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Patches for Divinity: Original Sin II are located on this page.

 

Patches

PATCH NUMBER PATCH DETAILS DATE OF THE PATCH
STEAM REALEASE RELEASED ON STEAM EARLY ACCESS 9/15/2016
v2.0.165.341 Fixed: some player animations were missing textkeys so they could not attack
Fixed: for some player characters, the dialog with Rhalic was looping
Fixed: some alignment issues where the entire island would use chinese whispers to gang up on you if you took out only one of them
Fixed: some rare crashes
Fixed: test localisation files were included and they should not have been there
Added voice over to the intro and outro videos
9/16/2016
v3.05.530

Gameplay
– Repair hammer and identifying glasses are now consumed when used.
– Made switching to inactive characters in combat possible (not for combat action but for inspecting/inventory/…).
– AI can now find cover if it finds itself teleported to a place where it can’t escape
– Fixed wizard AI scripts where they would run towards the enemy but not attack.
– “Stolen” item tag gets removed when you put in the ‘Your offer’ tab while trading.
– “Stolen” item tag gets removed when their original owner dies.
– Tutorial tweaks.
– No longer showing invisible enemies when player clicks on their icon with a character-backstabber.
– Tactical Retreat no longer allows jumping outside the skill range.
– Party members are now blue, default circles for Arena, turn/status console use relationship based colors.
– When you have the Zombie talent, necromancer lifesteal no longer damages you.
– Added special warning when your movement speed is 0 from a status.
– Character will no longer start dialog unless close enough.
– Weapon-based skills now use elemental bonuses on the weapon.
– Hail Strike now creates 3 projectiles (down from 4), costs 2 AP (up from 1AP).
– Rage now lasts 1 turn (down from 2), reduces resistances by -100% (down from -25%).
– Levitate is now a Stealth skill (doesn’t break sneaking or invisibility).
– Shields now provide Magic Armour in addition to Physical Armour.
– Statuses Bless and Curse no longer bless\curse surfaces that the affected character walks into. (Skills Bless and Curse will still affect surface once.)
– Wet, Chilled and Frozen now remove Holy Fire.
– Fixed first Aid not healing character when it removes negative status.
– Decreased damage of Crippling Blow.
– Decaying Touch damage slightly buffed.
– New item combinations for empty flasks and mushrooms
– Assigned new 3D objects and icons to potions.
– Added a lot of new item names to item generation.
– Fixed flags and properties of a lot of roots (e.g. you can now interact with desks and books).
– Made some roots stackable.
– Updated/fixed descriptions for some roots.
– Created some new descriptions for roots.
– Removed abundance of items in an area (e.g. axes or hammers all over the place in one small area, etc).
– Removed some placed armour pieces because they didn’t belong there.
– Reassigned treasure tables on items and characters.
– Reassigned levels on corpses, items and characters.
– Placed items now have a unique name and description.
– Created unique knife for Griff.
– Fixed value of valuable items (e.g. pearls).
– Increased level of Ancient Sword because by the time you reach it, you are not level 3 anymore.
– Treasure table updates:
– more containers now use the same distribution (refer to GenericContainer) which makes balancing easier;
– generic container was dropping junk too often;
– generic container was not dropping enough gold;
– fixed: generic enemy was not dropping armor;
– junk will be dropping a BIT more gold ;
– junk was referring to the TOOL category twice;
– stacks and sacks should not always contain something;
– redistributed RewardTiny table;
– junk should drop less cloth armor;
– FTJ specific reward could select gold twice.

Usability and Polish
– Added lifetime and damage to Surface tooltips.
– Fixed toggling contextmenu in the world.
– Various climbing  and teleporting fixes.
– Disabled tooltips when dragging character in character creation.
– Combat messages will no longer show on the screen of far away characters (also in multiplayer)
– Allow people to reconnect to a lobby.
– Now no longer hiding lobbies that are in progress.
– Prevent tutorial boxes on endturn of enemies.
– Arena mode: added tooltips to skills in Hero Select screen
– Difficulty bonuses are now described in tooltips.
– Added dynamically animated paintings to the main menu.
– The application’s icon will now blink and show progress bar in the Windows taskbar.
– Added party tab to local chat.
– Made chat messages persistent between different UIs.
– Chat improvements in serverlist panel.
– Added Surface sound events.
– Fixed paperdoll frame to fit Female Lizards.
– Game camera now keeps Items in dialog/combat into account.
– Active characters in combat have a different combat icon in player portraits now.
– Show connectivity window in Arena Lobby UI on small diamond click.
– When in combat and the active entity is unassigned, hide the turn notice.
– Improved lighting on paperdoll.
– Reskin and implementation of the new skill selection in character creation.

Art
– Updated textures on chainmail armour (all races).
– Updated textures on leather armour (dwarves and humans).
– Updated textures on plate armour (elves).
– Replaced Braccus statue.
– Added building signs.
– Menuscreen improvements.

Animation
– Dwarves have improved talk animations.
– Lizards, dwarves and elves have improved sit and lying animations.
– Lizards, humans and elves have improved skill animations.
– Various monsters received an additional polish pass on their animations.

Effects
– Grenade effects received a visual upgrade.
– Player skill effects received various improvements.

Sound
– Sounds for main menu screen.
– Sounds for UIs.

Crash Fixes
– Fixed a crash that could happen when requesting a character icon in a dialog.
– Fix crash when the status Fear was set on an item.
– Fixed a crash that happened when changing certain graphical settings while the paperdoll was showing (e.g. toggle between shadow rendering).
– Fixed crash for items in source surfaces.

Bug Fixes
– Fixed multiplayer character creation exploit making it possible to start with higher stats.
– Character creation now resets class skills when resetting ability points.
– Fixed permanent potions getting reapplied on reload.
– Fixed damage from Decaying Touch being applied twice.
– Fixed Dodging not receiving bonuses from armor.
– Fixed UI showing wrong range for arrow based weapons.
– Fix for invalid “Target is out of sight” notification when targeting big characters.
– Fix for valid characters not highlighting for some skills.
– Fixed character playing fast animations after using the skill Battering Ram.
– Fixed Rush skills finishing their rotation before executing the action.
– When another player’s inventory is locked, you can no longer take items from them by swapping.
– Fixed map markers sometimes disappearing when playing a 4 player multiplayer game.
– Fixed item actions through context menu sometimes not working.
– Fixed stuck turn order and combat animation after fleeing.
– Fixed Take All shortcut (space).
– Fixed bottombar activating skills while typing numbers in chat.
– Fixed clicking through the bottombar.
– Fixed Voidwoken turtle overlays not showing from certain angles.
– Fixed issue with visuals resetting when going back from third step to second step in character creation.
– Fixed destroyed objects getting targeted in cone skills.
– Fixed not returning to lobby after Arena match.
– Fixed showing cooldown warning twice.
– Fixed issues with electrified cursed surfaces.
– Fixed uniques having a chance of dropping more than once.
– Fixed issues with source skills from equipped items.
– Fixed missing textkeys on player attack animations.
– Fixed looping Rhalic dialog.
– Fixed paperdoll skewed camera (causing broken shadows).
– Fixed paperdoll not resizing when resizing the window.
– Fixed turn notification animation playing between characters.
– Fix for corpses becoming unlootable when switching characters.
– Fix for items ticking in realtime in arena.

Engine
– Fixed rotation scale check in transforming objects.
– Fixed character rotation speed not resetting correctly in character creation.
– Split up sight and shroud PP shader to fix rendering order with outlines.
– Improved Outline rendering:
– Don’t use depth testing: fixes the outline being split into a lot of small pieces when behind foliage + allows to see occluded jects better.
– Added fill color to occluded parts of outline objects.
– Animation editor can now select sound resource for sound textkey.
– Added fading overlay to FxOverlayMaterial.
– Added overlay priority support.
– Made effects fade when they are attached to a fading object.
– Increased colour list capacity from 7 to 127.
– Fixed AI Bound code issues.
– Fixed exporting lightprobe into level or importing lightprobe from level template.
– Datahash fix for savegames.

10/19/2016
 v3.0.76.796


Savegame Compatibility

This new version is not compatible with old savegames. However, if would like to continue your old savegames, we have made the old builds available on different Steam branches:
- ea_version_1 for savegames made in version 2.0.165.341
- ea_version_2 for savegames made in version 3.0.5.530
- ea_version_3 for savegames made in version 3.0.15.252
- ea_version_4 for savegames made in version 3.0.33.118
- ea_version_5 for savegames made in version 3.0.52.425

To switch to a previous build, follow these simple steps:
In your Steam library, right click the game Divinity: Original Sin 2 and select Properties
In the Properties screen, click on the tab BETAS
In BETAS, click the arrow to open the dropdown
From the dropdown, select an old "ea_version_" branch and then click Close

If you are playing on GoG, you can simply use the Galaxy version management to roll back to a previous version.

Additions
- Added the game’s starting level
- Added new Character Creation screen
- Added relationships between origin characters
- Added new region and story progression at the end of Fort Joy
- Added origin skills to origin characters and Timewarp skill to custom characters
- Added ability to manage party formations via in-game menu
- Added new loading screen

Improvements
- Updated crafting: complete overhaul. Added new crafting combinations, and fixed old entries.
- Added completely new recipe books that unlock recipes in your crafting interface: discover new ways of crafting potions, arrows, grenades, scrolls, and gear!
- Improved AI
- Added better fallback behavior for when AI cannot find an ideal move
- Improved positioning before casting skills
- AI will now destroy items that are blocking its path
- AI can handle sneaking characters better
- Companions have relationship dialogs now in which you can discuss the current state of affairs. Furthermore, Red Prince has been rewritten to fit with his updated quest design.
- Updated all player race animations
- Updated VFX on several Early Access skills
- Updated surface VFX
- Updated sound for several skills
- Updated several custom animations
- Updated several quest related VFX
- Improved interface behavior when dragging and dropping skills
- Improved visibility of coordinates on minimap
- Improved pathfinding
- Improved player feedback when trying to equip items
- Added indication of number of projectiles for several skills

Balancing and design changes
- Weapon skills should not reset cooldown when switching weapons
- Slightly increased surface damage
- Cursed water and blood now apply Decaying Touch instead of Diseased
- Heavy armour now provides small amount of Magic Armour
- Mage armour now provides small amount of Physical Armour
- Added some magic armour to Braccus armour set
- Lightning bolt no longer forks once
- Increase cooldown of Ground Smash
- You can now use Source Vampirism from wands on corpses to recharge Source Points
- Chilled status combined with burning should now correctly set Warm status
- Enabled pickpocket during combat
- Added separate status for healing by eating a bodypart
- Increased Comeback Kid heal to 20% Vitality
- All combinations of fire and poison now create explosions
- Lifesteal is now based on effective damage instead of initial damage
- Cone skills should not be blocked by movable items
- Applied statuses like burning or poisoned no longer trigger reflection damage or necromantic lifesteal
- Cone skills should no longer be blocked by movable items
- Lightning bolt can now target items
- Sucker punch no longer takes the range of the equipped weapon
- Blinding Radiance now sets Blind directly and only on targets facing the caster
- Increased damage to compensate

Bug Fixes
- Fixed looping animations on certain skill effects
- Fixed several quest updates and journal updates related to PVP quest migration
- Fixed character outlines flickering sometimes
- Fixed several cases of being unable to reach items
- Fixed issue that would make Leya only remove 1 Source Collar instead of the entire party's collars
- Fixed several dialog issues with Exter and Gareth
- Fixed several alignment issues with NPC's
- Fixed all items in the Seeker shelter still being tagged as their property even when they are all leaving the island
- Fixed highlighting for Blinding Radiance skill
- Fixed possible missing talents after loading a savegame
- Fixed issue where joining player would be blocked if he joined while the host was loading
- Fixed being able to see enemy invisible rogues in Arena if they have blessed status
- Fixed charges on items not depleting correctly under certain conditions
- Fixed a multiplayer desync issue related to dialogs
- Fixed issue with reassigning player characters that were controlling an incarnate
- Fixed issue with skills not triggering correctly
- Fixed chatlog scrolling issues
- Fixed items being usable by different characters at the same time
- Fixed several issues with combat turn order not showing up in certain conditions in Multiplayer
- Fixed not being able to select AI as a player when arriving back into lobby after playing a match
- Fixed issues with crimes continuously being investigated under certain conditions
- Fixed skills not going on cooldown in certain cases
- Fixed Camera reset after exiting a dialog
- Fixed issues with multiple crime interrogations at the same time
- Fixed visual issues with Slane the Dragon
- Fixed being able to trade with Radeka right before combat
- Fixed several outdated crafting recipes
- Fixed issue with Voidwoken not appearing if you kill Alexandar outside of combat
- Fixed being able to talk to polymorphed companions
- Fixed issue that could cause you to get stuck underneath the level when using flight skill
- Fixed crash when picking up loot containers
- Fixed arrow and grenade interactions with items (like bonfires, torches...)
- Fixed weapon skills leaving empty spaces in the Skillbar
- Fixed Smelly status getting stuck even though it had worn off

 05/24/17
v3.0.77.309

- Fixed Tutorial Treasure
- Fixed outlines of characters after they were transformed to any other state
- Fixed equipment being invisible for characters that were out of sight
- Fixed armor potions and statuses like Fortified and Magic Shell giving less armor than they should
- Fixed several issues in new character creation screen:
- Fixed tags not showing up for the first custom character
- Fixed issue with talents resetting when changing a civil ability
- Fixed issue with portrait renderer not removing the helmets
- Fixed issue with talent requirements appearing in red even though the character had the ability
- Fixed issue with stats not properly resetting when reconnecting to character creation
- Fixed a possible crash in character creation when going back to main menu

Savegames are compatible with v3.0.76.796.

05/26/17

 

 

 

 




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