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Weapons in Divinity: Original Sin II are used to improve damage dealt to enemies. These could be Swords, Bowes, Staffs, Axes, Maces, Shovels, Rods, Sticks and almost anything you can wield. Weapons can have charms and enchantments added to them to complement your skills used in combat. You can get weapons through random loot, through Boss-drops, trading with NPCs and even Crafting!

Weapon Types

 

All Divinity Unique Weapons List

Click the header to sort. Default Sorting is Alphabetical

Name

Type

Rune Slots

Dam Type

Crit

Effects

Reqs

Location

Abstinence Dagger None Physical 150%

Set Silenced for 1 turn(s). 10% chance to succeed.
Can Backstab. Backstabbing deals critical damage when you attack behind your target.

11 Fin Kniles the Flenser
Accursed Wand Wand     ?? ??   ??
Alexandar's Staff Staff     ?? ??   ??
Alexandar's Sword ??     ?? ??   ??
Archaic Spear Spear     ?? ??   ??
Baran's Burning Dagger Dagger     ?? ??   ??
Baran's Electrifying Dagger Dagger     ?? ??   ??
Burro's Club Club None Physical 150% None 10 Str Dropped by Burro
Chamore Doran Wand     155%

+2 Intelligence
+1 Aerotheurge
+1 Summoning
+1 Dual Wielding
Set Sleeping for 1 turn(s). 20% chance to succeed.
Immunity to Sleeping

 

Sold by Trader Ovis in Driftwood square

Chastity Dagger None Physical 150%

Set Bleeding for 1 turn(s). 10% chance to succeed.
Can Backstab. Backstabbing deals critical damage when you attack behind your target.

11 Fin Kniles the Flenser
Commander of the Tides Staff None Water 150% +1 Intelligence
Grants Skill: Arcane Stitch
11 Int Dropped by magister during the quest Most Dangerous When Cornered in Hollow Marshes

Dropped or sold by Zaleskar.
Darling Bow Bow None Physical 150% +1 Finesse 10 Fin Secret dig pile, Fort Joy (X:235 Y:252)
Deer Bow Bow     ?? ??   ??
Delorus Bow Bow     ?? ??   ??
Divine Reckoning Staff     150% +3 Intelligence
+1 Two-Handed
+1 Aerotheurge
  ??
Djinn's Scimitar ??     ?? ??   ??
Elf Temple Axe ??     ?? ??   ??
Excruciating Echo Crossbow     ?? ??   ??
Executor Ninyan's Axe ??     ?? ??   ??
Fang of the Winter Dragon Sword None Water
Physical
150%
10%
+1 Strength
+1 Intelligence
+1 Warfare
+1 Hydrosophist
Set Chilled for 1 turn(s). 5% chance to succeed.
+25% Cleave Damage
12 Str Dropped by Slane the Winter Dragon
Fetch Crossbow     ??

??

  ??
Griff's Potato Peeler Dagger None Piercing
Physical
150% Can Backstab. Backstabbing deals critical damage when you attack behind your target. 10 Fin Drops from Griff in Fort Joy Ghetto
Hallorn's Blade Dagger None Physical

150%

None 11 Fin Dropped, stolen, or through dialog with Kerban in Sanctuary of Amadia
Hanal Lechet One-Handed Axe       +2 Strength
+1 Constitution
+1 Single-handed
+1 Hydrosophist
  ??
Hollind's Bow Bow None Physical 150% None 11 Fin Drops from Magister Hollind in Fort Joy Ghetto if killed
Houndmaster's Crossbow Crossbow None Physical 150%

Set Slowed for 2 turn(s). 20% chance to succeed.
+5% Accuracy
-1 Movement

11 Fin Found in room next to Source Hounds in Fort Joy Prison
Kalias' Stunner Sword None Air
Physical
150%
5%
+1 Strength
Set Shocked for 1 turn(s). 10% chance to succeed.
11 Str Dropped, stolen, or sold by Kalias
Lover's Quarrel Dagger     ?? ??   ??
Magister Orivand's Mace Two-Handed Mace None Physical 150%
5%
None 11 Str Dropped by High Judge Orivand
Magister Trippel's Twohander Two-Handed Sword None Physical

150%
5%

+1 Strength 11 Str Dropped by Magister Captain Trippel
Magister's Crossbow Crossbow None Physical 150% -1 Movement
+5% Accuracy
11 Fin Dropped by a Magister Ranger in the group just before Gareth's
Magister's Sword Sword None Physical 150%
5%
None 11 Str Dropped by a Magister Swordsman fighting Gareth
Needle's Wand Wand None Air 150% +1 Intelligence 10 Int Dropped by Needle in Fort Joy Ghetto
Radeka's Thorn Wand     150% +1 Intelligence
+1 Hydrosophist
  Dropped by Radeka the Witch
Resurrection Prevention Staff Staff     ?? ??   ??
River's Daughter ??     ?? ??   ??
Scepter of the Grand Judge Wand     ?? ??   ??
Shadow's Eye Crossbow None   155%
5%
-1 Movement
+25% Accuracy
Grants Skill: Chameleon Cloak
  Given to Ifan ben-Mezd during personal quest by Zaleskar
Slug's Axe Axe None Physical 5% None   Dropped by Slug at NW gambler's table in Fort Joy
Smuggling Crossbow Crossbow     ?? ??   ??
Smuggling Sword ??     ?? ??   ??
Spear of Braccus Rex Spear None Earth
Physical

150%
5%

Set Petrified for 1 turn(s). 10% chance to succeed.
Set Slowed for 1 turn(s). 10% chance to succeed.
10 Fin Impaled in Lord Withermoore (Strength check to remove)
Spear of Foes Spear     ?? ??   ??
Spring Hero ??     ?? ??   ??
Stolen Magister Weapon ??     ?? ??   ??
Stormforger Club     ?? ??   ??
Summer Hero ??     ?? ??   ??
Sundering Cleaver Two-Handed Axe None Physical 150% +1 Strength
+1 Warfare
11 Str Dropped or sold by Zaleskar outside Fort Joy
Survival Dagger ??     ?? ??   ??
Terrorbite Dagger     ?? ??   ??
The Illuminator One-Handed Mace None Fire
Physical
150%
10%

+1 Pyrokinetic
Set Necrofire for 1 turn(s). 50% chance to succeed.
Set Burning for 1 turn(s). 10% chance to succeed.

11 Str Dropped by Scapor during The Burning Pigs quest
The Promise Breaker ??     ?? ??   ??
The Reckoning Two-Handed Mace None Physical 150% +2 Strength
+2 Intelligence
+2 Necromancer
11 Str Dropped by Dallis the Hammer
The Viper's Tongue Sword None Physical 150%

+1 Strength
+1 Warfare

11 Str

Fort Joy (X:228, Y:320)
Thrall Sword     ?? ??   ??
Trompdoy's Hatchet One-Handed Axe None Air
Physical
150%
5%
+1 Wits
Set Shocked for 1 turn(s). 5% chance to succeed.
11 Str Dropped by Trompdoy
Turtle's Claw Wand None Poison 150% None 10 Int Dropped by Ancient Tainted Turtle at the north Fort Joy beach
Venombite Dagger     ?? ??   ??
Waltz's Staff Staff None Water 150% None 10 Int Dropped by Waltz
Winter Hero ??     ?? ??   ??
Xhaxh's Staff of Parasitic Decay Staff     ?? ??   ??
Dumora Lam Wand 1 Earth 159% +3 Intelligence
+2 Geomancer
+1 Dual Wielding
Create a 1m Poison surface when targeting terrain
Grants Skill: Siphon Poison
14 Int  
Voor d'Aravel One-Handed Sword 3 Physical 10% chance
159% damage
+3 Strength
+2 Constitution
+2 Warfare
Set Taunted for 2 turns, 25% chance to succeed
+25% Cleave damage
Grants Skill: Guardian Angel
14 Str  
Stormforger One-Handed Mace   Physical 159% Grants Skill: Closed Circuit --  
Magister Orivand's Mace Two-Handed Mace -- Physical 5% chance
184% damage
None 11 Str On Magister Orivand at Fort Joy



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