Arrows in Divinity: Original Sin 2 can be utilized by players with Bows and points into Huntsman. Arrows can be found, purchased or crafted by the player and are consumed upon use.
The damage listed in the tool tip (and the damage listed in the chart below) say that the arrows will scale with your skill ranks, however, the arrows do not actually scale with them. Slowdown and Cursed Fire Arrows do 100%, and all other damaging arrows do 70%, of your basic attacks, regardless of your level in the appropriate school. Because your basic attack scales with your Warfare, this means that all damaging arrows, regardless of element, scale with your Warfare skill. Because of this, the tooltips will often display numbers higher then the damage the arrows will actually deal. The only arrow that scales with any stat other then your Warfare, are Blessed Arrows, whose healing does scale with your points in Hydro.
Below is a list Arrows found in the game and the Recipes for them.
Arrows
Final Product |
Ingredient 1 |
Ingredient 2 |
Damage Type |
Effect |
Surface |
Effect Radius |
Arrow | Arrow Shaft | Arrowhead | ||||
Arrowhead x3 | Any Cutting Tool |
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Arrowhead x5 | Any Cutting Tool |
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Arrow Shaft x4 and Wood Chips |
Any Cutting Tool | Short Stick | ||||
Blessed Water Arrow | Arrow Shaft | Blessed Water Arrowhead | Healing | Restore 775 Vitality (+5% per Hydrosophist level) for 2 turns | Blessed Water | 2m |
Blessed Water Arrow | Source Orb | Water Arrow | Healing | Restore 775 Vitality (+5% per Hydrosophist level) for 2 turns | Blessed Water | 2m |
Blessed Water Arrowhead | Source Orb | Water Arrowhead | ||||
Charming Arrow | Arrow Shaft | Charming Arrowhead | Set Charmed for 1 turn | |||
Charming Arrow | Jar of Honey | Arrow | Set Charmed for 1 turn | |||
Charming Arrowhead | Jar of Honey | Arrowhead | ||||
Cursed Fire Arrow | Cursed Fire Arrowhead | Arrow Shaft | Fire | Deals 100% Basic Attack Damage as Fire Damage (+5% per Pyrokinetic level) and Set Burning for 1 turn* *The tooltip states that this arrow will set Burning for 1 turn, but actually sets Necrofire for 2 turns |
Cursed Fire | 2m |
Cursed Fire Arrowhead | Source Orb | Fire Arrowhead | ||||
Explosive Arrow | Arrow Shaft | Explosive Arrowhead | Fire | Deals 70% Basic Attack Damage as Fire Damage (+5% per Pyrokinetic level) and Set Burning for 1 turn | Fire | 2m |
Explosive Arrowhead | Any Oil Source | Fire Arrowhead | ||||
Fire Arrow | Arrow Shaft | Fire Arrowhead | Fire | Deals 70% Basic Attack Damage as Fire Damage (+5% per Pyrokinetic level) and Set Burning for 1 turn | Fire | 2m |
Fire Arrow | Fire Essence | Arrow | Fire | Deals 70% Basic Attack Damage as Fire Damage (+5% per Pyrokinetic level) and Set Burning for 1 turn | Fire | 2m |
Fire Arrowhead | Fire Essence | Arrowhead | ||||
Freezing Arrow | Arrow Shaft | Freezing Arrowhead | Water | Deals 70% Basic Attack Damage as Water Damage (+5% per Hydrosophist level) and Set Chilled for 2 turns |
Ice | 2m |
Freezing Arrow | Water Essence | Arrow | Water | Deals 70% Basic Attack Damage as Water Damage (+5% per Hydrosophist level) and Set Chilled for 2 turns |
Ice | 2m |
Freezing Arrowhead | Water Essence | Arrowhead | ||||
Knockdown Arrow | Arrow Shaft | Knockdown Arrowhead | Physical | Deals 70% Basic Attack Damage (+5% per Warfare level) and set Knocked Down for 1 turn |
||
Knockdown Arrowhead | Any Cutting Tool | Antler | ||||
Poison Arrow | Arrow Shaft | Poisoned Arrowhead | Poison | Deals 70% Basic Attack Damage as Poison Damage (+5% per Geomancer level) and set Poisoned for 3 turns |
Poison | 2m |
Poison Arrow | Any Poison Source | Arrow | Poison | Deals 70% Basic Attack Damage as Poison Damage (+5% per Geomancer level) and set Poisoned for 3 turns | Poison | 2m |
Poisoned Arrowhead | Any Poison Source | Arrowhead | ||||
Poison cloud Arrow | Arrow Shaft | Poison cloud Arrowhead | Poison | Deals 70% Basic Attack Damage as Poison Damage (+5% per Geomancer level) and set Poisoned for 2 turns | Poison Cloud | 2m |
Poison cloud Arrow | Earth Essence | Arrow | Poison | Deals 70% Basic Attack Damage as Poison Damage (+5% per Geomancer level) and set Poisoned for 2 turns | Poison Cloud | 2m |
Poison cloud Arrowhead | Earth Essence | Arrowhead | ||||
Shocking Arrow | Air Essence | Arrow | Air | Deals 70% Basic Attack Damage as Air Damage (+5% per Aerotheurge level) and set Shocked for 1 turn |
||
Shocking Arrow | Arrow Shaft | Shocking Arrowhead | Air | Deals 70% Basic Attack Damage as Air Damage (+5% per Aerotheurge level) and set Shocked for 1 turn | ||
Shocking Arrowhead | Air Essence | Arrowhead | ||||
Shocking Arrowhead | Any Cutting Tool | Tooth | ||||
Slowdown Arrow | Arrow Shaft | Slowdown Arrowhead | Physical | Deals 100% Basic Attack Damage (+5% per Warfare level) and set Slowed for 2 turns |
||
Slowdown Arrow | Any Oil Source | Arrow | Physical | Deals 100% Basic Attack Damage (+5% per Warfare level) and set Slowed for 2 turns | ||
Slowdown Arrowhead | Any Oil Source | Arrowhead | ||||
Smokescreen Arrow | Arrow Shaft | Smokescreen Arrowhead | Smoke Cloud | 3m | ||
Static Cloud Arrow | Arrow Shaft | Static Cloud Arrowhead | Air | Deals 70% Basic Attack Damage as Air Damage (+5% per Aerotheurge level) |
Electrified Steam Cloud | 2m |
Static Cloud Arrow | Air Essence | Steam cloud Arrow | Air | Deals 70% Basic Attack Damage as Air Damage (+5% per Aerotheurge level) | Electrified Steam Cloud | 2m |
Static Cloud Arrowhead | Shocking Arrowhead | Any Water Source | ||||
Static Cloud Arrowhead | Air Essence | Steam cloud Arrowhead | ||||
Steam cloud Arrow | Arrow Shaft | Steam cloud Arrowhead | Water | Deals 70% Basic Attack Damage as Water Damage (+5% per Hydrosophist level) and set Wet for 2 turns |
Steam Cloud | 3m |
Steam cloud Arrowhead | Any Water Source | Fire Arrowhead | ||||
Water Arrow | Arrow Shaft | Water Arrowhead | Water | Deals 70% Basic Attack Damage as Water Damage (+5% per Hydrosophist level) and set Wet for 2 turns | Water | 2m |
Water Arrow | Any Water Source | Arrow | Water | Deals 70% Basic Attack Damage as Water Damage (+5% per Hydrosophist level) and set Wet for 2 turns | Water | 2m |
Water Arrowhead | Any Water Source | Arrowhead |
Crafter's Kit Arrows
Final Product |
Ingredient 1 |
Ingredient 2 |
Damage Type |
Effect |
Surface |
Radius |
Fire Arrowhead |
Any Cooking Station |
Arrowhead |
||||
Static Cloud Arrow |
Shocking Arrow |
Water Essence |
Air | Deals 70% Basic Attack Damage as Air Damage (+5% per Aerotheurge level) | Steam Cloud | 2m |
Static Cloud Arrowhead |
Shocking Arrowhead |
Water Essence |
- Anonymous
Regarding damage calculation of elemental arrows. As of version 3.6.117.3735. I just made some tests using the very wonderful mods on the Nexus: 'Training Dummies' by LaughingLeader and 'Cheat Commander' by Muffiny. Here are my results:
-Firing water arrows at the dummy with 0 and 10 hydrosophy shows no difference in the performed damage, except for the little bonus coming from the 'wet' status, result of firing multiple arrows in quick succession.
-On the other hand, the tooltip says that the water arrow should hit for 18-20 with 0 hydrosophy, and 27-29 with 10 hydrosophy. But with 0 or 10, it hits for 18-20 all the same. Hence, the tooltip wrongly calculates the +50% damage from hydrosophy that is not applied.
-Most arrows, except for slowdown arrows, indeed deal 70% of the base damage shown in your character sheet.
-Keeping hydrosophy to 0, but putting warfare to 10 has for consequence to see the expected increase in damage, and water arrows now deal around 30 damage. In this case, the tooltip displays the mostly correct numbers.
-With hydrosophy to 10, and warfare to 10, the damage is the same as above (around 30), but the tooltip is wrong, as it wrongly calculates a +100% increase in damage (47-49), when only the warfare's 50% is accounted for.
-Hence, the tooltips become wrong when you have points in elemental abilities relevant for a given elemental arrow. Because it starts to add calculations of things that are not applied. If you have points in elemental abilities, just lower the tooltip numbers by 10% per 2 points in the ability to have a mostly accurate estimate of your actual damage.
Conclusion: what is written at the top of the page is true and remains true as of last game version (3.6.117.3735). Only warfare improves damage of elemental arrows. On the other hand, i haven't tested with elemental ranger or tested for the burning/poisoned effects, but my guess is that, in these cases, the normal rules apply. This means that while it makes it easier overall to create a physical archer, specializing it into say... pyro/geo the way you would specialize a mage is not efficient. Since putting 5 in pyro to improve elemental skills won't improve the relevant elemental arrow.
As a personal note, i regret now more than ever that DOS does not have weapon sets, as any decent CRPG have (from Fallout 1 to Pathfinder Wrath of the Righteous). Because if i have to put points in warfare in order to make an archer, i would have liked the option to switch to a spear whenever enemies close in. It would be a lot of fun to me. Because warfare skills are mostly useless with a bow. But as it is, the cost in AP of unequipping the bow and equiping the spear is much too high to be practical (i tested it).
- Anonymous
Regarding damage calculation of elemental arrows. As of version 3.6.117.3735. I just made some tests using the very wonderful mods on the Nexus: 'Training Dummies' by LaughingLeader and 'Cheat Commander' by Muffiny. Here are my results:
-Firing water arrows at the dummy with 0 and 10 hydrosophy shows no difference in the performed damage, except for the little bonus coming from the 'wet' status, result of firing multiple arrows in quick succession.
-On the other hand, the tooltip says that the water arrow should hit for 18-20 with 0 hydrosophy, and 27-29 with 10 hydrosophy. But with 0 or 10, it hits for 18-20 all the same. Hence, the tooltip wrongly calculates the +50% damage from hydrosophy that is not applied.
-Most arrows, except for slowdown arrows, indeed deal 70% of the base damage shown in your character sheet.
-Keeping hydrosophy to 0, but putting warfare to 10 has for consequence to see the expected increase in damage, and water arrows now deal around 30 damage. In this case, the tooltip displays the mostly correct numbers.
-With hydrosophy to 10, and warfare to 10, the damage is the same as above (around 30), but the tooltip is wrong, as it wrongly calculates a +100% increase in damage (47-49), when only the warfare's 50% is accounted for.
-Hence, the tooltips become wrong when you have points in elemental abilities relevant for a given elemental arrow. Because it starts to add calculations of things that are not applied. If you have points in elemental abilities, just lower the tooltip numbers by 10% per 2 points in the ability to have a mostly accurate estimate of your actual damage.
Conclusion: what is written at the top of the page is true and remains true as of last game version (3.6.117.3735). Only warfare improves damage of elemental arrows. On the other hand, i haven't tested with elemental ranger or tested for the burning/poisoned effects, but my guess is that, in these cases, the normal rules apply. This means that while it makes it easier overall to create a physical archer, specializing it into say... pyro/geo the way you would specialize a mage is not efficient. Since putting 5 in pyro to improve elemental skills won't improve the relevant elemental arrow.
As a personal note, i regret now more than ever that DOS does not have weapon sets, as any decent CRPG have (from Fallout 1 to Pathfinder Wrath of the Righteous). Because if i have to put points in warfare in order to make an archer, i would have liked the option to switch to a spear whenever enemies close in. It would be a lot of fun to me. Because warfare skills are mostly useless with a bow. But as it is, the cost in AP of unequipping the bow and equiping the spear is much too high to be practical (i tested it).
- Anonymous
Source Orbs are mighty expensive and also very rare, why are they the only way to craft cursed or blessed arrows? >:(
- Anonymous
- Anonymous
I'm not sure if it's just the Definitive edition, but combining special arrows with ingredients to get better special arrows doesn't work. Example: Combining a Fire arrow with water does not yield a Steamcloud arrow, nor does combining a Shock arrow with water yield a Stormcloud arrow.
- Anonymous
Is the School Skill (aero, geo, hydro, pyro, warfare) bonus coming from the crafter or the shooter ?
- Anonymous
is it just me or are charming arrows crazy busted? it's so easy to get dozens of them in act 2
- Anonymous
- Anonymous
- Anonymous
- Anonymous
oil source + arrowhead = fire arrow is wrong! it produces a slowdown arrow
- Anonymous
I think what it could be is just the recipes with Arrowhead and show Arrowhead plus arrow shaft equals that type of arrow and stuff like that including arrow plus that thing equals that type of arrow Anyone else agree with me? This wiki would be a lot easier to find stuff then
- Anonymous
- Anonymous
Oil/water/poison barrels can be used as a unlimited ingredient to make special arrows. The same works for honeycombs.
- Anonymous
I imagine the cursed arrow is either crafted with an arrowhead of some kind and a source orb, as that is how you make cursed grenades that or its an unique item you can only find not craft
- Anonymous
Air essence + arrowhead = Shocking Arrowhead not static cloud
- Anonymous
- Anonymous
When crafting arrowheads, the yield is 3 per sharp rock/piece of metal
- Anonymous
So the only way to make fire arrows is with fire essences. Wish they let me use a campfire or something else.
- Anonymous
How in the holy blue ***** do you make Smoke Cloud Arrow heads?
- Anonymous
- Anonymous
knife + sharp metal = arrowhead(few)
knife + twig = shaft(4 or so)
- Anonymous
Knife (any) + Sharp Stone (2) = Arrowhead (3), knife persists.
- Anonymous
Slow arrows, most under rated item for rangers. I buy every single cursed fire arrow/head too. Source orbs are finite. Yes even buying them it's hard to make enough gold to shoot those a lot. Granted I wasted about 100k on skills I never use lol. More than that! Like 400k(?) I dunno.
Charmed arrows in the first act, TONS of honey. Or act 2 my bad.
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