Patches for Divinity: Original Sin II are located on this page. Patch Notes are updated as they come out.

Note: All patches are for the Steam version, which may not coincide with the GOG release.




Improvements & Changes

  • Improved and added several quest status updates in the Journal
  • Fixed several quests not closing properly or when expected
  • Spider legs now correctly prevent player from getting Webbed
  • Tweaked frequency of certain automated dialogs
  • Fleeing from combat now pops up the waypoint menu instead of moving you to nearest waypoint
  • Added several improvements and hints in Arx that tie people together, and that introduce places and characters (e.g. added a thief corpse/ghost in the death-fog storage room)
  • Save/load screen has been reskinned
  • Removed camera shake from poison damage over time
  • Smoke now blocks Attack Of Opportunity
  • Lowered Persuasion difficulty in Arx
  • Pressing the right mouse button now stops all characters’ movement chained to the current character
  • Reskinned lobby and serverlist
  • Improved Taunting in favour of the Taunter
  • Optimised performance on certain AI actions
  • Filter states on inventory are now saved
  • Made the surfaces created by intersection temporary, but long-lived, instead of infinite (also fixes some surface puzzles)
  • Reactive Shot now uses equipped weapon stats to calculate damage
  • Reduced survivability and base damage of Bone Widow
  • Reduced Chicken form running distance to 6 meters
  • Small reduction in XP gain in Reaper’s Coast and Council of Seven areas
  • Fixed melee and rogue archetypes ignoring characters with Stench talent
  • Fixed Windego’s skills if you meet her in Council of Seven
  • Made several changes to Captive Deep-dweller in the third round of the Arena in Reaper’s Coast
  • The puzzle to get to Reimond now has a perception check on the hidden wall, and the wall supports lockpicking
  • Voidwoken chicken should not be able to absorb source points
  • Updated stats, skills, loot and archetype of Zaleskar
  • Lobby browser now shows map names alphabetically
  • Controller UI shows button hint in dialog windows when you can scroll
  • Controller type can be auto detected and button hints are shown accordingly
  • There is now a button to immediately go to the Recipe window (H by default)
  • In the rune screen, you can now see all runes in all your party members’ inventories

Bug Fixes

  • Fixed crash that could happen when putting parent containers into child containers
  • Fixed crash when you accept a party invitation from a client that has left the game
  • Fixed crash when attacking ground with a projectile strike type of skill (via script or modding)
  • Fixed a crash that could happen when loading game or returning to main menu (destroying AiGrid)
  • Fixed crash if you choose to sleep again with lizard after you put on all equipment and the thieves were already killed
  • Fixed a Story Patching issue. This prevented certain previous storyline fixes to not be applied correctly.
  • Fixed a blocking issue in the Hall of Echoes: not having the cloud appear after completing the third part of the ritual and talking to a God
  • Fixed a blocking issue with characters playing dead during the Kraken combat
  • Fixed a blocking issue when selecting the option “pick up” when talking to the Parrotplant in Arx
  • Fixed a blocking issue when saving during Braccus’ dialogue in the endgame scene
  • Fixed a blocking issue that could happen in a dialogue with Dallis in the endgame scene
  • Fixed a blocking issue where characters would still be considered in combat in the endgame scene, and nothing would be clickable
  • Fixed blocking issues caused by story scripting setting items offstage
  • Fixed a blocking issue with the Pilgrim Door not opening in Arx
  • Fixed a blocking issue with the crypt puzzle where blocks would rotate 45 degrees instead of 90 degrees in multiplayer or in savegames
  • Fixed a blocking issue that could happen when being teleported while in the middle of casting a skill
  • Fixed issue where Gwydian could end up being non-interactable (kill magisters without triggered Gwydian and voidwoken)
  • Fixed an issue where some companions would not be recruitable after the attack on the Lady Vengeance
  • Fixed magic mirror portrait rendering
  • Fixed magic mirror showing encumbered icon
  • Fixed scrolls not scaling with primary attribute
  • Fixed desync when using Enrage which could cause lack of crits
  • Fixed a bug where instakill surfaces would make it impossible to resurrect a character inside them
  • Fixed several instances where Reactive Shot would not trigger correctly
  • Fixed Reactive Shot being triggered by invisible characters
  • Fixed Dome of Protection ignoring vision blockers
  • Fixed melee attackers sometimes being able to still attack enemies on a higher ledge
  • Fixed issues with statuses not being set during dialogues which could cause other issues in turn
  • Fixed some quest markers not showing up for all party members
  • Fixed a bug with the cat following the last of the players, not the first one
  • Fixed an issue with Malady having the wrong alignment
  • Can no longer unassign all characters from a player
  • Fixed clicking through NPCs, picking up items (often by accident)
  • Fixed certain limbs not triggering the correct dialogs in Council of Seven
  • Fixed jump skill issue that allowed players to end up in unintended locations
  • Fixed combat turn order being broken after character could no longer get a turn
  • Fixed Magister Julian sending the player East instead of West
  • Fixed several minor dialog text issues
  • Fixed several dialog flag issues
  • Fixed certain waypoints not being activated correctly
  • Fixed several issues with nodes in dialogs not playing voice file
  • Fixed several issues with Lovrik encounter
  • Fixed issue with spirit vision sometimes not working after save/load
  • Fixed incorrect gender in certain cutscenes
  • Fixed being able to teleport into the Magic Mirror room
  • Fixed bartering screen where “Balance offer” would show incorrect gold amount after something was changed in offer
  • Controller mode: fixed summons not being able to delay their turn
  • Fixed not getting up after being knocked down or teleported after using Play Dead skill
  • Fixed issue where disarming a knocked down character would cause character to stand up straight
  • Fixed issue where certain origin moments were queued one after the other
  • Fixed issue with story call ItemTemplateRemoveFrom not searching recursively through all inventories inside of the parent inventory
  • Fixed wrong vision cones (shift) when player has points in Sneaking ability
  • Fixed issue with White Magister ship not always moving correctly
  • Fixed pipe exit to escape Fort Joy being easily destructible
  • Fixed a repeating issue in Beast’s recruitment dialog
  • Fixed pathfinding issues on Lady Vengeance
  • Fixed issue with poison surface not spawning correctly under undead party members
  • Fixed evidence chest not having a tooltip
  • Fixed several issues related to stealing
  • Fixed previews of Attack Of Opportunity not always reflecting execution
  • Fixed AI endlessly complaining about doors being stuck (they will only nag once, e.g. in Arena’s treasure room)
  • Fixed issue where character could be stuck in combat mode and could never sheathe their weapon (desync issue)
  • Fixed queueing actions not always picking up item by default
  • Fixed an issue with skills disappearing from Skillbars or being un-memorised when dragging them around in the skillbar
  • Fixed make war issues near Gods in Hall of Echoes
  • Fixed not having anymore source if you want to bless each God in the Hall of Echoes
  • Fixed notification being sent about un-memorising skills even if character was not under control of the player
  • Fixed issue when attacking Gareth as he is carrying Jonathan
  • Fixed possible endgame combat blocker (combat would not start automatically)
  • Fixed recipe categories
  • Fixed dead characters getting stuck in Arx Arena combat due to horror sleep status
  • Fixed turn order issue in the fight for the Lady Vengeance
  • Fixed a bug where mask of the shapeshifter could shift you back to original shape
  • Fixed Dream Undone and All-Father, Life-Shaper achievements triggering incorrectly
  • Fixed several issues with Lohse’s shapeshifted form
  • Fixed volatile voidlings having incorrect level in Reaper’s Coast
  • Fixed Arx Death room having puppets that endlessly spawn and die instantly during combat
  • In multiplayer, use client language setting for showing origin names
  • Fixed mirror image of a hero character sometimes being wrong
  • Disabled trading with Kemm when he arrives at Arhu’s
  • Fixed being moved to a different region altogether after teleporting into Windego’s cell
  • Fixed Tarquin not telling you about Godslayer and not showing up at the Graveyard
  • When Malady mentions Tarquin, now set map marker on Tarquin instead of Graveyard cause Tarquin could be at 3 spots
  • Fixed bug where clearing a keybinding would not be saved
  • Fixed “glass weapons” not breaking when using with a skill
  • Fixed issue with Arx pipes puzzle: blessed blood would not propagate correctly
  • Fixed resurrecting sometimes not adding you to combat
  • Fixed not being able to receive skill from an item if you already memorised it but don't meet requirements anymore
  • Fixed a bug where dismissing henchmen seemed to give them a free talent point after you spent it already
  • Fixed being able to use projectile strike skills on items or characters that were out of sight range
  • Fixed characters teleporting automatically
  • Fixed being able to cast Swap Ground out of sight
  • Fixed not being able to talk to Gwydian Rince under certain conditions
  • Fixed being able to use fast targeting to find invisible characters
  • Fixed leaking PPGammaCorrection shader
  • Prevented party management tutorials from playing inside split screen character creation
  • Prevent flee tutorial if no waypoints available
  • Fixed creating water on top of electrified cursed blood: now leaves electrified water
  • In controller mode, fixed talking to ghost when ghost was on top of his corpse
  • Fixed visual effects (e.g. camera shake) playing eternally for second player if he joins game in the middle of the effect
  • Fixed issue with the camera not going correctly to the origin presentation camera in controller mode
  • Fixed AI still using taunt when near death or when no allies left
  • Smoke cloud after using laser ray is now blocking vision
  • Fixed source lich alignment issues and repeating dialogs
  • Made Siwan bleed because dialog says Siwan is bleeding
  • Fixed Almira trade table sometimes generating items of wrong quality
  • Fixed a bug where Illusionist dungeon objects could become invisible after save-load
  • Fixed Qanna fighting and talking while petrified
  • When memorial dig sites are unlocked on map, difficulty check now turns to trivial so you can find them

UI Fixes

  • Fixed journal map camera clamping
  • Fixed controller journal marking read quests as new when changing tabs
  • Fix Take All button sometimes missing on containers
  • Fix context menu displacement in splitscreen controller UI when opening inventory
  • Fixed text cutoff issues in some UIs
  • Fixed AP bar sometimes disappearing in controller mode when switching characters
  • Controller mode: now show HP bars of characters while it’s not your turn
  • Controller mode: “invite to party” no longer bypasses the diplomacy manager
  • Fixed bug where icon of dismissed character would still be shown in party manager
  • Scrolling through more than four characters in the character-sheet UI now looks good and understandable
  • Selecting a stack in the crafting UI now shows item splitter
  • In controller mode, the Skillbar can now be used in combat when it’s not your turn (for browsing, previewing)
  • Fixed issue when in controller mode player would teleport character or use waypoint while in selector mode, camera would not follow character but would still be locked on selector
  • Fixed item tooltip still showing after opening a book, blocking the view of the book
  • Overhead damage numbers displays are now offset, reducing overlap
  • Fixed missing strings for loca in Roll UI
  • Fixed text cut offs and button positioning in Inventory and Character Sheet
  • Fixed scrollbar in inventory sometimes not showing
  • Fixed message boxes with really long text
  • Fixed adding to wares sometimes moving wrong item when shift clicking item in inventory
  • Fixed up/down key assignment confusion on keyboard hotbar UI
  • Fixed close buttons in controls options not showing warning if there are unsaved changes
  • Fixed width of statuses in examine UI
  • Made longer enemy names fit enemy health bars
  • Fixed max gold amount not fitting in icon slot
  • Fixed some cooldowns in skillbar showing zero when it should be one
  • Fixed how main menu and some UIs in GM would handle the Escape button
  • Fixed dialog cutoffs in split screen when players are in different dialogs
  • Can now copy paste in direct connect message box
  • Fixed magic mirror throwing an invalid error message about tags
  • Fixed “mute sound” option in controller mode menu
  • Voice label in character creation was sometimes showing wrong name when choosing origin character
  • Updated backgrounds in the credits screen

GM Mode

  • Fixed issue that dragging items to inventory went directly into equipment slot
  • Fixed issue with loading a savegame while having new active mods
  • Fixed a crash related to equipment
  • Fixed broken stats for spawned equipment
  • Fixed names and labels of several building blocks
  • Fixed crafting being interrupted by global pause
  • Fixed Music Assets in mood panel
  • Fixed several issues on level binding screen
  • Removed some items from GM menus that shouldn’t have been available
  • Fixed an issue that could happen where a GM couldn’t seem to place an item or character in a certain spot when not using drag and drop
  • Fixed issue with adding physical and magical armour to characters
  • Fixed roll dice UI not showing up on top of some other windows
  • Fixed copied GM Campaign not showing in the list of My Campaigns until player launches GM Campaign Manager screen
  • When GM possesses creature, fixed UI showing tags instead of custom stats
  • Fixed duplication and saving of a shapeshifted character
  • Fixed issue when GM possessed a creature and could use the party management screen (invite/make war)
  • Character sheet in GM now uses shortest possible names for stats
  • Fixed Vignette half showing after spamming show/hide
  • Fixed being unable to make choice on vignette screen if skill bar is active in controller mode
  • Fixed player slots drawn outside of the border in the connectivity UI
  • Fixed ambiance not being saved in GM level
  • “New vignette” string can now be localised
  • Fixed "delete" button of exported monsters and items
  • Fixed groups update after exporting any monster or item
  • Fixed dragging newly created monsters to encounter pane
  • Fixed magnifying glass not opening sticky UI when expected
  • Fixed MoodPanel sometimes breaking after loading


  • Closing inventory / stats now makes sound
  • Fixed some drop item sounds
  • Fixed drop sound when splitting items
  • Trying to equip item without meeting the requirements makes sound now
  • Fixed music changing to wrong state when switching party members
  • Fixed voice of black ring reaver ghost in RC


  • Fixed: not being able to publish campaign after user sets dependency add-on for GM
  • Added extra osiris call CharacterResurrectAndResetXPReward() which resets the resurrected flag of the resurrected character.
  • Fixed having to create stats twice before it would be committed
  • Notify user of mods without valid story
October 6, 2017


  • Inserted a warning when a “Device lost” situation happens. This message box contains information that can help the player in identifying the cause of this problem.
  • Fixed an eternal damage loop situation in combat.
  • Lucky Charm has been re-balanced: it now grows in power at a slower rate.
    Tweaked Journal XP.
  • Several fixes and improvements for German, French and Russian languages.
September 28, 2017
  • Added enhanced German, French and Russian translations.
  • Ending movies have been updated
  • Reward panel in Gamemaster mode has been fixed.
  • Reverted a runeslot change that was released too soon.
September 22, 2017 Improvements and changes
  • Added henchman support in the endgame dialog
  • Updated several quest log entries
  • Several inventory settings (filters and sorting) will now be saved
  • Teleporter pyramids are now sent to the Avatar when a companion is dismissed
  • Rune slots are now limited to one slot per item
  • Mass Cleanse Wounds now properly clears Decaying from allies and damages Undead enemies
  • Void-Enhanced Poison now inflicts more damage
  • Reactive armor changes:
  • -Cost changed to 2 AP
  • -Cooldown changed to 6 turns
  • -Damage reduced
  • Fixed Unstable talent not scaling with maximum Vitality like it should. Reduced multiplier to 50%.
  • Fixed Dodging from Leadership not corresponding to amount stated in the tooltip.
  • Loot has been modified in the final boss fight, the demons near bloodmoon island, a corpse in the Wrecker Cave, in and around the Arena of the One
  • Non-recruited Godwoken now have Curse instead of Bless
  • Tweaked XP rewards for certain Voidwoken
  • Fixed certain Voidwoken that create Cursed blood surfaces when they died
  • Updated credits screen
Bug Fixes
  • Fixed journal being updated incorrectly for certain quests
  • Note: For ‘Call to Arms’ and the ‘Imprisoned Elf’, existing savegames may still display the wrong journal entry. This has no impact on the further game.
  • Fixed several crashes, of which the most important ones are:
  • Fixed crash related to reward screen
  • Fixed crash related to loading savegame
  • Fixed crash on dropping an item
  • Fixed crash related to controller disconnect
  • Fixed crash related to the user interface
  • Fixed crash related to Guardian Angel status
  • Fixed incorrect/permanent weather statuses
  • Fixed Player Character being blocked after talking to Nicholas in Reaper’s Coast
  • Fixed not being able to send items to the chests on the Lady Vengeance
  • Fixed cause of savegame issue (resulting in error 302)
  • Existing savegames remain affected for now, but the error will not happen again after this patch
  • Fixed several dialog flags
  • Fixed dialog issues during Sebille and Fane’s origin moments
  • Fixed Cloisterwood Waypoint possibly killing party members due to lava placement
  • Fixed Reimond triggering generic behaviors incorrectly
  • Fixed several alignment issues
  • Fixed Saheila not having enough points in Hydrosophist
  • Fixed eating Alexandar’s head triggering an incorrect achievement
  • Fixed blood puzzle getting stuck if you start the flow of blood before Blessing it
  • Fixed player possibly getting stuck when using context menu to drop a barrel
  • Fixed several tutorial messages
  • Fixed Shapeshift visual being stuck when removed during level change
  • Fixed issue regarding progress bars remaining visible on client side
  • Fixed Play Dead skill causing a combat loop
  • Fixed Oil slugs fight: some enemies were ending their turn incorrectly
  • Fixed origin moment with Saheila in the Elf encampment
  • Disabled the warning that pops up when a player leaves the Magic Mirror without having choosen tags.
  • You can now refuse to consume Roost’s Source
  • Various fixes in the epilogue dialogs
  • Fixed a number of repeating dialog nodes
  • Fixed issue with Fullscreen Gamma settings
  • Fixed not being able to drag items from containers to inventory
  • Fixed issues with Withermoore’s Soul Jar
  • Fixed a bug where trade items could appear in the same inventory slot
  • Improvements to our NAT detection system. This should improve connectivity between players who were having connectivity problems.
  • Malady will now remind you of the companion quests that are left open on Reaper’s coast, even if you are shapeshifted
  • Ifan will no longer have the Undertavern romance moment outside of the Undertavern
  • Fixed an issue where the Source amulet was not working as intended.
  • Fixed an issue where the Slane quest does not close correctly if you kill the Shriekers before freeing him.
  • Fixed sound attenuations being incorrect for some objects.
  • Fixed naming of giant healing potions.
  • Fixed AI characters trying to move out of invalid positions when they are unable to move
  • Fixed the White Magister who kept repeating her shout for every hit during combat.
  • All players will now resurrect after finishing the Arena of the One so that the dialog with Malady can continue correctly afterwards.
  • Fixed an issue where players could be eternally Wet
  • Sebille no longer proclaims she is free when enthralled
  • Fixed the FX of resurrection skills
  • Fixed Ryker not being hostile when player chooses to refuse the quest/ attack
  • Blocked illogical node from Sebille dialog while speaking with Tovah
  • Fixed gamma correction not working in windowed and fake fullscreen mode
  • Fixed issue where Hannag's first greeting after being saved by the player wouldn't give a reward
  • Fixed ‘A Sheep in Wolf's Clothing’ achievement
  • Removed wrong dialog nodes from Fane’s dialogs.
  • Fixed Malady refusing to come to the Lady Vengeance after attacking her on Bloodmoon Island (Really, why would you do that?)
  • You can now tell Malady only once about the Meistr
  • Removed looping from dialogs in the Blackpits.
  • Ex-companions no longer drop loot in the Arena of the One.
  • Voicebarks now play on the correct characters in the Arx death room
  • Fixed a scripting issue wherein a player enters Arx in multiplayer when the host is near the Lady Vengeance, Malady starts a dialog with an incorrect player.
  • If players were betrayed by their friends so they cannot be resurrected anymore and all other players are dead, a ‘game over’ condition has been added.
  • Made it clearer in Cullwood Mills that you are not allowed in
  • Removed Roost’s floating hand near Bloodmoon Island
  • Fixed text in the Gwydian execution scene
  • Fixed Meistr dialog when player performed ritual outside of the cellar
  • Added Ifan origin moments with ghost of Hannah
  • Fixed shapeshifting visual being stuck during level swapping
  • Meistr now reacts logically to being Source Vampirised
  • Fixed Red Prince dialog in Driftwood tavern when he is a companion
UI Fixes
  • Fixed layout problems on the examine window in keyboard mode
  • Fixed various UI text overlaps
  • Added a delay to some tutorial messages, so they do not appear at the start of the game.
  • Allow pinging to work during combat, when it’s not your turn.
  • Added an option to enable/disable sound muting when the game window does not have focus.
  • Re-enabled the drag and drop functionality on the player names in the inventory screen
  • Increased FPS limit to 240 in the options screen
  • Restricted visual lobby name length but added a tooltip showing the full name
  • Fixed an issue where the resolution selection was empty for some players
  • Added a delay to the Hotbar tutorial of 5 minutes so it doesn't trigger as soon as you start a game
  • Fix for some items not being selected when looking at them when playing with a controller
  • Fixed issue with appearance selectors not updating correctly when quickly switching between presets, causing some visual bugs like the voice being wrong on the origin characters in character creation.
  • Fixed aspect ratio issues when using controller in split-screen mode
  • Fixed a situation where a player is kicked from the lobby when a player presses certain keys to start splitscreen.
  • Fixed issue with ‘ready’ button on client side
  • Fixed some rare selection issue in the character selection screen
GM Mode
  • Overview map. Level popup of existing scenes now closes if GM deletes all scenes.
  • FIxed an issue where after subscribing to a GM campaign, it was not visible.
  • Fixed GameMaster not being able to see invisible items
September 21, 2017
HOTFIX Fix for Steam and GOG crossplay September 19, 2017


Fixed save game issue September 18, 2017

Early Access Patch Notes

v2.0.165.341 Fixed: some player animations were missing textkeys so they could not attack
Fixed: for some player characters, the dialog with Rhalic was looping
Fixed: some alignment issues where the entire island would use chinese whispers to gang up on you if you took out only one of them
Fixed: some rare crashes
Fixed: test localisation files were included and they should not have been there
Added voice over to the intro and outro videos

– Repair hammer and identifying glasses are now consumed when used.
– Made switching to inactive characters in combat possible (not for combat action but for inspecting/inventory/…).
– AI can now find cover if it finds itself teleported to a place where it can’t escape
– Fixed wizard AI scripts where they would run towards the enemy but not attack.
– “Stolen” item tag gets removed when you put in the ‘Your offer’ tab while trading.
– “Stolen” item tag gets removed when their original owner dies.
– Tutorial tweaks.
– No longer showing invisible enemies when player clicks on their icon with a character-backstabber.
– Tactical Retreat no longer allows jumping outside the skill range.
– Party members are now blue, default circles for Arena, turn/status console use relationship based colors.
– When you have the Zombie talent, necromancer lifesteal no longer damages you.
– Added special warning when your movement speed is 0 from a status.
– Character will no longer start dialog unless close enough.
– Weapon-based skills now use elemental bonuses on the weapon.
– Hail Strike now creates 3 projectiles (down from 4), costs 2 AP (up from 1AP).
– Rage now lasts 1 turn (down from 2), reduces resistances by -100% (down from -25%).
– Levitate is now a Stealth skill (doesn’t break sneaking or invisibility).
– Shields now provide Magic Armour in addition to Physical Armour.
– Statuses Bless and Curse no longer bless\curse surfaces that the affected character walks into. (Skills Bless and Curse will still affect surface once.)
– Wet, Chilled and Frozen now remove Holy Fire.
– Fixed first Aid not healing character when it removes negative status.
– Decreased damage of Crippling Blow.
– Decaying Touch damage slightly buffed.
– New item combinations for empty flasks and mushrooms
– Assigned new 3D objects and icons to potions.
– Added a lot of new item names to item generation.
– Fixed flags and properties of a lot of roots (e.g. you can now interact with desks and books).
– Made some roots stackable.
– Updated/fixed descriptions for some roots.
– Created some new descriptions for roots.
– Removed abundance of items in an area (e.g. axes or hammers all over the place in one small area, etc).
– Removed some placed armour pieces because they didn’t belong there.
– Reassigned treasure tables on items and characters.
– Reassigned levels on corpses, items and characters.
– Placed items now have a unique name and description.
– Created unique knife for Griff.
– Fixed value of valuable items (e.g. pearls).
– Increased level of Ancient Sword because by the time you reach it, you are not level 3 anymore.
– Treasure table updates:
– more containers now use the same distribution (refer to GenericContainer) which makes balancing easier;
– generic container was dropping junk too often;
– generic container was not dropping enough gold;
– fixed: generic enemy was not dropping armor;
– junk will be dropping a BIT more gold ;
– junk was referring to the TOOL category twice;
– stacks and sacks should not always contain something;
– redistributed RewardTiny table;
– junk should drop less cloth armor;
– FTJ specific reward could select gold twice.

Usability and Polish
– Added lifetime and damage to Surface tooltips.
– Fixed toggling contextmenu in the world.
– Various climbing  and teleporting fixes.
– Disabled tooltips when dragging character in character creation.
– Combat messages will no longer show on the screen of far away characters (also in multiplayer)
– Allow people to reconnect to a lobby.
– Now no longer hiding lobbies that are in progress.
– Prevent tutorial boxes on endturn of enemies.
– Arena mode: added tooltips to skills in Hero Select screen
– Difficulty bonuses are now described in tooltips.
– Added dynamically animated paintings to the main menu.
– The application’s icon will now blink and show progress bar in the Windows taskbar.
– Added party tab to local chat.
– Made chat messages persistent between different UIs.
– Chat improvements in serverlist panel.
– Added Surface sound events.
– Fixed paperdoll frame to fit Female Lizards.
– Game camera now keeps Items in dialog/combat into account.
– Active characters in combat have a different combat icon in player portraits now.
– Show connectivity window in Arena Lobby UI on small diamond click.
– When in combat and the active entity is unassigned, hide the turn notice.
– Improved lighting on paperdoll.
– Reskin and implementation of the new skill selection in character creation.

– Updated textures on chainmail armour (all races).
– Updated textures on leather armour (dwarves and humans).
– Updated textures on plate armour (elves).
– Replaced Braccus statue.
– Added building signs.
– Menuscreen improvements.

– Dwarves have improved talk animations.
– Lizards, dwarves and elves have improved sit and lying animations.
– Lizards, humans and elves have improved skill animations.
– Various monsters received an additional polish pass on their animations.

– Grenade effects received a visual upgrade.
– Player skill effects received various improvements.

– Sounds for main menu screen.
– Sounds for UIs.

Crash Fixes
– Fixed a crash that could happen when requesting a character icon in a dialog.
– Fix crash when the status Fear was set on an item.
– Fixed a crash that happened when changing certain graphical settings while the paperdoll was showing (e.g. toggle between shadow rendering).
– Fixed crash for items in source surfaces.

Bug Fixes
– Fixed multiplayer character creation exploit making it possible to start with higher stats.
– Character creation now resets class skills when resetting ability points.
– Fixed permanent potions getting reapplied on reload.
– Fixed damage from Decaying Touch being applied twice.
– Fixed Dodging not receiving bonuses from armor.
– Fixed UI showing wrong range for arrow based weapons.
– Fix for invalid “Target is out of sight” notification when targeting big characters.
– Fix for valid characters not highlighting for some skills.
– Fixed character playing fast animations after using the skill Battering Ram.
– Fixed Rush skills finishing their rotation before executing the action.
– When another player’s inventory is locked, you can no longer take items from them by swapping.
– Fixed map markers sometimes disappearing when playing a 4 player multiplayer game.
– Fixed item actions through context menu sometimes not working.
– Fixed stuck turn order and combat animation after fleeing.
– Fixed Take All shortcut (space).
– Fixed bottombar activating skills while typing numbers in chat.
– Fixed clicking through the bottombar.
– Fixed Voidwoken turtle overlays not showing from certain angles.
– Fixed issue with visuals resetting when going back from third step to second step in character creation.
– Fixed destroyed objects getting targeted in cone skills.
– Fixed not returning to lobby after Arena match.
– Fixed showing cooldown warning twice.
– Fixed issues with electrified cursed surfaces.
– Fixed uniques having a chance of dropping more than once.
– Fixed issues with source skills from equipped items.
– Fixed missing textkeys on player attack animations.
– Fixed looping Rhalic dialog.
– Fixed paperdoll skewed camera (causing broken shadows).
– Fixed paperdoll not resizing when resizing the window.
– Fixed turn notification animation playing between characters.
– Fix for corpses becoming unlootable when switching characters.
– Fix for items ticking in realtime in arena.

– Fixed rotation scale check in transforming objects.
– Fixed character rotation speed not resetting correctly in character creation.
– Split up sight and shroud PP shader to fix rendering order with outlines.
– Improved Outline rendering:
– Don’t use depth testing: fixes the outline being split into a lot of small pieces when behind foliage + allows to see occluded jects better.
– Added fill color to occluded parts of outline objects.
– Animation editor can now select sound resource for sound textkey.
– Added fading overlay to FxOverlayMaterial.
– Added overlay priority support.
– Made effects fade when they are attached to a fading object.
– Increased colour list capacity from 7 to 127.
– Fixed AI Bound code issues.
– Fixed exporting lightprobe into level or importing lightprobe from level template.
– Datahash fix for savegames.


Savegame Compatibility

This new version is not compatible with old savegames. However, if would like to continue your old savegames, we have made the old builds available on different Steam branches:
- ea_version_1 for savegames made in version
- ea_version_2 for savegames made in version
- ea_version_3 for savegames made in version
- ea_version_4 for savegames made in version
- ea_version_5 for savegames made in version

To switch to a previous build, follow these simple steps:
In your Steam library, right click the game Divinity: Original Sin 2 and select Properties
In the Properties screen, click on the tab BETAS
In BETAS, click the arrow to open the dropdown
From the dropdown, select an old "ea_version_" branch and then click Close

If you are playing on GoG, you can simply use the Galaxy version management to roll back to a previous version.

- Added the game’s starting level
- Added new Character Creation screen
- Added relationships between origin characters
- Added new region and story progression at the end of Fort Joy
- Added origin skills to origin characters and Timewarp skill to custom characters
- Added ability to manage party formations via in-game menu
- Added new loading screen

- Updated crafting: complete overhaul. Added new crafting combinations, and fixed old entries.
- Added completely new recipe books that unlock recipes in your crafting interface: discover new ways of crafting potions, arrows, grenades, scrolls, and gear!
- Improved AI
- Added better fallback behavior for when AI cannot find an ideal move
- Improved positioning before casting skills
- AI will now destroy items that are blocking its path
- AI can handle sneaking characters better
- Companions have relationship dialogs now in which you can discuss the current state of affairs. Furthermore, Red Prince has been rewritten to fit with his updated quest design.
- Updated all player race animations
- Updated VFX on several Early Access skills
- Updated surface VFX
- Updated sound for several skills
- Updated several custom animations
- Updated several quest related VFX
- Improved interface behavior when dragging and dropping skills
- Improved visibility of coordinates on minimap
- Improved pathfinding
- Improved player feedback when trying to equip items
- Added indication of number of projectiles for several skills

Balancing and design changes
- Weapon skills should not reset cooldown when switching weapons
- Slightly increased surface damage
- Cursed water and blood now apply Decaying Touch instead of Diseased
- Heavy armour now provides small amount of Magic Armour
- Mage armour now provides small amount of Physical Armour
- Added some magic armour to Braccus armour set
- Lightning bolt no longer forks once
- Increase cooldown of Ground Smash
- You can now use Source Vampirism from wands on corpses to recharge Source Points
- Chilled status combined with burning should now correctly set Warm status
- Enabled pickpocket during combat
- Added separate status for healing by eating a bodypart
- Increased Comeback Kid heal to 20% Vitality
- All combinations of fire and poison now create explosions
- Lifesteal is now based on effective damage instead of initial damage
- Cone skills should not be blocked by movable items
- Applied statuses like burning or poisoned no longer trigger reflection damage or necromantic lifesteal
- Cone skills should no longer be blocked by movable items
- Lightning bolt can now target items
- Sucker punch no longer takes the range of the equipped weapon
- Blinding Radiance now sets Blind directly and only on targets facing the caster
- Increased damage to compensate

Bug Fixes
- Fixed looping animations on certain skill effects
- Fixed several quest updates and journal updates related to PVP quest migration
- Fixed character outlines flickering sometimes
- Fixed several cases of being unable to reach items
- Fixed issue that would make Leya only remove 1 Source Collar instead of the entire party's collars
- Fixed several dialog issues with Exter and Gareth
- Fixed several alignment issues with NPC's
- Fixed all items in the Seeker shelter still being tagged as their property even when they are all leaving the island
- Fixed highlighting for Blinding Radiance skill
- Fixed possible missing talents after loading a savegame
- Fixed issue where joining player would be blocked if he joined while the host was loading
- Fixed being able to see enemy invisible rogues in Arena if they have blessed status
- Fixed charges on items not depleting correctly under certain conditions
- Fixed a multiplayer desync issue related to dialogs
- Fixed issue with reassigning player characters that were controlling an incarnate
- Fixed issue with skills not triggering correctly
- Fixed chatlog scrolling issues
- Fixed items being usable by different characters at the same time
- Fixed several issues with combat turn order not showing up in certain conditions in Multiplayer
- Fixed not being able to select AI as a player when arriving back into lobby after playing a match
- Fixed issues with crimes continuously being investigated under certain conditions
- Fixed skills not going on cooldown in certain cases
- Fixed Camera reset after exiting a dialog
- Fixed issues with multiple crime interrogations at the same time
- Fixed visual issues with Slane the Dragon
- Fixed being able to trade with Radeka right before combat
- Fixed several outdated crafting recipes
- Fixed issue with Voidwoken not appearing if you kill Alexandar outside of combat
- Fixed being able to talk to polymorphed companions
- Fixed issue that could cause you to get stuck underneath the level when using flight skill
- Fixed crash when picking up loot containers
- Fixed arrow and grenade interactions with items (like bonfires, torches...)
- Fixed weapon skills leaving empty spaces in the Skillbar
- Fixed Smelly status getting stuck even though it had worn off


- Fixed Tutorial Treasure
- Fixed outlines of characters after they were transformed to any other state
- Fixed equipment being invisible for characters that were out of sight
- Fixed armor potions and statuses like Fortified and Magic Shell giving less armor than they should
- Fixed several issues in new character creation screen:
- Fixed tags not showing up for the first custom character
- Fixed issue with talents resetting when changing a civil ability
- Fixed issue with portrait renderer not removing the helmets
- Fixed issue with talent requirements appearing in red even though the character had the ability
- Fixed issue with stats not properly resetting when reconnecting to character creation
- Fixed a possible crash in character creation when going back to main menu

Savegames are compatible with v3.0.76.796.






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