Arrows in Divinity: Original Sin 2 can be utilized by players with Bows and points into Huntsman. Arrows can be found, purchased or crafted by the player and are consumed upon use.
The damage listed in the tool tip (and the damage listed in the chart below) say that the arrows will scale with your skill ranks, however, the arrows do not actually scale with them. Slowdown and Cursed Fire Arrows do 100%, and all other damaging arrows do 70%, of your basic attacks, regardless of your level in the appropriate school. Because your basic attack scales with your Warfare, this means that all damaging arrows, regardless of element, scale with your Warfare skill. Because of this, the tooltips will often display numbers higher then the damage the arrows will actually deal. The only arrow that scales with any stat other then your Warfare, are Blessed Arrows, whose healing does scale with your points in Hydro.
Below is a list Arrows found in the game and the Recipes for them.
Arrows
Final Product |
Ingredient 1 |
Ingredient 2 |
Damage Type |
Effect |
Surface |
Effect Radius |
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Healing | Restore 775 Vitality (+5% per Hydrosophist level) for 2 turns | Blessed Water | 2m |
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Healing | Restore 775 Vitality (+5% per Hydrosophist level) for 2 turns | Blessed Water | 2m |
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Set Charmed for 1 turn | |||
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Set Charmed for 1 turn | |||
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Fire | Deals 100% Basic Attack Damage as Fire Damage (+5% per Pyrokinetic level) and Set Burning for 1 turn* *The tooltip states that this arrow will set Burning for 1 turn, but actually sets Necrofire for 2 turns |
Cursed Fire | 2m |
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Fire | Deals 70% Basic Attack Damage as Fire Damage (+5% per Pyrokinetic level) and Set Burning for 1 turn | Fire | 2m |
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Fire | Deals 70% Basic Attack Damage as Fire Damage (+5% per Pyrokinetic level) and Set Burning for 1 turn | Fire | 2m |
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Fire | Deals 70% Basic Attack Damage as Fire Damage (+5% per Pyrokinetic level) and Set Burning for 1 turn | Fire | 2m |
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Water | Deals 70% Basic Attack Damage as Water Damage (+5% per Hydrosophist level) and Set Chilled for 2 turns |
Ice | 2m |
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Water | Deals 70% Basic Attack Damage as Water Damage (+5% per Hydrosophist level) and Set Chilled for 2 turns |
Ice | 2m |
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Physical | Deals 70% Basic Attack Damage (+5% per Warfare level) and set Knocked Down for 1 turn |
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Poison | Deals 70% Basic Attack Damage as Poison Damage (+5% per Geomancer level) and set Poisoned for 3 turns |
Poison | 2m |
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Poison | Deals 70% Basic Attack Damage as Poison Damage (+5% per Geomancer level) and set Poisoned for 3 turns | Poison | 2m |
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Poison | Deals 70% Basic Attack Damage as Poison Damage (+5% per Geomancer level) and set Poisoned for 2 turns | Poison Cloud | 2m |
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Poison | Deals 70% Basic Attack Damage as Poison Damage (+5% per Geomancer level) and set Poisoned for 2 turns | Poison Cloud | 2m |
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Air | Deals 70% Basic Attack Damage as Air Damage (+5% per Aerotheurge level) and set Shocked for 1 turn |
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Air | Deals 70% Basic Attack Damage as Air Damage (+5% per Aerotheurge level) and set Shocked for 1 turn | ||
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Physical | Deals 100% Basic Attack Damage (+5% per Warfare level) and set Slowed for 2 turns |
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Physical | Deals 100% Basic Attack Damage (+5% per Warfare level) and set Slowed for 2 turns | ||
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Smoke Cloud | 3m | ||
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Air | Deals 70% Basic Attack Damage as Air Damage (+5% per Aerotheurge level) |
Electrified Steam Cloud | 2m |
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Air | Deals 70% Basic Attack Damage as Air Damage (+5% per Aerotheurge level) | Electrified Steam Cloud | 2m |
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Water | Deals 70% Basic Attack Damage as Water Damage (+5% per Hydrosophist level) and set Wet for 2 turns |
Steam Cloud | 3m |
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Water | Deals 70% Basic Attack Damage as Water Damage (+5% per Hydrosophist level) and set Wet for 2 turns | Water | 2m |
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Water | Deals 70% Basic Attack Damage as Water Damage (+5% per Hydrosophist level) and set Wet for 2 turns | Water | 2m |
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Crafter's Kit Arrows
Final Product |
Ingredient 1 |
Ingredient 2 |
Damage Type |
Effect |
Surface |
Radius |
Fire Arrowhead |
Any Cooking Station |
Arrowhead |
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Static Cloud Arrow |
Shocking Arrow |
Water Essence |
Air | Deals 70% Basic Attack Damage as Air Damage (+5% per Aerotheurge level) | Steam Cloud | 2m |
Static Cloud Arrowhead |
Shocking Arrowhead |
Water Essence |
- Anonymous
- Anonymous
I'm not sure if it's just the Definitive edition, but combining special arrows with ingredients to get better special arrows doesn't work. Example: Combining a Fire arrow with water does not yield a Steamcloud arrow, nor does combining a Shock arrow with water yield a Stormcloud arrow.
- Anonymous
Is the School Skill (aero, geo, hydro, pyro, warfare) bonus coming from the crafter or the shooter ?
- Anonymous
is it just me or are charming arrows crazy busted? it's so easy to get dozens of them in act 2
- Anonymous
- Anonymous
- Anonymous
- Anonymous
oil source + arrowhead = fire arrow is wrong! it produces a slowdown arrow
- Anonymous
I think what it could be is just the recipes with Arrowhead and show Arrowhead plus arrow shaft equals that type of arrow and stuff like that including arrow plus that thing equals that type of arrow Anyone else agree with me? This wiki would be a lot easier to find stuff then
- Anonymous
- Anonymous
Oil/water/poison barrels can be used as a unlimited ingredient to make special arrows. The same works for honeycombs.
- Anonymous
I imagine the cursed arrow is either crafted with an arrowhead of some kind and a source orb, as that is how you make cursed grenades that or its an unique item you can only find not craft
- Anonymous
Air essence + arrowhead = Shocking Arrowhead not static cloud
- Anonymous
- Anonymous
When crafting arrowheads, the yield is 3 per sharp rock/piece of metal
- Anonymous
So the only way to make fire arrows is with fire essences. Wish they let me use a campfire or something else.
- Anonymous
How in the holy blue ***** do you make Smoke Cloud Arrow heads?
- Anonymous
- Anonymous
knife + sharp metal = arrowhead(few)
knife + twig = shaft(4 or so)
- Anonymous
Knife (any) + Sharp Stone (2) = Arrowhead (3), knife persists.
- Anonymous
Source Orbs are mighty expensive and also very rare, why are they the only way to craft cursed or blessed arrows? >:(
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