Arrows in Divinity: Original Sin 2 can be utilized by players with Bows and points into Huntsman. Arrows can be found, purchased or crafted by the player and are consumed upon use.

The damage listed in the tool tip (and the damage listed in the chart below) say that the arrows will scale with your skill ranks, however, the arrows do not actually scale with them. Slowdown and Cursed Fire Arrows do 100%, and all other damaging arrows do 70%, of your basic attacks, regardless of your level in the appropriate school. Because your basic attack scales with your Warfare, this means that all damaging arrows, regardless of element, scale with your Warfare skill. Because of this, the tooltips will often display numbers higher then the damage the arrows will actually deal. The only arrow that scales with any stat other then your Warfare, are Blessed Arrows, whose healing does scale with your points in Hydro. 

Below is a list Arrows found in the game and the Recipes for them.

 

Arrows

 Final Product

Ingredient 1

Ingredient 2

Damage Type

Effect

Surface

Effect Radius

arrowArrow arrowshaftArrow Shaft arrowheadArrowhead        
arrowheadArrowhead x3

knifeAny Cutting Tool

sharpStoneSharp Stone or sharpPieceOfMetalSharp Piece of Metal

       
arrowheadArrowhead x5

knifeAny Cutting Tool

bone Bone

       

arrowshaftArrow Shaft x4 and wood chips Wood Chips

knifeAny Cutting Tool shortStickShort Stick        
blessedWaterArrowBlessed Water Arrow arrowshaftArrow Shaft blessedWaterArrowheadBlessed Water Arrowhead Healing Restore 775 Vitality (+5% per Hydrosophist level) for 2 turns Blessed Water 2m
blessedWaterArrowBlessed Water Arrow Source orbSource Orb waterArrowWater Arrow Healing Restore 775 Vitality (+5% per Hydrosophist level) for 2 turns Blessed Water 2m
blessedWaterArrowheadBlessed Water Arrowhead Source orbSource Orb waterArrowheadWater Arrowhead        
charmingArrowCharming Arrow arrowshaftArrow Shaft charmingArrowheadCharming Arrowhead   Set Charmed for 1 turn    
charmingArrowCharming Arrow honeyJar of Honey arrowArrow   Set Charmed for 1 turn    
charmingArrowheadCharming Arrowhead honeyJar of Honey arrowheadArrowhead        
Cursed fire arrowCursed Fire Arrow cursed fire arrowhead Cursed Fire Arrowhead arrowshaftArrow Shaft Fire

Deals 100% Basic Attack Damage as Fire Damage (+5% per Pyrokinetic level) and Set Burning for 1 turn*

*The tooltip states that this arrow will set Burning for 1 turn, but actually sets Necrofire for 2 turns

Cursed Fire 2m
necroFireArrowhead Cursed Fire Arrowhead Source orbSource Orb fireArrowheadFire Arrowhead        
explosiveArrowExplosive Arrow arrowshaftArrow Shaft explosiveArrowheadExplosive Arrowhead Fire Deals 70% Basic Attack Damage as Fire Damage (+5% per Pyrokinetic level) and Set Burning for 1 turn Fire 2m
explosiveArrowheadExplosive Arrowhead oilBarrelAny Oil Source fireArrowheadFire Arrowhead        
fireArrowFire Arrow arrowshaftArrow Shaft fireArrowheadFire Arrowhead Fire Deals 70% Basic Attack Damage as Fire Damage (+5% per Pyrokinetic level) and Set Burning for 1 turn Fire 2m
fireArrowFire Arrow fireEssenceMediumFire Essence arrowArrow Fire Deals 70% Basic Attack Damage as Fire Damage (+5% per Pyrokinetic level) and Set Burning for 1 turn Fire 2m
fireArrowheadFire Arrowhead fireEssenceMediumFire Essence arrowheadArrowhead        
freezingArrowFreezing Arrow arrowshaftArrow Shaft freezingArrowheadFreezing Arrowhead Water

Deals 70% Basic Attack Damage as Water Damage (+5% per Hydrosophist level) and Set Chilled for 2 turns

Ice

2m

freezingArrowFreezing Arrow waterEssenceMediumWater Essence arrowArrow Water

Deals 70% Basic Attack Damage as Water Damage (+5% per Hydrosophist level) and Set Chilled for 2 turns

Ice

2m

freezingArrowheadFreezing Arrowhead waterEssenceMediumWater Essence arrowheadArrowhead        
knockdownArrowKnockdown Arrow arrowshaftArrow Shaft knockdownArrowheadKnockdown Arrowhead Physical

Deals 70% Basic Attack Damage (+5% per Warfare level) and set Knocked Down for 1 turn

   
knockdownArrowheadKnockdown Arrowhead knifeAny Cutting Tool AntlersAntler        
poisonArrowPoison Arrow arrowshaftArrow Shaft poisonedArrowheadPoisoned Arrowhead Poison

Deals 70% Basic Attack Damage as Poison Damage (+5% per Geomancer level) and set Poisoned for 3 turns

Poison 2m
poisonArrowPoison Arrow oozeBarrelAny Poison Source arrowArrow Poison Deals 70% Basic Attack Damage as Poison Damage (+5% per Geomancer level) and set Poisoned for 3 turns Poison 2m
poisonedArrowheadPoisoned Arrowhead oozeBarrelAny Poison Source arrowheadArrowhead        
poisoncloudArrowPoison cloud Arrow arrowshaftArrow Shaft poisoncloudArrowheadPoison cloud Arrowhead Poison Deals 70% Basic Attack Damage as Poison Damage (+5% per Geomancer level) and set Poisoned for 2 turns Poison Cloud 2m
poisoncloudArrowPoison cloud Arrow earthEssenceMediumEarth Essence arrowArrow Poison Deals 70% Basic Attack Damage as Poison Damage (+5% per Geomancer level) and set Poisoned for 2 turns Poison Cloud 2m
poisoncloudArrowheadPoison cloud Arrowhead earthEssenceMediumEarth Essence arrowheadArrowhead        
shockingArrowShocking Arrow airEssenceMediumAir Essence arrowArrow Air

Deals 70% Basic Attack Damage as Air Damage (+5% per Aerotheurge level) and set Shocked for 1 turn

   
shockingArrowShocking Arrow arrowshaftArrow Shaft shockingArrowheadShocking Arrowhead Air Deals 70% Basic Attack Damage as Air Damage (+5% per Aerotheurge level) and set Shocked for 1 turn    
shockingArrowheadShocking Arrowhead airEssenceMediumAir Essence arrowheadArrowhead        
shockingArrowheadShocking Arrowhead knifeAny Cutting Tool toothTooth        
slowdownArrowSlowdown Arrow arrowshaftArrow Shaft slowdownArrowheadSlowdown Arrowhead Physical

Deals 100% Basic Attack Damage (+5% per Warfare level) and set Slowed for 2 turns

   
slowdownArrowSlowdown Arrow oilBarrelAny Oil Source arrowArrow Physical Deals 100% Basic Attack Damage (+5% per Warfare level) and set Slowed for 2 turns    
slowdownArrowheadSlowdown Arrowhead oilBarrelAny Oil Source arrowheadArrowhead        
smokeArrowSmokescreen Arrow arrowshaftArrow Shaft smokeArrowheadSmokescreen Arrowhead     Smoke Cloud 3m
staticCloudArrowStatic Cloud Arrow arrowshaftArrow Shaft staticCloudArrowheadStatic Cloud Arrowhead Air  

Deals 70% Basic Attack Damage as Air Damage (+5% per Aerotheurge level)

Electrified Steam Cloud 2m
staticCloudArrowStatic Cloud Arrow air essenceAir Essence steamcloudArrowSteam cloud Arrow Air Deals 70% Basic Attack Damage as Air Damage (+5% per Aerotheurge level) Electrified Steam Cloud 2m
staticCloudArrowheadStatic Cloud Arrowhead shockingArrowheadShocking Arrowhead waterBarrelAny Water Source        
staticCloudArrowheadStatic Cloud Arrowhead air essenceAir Essence steamCloudArrowheadSteam cloud Arrowhead        
steamcloudArrowSteam cloud Arrow arrowshaftArrow Shaft steamCloudArrowheadSteam cloud Arrowhead Water

Deals 70% Basic Attack Damage as Water Damage (+5% per Hydrosophist level) and set Wet for 2 turns

Steam Cloud 3m
steamCloudArrowheadSteam cloud Arrowhead waterBarrelAny Water Source fireArrowheadFire Arrowhead        
waterArrowWater Arrow arrowshaftArrow Shaft waterArrowheadWater Arrowhead Water Deals 70% Basic Attack Damage as Water Damage (+5% per Hydrosophist level) and set Wet for 2 turns Water 2m
waterArrowWater Arrow waterBarrelAny Water Source arrowArrow Water Deals 70% Basic Attack Damage as Water Damage (+5% per Hydrosophist level) and set Wet for 2 turns Water 2m
waterArrowheadWater Arrowhead waterBarrelAny Water Source arrowheadArrowhead        

Crafter's Kit Arrows

Final Product

Ingredient 1

Ingredient 2

Damage Type

Effect

Surface

Radius

Fire Arrowhead

Any Cooking Station

Arrowhead

       

Static Cloud Arrow

Shocking Arrow

Water Essence

Air Deals 70% Basic Attack Damage as Air Damage (+5% per Aerotheurge level) Steam Cloud 2m

Static Cloud Arrowhead

Shocking Arrowhead

Water Essence

       



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    • Anonymous

      Slow arrows, most under rated item for rangers. I buy every single cursed fire arrow/head too. Source orbs are finite. Yes even buying them it's hard to make enough gold to shoot those a lot. Granted I wasted about 100k on skills I never use lol. More than that! Like 400k(?) I dunno.
      Charmed arrows in the first act, TONS of honey. Or act 2 my bad.

      • Anonymous

        Regarding damage calculation of elemental arrows. As of version 3.6.117.3735. I just made some tests using the very wonderful mods on the Nexus: 'Training Dummies' by LaughingLeader and 'Cheat Commander' by Muffiny. Here are my results:

        -Firing water arrows at the dummy with 0 and 10 hydrosophy shows no difference in the performed damage, except for the little bonus coming from the 'wet' status, result of firing multiple arrows in quick succession.
        -On the other hand, the tooltip says that the water arrow should hit for 18-20 with 0 hydrosophy, and 27-29 with 10 hydrosophy. But with 0 or 10, it hits for 18-20 all the same. Hence, the tooltip wrongly calculates the +50% damage from hydrosophy that is not applied.
        -Most arrows, except for slowdown arrows, indeed deal 70% of the base damage shown in your character sheet.
        -Keeping hydrosophy to 0, but putting warfare to 10 has for consequence to see the expected increase in damage, and water arrows now deal around 30 damage. In this case, the tooltip displays the mostly correct numbers.
        -With hydrosophy to 10, and warfare to 10, the damage is the same as above (around 30), but the tooltip is wrong, as it wrongly calculates a +100% increase in damage (47-49), when only the warfare's 50% is accounted for.
        -Hence, the tooltips become wrong when you have points in elemental abilities relevant for a given elemental arrow. Because it starts to add calculations of things that are not applied. If you have points in elemental abilities, just lower the tooltip numbers by 10% per 2 points in the ability to have a mostly accurate estimate of your actual damage.

        Conclusion: what is written at the top of the page is true and remains true as of last game version (3.6.117.3735). Only warfare improves damage of elemental arrows. On the other hand, i haven't tested with elemental ranger or tested for the burning/poisoned effects, but my guess is that, in these cases, the normal rules apply. This means that while it makes it easier overall to create a physical archer, specializing it into say... pyro/geo the way you would specialize a mage is not efficient. Since putting 5 in pyro to improve elemental skills won't improve the relevant elemental arrow.

        As a personal note, i regret now more than ever that DOS does not have weapon sets, as any decent CRPG have (from Fallout 1 to Pathfinder Wrath of the Righteous). Because if i have to put points in warfare in order to make an archer, i would have liked the option to switch to a spear whenever enemies close in. It would be a lot of fun to me. Because warfare skills are mostly useless with a bow. But as it is, the cost in AP of unequipping the bow and equiping the spear is much too high to be practical (i tested it).

        • Anonymous

          Regarding damage calculation of elemental arrows. As of version 3.6.117.3735. I just made some tests using the very wonderful mods on the Nexus: 'Training Dummies' by LaughingLeader and 'Cheat Commander' by Muffiny. Here are my results:

          -Firing water arrows at the dummy with 0 and 10 hydrosophy shows no difference in the performed damage, except for the little bonus coming from the 'wet' status, result of firing multiple arrows in quick succession.
          -On the other hand, the tooltip says that the water arrow should hit for 18-20 with 0 hydrosophy, and 27-29 with 10 hydrosophy. But with 0 or 10, it hits for 18-20 all the same. Hence, the tooltip wrongly calculates the +50% damage from hydrosophy that is not applied.
          -Most arrows, except for slowdown arrows, indeed deal 70% of the base damage shown in your character sheet.
          -Keeping hydrosophy to 0, but putting warfare to 10 has for consequence to see the expected increase in damage, and water arrows now deal around 30 damage. In this case, the tooltip displays the mostly correct numbers.
          -With hydrosophy to 10, and warfare to 10, the damage is the same as above (around 30), but the tooltip is wrong, as it wrongly calculates a +100% increase in damage (47-49), when only the warfare's 50% is accounted for.
          -Hence, the tooltips become wrong when you have points in elemental abilities relevant for a given elemental arrow. Because it starts to add calculations of things that are not applied. If you have points in elemental abilities, just lower the tooltip numbers by 10% per 2 points in the ability to have a mostly accurate estimate of your actual damage.

          Conclusion: what is written at the top of the page is true and remains true as of last game version (3.6.117.3735). Only warfare improves damage of elemental arrows. On the other hand, i haven't tested with elemental ranger or tested for the burning/poisoned effects, but my guess is that, in these cases, the normal rules apply. This means that while it makes it easier overall to create a physical archer, specializing it into say... pyro/geo the way you would specialize a mage is not efficient. Since putting 5 in pyro to improve elemental skills won't improve the relevant elemental arrow.

          As a personal note, i regret now more than ever that DOS does not have weapon sets, as any decent CRPG have (from Fallout 1 to Pathfinder Wrath of the Righteous). Because if i have to put points in warfare in order to make an archer, i would have liked the option to switch to a spear whenever enemies close in. It would be a lot of fun to me. Because warfare skills are mostly useless with a bow. But as it is, the cost in AP of unequipping the bow and equiping the spear is much too high to be practical (i tested it).

          • Anonymous

            Source Orbs are mighty expensive and also very rare, why are they the only way to craft cursed or blessed arrows? >:(

            • Anonymous

              I'm not sure if it's just the Definitive edition, but combining special arrows with ingredients to get better special arrows doesn't work. Example: Combining a Fire arrow with water does not yield a Steamcloud arrow, nor does combining a Shock arrow with water yield a Stormcloud arrow.

              • Anonymous

                I think what it could be is just the recipes with Arrowhead and show Arrowhead plus arrow shaft equals that type of arrow and stuff like that including arrow plus that thing equals that type of arrow Anyone else agree with me? This wiki would be a lot easier to find stuff then

                • Anonymous

                  Oil/water/poison barrels can be used as a unlimited ingredient to make special arrows. The same works for honeycombs.

                  • Anonymous

                    I imagine the cursed arrow is either crafted with an arrowhead of some kind and a source orb, as that is how you make cursed grenades that or its an unique item you can only find not craft

                    • Anonymous

                      So the only way to make fire arrows is with fire essences. Wish they let me use a campfire or something else.

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