Companions in Divinity: Original Sin 2 are Party Members that can join the player during the course of the game. They have unique conversation Tags and have their own Class and equipment.

Initially, If your companion goes missing, you can find them back at their recruiting point, or they sit a bit east of Amadia's Sanctuary at the beach (next to the corpse of a Magister Swordsman) (x:390 y:21).  Other places where you can find them are: on Lady Vengeance; mostly on the 2nd floor.

Note:  While in Act 1 you can swap companions whenever you want, test their combat abilities, get to know them, run their sidequest content, etc. If your team is full just dismiss one of your current party members and you can pick up another Origin character. You can do this at any time for the rest of the Act, and the characters will just hang around in their usual spots if you dismiss them. Once you reach the end of Act 1, your party members will all "leave" and go wander the area you are in. You then get one last chance at selecting Origin characters to stick with you, any you don't pick will leave for good.

Starting in Act 2 you will have your recruited Origin characters, and gain the ability to recruit mercenaries (if you feel like you really need to swap someone out, or if one of your characters dies permanently). These are generic custom characters who don't have any influence on plot or questlines, and have no special dialogue options.

 
 
 
 
 
 
 
 
 

DOS 2 Companions

Sebille

Slave no more, you still bear scars your master gave you, and wield the skills he taught you: femme fatale, spy, assassin. Skills you plan to use against all masters.

The Red Prince

Unique among your own kind, you are a prince exiled from your Empire. This land is hostile, its inhabitants inferior, but no one will stop your march to vindication.

 

 

Ifan ben-Mezd

No body escapes the Lone Wolves unscathed, and your freedom was won at a terrible cost. You swore you were done, but there is one last wrong you need to right.

 

Lohse

You were never normal: mind a playground for demons, body prone to violent episodes. The Divine himself couldn't save you, can you save yourself?

Beast

 

 


Beast

Your failed rebellion against the Queen nearly destroyed you - so you began a new life on the high seas. Now, your old enemy is back. If you don't stop her, no one will.

Fane


Fane

You woke up and your world was gone. The last of your kind, you hide behind a charmed mask, searching for the truth about a history that no one knew existed.




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    • Anonymous

      red lizard refused to join my party after leaving fort joy island... I didn't care about the rest so I hired a merc temporarily, but it seems like i'll never have a proper teammate again if I let all the others from Joy die on the boat? wtf?

      • Anonymous

        if my friend joins as a mercenary or companion mid-campaign can they also take a part in the godwoken events speak with their god and such,and the ending?

        • In act 2, there are multiple times that your companion want to leave you or you leave them, what would happen to them if we didnt recruit them back and went to the nameless isle

          • Anonymous

            I bought this game thinking it was a full customization of a party and not some preset characters. To be fair, this game is beyond amazing but I still wish they would have made the option to have a 4 custom team right at the beginning. I can only dream of an undead party of 4...

            • Anonymous

              What happens to the companions gear when I dismiss them? Will they hand everything over or will they keep it until I recruit them again?

              • Anonymous

                Is it possible romancing while playing a pre-made character? Per say, if I play Lohse, can I romantically involve with Ifan?

                • Anonymous

                  there are only 6 companions to recruit? seems wierd considering you meet them all almost right away.... mad eit seem there would be lots throughout the game.

                  • Anonymous

                    I recruited Sebille whilst playing with a friend, who recruited Red Prince. Once we joined the ship, and they leave you temporarily, my friend re-recruited his own and Sebille. Now it treats it as if she was not originally hired by me, and I lost the ability to interact with her. Even if he dismisses her, I can't hire her back. Is this intended, or a bug? I don't want to restart the game just because of this.

                    • Anonymous

                      SPOILER AHEAD READ AT YOUR OWN RISK

                      -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

                      So after I reach Reaper's Coast, Origin companions who is not in my party is considered killed in the encounter with Dallis, and player is given the option to hire mercenaries which is pretty much custom companions. Amirite?

                      -emily

                      • Anonymous

                        Main class: Conjurer
                        Companion classes: Conjurer
                        Tactics: Conjure an army and laugh

                        I am about a 3rd into the game and have yet to use any resurrection scrolls. Summoning on different elements have different effects, for example: Water gives healing ability to minions. So four Conjurers is very OP.

                        • Anonymous

                          Okay, I'm not sure why this is impossible to find online, so I'm gonna ask. Are there really only 3 companions after Lady Vengeance? Am I gonna meet more people down the road? I'm not gonna lie, I'm gonna be massively blown if I'm basically stuck with these three companions. I get that it adds replay value, but that's a poor trade off for: no variety after the first act, story/quests severely diminished, experimentation etc. I don't need any specific info, just if I'll get to recruit more companions.

                          • Anonymous

                            Of course you can. Only their origin remains constant. Also you are able to determine their focus during the conversation with them (wizard, fighter...), what means you can tailor your companions extremely detailed. Besides that - and the ability to play these detailed characters as your own avatar/protagonist - you also can create and customize your own character and play that one, similiar to part 1.

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