Runes in Divinity: Original Sin 2 can be found on this page. You can enchant Weapons and Armor with Runes to imbue or amplify their current state for resistances, attribute points, combat points, stat buffs, or varying damage types.
Runes
Tips
These are preliminary tips before you attempt to begin accumulating runes and craft higher tiers.
- Don't Sell Skulls, you can combine mortar and pestle with it to create Bonedust. Then you can combine Bonedust and Stardust Herb to create Stardust. Finally, combine Stardust and Bonedust to get Pixie Dust. Which is very useful to upgrade Runes.
- Runes may be freely slotted and removed as they are not destroyed upon extraction.
- Why does this matter? It's efficient to accumulate a small quantity of higher tier runes.
- Runes and Frames will appear periodically in a Trader's inventory.
- Typically this is the same person.
- Frames may not be reused.
- Why does this matter? Placing frames on low tier runes may affect availability of frames when higher tier runes become available.
- Masterwork Runes in Items increase the Physical/Magic Armor of that item.
- This means using a Masterwork Runes on a Armor pieces with low physical armor is a waste of a runeslot (unless you just want 3 Strength).
Rune Variations
Final Product |
Ingredient 1 |
Ingredient 2 |
Ingredient 3 |
Weapon Slot Effects |
Armor Slot Effects |
Amulet/Ring Slot Effects |
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-- Cannot -- | -- be -- | -- crafted -- | Venomous Aura | Mass Cleanse Wounds | Evasive Aura |
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+9% damage as Fire damage | Fire Resistance: +5% | Critical Chance: +3% |
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+9% damage as Water damage | Water Resistance: +5% | Movement: +0.25 |
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Pixie Dust |
+9% damage as Physical damage | Maximum Physical Armour: +9% | Maximum Magic Armour: +9% |
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+9% damage as Earth damage | Earth Resistance: +5% | Maximum Vitality: +9 |
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+9% damage as Air damage | Air Resistance +5% | Dodging: +3% |
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+9% damage as Poison damage | Poison Resistance: +5% | Accuracy: +5% |
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+11% damage as Fire damage | Fire Resistance: +7% | Critical Chance: +4% |
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+11% damage as Water damage | Water Resistance: +7% | Movement: +0.5 |
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+11% damage as Physical damage | Maximum Physical Armour: +13% | Maximum Magic Armour: +13% |
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+11% damage as Earth damage | Earth Resistance: +7% | Maximum Vitality: +23 |
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+11% damage as Air damage | Air Resistance: +7% | Dodging: +4% |
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+11% damage as Poison damage | Poison Resistance: +7% | Accuracy: +8% |
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+13% damage as Fire damage | Fire Resistance: +9% | Critical Chance: +5% |
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+13% damage as Water damage | Water Resistance: +9% | Movement: +0.75 |
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+13% damage as Physical damage | Maximum Physical Armour: +17% | Maximum Magic Armour: +17% |
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+13% damage as Earth damage | Earth Resistance: +9% | Maximum Vitality: +84 |
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+13% damage as Air damage | Air Resistance: +9% | Dodging: +5% |
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+13% damage as Poison damage | Poison Resistance: +9% | Accuracy: +12% |
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+15% damage as Fire damage | Fire Resistance: +11% | Critical Chance: +6% |
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+15% damage as Water damage | Water Resistance: +11% | Movement: +1 |
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+15% damage as Physical damage | Maximum Physical Armour: +21% | Maximum Magic Armour: +21% |
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+15% damage as Earth damage | Earth Resistance: +11% | Maximum vitality: +111 |
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+15% damage as Air damage | Air Resistance: +11% | Dodging: +6% |
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+15% damage as Poison damage | Poison Resistance: +11% | Accuracy: +16% |
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Intelligence: +1 +9% damage as Fire Damage |
Intelligence: +1 Fire Resistance: +5% |
Intelligence: +1 Critical Chance: +3% |
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Intelligence: +2 +11% damage as Fire Damage |
Intelligence: +2 Fire Resistance: +7% |
Intelligence: +2 Critical Chance: +4% |
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Intelligence: +2 +13% damage as Fire Damage |
Intelligence: +2 Fire Resistance: +9% |
Intelligence: +2 Critical Chance: +5% |
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  | Intelligence: +3 +15% damage as Fire Damage |
Intelligence: +3 Fire Resistance: +11% |
Intelligence: +3 Critical Chance: +6% |
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Intelligence: +1 +9% damage as Water damage |
Intelligence: +1 Water Resistance: +5% |
Intelligence: +1 |
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Intelligence: +2 +11% damage as Water damage |
Intelligence: +2 Water Resistance: +7% |
Intelligence: +2 Movement: +0.5 |
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Intelligence: +2 +13% damage as Water damage |
Intelligence: +2 Water Resistance: +9% |
Intelligence: +2 Movement: +0.75 |
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  | Intelligence: +3 +15% damage as Water damage |
Intelligence: +3 Water Resistance: +11% |
Intelligence: +3 Movement: +1 |
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Finesse: +1 +9% damage as Air damage |
Finesse: +1 Air Resistance: +5% |
Finesse: +1 Dodging: +3% |
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Finesse: +2 +11% damage as Air damage |
Finesse: +2 Air Resistance: +7% |
Finesse: +2 Dodging: +4% |
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Finesse: +2 +13% damage as Air damage |
Finesse: +2 Air Resistance: +9% |
Finesse: +2 Dodging: +5% |
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  | Finesse: +3 +15% damage as Air damage |
Finesse: +3 Air Resistance: +11% |
Finesse: +3 Dodging: +6% |
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Strength: +1 11% damage as Earth damage |
Strength: +1 Earth Resistance: +5% |
Strength: +1 Maximum vitality: +11 |
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Strength: +2 11% damage as Earth damage |
Strength: +2 Earth Resistance: +7% |
Strength: +2 Maximum vitality: +28 |
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Strength: +2 13% damage as Earth damage |
Strength: +2 Earth Resistance: +9% |
Strength: +2 Maximum vitality: +84 |
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  | Strength: +3 15% damage as Earth damage |
Strength: +3 Earth Resistance: +11% |
Strength: +3 Maximum vitality: +111 |
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Finesse: +1 +9% damage as Poison damage |
Finesse: +1 Poison Resistance: +5% |
Finesse: +1 Accuracy: +5% |
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Finesse: +2 +11% damage as Poison damage |
Finesse: +2 Poison Resistance: +7% |
Finesse: +2 Accuracy: +8% |
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Finesse: +2 +13% damage as Poison damage |
Finesse: +2 Poison Resistance: +9% |
Finesse: +2 Accuracy: +8% |
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  | Finesse: +3 +15% damage as Poison damage |
Finesse: +3 Poison Resistance: +11% |
Finesse: +3 Accuracy: +15% |
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  | Strength: +1 +9% damage as Physical damage |
Strength: +1 Maximum Physical Armour: +9% |
Strength: +1 Maximum Magic Armour: +9% |
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  | Strength: +2 +11% damage as Physical damage |
Strength: +2 Maximum Physical Armour: +13% |
Strength: +2 Maximum Magic Armour: +13% |
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  | Strength: +2 +13% damage as Physical damage |
Strength: +2 Maximum Physical Armour: +17% |
Strength: +2 Maximum Magic Armour: +17% |
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  | Strength: +3 +15% damage as Physical damage |
Strength: +3 Maximum Physical Armour: +21% |
Strength: +3 Maximum Magic Armour: +21% |
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Mystical Giant Flame Rune | ![]() |
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  | Ranged: +1 +15% damage as Fire damage |
Huntsman: +1 Fire Resistance +11% |
Pyrokinetic: +1 Critical Chance: +6% |
Mystical Giant Thunder Rune | ![]() |
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  | Dual Wielding: +1 +15% damage as Air damage |
Scoundrel: +1 Air Resistance: +11% |
Aerothurge: +1 Dodging: +6% |
Mystical Giant Venom Rune | ![]() |
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  | Perserverance: +1 +15% damage as Poison damage |
Summoning: +1 Poison Resistance: +11% |
Necromancer: +1 Accuracy: +16% |
Mystical Giant Frost Rune | ![]() |
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  | Single-Handed: +1 +15% damage as Water damage |
Leadership: +1 Water Resistance: +11% |
Hydrosophist: +1 Movement: +1 |
Mystical Giant Masterwork Rune | ![]() |
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  | Wits: +3 +15% damage as Physical damage |
Constitution: +3 Maximum Physical Armour +21% |
Memory: +3 Maximum Magic Armour: +21% |
Mystical Giant Rock Rune | ![]() |
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  | Two-Handed: +1 +15% damage as Earth damage |
Warfare: +1 Earth Resistance: +11% |
Geomancer: +1 Maximum Vitality: +111 |
Version History:
v3.0.XXX.XXX:
- Corrected masterwork runes armor and amulet slot effects
v3.0.158.595:
- Fixed Rune screen not updating correctly when switching characters in controller mode
v3.0.150.188:
- Framed Frost runes and Framed Thunder runes now have the correct bonuses
- Improved tooltips for runes
v3.0.146.559:
- In the rune screen, you can now see all runes in all your party members’ inventories
v3.0.143.324:
- Reverted a runeslot change that was released too soon. [Undo 3.0.143.148]
v3.0.143.148:
- Rune slots are now limited to one slot per item
- Anonymous
Guys I'm only missing ingredient 1 to craft the source orb, I do have the other two. Anybody know where to get "-- Cannot --" igredient?
- Anonymous
- Anonymous
- Anonymous
+3 strenght from giant masterwork rune frame is decent, recommended for meele necro mage with twohanded.
- Anonymous
- Anonymous
Wondered if anyone tried, for making air runes does a gold coin count as a gold item?
- Anonymous
have some issues, i have read some issues added runes to empty slots, i made sure the item and rune is on the persons bag and the person was highlighted but i still can't add the rune to the item (weapon or amulet) i have 5 runes and tryed each one on each of the items but nothing happens. what am i doing wrong?
- Anonymous
The resistances for runes in armor are wrong. It's listed with 6/9/12/15, but it got reduced (?) to 5/7/9/11.
- Anonymous
Mystical Giant Masterwork Rune adds +3 Strength on an armor-slot instead of +3 Constitution
- Anonymous
"any wood" is wrong, so very wrong. i can't find wood ANYWHERE
- Anonymous
Incorrect Giant Rock Rune value for vitality. My game says +111 vitality instead of +203. Did the value get changed?
- Anonymous
Runes with +x% maximum armor increase whole armor or just Item they were put intro?
- Anonymous
Why do the giant mystical masterwork runes give a bonus +3 when all others just give +1? As of now, there is absolutely no reason a 2h melee fighter would use a giant mystical rock rune (+1 2h, +15% earth dmg) over a giant masterwork rune of power (+3 str, +15% physical dmg), right? The +3 strength will boost your dmg way more than the +1 2h I would think, plus the other added damage stacks onto the physical dmg the sword is already dealing, instead of spreading it out over the 2 armor types.
- Anonymous
The listed resistance values for all the runes seem high (playing definitive edition). Giant runes give +11% resistance (on armor).
- Anonymous
Mystical Giant Masterwork Rune gives Constitution: +1 and maximum Physical Armour: +21%, not +40%.
- Anonymous
Were the medium runes split so your slots in the c4afting table were 1 med, 1 med and 1 pixie dust? Also were can the list of what item types can have a rune slot, I have been looking everywhere and all that comes up is the old 3 runes to 1 forumns.
- Anonymous
Does one need to find the book for crafting a specific (size) rune or can one 'learn' the recipe by trying different combinations of items and discovering it? I'm asking because, e.g. I don't have the recipe for large flame rune among the recipes learned, so I looked it up in the table here and then tried to combine 2 medium flame runes + pixie dust and it didn't work (invalid combination).
The Mystical Giant Venom Rune gives me +11% poison resistance, instead of +15% as written above, in addition to the +1 summoning.
- Anonymous
FIrst frame can be found in a basement in Driftwood, where there's a lmprisioned lich (can't recall its name). From then on, just check vendors.
- Anonymous
Obviously something does not work in your gameplay, at level 16 I have my 4 pg party full rune/mystic/power (16 runes in total). I confirm the nerf to the crit% of the flame runes.
- Anonymous
In the definitive edition the flame runes have been nerfed greatly, they only give 3/4/5/6% crit chance now
- Anonymous
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- Anonymous
hi I think I found a couple mistakes, I just crafted those runes and below are only the differences from the above:
- "Mystical Giant Flame Rune" => (W) 9% as fire dmg
- "Mystical Giant Thunder Rune" => (Ar) 15% Air res(Am) 6% Dodge
- "Mystical Giant Frost Rune" => (W) 11% as water dmg (Ar) 15% Water res (Am) 1 mov
- "Mystical Giant Rock Rune" => (W) 13% as Earth dmg
- "Giant Flame Rune of Power" => (W) 9% as Fire dmg
- "Giant Thunder Rune of Power" => (Ar) 15% Air res
- "Giant Frost Rune of Power" => (Ar) 15% Water res (Am) 1 mov
- "Giant Master Rune of Power" => (W) 2 str (Ar) 2 str and 30% phys armour (Am) 2 str and 30% mag armour
- "Giant Rock Rune of Power" => (W) 13% as Earth dmg
I am not sure if the reduction in some of the effects is intentional as a balance for the added attribute by the mystical/power runes or not but I hope that if some of these were nor intended someone notice this. Thanks
- Anonymous
hi I think I found a mistake, I just crafted the "Mystical Giant Flame Rune" and the description says it adds Ranger 1 and 9% as fire damage not 15%.
- Anonymous
Giant Thunder Rune of Power, when inserted into a necklace gives Finesse: +3 and Movement: +1.
- Anonymous
- Anonymous
Does the +crit from Flame Runes give spells the ability to crit, or does one still need to pick up the talent?
- Anonymous
The latest patch has fixed the framed runes of power amulet traits between frost and thunder (they were swapped), but has not fixed the weapon damage bonuses. In addition the flame rune of power is +9% fire damage.
- Anonymous
Giant Flame Rune while Mystical/Rune of Power seems to be bugged to only provide +9% flame damage instead of the +15% the actual rune should provide. Don't use it if you want the fire damage, Fire Resistance is correct at 15% and Critical is correct at 12% (check the stats when equipped so it's not just the text).
- Anonymous
Giant Frost rune of power is +3 Int and +6% dodge on amulets, and +3 Int + 11% water damage on weapons
- Anonymous
Giant Thunder rune of power seem to be giving only +11% air damage and +3 finesse.
- Anonymous
so can someone plz explain how i use runes on my gear i just get a strange sound and nothing happens=(
- Anonymous
I finally realized that Runes/Source Orbs can be extracted from gears when I am lvl18, don't be a silly like me. :(
- Anonymous
Mystical Giant Venom Rune gives 15% accuracy, not 16%. It gives 1% less than its previous state, namely the simple Giant Venom Rune.
- Anonymous
There was a mistake with 2 runes (at least), changed it.
Giant Frost Rune of Power - 15% Air resistance
Giant Thunder Rune of Power - 15% Water Resistance
- Anonymous
mystical rune plus giant frost rune for some reason gives +6% dodging instead of its own property +1movement at least in recent patch ,fixed it on the table
- Anonymous
Bought 2x Superior Pixie Dust Pouch from potion vendor at Driftwood Market Place, each for 1800 gold. 44% discount from bartering 7 and 100% attitude (just gift some 100s gold to the trader).
- Anonymous
Can anyone tell me what Metal items work for where it says Metal + Water + Pixie dust. I have tried a bunch of different items and no luck, but i dont want to use something valuable if something cheap will do the trick.
- Anonymous
there are some mistakes, regarding the last columns, some stats are switched : mystical/power of giant frost runes / giant thunder runes
Frost runes give movement and thunder give dodging.
- Anonymous
- Anonymous
- Anonymous
when upgrading a rune to a rune one of power some of the armor and amulet stats change, ie thunder resistance becomes water resistance, not sure if its a bug atm
- Anonymous
It seems I can't craft the small thunder rune without the recipe anybody know why?
- Anonymous
I'm at like 40 hours of gameplay and still have yet to find a single bone so that I could make bone dust > pixie dust I even double checked the skull cave again and every single "pile of bones" has no bones like wtf? Does anyone know what I'm doing wrong?
- Anonymous
- Anonymous
Once I got to a higher level, the "Dwarf Worker" at the Paladin Checkpoint in Reaper's Coast sold some Pouches Superior Pixie Dust, quite expensive though like 2k gold a piece.
2x Large Rune + 1x Superior Pixie Dust = 1x Giant Rune
- Anonymous
First of all - 3Xrune doesn't work. Don't know if since now, or always.
Second of all, Superior pixie dust is made from superior stardust, which is made from superior stardust herb. I bought it on bloodmoon island.
Anyone knows what to do with ALIEN LIFE ESSENCE?
- Anonymous
2 small/medium/ # pixie dust= rune of the 1 higher tier. 2 large runes #pouch of superior pixie dust= giant rune
- Anonymous
im right at the end of the game at 60 hours and i still have no idea how the crafting system works.. about the only thing ive figured out (by guessing) is the runes are all 2 runes 1 dust and that frames are extremely rare... im sure theres some way to craft them out of scraps.... but who knows because ive only gotten a handful of recipes and ive picked up almost every book ive come across.
- Anonymous
Is pouch of superior pixie dust even in the game yet? No one knows how to make/find it!
- Anonymous
- Anonymous
cannot seem to get the giant rune crafting to work, using 2 large runes of same types in different slots + pixie dust. example would look like large fire +large fire+ pixie dust
- Anonymous
Combining 3 small ones to a large one doesn't work. 2 with pixie dust worked tho.
- Anonymous
You need three ingredients it clearly states. To make just put 1 each in different slot and then press combine.
2 small runes AND pixie dust.to get medium rune
OR 3 small runes to make a large rune
OR 3 medium runes to make a Giant rune.
- Anonymous
When i try to combine 2 runes (same type) to make a medium it doesnt work. What am i doing wrong? please help
- Anonymous
.... idk why, but the runes you want to put into things have to be the that character's item bag otherwise they wont be available in the list
- Anonymous
go to the combination window and at the top to the right of "combine" there is runes tab :)
- Anonymous
HOW do I enchant???????????? Also the combination info is bullshit, at least the way it is explained. Plz deliver some useful information sometimes!!!
I am surprised no one has mentioned this already, but the Masterwork runes are bugged. And it's really frustrating.
They all give the armor boost percentage of the rune tier below it. For example, my giant rune says +21% but when I put it on pants with 220 Phys armor, it only increases to 259 (about +17.7%) instead of 266. Very frustrating.
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