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Patches for Divinity: Original Sin II are located on this page. Patch Notes are updated as they come out.

Note: All patches are for the Steam version, which may not coincide with the GOG release.

 

Patches

VERSION DETAILS

RELEASE DATE

Hotfix v3.0.160.028

Hi everyone,

While our previous patch fixed a few critical issues, we wanted to get some important fixes out to you while we work on our next larger patch.

We are still actively looking into other issues, but solutions for these will take a bit more time. If you do still have problems that stop you from enjoying Rivellon, please continue sending them in to supportdos2@larian.com, so we can find and fix them as quickly as possible.

Thank you all for spending so much time with us in the world of Divinity:Original Sin 2 so far!

Happy Holidays!

  • Fixed stackable items reappearing after saving and loading
  • Fixed a crash on the host side related to players not having a character assigned in certain game modes
  • Fixed a crash in the multiplayer lobby when clients reconnect a second time
  • Fixed not being able to reselect certain starting skills in the character creation screen
 
 Hotfix v3.0.159.021

 Hi everyone,

In our enthusiasm to get as many issues fixed as we could in our latest patch, a bug slipped through the net! This hotfix should address the most urgent problems, but we will continue to look into your feedback on the patch.

Don't forget to report any issue here on the forums, or contact our support via supportdos2@larian.com and we will do our best to get critical problems out of the way as soon as possible.

  • Fixed an issue making items used via the hotbar cost an incorrect amount of AP
  • Fixed a problem regarding destroyed visuals reappearing when loading a savegame from the previous patch
  • Fixed context menu in GM character management panel
  • Fixed a crash related to split-screen in character creation
  • Fixed a visual problem related to split-screen when using the magic mirror
 
v3.0.158.595

It’s beginning to look a lot like patch notes

Greetings all!

Thanks to the support and feedback from you our players, the latest patch comes chock full of fixes and updates. So, hats off to you, community. (Unless it’s a bicorne hat, in which case we may keep it firmly on our heads. Those tend to get lost.)

One feature many of you requested was the ability to turn off the automatic addition of skills or items to the hotbar. Another feature that might make life a little easier for you: having Lucky Charm on one character now applies that talent to the whole party. And lockpicks and trap disarm kits are now shared automatically via Magic Pockets!

Along with the many bug-fixes we’ve made improvements all across the game, including to the UI and to Game Master Mode. We’ve also made changes that will increase compatibility with mods. You’ll find the full list below. (Some of the fixes apply to story so beware, here lieth spoilers.)

Thanks again for your help and support, you’ve helped make 2017 an extraordinary year for Larian. We wish you all a happy and healthy holiday season.

The Larian Team

Changes and improvements:

  • Added a toggle in the options menu to automatically add certain groups of items or skills from the hotbar
  • Lucky Charm is now a party-wide talent. Players no longer need to select the character with the talent to open containers
  • Added exact armor values to controller mode UI when hovering over enemies
  • Arena lobby settings are now saved while in the same play session
  • Fixed issues with reassigning middle mouse button and right mouse button
  • Lockpicks and trap disarm kits are now shared automatically via Magic Pockets
  • Improved selecting doors when using a controller
  • Added the ability to drop or move items to a specific location in the world when using a controller. The “hold in hand” option now has a context menu
  • Added friendly fire damage from traps to combat log
  • Added Summoning information from NPCs to combat log
  • Updated save/load interface when using a controller
  • Added extra dialog animations to Trolls
  • Revealed items are now highlighted when pressing ALT, after the player has revealed them
  • Improved the flow of the companion dialog between Sebille and Stingtail
  • Changing equipment or using items now breaks “Play Dead” status
  • Updated several visual effects and sound effects to certain regions, story moments and skills
  • Added player feedback when an enemy is immune to a certain type of attack
  • Improved the journal update when picking up a purging wand in Braccus’ vault
  • Improved the timing of certain quest rewards during dialog
  • Splitscreen mode in Character Creation now allows players to edit their characters again after having pressed Start
  • Fixed the issue where, under certain conditions, Tarquin wasn’t moving from the Lady Vengeance to the Stonegarden
  • You can now create Armour of the Eternals with both types of Eternal artefact
  • The “Medusa Head” skill now correctly overrides the “Bull Horns” skill
  • Improved the behavior of Hannag during combat
  • Updated subtitles for several endgame scenes
  • SPOILER: Destroying Arx by releasing Deathfog will now make the player fail the Path of Blood
  • SPOILER: Delorus can no longer be resurrected if he dies while following the party

Bug Fixes

  • Fixed pillars for the Lunar Puzzle on the Nameless Isle
  • Fixed crash in multiplayer lobby when host changes number of free slots
  • Fixed an issue with the Eternal Arbiter. It should now correctly teleport the party back to the Arena
  • Fixed issue with characters being reassigned when they are in the magic mirror
  • Fixed several incorrect character portraits
  • Fixed custom player characters disappearing in conjunction with certain mods that had a dependency on the Arena. This fix should work retroactively
  • Fixed area-of-effect (AoE) skills taking benefit from high ground damage several times when targeting multiple opponents
  • Fixed a rare crash related to overwriting savegames, causing subsequent saves to crash
  • Fixed visual issue with long cloaks
  • Fixed corruption issue when loading duplicated stats (e.g.: crashing in GM mode when using the “Greed - Increase Loot Variety” mod)
  • Fixed issue where certain dialogs continued incorrectly upon entering combat
  • Fixed charm causing “waiting for other player” issue if charmed character is in dialog during combat
  • Fixed electrified blood blocking some AoE skills, like Encourage
  • Fixed Fear status animation being stuck, even when the status had faded
  • Fixed an issue where certain NPCs would become hostile after they involuntarily get hit with retribution damage
  • Fixed Dazing Bolt - now hits click position instead of nearest target
  • Fixed multiplayer issue where client player triggers dialogs for the host player even when they are not near each other
  • Fixed item visuals not updating correctly when dropping an item and targeting enemies directly with a controller
  • Fixed Andras’ behavior when attacked outside of combat
  • Fixed narrator dialog sometimes not triggering when the player unlocks his first source point
  • Fixed crafting progress bar sometimes getting stuck
  • Fixed permanent burning status from equipping Tyrant set
  • Fixed certain effects remaining in the world incorrectly after NPCs use Source skills
  • Fixed certain effects not playing when the caster is not on the screen
  • Fixed decal effects not rendering on animated objects like drawbridges
  • Fixed item statuses ticking in real time in arena mode
  • Fixed several dialogs that did not recognize Fane when shapeshifted
  • Fixed an issue where two different parties would both get a quest update
  • Fixed several locations that had “can’t reach” issues when trying to pick up items
  • Fixed an issue with reconnecting a controller while in Character Creation in splitscreen mode
  • Fixed several issues with committing crimes in the chapel at Fort Joy and near Paladin Cork
  • Fixed an issue where music would not restart after saving and loading in specific locations
  • Fixed an issue that would cause the player to lose AP when equipping items he already has equipped
  • Fixed “Set Action” context menu when using it on the skill bar of a summon
  • Fixed Undead players getting Bleeding status in certain cases after saving and loading
  • Fixed an issue allowing players to increase stats of player characters by repeatedly joining and disconnecting in the Character Creation screen in splitscreen mode
  • Fixed the magic mirror from removing certain statuses (like Blood Rose Elixir)
  • Stolen items that the player has moved to Lady Vengeance, now correctly keep their “Stolen” label
  • Fixed an issue with Resist Death status after loading a savegame
  • Fixed skipping a turn when using a controller and pressing B while pressing a trigger button
  • Fixed being permanently shapeshifted when equipping an item that silences you
  • Fixed being able to change the difficulty of the game higher than Classic when starting out in Explorer or Classic mode
  • Fixed conflicting status info when standing in a fire cloud above water
  • Fixed an issue with crime flags not being cleared correctly, causing some NPCs to become hostile to the player
  • Fixed barter prices for containers that contain gold to include the full value of contents.
  • Fixed stuck AI decision-making when attempting to use a ladder at the end of a movement turn with 0 AP
  • Fixed inconsistencies between status tooltip damage and combat log damage
  • Fixed performance issue in the third phase of the Arena of the One combat
  • Fixed being able to Play Dead while in the magic mirror
  • Fixed incorrect companion journal logs after the final combat
  • Fixed an issue regarding Lohse’s closing dialog at the end of the game not triggering correctly
  • Fixed several issues related to ALT-tabbing out of the game when in dedicated fullscreen mode
  • Fixed several issues with attacking Barin directly during the Heroic Rescue quest
  • Fixed Five-Star Diner talent to correctly double the effects of potions
  • Fixed a possession issue on the last party member that is alive during the Bound By Pain combat. This should no longer block the player
  • Fixed Dallis scene not triggering correctly during the Arena of the One combat
  • Fixed inconsistencies in Fane’s end scene
  • Fixed not being able to give a savegame the same name in GM and Story modes, even though they are in separate folders
    Fixed a rare crash related to quickloading
  • Disabled being able to load into a new region while a character is inside the magic mirror, since this was causing issues
  • Fixed automatic unlearning of skills upon entering and exiting the magic mirror, when using a controller
  • SPOILER: Fixed Malady and Gareth being stuck in combat at the lower deck of the Lady Vengeance in the Hall of Echoes
  • SPOILER: Fixed a rare issue that stopped players from finishing Act 1 when talking to Malady after defeating Alexandar
  • SPOILER: Fixed remaining support issues regarding Tarquin at the Stonegarden and Tarquin not returning to Lady Vengeance
  • SPOILER: Fixed an issue with Malady being stuck in the Arena of the One combat
  • Fixed issue with Armor levels not being correct after loading on the client player(s)
  • Fixed not being able to raise the attitude of traders under certain conditions
  • Fixed a crash related to using Blood Sucker while still performing a basic attack
  • SPOILER: Fixed a progression issue with Malady's Nameless Isle location reveal
  • SPOILER: Fixed Infernal Lizards in the Consulate not dying even when no more fire surfaces are near
  • SPOILER: Fixed Empyreo’s dialog to acknowledge that you have met Septa in Fort Joy
  • SPOILER: Fixed a blocking issue at the entrance to the Academy if one or several party members are dead on arrival
  • SPOILER: Fixed looping effects after Lohse starts playing her song and the player interrupts it
  • SPOILER: Fixed an issue where under certain conditions players were still getting cursed by the God King
  • SPOILER: Fixed the quest flow in case the player frees Gwydian without interacting with him first
  • SPOILER: Fixed not being able to talk to Alexandar’s ghost
  • SPOILER: Fixed Magister Varland’s dialog after completing the Strange Cargo quest
  • SPOILER: Fixed too many puppets spawning in the Death Room when entering with multiple player characters
  • SPOILER: Fixed not being able to talk to Bant and Cade after killing Mordus
  • SPOILER: Fixed visual of the player’s Inner Hero in the Hall of Echoes
  • SPOILER: Fixed Saheila possibly having an empty dialog after rescuing her from Roost
  • SPOILER: Fixed not being able to talk to Tovah and Saheila under certain conditions
  • SPOILER: Fixed not being able to re-enter Kemm’s vault
  • SPOILER: Fixed Lohse’s lute getting destroyed even when Adramahlihk is dead
  • SPOILER: Fixed an issue with the war owl not appearing if Ryker was the only Sourcerer left and the player refuses his quest

UI Fixes

  • Added an indication that players are ready when picking characters in Arena mode
  • Added more player feedback when failing a persuasion
  • Fixed incorrect scrolling position of journal
  • Fixed overlapping text in journal
  • Fixed several overlap issues when using splitscreen
  • Fixed shapeshifter mask not correctly updating player portrait in certain parts of the UI, when using a controller
  • Fixed several issues with cut-off text in French, German and Russian
  • Fixed negative movement modifiers from armor or shields showing as positive
  • Fixed being able to toggle the map legend when using a controller
  • Fixed not being able to send stacks of items to the Lady Vengeance via context menu
  • Fixed several issues when escaping Fort Joy via the pipe to the swamp during combat
  • Fixed not being able to dismiss the Red Prince as companion while in Arx
  • Fixed Rune screen not updating correctly when switching characters in controller mode

GM Mode

  • Added an option via the in-game menu to re-roll the party while already in a campaign
  • Players can now join the session during party re-roll
  • Added a Reputation Management screen to set NPC attitudes towards the players
  • Added a keyboard shortcut (Caps Lock) to make movable objects parallel to the surface, tilting them
  • Added a warning message when disabling mods during a GM session
  • Fixed Magical Armor and Physical armor values after possessing a creature
  • Fixed Make War option not working in GM mode
  • Fixed a crash related to the GM character not being assigned to a player
  • Fixed GM being able to load a level when players have not finished preparing their characters
  • Fixed players being blocked on the Character Creation screen when reconnecting
  • Fixed incorrect alignment of NPCs if GM possesses them during combat, then saves and loads
  • Fixed Context menu when right-clicking on stickies in the Vignette window
  • Fixed visual of characters being dragged by the GM
  • Fixed an issue that would, when an object was being moved, automatically make it assume a position parallel to the ground, resulting in it being tilted.
  • Fixed an interface issue if a character has no memorized skills
  • Fixed white icons in the Encounter panel
  • Fixed not being able to select items from the Encounter panel under certain conditions
  • Fixed skill cooldowns during pause
  • Fixed a crash related to selecting an origin character with certain mods activated
  • Fixed a crash when holding right-shift and dragging a character
  • Fixed clients not being able to download images larger than 1Mb
  • Disabled Trade Context menu for dead NPCs
  • Disabled NPCs incorrectly receiving XP when a GM possesses them

Modding

  • Fixed Windows 10 Creator's Update middle mouse camera rotation stuttering
  • Items/characters/triggers in an updated add-on now get loaded into an existing savegame without having to unload/load the add-on
  • Game Master Mode now always loads Game Master story. Enabling add-ons with custom story to GM no longer wrongly loads any story of those add-ons
  • Fixed crash on checkout of Origin level terrains
  • Terrains can no longer be converted to prefab root templates
  • Fixed possible “Could not open meta.lsb” error on loading Origin levels
  • Fixed crash on material generation (when path names contained spaces)
  • Material Editor no longer crashes when saving files outside of the current project’s Editor folder
  • Fixed error where the ‘New Script’ dialog returned a path to the wrong mod
  • Memory leak fix in the World Outliner causing freezes on initial object selection
  • Fixed crash when dragging equipment in Game Mode from Equipment Panel to the world
  • AI metadata now loads for inherited levels. This includes painted cells. Mods should no longer break the AI by regenerating the AI grid (as evidenced by previous issues in Fort Joy)
  • Instance Painter in inherited levels now lists the instances in that level
  • Script Editor now shows inherited files
  • Translated String Key Editor can now open files from Larian mods
  • Terrain Slope Interaction Mode no longer resets itself
  • Fixed crash when levels contained invalid layers
  • Property descriptions now correctly reference the “Resource Manager” instead of the “Content Browser”
  • Terrain interaction mode: brush updates every tick instead of on mouse move
  • Terrain interaction mode: added an option to disable terrain shape toggle hotkeys (shift, ctrl, enter)
  • Terrain interaction mode: fixed max brush radius for shaping tools
  • Fixed a crash that occurred when using "Pick thumbnail" and selecting the current level thumbnail
  • Story Editor now checks out file on symbol keys (-?/\,. etc) and on ctrl+c, ctrl+v
  • Fixed a crash in the Translated String Key Editor when adding empty rows with the row edit button
  • More long path support
  • Sidebar propertygrid now refreshes when a property is changed outside the property grid (including transform properties)
  • Fixed crash on switching projects while the Stats Editor cell still has unsaved content
  • Level Browser: 'Create' button is no longer available in the pop-up level browser for selecting a level from which to copy
  • Dialog Editor: Fixed crash on double-clicking on a node's header while in Play Dialog mode
  • Stats Editor: Delete button now deletes a cell’s value instead of the entire row
  • Fixed crash on assigning or reassigning "Source file" for multiple AnimationResource components
  • Stats Editor: Fixed error where “Set custom color” for column stopped working after the first use
  • Removed Transform Properties from Resources
  • Fixed crash on wall construction deletion
  • Switching between wireframe and default view mode in the preview panel no longer affects the main render window and vice versa
  • Fixed a crash that would occur when the Open Material dialog closes

Modding - Scripting (compatibility issues)

  • Game modes (Story/GM/Arena) are now compatible. Mods can safely load both GM and Story data without causing issues such as disabled characters in a new Story game. All story goals are now parented under a respective Story/GM/Arena goal (DOS2ModWrapper/GMModWrapper/ArenaModWrapper). Existing mods will still work, but to make your mod compatible between game modes, make sure to parent any modded goals under the newly added root goals (DOS2ModWrapper/GMModWrapper/ArenaModWrapper).
  • Added new GetStatusTurns query to story and script: returns the lifetime in turns of a given status on an object.
  • Added new GetSurfaceSize query to story and script: returns the surface size in tiles of a surface at a given position.
  • Added new ItemGetTeleportTarget query in script: returns the teleport target of the teleport action of an item (if it has one).
  • Added new GlobalShareFlag call in story: allows you to share an individual flag (sets a global flag without throwing the GlobalEventSet event)
  • Added new FadeOutBlack call in story: allows you to start a black fade-out
  • Added new FadeOutWhite call in story: allows you to start a white fade-out
  • Added new FadeIn call in story: allows you to start a fade-in
  • Changed ApplyDamage call in story: new 'source' parameter
  • Changed ApplyStatus call in story and CharacterApplyStatus in script: new 'source' parameter
  • Changed CharacterDie(Immediate) call in story and script: new 'source' parameter
  • Changed ReceivedDamage event in story: new 'source' and 'damage' parameters (not compatible with previous version)
  • Changed CharacterUseSkill call in story: new 'ignoreChecks' parameter which allows you to ignore muted and disarmed checks
  • Changed ItemToInventory call in story: new 'ClearOriginalOwner' parameter which allows you to skip clearing the original owner
  • Changed CharacterDestroyedItem event in story: parameter 'ItemTemplate' format changed from '<templateName>' to '<templateName>_<GUID>'
  • Renamed FadeDone event in story to FadeOutDone (old event is now legacy, but will still work)
  • Renamed ClearFadeDone event in story to FadeInDone (old event is now legacy, but will still work)
 
v3.0.151.229

Tarquin Patch

  • After our last patch [Patch 4 Hotfix v3.0.150.954], some players were still affected by a bug involving Tarquin's refusal to move on with his quest in Act 2. With this patch, his stubbornness should finally end. We've tested this patch against all of the remaining Tarquin issues in our support inbox.

November 3rd, 2017

v3.0.150.954 Patch 4 Hotfix
  • When the host or client had the Elemental Affinity talent, and the host was standing in a surface, the client's skillbars would be empty after loading a savegame
  • After updating the stats of the Hanal Lechet Axe, some players reported it disappearing completely, instead of returning to the inventory as intended. This was due to an error in updating stats on off-hand slot weapons. This is now fixed, but unfortunately, this does not return the axe automatically.

October 31st, 2017

 v3.0.150.188 (Main Game) & v3.0.150.019 (Editor)

Patch 4 - The demon’s in the details…

Improvements and changes

  • Improved several journal entries to be clearer to the player if quests get closed automatically
  • Added several items and related journal updates to improve links between certain NPCs and story lines
  • Journal update XP gains are now shown alongside the corresponding update
  • Improved performance in very specific locations, related to items being equipped by players or NPCs
  • Added “Pick up and send to wares” and “Steal and add to wares” in context menu of world items
  • Increased prices of unique weapons sold in Arx
  • Added missing weapon skills to unique two-handed weapons
  • Flaming Crescendo should now correctly receive bonus damage from Intelligence
  • Using the Equalise skill is now a hostile action
  • Skills from items now correctly respect weapon requirements
  • Reactive shot no longer deals damage on casting
  • You can now enter Sneak mode after activating the Play Dead skill
  • Added several new effects to make important dialog moments stand out more
  • Adjusted Meistr’s Vault so that it gives a ritual dagger and ritual bowl each time the player opens it, if the player does not have it in his inventory
  • Improved detection for being able to flee from combat
  • Skill preview trajectory should now be more accurate when fighting certain enemies
  • Improved landing position of Backlash skill
  • Blessing an electrified steam cloud now results in a blessed steam cloud
  • Blood Totem is now immune to Decaying status
  • Improved AI behavior that was leading to skipped turns incorrectly
  • Partial Action Points, after moving a small amount, are now saved correctly
  • Added several new icons
  • Framed Frost runes and Framed Thunder runes now have the correct bonuses
  • Fixed several crafting recipes that incorrectly required very specific items or gave incorrect results
  • Items dragged from equipment slot to inventory are now placed in the correct slot
  • You can now examine an enemy, even when it is not your turn
  • Roses increase Wits when consumed
  • When stealing a container, cost of its contents should be added to the cost of the container
  • Demonic Tutelage and Flaming Tongues now attack enemies until their duration runs out instead of only attacking first three enemies
  • Charm is now cleared when the charmer dies
  • Charm is now cleared from summons when the owner is uncharmed
  • Updated several skill tooltips to take into account extra modifiers
  • Updated several audio effects
  • Temporarily allied NPCs no longer have crime investigation behaviors about the crimes they helped commit
  • Henchmen now correctly have Source skills depending on where the player is in the storyline
  • Gratiana now sells back Soul Jars from other NPCs if the player gave them to her
  • End game Arena combat was made clearer to the player. Arena combatants are now clearly marked and they will target each other first
  • Updated Empyreo the Stalwart’s stats and abilities
  • Outlines now include corpses
  • Added player feedback when being Enwebbed, Crippled, Entangled or Encumbered
  • Improved Inner Demon, Demonic Tutelage and Terrify visual effects

Bug Fixes

  • Fixed Tarquin’s location and dialog after finishing his quest line
  • Fixed sorting by last picked up
  • Fixed ghosts spawning in incorrect locations
  • Fixed auras not correctly reapplying under certain conditions
  • Fixed forced group formation initializing when using certain spells to initiate combat
  • Fixed a problem with characters not following the party correctly anymore
  • Fixed Party Follower NPCs possibly getting stuck in dialog when talking to the wrong Player Character
  • Fixed triggering the unconsciousness of Dallis or Lucian only once if they are lying on a damaging surface
  • Fixed rested status blocking dialog with Malady at the end of the game
  • Fixed Kniles not participating in combat if he’s teleported into a closed cage
  • Disabled trading with companions before recruiting them
  • Fixed Dallis’ moving closet on the Lady Vengeance
  • Fixed characters not being reassigned to the correct player after loading a co-op game from main menu
  • Fixed a dialog issue between Fane and Lohse after visiting the Hall of Echoes with Fane. The correct god is now mentioned in the dialog
  • Fixed several dialog issues related to gender
  • Fixed several dialog issues that would result in dialog loops or incorrect flags being set
  • Fixed several XP reward issues related to quests and certain enemies
  • Fixed the Red Prince being invisible during the wagon scene with the Red Princess
  • Fixed flaming pig not being blessed or cursed when talking to a shrine for the first time
  • Fixed a visual issue with electrified surfaces re-appearing after it wears off
  • Fixed an audio issue during the Council of Seven Arena, when talking to the embodiments of the gods
  • Fixed the sewer pipe exit to Fort Joy swamps. It can no longer be destroyed
  • Fixed the Scroll of Atonement disappearing from inventory
  • Fixed the Cathedral door being blocked in Arx
  • Fixed characters becoming stuck after summoning a totem in combat and then running out of combat
  • Fixed being able to save right before entering the magic mirror
  • Fixed being able to use the magic mirror with party followers by using context menu
  • Fixed an issue wherein a player joins the host for the first time and is being assigned the main character when host is controlling a companion
  • Fixed a crash related to dialog flags not being removed properly
  • Fixed Higba incorrectly being a party member later in the game due to Charmed status
  • Fixed a crash related to summoning totems near certain objects
  • Fixed a crash when transitioning to certain regions or instantly reloading the last savegame twice (runtime error)
  • Fixed wrong spirit appearing after killing Jonathan
  • Fixed dialog getting stuck when a charmed character enters the dialog
  • Fixed dialog history not showing up when a client player joins a dialog
  • Fixed a blocking issue during the Kraken fight when instantly killing Braccus during the first turn
  • Fixed turn order issue when characters transform (for example: The Doctor)
  • Fixed several journal updates triggering incorrectly under certain conditions
  • Fixed a crash when trying to teleport an item that has been picked up by someone else
  • Fixed several audio issues with the Kraken combat
  • Fixed several issues related to multiple tutorial messages popping up
  • Fixed Malady thinking Gareth is missing when he has left the area correctly
  • Fixed not being able to re-recruit party members on the Lady Vengeance due to a message saying the party is full
  • Fixed several issues with end game combat when the main character dies, but the player still defeats Braccus
  • Fixed Magister Borris not dropping Ifan’s contract
  • Fixed Ifan having Pet Pal talent regardless of which class you want him to be when recruiting him
  • Fixed Malady’s attitude dropping lower than intended
  • Fixed Jahan becoming hostile on the Lady Vengeance if the player frees the demons
  • Fixed tooltip for Evidence Chest
  • Fixed not being able to deal any damage to a number of specific NPCs
  • Fixed bears attacking when player uses Source Skills near them
  • Fixed not being able to get Infiltration achievement for lockpicking as an undead
  • Fixed Gareth’s dialog on the Lady Vengeance if he followed the path of light in Reaper’s Coast and spared Alexandar
  • Fixed several automated dialogs repeating at incorrect times or too frequently
  • Fixed being able to craft scrolls with important letters, destroying them in the process
  • Fixed Sallow Man dialog. In certain cases, he would not give out the Capacitor
  • Fixed Fane incorrectly being placed into a crime dialog after being dismissed
  • Fixed the Doctor having incorrect stats after transforming
  • Fixed being able to log in with more than 2 profiles when using controllers
  • Fixed being able to flee from certain situations when the player is not supposed to
  • Fixed being able to target corpses correctly when using a controller
  • Fixed dialog not scrolling anymore after loading while in a dialog
  • Fixed Avatar character not being assigned to player anymore after specific party death scenario
  • Fixed alignment issue causing player characters to be neutral after being resurrected
  • Fixed losing Black Rose status effect during certain story events
  • Fixed dialog issue with trespassing in Fort Joy near certain Magisters
  • Fixed Shackles of Pain effect after loading
  • Fixed Throw Explosive Trap skill in Arena Mode
  • Fixed barter trader exploit when using a controller
  • Fixed not being able to disable certain add-ons after campaign creation
  • Fixed various minor animation issues
  • Fixed a dialog issue in when fleeing from the fight with Saheila
  • Fixed Tarquin Skill Book selling issue
  • Fixed several issues related to destroying Soul Jars
  • Fixed target picking issues when near Noxious Voidwoken bodies
  • Fixed an issue with Elemental Affinity not updating the Skillbar correctly in certain cases
  • Fixed some cases when Blitz Attack and Backlash would ignore Ruptured Tendons
  • Fixed several map markers
  • Fixed being able to break the Kraken’s skill “Fate of the Sworn” by spamming ESC as he is casting it
  • Fixed having a summon time out in the Hall of Echoes resulting in the camera going to an incorrect location
  • Fixed empty catacombs pipe puzzle in Arx

UI Fixes

  • Improved tooltips for runes
  • Minimap now shows the direction of pings from other players when they are out of range
  • Fixed tooltips for surfaces not being displayed when using a controller
  • Added extra feedback for controller mode when not being able to pick something up due to not having enough strength
  • Fixed refresh issue of tooltips when players send items to each other
  • Character Creation: players can now edit their name while navigating any tab
  • Assigning points in Constitution in controller mode character screen should not increase Vitality until the point distribution is confirmed by exiting character screen
  • Fixed Direct Connect option in controller mode
  • Fixed being able to see target health bars when it is not your turn in controller mode
  • Updated the Options menu
  • Added UI fallback font for Chinese characters
  • Added turn timer in Arena Mode when using a controller
  • Fixed action bar getting stuck when skill bar is hidden by other interfaces
  • Incompatible saves now have a version indicator on the load screen
  • Fixed an issue in Arena Mode where one player would be unable to select heroes
  • Fixed a blocking issue at the end of the game when you deny Ifan having his revenge

GM Mode

  • Updated music tab. Added new music and fixed several playback issues
  • Added support for multi-region levels in GM mode
  • You can now drag items with or without snapping to terrain (by pressing the Caps Lock button)
  • Fixed inconsistency when spawning and dragging an existing item
  • Fix for characters sometimes not being assigned to anyone when a player disconnects from a GM session
  • Fixed error 300 and error 302 issues and related crash when trying to load zones that had a global entity removed
  • Fixed not being able to see custom stats tab when playing with controller
  • Fixed a crash related to NPCs joining dialog
  • Fixed a crash related to duplicate characters not being cleared correctly
  • Fixed a crash when dragging certain items to inventory
  • Fixed AI type panel and Alignment context menu not closing when GM changes character
  • Fixed an issue causing the encounter panel to display characters in the wrong order if there is a global character
  • GMs are now able to change the layout of add-ons for savegames (active sessions), as well as add new add-ons for already ongoing sessions
  • Fixed player character being teleported incorrectly when GM takes item that player was sitting or lying on
  • Users no longer lose Action Points when the GM manages their items during combat
  • Fixed exported characters not having the correct skills memorized
  • Fixed item use state being broken after GM has moved it to his inventory and back into the world
  • Fixed peace mode after saving and loading
  • Fixed cancel button in Level Templates search field
  • Fixed swapping around items not being synced correctly to clients
  • Fixed being able to load a pin with a deleted scene
  • Fixed Character Sheet background after managing a Character
  • Fixed incorrect tier of items being generated for creatures
  • Fixed GM not being able to do a GM roll during combat when possessing a character
  • Players can now load add-ons when loading a savegame

Modding

  • Fixed an issue with downloading add-ons from the host when entering a multiplayer game
  • Fixed a possible global entity duplication issue when downloading an add-on into an existing campaign
  • New items in mods now get added to an existing savegame if the savegame already contained the mod and the mod is of a newer version than the version in the savegame
  • Mods now get loaded after the lobby screen in order to avoid players having to download mods just to enter the lobby (for Campaign and Game Master)
    – Fixed mod downloading and uploading errors due to incorrect renaming of mod files
    – Users can now create mods with a name that starts with “Shared”
    – Fixed material editor not saving correctly
    – Fixed sandbox mode not saving correctly
    – Players can now load add-ons when loading a GM savegame

D:OS2 EDITOR v3.0.150.019

Fixed Known Issues

– Selecting the Root Template field in Stats Editor no longer crashes the Engine
– Exporting a terrain to a root template crashed because the operation was not supported. Disabled the export option accordingly
– Effects Editor no longer crashes when pressing “Toggle auto scroll vertically” for any graph with same start and end value
– Effects Editor no longer crashes when doing move/scale past 128:00 on the timeline
– Fixed possible crash when removing Stats from a Character
– The following Stats Editor files do not have a Using category and “derive” has been disabled accordingly (“override” still supported):
— ItemColors
— TreasureGroups
— ItemProgressionVisual
— Requirements
— Equipment
— Data


General

– Sometimes new levels were created as “read-only”. This should not happen anymore.
– More long path support (failed editor operations due to file paths longer than 230 characters). E.g. renaming levels/projects.
– Tags now (re)set properly when changing a root template
– Creating level templates can now automatically create a root template
– Game/Engine resources should not be modded. Pop-up now informs accordingly and overriding is disabled
— An in-engine fix to avoid existing mods with already altered data to still override resources will be part of the next game patch
— This also fixes the issue where combining mods with extensive icon changes could end up with blank icons
— If your mod altered game/engine resources and you feel this was necessary, please let us know in the forum and we’ll look for solutions there
– You can no longer create projects called “Game” or “Engine”

UI/Layout

– Negative movement modifiers applied to armor or shields no longer show up as positive in the UI

Stats

– Stat compilation order now properly corresponds to indexes in .stat file after copy/pasting a batch of stats
– You can now properly edit stats if your project name starts with “Shared”
– Applying stats to characters now applies right away (instead of after level & story reload)
– Status changes should now appear right away (instead of after editor restart)
– Opening Stats from the Sidebar and overriding it no longer shows two stats rows
– Fixed possible failed level renames via the Level Browser
– Added 4 “open folder” options to Projects menu for the 4 relevant project folder
— Game data folder (Data/Mods/)
— resource data folder (Data/Public/)
— Editor data folder (Data/Editor/Mods/)
— Project data folder (Data/Projects/)
– DeltaModifier compilation fixed
– DeltaModifier name columns for Rune now parsed correctly
– Overriden ItemCombos stats no longer use the last component in the list and ignore all other components
– Fix for not working overrides of Shared skill stats such as Teleportation_FreeFall
– RuneslotsV1 column now available in the Stats Editor


Scripting

– Script Editor no longer blocks creating new scripts with error “…File could already exists in depot, try to sync first.”
– Extra validation for New Script dialog
Tools/Editors

– Message log now shows the file location when doing a Local Publish
– You can now switch between add-on and adventure in Project Settings
– You can now choose to not override the mod description when doing a Steam Publish
– Translated String Key Editor no longer shows folders twice
– Root Template Panel now has a separate filter for “Scenery”
– Journal Editor now supports copy/pasting excel formatted content
– Terrain Painter brush now updates every tick instead of on mouse move
– Terrain Painter modes now have an added option to disable terrain shape toggle hotkeys (shift, ctl, enter)
– Terrain Painter max brush side radius fixed
– Fix for persuasion nodes always failing in the Dialog Tester (in Dialog Editor)
– Added a warning in the Dialog Editor when checking/setting the same flag on both NPC and PC
– Dual dialog node: Validation when saving, now for double clicking (and opening the dialog) on the dualdialog node as well
– Effects Editor now properly updates properties view when resizing the window and then making it fullscreen
– Animation Preview window (accessed by opening an Animation Resource) now allows adding/removing text keys (right-click on the timeline)

Panels

– Sidebar no longer overlays “Load multiselected items” button after already having multiple items selected
– Sidebar now updates Backcolor property correct when property is changed by an external source
– Added object transform to the Sidebar (for copy/pasting x/y/z)
– Project/Level Browser search field now stretches along the available space

 October 26th, 2017

3.0.146.559

Improvements & Changes

  • Improved and added several quest status updates in the Journal
  • Fixed several quests not closing properly or when expected
  • Spider legs now correctly prevent player from getting Webbed
  • Tweaked frequency of certain automated dialogs
  • Fleeing from combat now pops up the waypoint menu instead of moving you to nearest waypoint
  • Added several improvements and hints in Arx that tie people together, and that introduce places and characters (e.g. added a thief corpse/ghost in the death-fog storage room)
  • Save/load screen has been reskinned
  • Removed camera shake from poison damage over time
  • Smoke now blocks Attack Of Opportunity
  • Lowered Persuasion difficulty in Arx
  • Pressing the right mouse button now stops all characters’ movement chained to the current character
  • Reskinned lobby and serverlist
  • Improved Taunting in favour of the Taunter
  • Optimised performance on certain AI actions
  • Filter states on inventory are now saved
  • Made the surfaces created by intersection temporary, but long-lived, instead of infinite (also fixes some surface puzzles)
  • Reactive Shot now uses equipped weapon stats to calculate damage
  • Reduced survivability and base damage of Bone Widow
  • Reduced Chicken form running distance to 6 meters
  • Small reduction in XP gain in Reaper’s Coast and Council of Seven areas
  • Fixed melee and rogue archetypes ignoring characters with Stench talent
  • Fixed Windego’s skills if you meet her in Council of Seven
  • Made several changes to Captive Deep-dweller in the third round of the Arena in Reaper’s Coast
  • The puzzle to get to Reimond now has a perception check on the hidden wall, and the wall supports lockpicking
  • Voidwoken chicken should not be able to absorb source points
  • Updated stats, skills, loot and archetype of Zaleskar
  • Lobby browser now shows map names alphabetically
  • Controller UI shows button hint in dialog windows when you can scroll
  • Controller type can be auto detected and button hints are shown accordingly
  • There is now a button to immediately go to the Recipe window (H by default)
  • In the rune screen, you can now see all runes in all your party members’ inventories

Bug Fixes

  • Fixed crash that could happen when putting parent containers into child containers
  • Fixed crash when you accept a party invitation from a client that has left the game
  • Fixed crash when attacking ground with a projectile strike type of skill (via script or modding)
  • Fixed a crash that could happen when loading game or returning to main menu (destroying AiGrid)
  • Fixed crash if you choose to sleep again with lizard after you put on all equipment and the thieves were already killed
  • Fixed a Story Patching issue. This prevented certain previous storyline fixes to not be applied correctly.
  • Fixed a blocking issue in the Hall of Echoes: not having the cloud appear after completing the third part of the ritual and talking to a God
  • Fixed a blocking issue with characters playing dead during the Kraken combat
  • Fixed a blocking issue when selecting the option “pick up” when talking to the Parrotplant in Arx
  • Fixed a blocking issue when saving during Braccus’ dialogue in the endgame scene
  • Fixed a blocking issue that could happen in a dialogue with Dallis in the endgame scene
  • Fixed a blocking issue where characters would still be considered in combat in the endgame scene, and nothing would be clickable
  • Fixed blocking issues caused by story scripting setting items offstage
  • Fixed a blocking issue with the Pilgrim Door not opening in Arx
  • Fixed a blocking issue with the crypt puzzle where blocks would rotate 45 degrees instead of 90 degrees in multiplayer or in savegames
  • Fixed a blocking issue that could happen when being teleported while in the middle of casting a skill
  • Fixed issue where Gwydian could end up being non-interactable (kill magisters without triggered Gwydian and voidwoken)
  • Fixed an issue where some companions would not be recruitable after the attack on the Lady Vengeance
  • Fixed magic mirror portrait rendering
  • Fixed magic mirror showing encumbered icon
  • Fixed scrolls not scaling with primary attribute
  • Fixed desync when using Enrage which could cause lack of crits
  • Fixed a bug where instakill surfaces would make it impossible to resurrect a character inside them
  • Fixed several instances where Reactive Shot would not trigger correctly
  • Fixed Reactive Shot being triggered by invisible characters
  • Fixed Dome of Protection ignoring vision blockers
  • Fixed melee attackers sometimes being able to still attack enemies on a higher ledge
  • Fixed issues with statuses not being set during dialogues which could cause other issues in turn
  • Fixed some quest markers not showing up for all party members
  • Fixed a bug with the cat following the last of the players, not the first one
  • Fixed an issue with Malady having the wrong alignment
  • Can no longer unassign all characters from a player
  • Fixed clicking through NPCs, picking up items (often by accident)
  • Fixed certain limbs not triggering the correct dialogs in Council of Seven
  • Fixed jump skill issue that allowed players to end up in unintended locations
  • Fixed combat turn order being broken after character could no longer get a turn
  • Fixed Magister Julian sending the player East instead of West
  • Fixed several minor dialog text issues
  • Fixed several dialog flag issues
  • Fixed certain waypoints not being activated correctly
  • Fixed several issues with nodes in dialogs not playing voice file
  • Fixed several issues with Lovrik encounter
  • Fixed issue with spirit vision sometimes not working after save/load
  • Fixed incorrect gender in certain cutscenes
  • Fixed being able to teleport into the Magic Mirror room
  • Fixed bartering screen where “Balance offer” would show incorrect gold amount after something was changed in offer
  • Controller mode: fixed summons not being able to delay their turn
  • Fixed not getting up after being knocked down or teleported after using Play Dead skill
  • Fixed issue where disarming a knocked down character would cause character to stand up straight
  • Fixed issue where certain origin moments were queued one after the other
  • Fixed issue with story call ItemTemplateRemoveFrom not searching recursively through all inventories inside of the parent inventory
  • Fixed wrong vision cones (shift) when player has points in Sneaking ability
  • Fixed issue with White Magister ship not always moving correctly
  • Fixed pipe exit to escape Fort Joy being easily destructible
  • Fixed a repeating issue in Beast’s recruitment dialog
  • Fixed pathfinding issues on Lady Vengeance
  • Fixed issue with poison surface not spawning correctly under undead party members
  • Fixed evidence chest not having a tooltip
  • Fixed several issues related to stealing
  • Fixed previews of Attack Of Opportunity not always reflecting execution
  • Fixed AI endlessly complaining about doors being stuck (they will only nag once, e.g. in Arena’s treasure room)
  • Fixed issue where character could be stuck in combat mode and could never sheathe their weapon (desync issue)
  • Fixed queueing actions not always picking up item by default
  • Fixed an issue with skills disappearing from Skillbars or being un-memorised when dragging them around in the skillbar
  • Fixed make war issues near Gods in Hall of Echoes
  • Fixed not having anymore source if you want to bless each God in the Hall of Echoes
  • Fixed notification being sent about un-memorising skills even if character was not under control of the player
  • Fixed issue when attacking Gareth as he is carrying Jonathan
  • Fixed possible endgame combat blocker (combat would not start automatically)
  • Fixed recipe categories
  • Fixed dead characters getting stuck in Arx Arena combat due to horror sleep status
  • Fixed turn order issue in the fight for the Lady Vengeance
  • Fixed a bug where mask of the shapeshifter could shift you back to original shape
  • Fixed Dream Undone and All-Father, Life-Shaper achievements triggering incorrectly
  • Fixed several issues with Lohse’s shapeshifted form
  • Fixed volatile voidlings having incorrect level in Reaper’s Coast
  • Fixed Arx Death room having puppets that endlessly spawn and die instantly during combat
  • In multiplayer, use client language setting for showing origin names
  • Fixed mirror image of a hero character sometimes being wrong
  • Disabled trading with Kemm when he arrives at Arhu’s
  • Fixed being moved to a different region altogether after teleporting into Windego’s cell
  • Fixed Tarquin not telling you about Godslayer and not showing up at the Graveyard
  • When Malady mentions Tarquin, now set map marker on Tarquin instead of Graveyard cause Tarquin could be at 3 spots
  • Fixed bug where clearing a keybinding would not be saved
  • Fixed “glass weapons” not breaking when using with a skill
  • Fixed issue with Arx pipes puzzle: blessed blood would not propagate correctly
  • Fixed resurrecting sometimes not adding you to combat
  • Fixed not being able to receive skill from an item if you already memorised it but don't meet requirements anymore
  • Fixed a bug where dismissing henchmen seemed to give them a free talent point after you spent it already
  • Fixed being able to use projectile strike skills on items or characters that were out of sight range
  • Fixed characters teleporting automatically
  • Fixed being able to cast Swap Ground out of sight
  • Fixed not being able to talk to Gwydian Rince under certain conditions
  • Fixed being able to use fast targeting to find invisible characters
  • Fixed leaking PPGammaCorrection shader
  • Prevented party management tutorials from playing inside split screen character creation
  • Prevent flee tutorial if no waypoints available
  • Fixed creating water on top of electrified cursed blood: now leaves electrified water
  • In controller mode, fixed talking to ghost when ghost was on top of his corpse
  • Fixed visual effects (e.g. camera shake) playing eternally for second player if he joins game in the middle of the effect
  • Fixed issue with the camera not going correctly to the origin presentation camera in controller mode
  • Fixed AI still using taunt when near death or when no allies left
  • Smoke cloud after using laser ray is now blocking vision
  • Fixed source lich alignment issues and repeating dialogs
  • Made Siwan bleed because dialog says Siwan is bleeding
  • Fixed Almira trade table sometimes generating items of wrong quality
  • Fixed a bug where Illusionist dungeon objects could become invisible after save-load
  • Fixed Qanna fighting and talking while petrified
  • When memorial dig sites are unlocked on map, difficulty check now turns to trivial so you can find them

UI Fixes

  • Fixed journal map camera clamping
  • Fixed controller journal marking read quests as new when changing tabs
  • Fix Take All button sometimes missing on containers
  • Fix context menu displacement in splitscreen controller UI when opening inventory
  • Fixed text cutoff issues in some UIs
  • Fixed AP bar sometimes disappearing in controller mode when switching characters
  • Controller mode: now show HP bars of characters while it’s not your turn
  • Controller mode: “invite to party” no longer bypasses the diplomacy manager
  • Fixed bug where icon of dismissed character would still be shown in party manager
  • Scrolling through more than four characters in the character-sheet UI now looks good and understandable
  • Selecting a stack in the crafting UI now shows item splitter
  • In controller mode, the Skillbar can now be used in combat when it’s not your turn (for browsing, previewing)
  • Fixed issue when in controller mode player would teleport character or use waypoint while in selector mode, camera would not follow character but would still be locked on selector
  • Fixed item tooltip still showing after opening a book, blocking the view of the book
  • Overhead damage numbers displays are now offset, reducing overlap
  • Fixed missing strings for loca in Roll UI
  • Fixed text cut offs and button positioning in Inventory and Character Sheet
  • Fixed scrollbar in inventory sometimes not showing
  • Fixed message boxes with really long text
  • Fixed adding to wares sometimes moving wrong item when shift clicking item in inventory
  • Fixed up/down key assignment confusion on keyboard hotbar UI
  • Fixed close buttons in controls options not showing warning if there are unsaved changes
  • Fixed width of statuses in examine UI
  • Made longer enemy names fit enemy health bars
  • Fixed max gold amount not fitting in icon slot
  • Fixed some cooldowns in skillbar showing zero when it should be one
  • Fixed how main menu and some UIs in GM would handle the Escape button
  • Fixed dialog cutoffs in split screen when players are in different dialogs
  • Can now copy paste in direct connect message box
  • Fixed magic mirror throwing an invalid error message about tags
  • Fixed “mute sound” option in controller mode menu
  • Voice label in character creation was sometimes showing wrong name when choosing origin character
  • Updated backgrounds in the credits screen

GM Mode

  • Fixed issue that dragging items to inventory went directly into equipment slot
  • Fixed issue with loading a savegame while having new active mods
  • Fixed a crash related to equipment
  • Fixed broken stats for spawned equipment
  • Fixed names and labels of several building blocks
  • Fixed crafting being interrupted by global pause
  • Fixed Music Assets in mood panel
  • Fixed several issues on level binding screen
  • Removed some items from GM menus that shouldn’t have been available
  • Fixed an issue that could happen where a GM couldn’t seem to place an item or character in a certain spot when not using drag and drop
  • Fixed issue with adding physical and magical armour to characters
  • Fixed roll dice UI not showing up on top of some other windows
  • Fixed copied GM Campaign not showing in the list of My Campaigns until player launches GM Campaign Manager screen
  • When GM possesses creature, fixed UI showing tags instead of custom stats
  • Fixed duplication and saving of a shapeshifted character
  • Fixed issue when GM possessed a creature and could use the party management screen (invite/make war)
  • Character sheet in GM now uses shortest possible names for stats
  • Fixed Vignette half showing after spamming show/hide
  • Fixed being unable to make choice on vignette screen if skill bar is active in controller mode
  • Fixed player slots drawn outside of the border in the connectivity UI
  • Fixed ambiance not being saved in GM level
  • “New vignette” string can now be localised
  • Fixed "delete" button of exported monsters and items
  • Fixed groups update after exporting any monster or item
  • Fixed dragging newly created monsters to encounter pane
  • Fixed magnifying glass not opening sticky UI when expected
  • Fixed MoodPanel sometimes breaking after loading

Sound

  • Closing inventory / stats now makes sound
  • Fixed some drop item sounds
  • Fixed drop sound when splitting items
  • Trying to equip item without meeting the requirements makes sound now
  • Fixed music changing to wrong state when switching party members
  • Fixed voice of black ring reaver ghost in RC

Modding

  • Fixed: not being able to publish campaign after user sets dependency add-on for GM
  • Added extra osiris call CharacterResurrectAndResetXPReward() which resets the resurrected flag of the resurrected character.
  • Fixed having to create stats twice before it would be committed
  • Notify user of mods without valid story
October 6, 2017

HOTFIX
3.0.143.909

  • Inserted a warning when a “Device lost” situation happens. This message box contains information that can help the player in identifying the cause of this problem.
  • Fixed an eternal damage loop situation in combat.
  • Lucky Charm has been re-balanced: it now grows in power at a slower rate.
    Tweaked Journal XP.
  • Several fixes and improvements for German, French and Russian languages.
September 28, 2017
3.0.143.324
  • Added enhanced German, French and Russian translations.
  • Ending movies have been updated
  • Reward panel in Gamemaster mode has been fixed.
  • Reverted a runeslot change that was released too soon.
September 22, 2017
3.0.143.148 Improvements and changes
  • Added henchman support in the endgame dialog
  • Updated several quest log entries
  • Several inventory settings (filters and sorting) will now be saved
  • Teleporter pyramids are now sent to the Avatar when a companion is dismissed
  • Rune slots are now limited to one slot per item
  • Mass Cleanse Wounds now properly clears Decaying from allies and damages Undead enemies
  • Void-Enhanced Poison now inflicts more damage
  • Reactive armor changes:
  • -Cost changed to 2 AP
  • -Cooldown changed to 6 turns
  • -Damage reduced
  • Fixed Unstable talent not scaling with maximum Vitality like it should. Reduced multiplier to 50%.
  • Fixed Dodging from Leadership not corresponding to amount stated in the tooltip.
  • Loot has been modified in the final boss fight, the demons near bloodmoon island, a corpse in the Wrecker Cave, in and around the Arena of the One
  • Non-recruited Godwoken now have Curse instead of Bless
  • Tweaked XP rewards for certain Voidwoken
  • Fixed certain Voidwoken that create Cursed blood surfaces when they died
  • Updated credits screen
Bug Fixes
  • Fixed journal being updated incorrectly for certain quests
  • Note: For ‘Call to Arms’ and the ‘Imprisoned Elf’, existing savegames may still display the wrong journal entry. This has no impact on the further game.
  • Fixed several crashes, of which the most important ones are:
  • Fixed crash related to reward screen
  • Fixed crash related to loading savegame
  • Fixed crash on dropping an item
  • Fixed crash related to controller disconnect
  • Fixed crash related to the user interface
  • Fixed crash related to Guardian Angel status
  • Fixed incorrect/permanent weather statuses
  • Fixed Player Character being blocked after talking to Nicholas in Reaper’s Coast
  • Fixed not being able to send items to the chests on the Lady Vengeance
  • Fixed cause of savegame issue (resulting in error 302)
  • Existing savegames remain affected for now, but the error will not happen again after this patch
  • Fixed several dialog flags
  • Fixed dialog issues during Sebille and Fane’s origin moments
  • Fixed Cloisterwood Waypoint possibly killing party members due to lava placement
  • Fixed Reimond triggering generic behaviors incorrectly
  • Fixed several alignment issues
  • Fixed Saheila not having enough points in Hydrosophist
  • Fixed eating Alexandar’s head triggering an incorrect achievement
  • Fixed blood puzzle getting stuck if you start the flow of blood before Blessing it
  • Fixed player possibly getting stuck when using context menu to drop a barrel
  • Fixed several tutorial messages
  • Fixed Shapeshift visual being stuck when removed during level change
  • Fixed issue regarding progress bars remaining visible on client side
  • Fixed Play Dead skill causing a combat loop
  • Fixed Oil slugs fight: some enemies were ending their turn incorrectly
  • Fixed origin moment with Saheila in the Elf encampment
  • Disabled the warning that pops up when a player leaves the Magic Mirror without having choosen tags.
  • You can now refuse to consume Roost’s Source
  • Various fixes in the epilogue dialogs
  • Fixed a number of repeating dialog nodes
  • Fixed issue with Fullscreen Gamma settings
  • Fixed not being able to drag items from containers to inventory
  • Fixed issues with Withermoore’s Soul Jar
  • Fixed a bug where trade items could appear in the same inventory slot
  • Improvements to our NAT detection system. This should improve connectivity between players who were having connectivity problems.
  • Malady will now remind you of the companion quests that are left open on Reaper’s coast, even if you are shapeshifted
  • Ifan will no longer have the Undertavern romance moment outside of the Undertavern
  • Fixed an issue where the Source amulet was not working as intended.
  • Fixed an issue where the Slane quest does not close correctly if you kill the Shriekers before freeing him.
  • Fixed sound attenuations being incorrect for some objects.
  • Fixed naming of giant healing potions.
  • Fixed AI characters trying to move out of invalid positions when they are unable to move
  • Fixed the White Magister who kept repeating her shout for every hit during combat.
  • All players will now resurrect after finishing the Arena of the One so that the dialog with Malady can continue correctly afterwards.
  • Fixed an issue where players could be eternally Wet
  • Sebille no longer proclaims she is free when enthralled
  • Fixed the FX of resurrection skills
  • Fixed Ryker not being hostile when player chooses to refuse the quest/ attack
  • Blocked illogical node from Sebille dialog while speaking with Tovah
  • Fixed gamma correction not working in windowed and fake fullscreen mode
  • Fixed issue where Hannag's first greeting after being saved by the player wouldn't give a reward
  • Fixed ‘A Sheep in Wolf's Clothing’ achievement
  • Removed wrong dialog nodes from Fane’s dialogs.
  • Fixed Malady refusing to come to the Lady Vengeance after attacking her on Bloodmoon Island (Really, why would you do that?)
  • You can now tell Malady only once about the Meistr
  • Removed looping from dialogs in the Blackpits.
  • Ex-companions no longer drop loot in the Arena of the One.
  • Voicebarks now play on the correct characters in the Arx death room
  • Fixed a scripting issue wherein a player enters Arx in multiplayer when the host is near the Lady Vengeance, Malady starts a dialog with an incorrect player.
  • If players were betrayed by their friends so they cannot be resurrected anymore and all other players are dead, a ‘game over’ condition has been added.
  • Made it clearer in Cullwood Mills that you are not allowed in
  • Removed Roost’s floating hand near Bloodmoon Island
  • Fixed text in the Gwydian execution scene
  • Fixed Meistr dialog when player performed ritual outside of the cellar
  • Added Ifan origin moments with ghost of Hannah
  • Fixed shapeshifting visual being stuck during level swapping
  • Meistr now reacts logically to being Source Vampirised
  • Fixed Red Prince dialog in Driftwood tavern when he is a companion
UI Fixes
  • Fixed layout problems on the examine window in keyboard mode
  • Fixed various UI text overlaps
  • Added a delay to some tutorial messages, so they do not appear at the start of the game.
  • Allow pinging to work during combat, when it’s not your turn.
  • Added an option to enable/disable sound muting when the game window does not have focus.
  • Re-enabled the drag and drop functionality on the player names in the inventory screen
  • Increased FPS limit to 240 in the options screen
  • Restricted visual lobby name length but added a tooltip showing the full name
  • Fixed an issue where the resolution selection was empty for some players
  • Added a delay to the Hotbar tutorial of 5 minutes so it doesn't trigger as soon as you start a game
  • Fix for some items not being selected when looking at them when playing with a controller
  • Fixed issue with appearance selectors not updating correctly when quickly switching between presets, causing some visual bugs like the voice being wrong on the origin characters in character creation.
  • Fixed aspect ratio issues when using controller in split-screen mode
Arena
  • Fixed a situation where a player is kicked from the lobby when a player presses certain keys to start splitscreen.
  • Fixed issue with ‘ready’ button on client side
  • Fixed some rare selection issue in the character selection screen
GM Mode
  • Overview map. Level popup of existing scenes now closes if GM deletes all scenes.
  • FIxed an issue where after subscribing to a GM campaign, it was not visible.
  • Fixed GameMaster not being able to see invisible items
September 21, 2017
HOTFIX 3.0.142.271 Fix for Steam and GOG crossplay September 19, 2017

HOTFIX 3.0.142.47

Fixed save game issue September 18, 2017
RELEASE OFFICIAL STEAM AND GOG RELEASE September 14, 2017

Early Access Patch Notes

PATCH NUMBER PATCH DETAILS DATE OF THE PATCH
STEAM RELEASE RELEASED ON STEAM EARLY ACCESS 9/15/2016
v2.0.165.341 Fixed: some player animations were missing textkeys so they could not attack
Fixed: for some player characters, the dialog with Rhalic was looping
Fixed: some alignment issues where the entire island would use chinese whispers to gang up on you if you took out only one of them
Fixed: some rare crashes
Fixed: test localisation files were included and they should not have been there
Added voice over to the intro and outro videos
9/16/2016
v3.05.530

Gameplay
– Repair hammer and identifying glasses are now consumed when used.
– Made switching to inactive characters in combat possible (not for combat action but for inspecting/inventory/…).
– AI can now find cover if it finds itself teleported to a place where it can’t escape
– Fixed wizard AI scripts where they would run towards the enemy but not attack.
– “Stolen” item tag gets removed when you put in the ‘Your offer’ tab while trading.
– “Stolen” item tag gets removed when their original owner dies.
– Tutorial tweaks.
– No longer showing invisible enemies when player clicks on their icon with a character-backstabber.
– Tactical Retreat no longer allows jumping outside the skill range.
– Party members are now blue, default circles for Arena, turn/status console use relationship based colors.
– When you have the Zombie talent, necromancer lifesteal no longer damages you.
– Added special warning when your movement speed is 0 from a status.
– Character will no longer start dialog unless close enough.
– Weapon-based skills now use elemental bonuses on the weapon.
– Hail Strike now creates 3 projectiles (down from 4), costs 2 AP (up from 1AP).
– Rage now lasts 1 turn (down from 2), reduces resistances by -100% (down from -25%).
– Levitate is now a Stealth skill (doesn’t break sneaking or invisibility).
– Shields now provide Magic Armour in addition to Physical Armour.
– Statuses Bless and Curse no longer bless\curse surfaces that the affected character walks into. (Skills Bless and Curse will still affect surface once.)
– Wet, Chilled and Frozen now remove Holy Fire.
– Fixed first Aid not healing character when it removes negative status.
– Decreased damage of Crippling Blow.
– Decaying Touch damage slightly buffed.
– New item combinations for empty flasks and mushrooms
– Assigned new 3D objects and icons to potions.
– Added a lot of new item names to item generation.
– Fixed flags and properties of a lot of roots (e.g. you can now interact with desks and books).
– Made some roots stackable.
– Updated/fixed descriptions for some roots.
– Created some new descriptions for roots.
– Removed abundance of items in an area (e.g. axes or hammers all over the place in one small area, etc).
– Removed some placed armour pieces because they didn’t belong there.
– Reassigned treasure tables on items and characters.
– Reassigned levels on corpses, items and characters.
– Placed items now have a unique name and description.
– Created unique knife for Griff.
– Fixed value of valuable items (e.g. pearls).
– Increased level of Ancient Sword because by the time you reach it, you are not level 3 anymore.
– Treasure table updates:
– more containers now use the same distribution (refer to GenericContainer) which makes balancing easier;
– generic container was dropping junk too often;
– generic container was not dropping enough gold;
– fixed: generic enemy was not dropping armor;
– junk will be dropping a BIT more gold ;
– junk was referring to the TOOL category twice;
– stacks and sacks should not always contain something;
– redistributed RewardTiny table;
– junk should drop less cloth armor;
– FTJ specific reward could select gold twice.

Usability and Polish
– Added lifetime and damage to Surface tooltips.
– Fixed toggling contextmenu in the world.
– Various climbing  and teleporting fixes.
– Disabled tooltips when dragging character in character creation.
– Combat messages will no longer show on the screen of far away characters (also in multiplayer)
– Allow people to reconnect to a lobby.
– Now no longer hiding lobbies that are in progress.
– Prevent tutorial boxes on endturn of enemies.
– Arena mode: added tooltips to skills in Hero Select screen
– Difficulty bonuses are now described in tooltips.
– Added dynamically animated paintings to the main menu.
– The application’s icon will now blink and show progress bar in the Windows taskbar.
– Added party tab to local chat.
– Made chat messages persistent between different UIs.
– Chat improvements in serverlist panel.
– Added Surface sound events.
– Fixed paperdoll frame to fit Female Lizards.
– Game camera now keeps Items in dialog/combat into account.
– Active characters in combat have a different combat icon in player portraits now.
– Show connectivity window in Arena Lobby UI on small diamond click.
– When in combat and the active entity is unassigned, hide the turn notice.
– Improved lighting on paperdoll.
– Reskin and implementation of the new skill selection in character creation.

Art
– Updated textures on chainmail armour (all races).
– Updated textures on leather armour (dwarves and humans).
– Updated textures on plate armour (elves).
– Replaced Braccus statue.
– Added building signs.
– Menuscreen improvements.

Animation
– Dwarves have improved talk animations.
– Lizards, dwarves and elves have improved sit and lying animations.
– Lizards, humans and elves have improved skill animations.
– Various monsters received an additional polish pass on their animations.

Effects
– Grenade effects received a visual upgrade.
– Player skill effects received various improvements.

Sound
– Sounds for main menu screen.
– Sounds for UIs.

Crash Fixes
– Fixed a crash that could happen when requesting a character icon in a dialog.
– Fix crash when the status Fear was set on an item.
– Fixed a crash that happened when changing certain graphical settings while the paperdoll was showing (e.g. toggle between shadow rendering).
– Fixed crash for items in source surfaces.

Bug Fixes
– Fixed multiplayer character creation exploit making it possible to start with higher stats.
– Character creation now resets class skills when resetting ability points.
– Fixed permanent potions getting reapplied on reload.
– Fixed damage from Decaying Touch being applied twice.
– Fixed Dodging not receiving bonuses from armor.
– Fixed UI showing wrong range for arrow based weapons.
– Fix for invalid “Target is out of sight” notification when targeting big characters.
– Fix for valid characters not highlighting for some skills.
– Fixed character playing fast animations after using the skill Battering Ram.
– Fixed Rush skills finishing their rotation before executing the action.
– When another player’s inventory is locked, you can no longer take items from them by swapping.
– Fixed map markers sometimes disappearing when playing a 4 player multiplayer game.
– Fixed item actions through context menu sometimes not working.
– Fixed stuck turn order and combat animation after fleeing.
– Fixed Take All shortcut (space).
– Fixed bottombar activating skills while typing numbers in chat.
– Fixed clicking through the bottombar.
– Fixed Voidwoken turtle overlays not showing from certain angles.
– Fixed issue with visuals resetting when going back from third step to second step in character creation.
– Fixed destroyed objects getting targeted in cone skills.
– Fixed not returning to lobby after Arena match.
– Fixed showing cooldown warning twice.
– Fixed issues with electrified cursed surfaces.
– Fixed uniques having a chance of dropping more than once.
– Fixed issues with source skills from equipped items.
– Fixed missing textkeys on player attack animations.
– Fixed looping Rhalic dialog.
– Fixed paperdoll skewed camera (causing broken shadows).
– Fixed paperdoll not resizing when resizing the window.
– Fixed turn notification animation playing between characters.
– Fix for corpses becoming unlootable when switching characters.
– Fix for items ticking in realtime in arena.

Engine
– Fixed rotation scale check in transforming objects.
– Fixed character rotation speed not resetting correctly in character creation.
– Split up sight and shroud PP shader to fix rendering order with outlines.
– Improved Outline rendering:
– Don’t use depth testing: fixes the outline being split into a lot of small pieces when behind foliage + allows to see occluded jects better.
– Added fill color to occluded parts of outline objects.
– Animation editor can now select sound resource for sound textkey.
– Added fading overlay to FxOverlayMaterial.
– Added overlay priority support.
– Made effects fade when they are attached to a fading object.
– Increased colour list capacity from 7 to 127.
– Fixed AI Bound code issues.
– Fixed exporting lightprobe into level or importing lightprobe from level template.
– Datahash fix for savegames.

10/19/2016
 v3.0.76.796


Savegame Compatibility

This new version is not compatible with old savegames. However, if would like to continue your old savegames, we have made the old builds available on different Steam branches:
- ea_version_1 for savegames made in version 2.0.165.341
- ea_version_2 for savegames made in version 3.0.5.530
- ea_version_3 for savegames made in version 3.0.15.252
- ea_version_4 for savegames made in version 3.0.33.118
- ea_version_5 for savegames made in version 3.0.52.425

To switch to a previous build, follow these simple steps:
In your Steam library, right click the game Divinity: Original Sin 2 and select Properties
In the Properties screen, click on the tab BETAS
In BETAS, click the arrow to open the dropdown
From the dropdown, select an old "ea_version_" branch and then click Close

If you are playing on GoG, you can simply use the Galaxy version management to roll back to a previous version.

Additions
- Added the game’s starting level
- Added new Character Creation screen
- Added relationships between origin characters
- Added new region and story progression at the end of Fort Joy
- Added origin skills to origin characters and Timewarp skill to custom characters
- Added ability to manage party formations via in-game menu
- Added new loading screen

Improvements
- Updated crafting: complete overhaul. Added new crafting combinations, and fixed old entries.
- Added completely new recipe books that unlock recipes in your crafting interface: discover new ways of crafting potions, arrows, grenades, scrolls, and gear!
- Improved AI
- Added better fallback behavior for when AI cannot find an ideal move
- Improved positioning before casting skills
- AI will now destroy items that are blocking its path
- AI can handle sneaking characters better
- Companions have relationship dialogs now in which you can discuss the current state of affairs. Furthermore, Red Prince has been rewritten to fit with his updated quest design.
- Updated all player race animations
- Updated VFX on several Early Access skills
- Updated surface VFX
- Updated sound for several skills
- Updated several custom animations
- Updated several quest related VFX
- Improved interface behavior when dragging and dropping skills
- Improved visibility of coordinates on minimap
- Improved pathfinding
- Improved player feedback when trying to equip items
- Added indication of number of projectiles for several skills

Balancing and design changes
- Weapon skills should not reset cooldown when switching weapons
- Slightly increased surface damage
- Cursed water and blood now apply Decaying Touch instead of Diseased
- Heavy armour now provides small amount of Magic Armour
- Mage armour now provides small amount of Physical Armour
- Added some magic armour to Braccus armour set
- Lightning bolt no longer forks once
- Increase cooldown of Ground Smash
- You can now use Source Vampirism from wands on corpses to recharge Source Points
- Chilled status combined with burning should now correctly set Warm status
- Enabled pickpocket during combat
- Added separate status for healing by eating a bodypart
- Increased Comeback Kid heal to 20% Vitality
- All combinations of fire and poison now create explosions
- Lifesteal is now based on effective damage instead of initial damage
- Cone skills should not be blocked by movable items
- Applied statuses like burning or poisoned no longer trigger reflection damage or necromantic lifesteal
- Cone skills should no longer be blocked by movable items
- Lightning bolt can now target items
- Sucker punch no longer takes the range of the equipped weapon
- Blinding Radiance now sets Blind directly and only on targets facing the caster
- Increased damage to compensate

Bug Fixes
- Fixed looping animations on certain skill effects
- Fixed several quest updates and journal updates related to PVP quest migration
- Fixed character outlines flickering sometimes
- Fixed several cases of being unable to reach items
- Fixed issue that would make Leya only remove 1 Source Collar instead of the entire party's collars
- Fixed several dialog issues with Exter and Gareth
- Fixed several alignment issues with NPC's
- Fixed all items in the Seeker shelter still being tagged as their property even when they are all leaving the island
- Fixed highlighting for Blinding Radiance skill
- Fixed possible missing talents after loading a savegame
- Fixed issue where joining player would be blocked if he joined while the host was loading
- Fixed being able to see enemy invisible rogues in Arena if they have blessed status
- Fixed charges on items not depleting correctly under certain conditions
- Fixed a multiplayer desync issue related to dialogs
- Fixed issue with reassigning player characters that were controlling an incarnate
- Fixed issue with skills not triggering correctly
- Fixed chatlog scrolling issues
- Fixed items being usable by different characters at the same time
- Fixed several issues with combat turn order not showing up in certain conditions in Multiplayer
- Fixed not being able to select AI as a player when arriving back into lobby after playing a match
- Fixed issues with crimes continuously being investigated under certain conditions
- Fixed skills not going on cooldown in certain cases
- Fixed Camera reset after exiting a dialog
- Fixed issues with multiple crime interrogations at the same time
- Fixed visual issues with Slane the Dragon
- Fixed being able to trade with Radeka right before combat
- Fixed several outdated crafting recipes
- Fixed issue with Voidwoken not appearing if you kill Alexandar outside of combat
- Fixed being able to talk to polymorphed companions
- Fixed issue that could cause you to get stuck underneath the level when using flight skill
- Fixed crash when picking up loot containers
- Fixed arrow and grenade interactions with items (like bonfires, torches...)
- Fixed weapon skills leaving empty spaces in the Skillbar
- Fixed Smelly status getting stuck even though it had worn off

 05/24/17
v3.0.77.309

- Fixed Tutorial Treasure
- Fixed outlines of characters after they were transformed to any other state
- Fixed equipment being invisible for characters that were out of sight
- Fixed armor potions and statuses like Fortified and Magic Shell giving less armor than they should
- Fixed several issues in new character creation screen:
- Fixed tags not showing up for the first custom character
- Fixed issue with talents resetting when changing a civil ability
- Fixed issue with portrait renderer not removing the helmets
- Fixed issue with talent requirements appearing in red even though the character had the ability
- Fixed issue with stats not properly resetting when reconnecting to character creation
- Fixed a possible crash in character creation when going back to main menu

Savegames are compatible with v3.0.76.796.

05/26/17

 

 

 

 




    • Anonymous

      31 Oct 2017 19:28  

      There's a major issue with the game right now that needs to be IMMEDIATELY fixed. In co-op games, summons don't get their abilities most of the time when you infuse them. Obviously, this is incredibly crippling to anyone who wants to play as a summoner. Also, after loading a previous save file, players (other than the one who is hosting the game) will have empty hotbars. This can be fixed by adding them back, but that doesn't fix the issue with incarnates.

      • Anonymous

        28 Sep 2017 22:57  

        Where can I state a complaint about FLOATING? moving over ground effects or ground effects occurring while FLOATING, hits you. This is literally the opposite of what is supposed to happen.

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