Walkthrough for Divinity: Original Sin II is provided below for your reference.
Fort Joy (Early Access)
Before you start, you need to create your own main character. Divinity Original Sin 2 Early Access currently has 4 origins, 12 classes and 4 races. You can also choose a custom character if you dont like the default origins, but be sure to choose Tags for your customized character, which unlock special dialogues in game. For more information, read our Character Creation page.
The epic journey of DoS II starts at the beach of Fort Joy, an Island ruled by magisters to hold sourcerers. Your character is one of the sourcerers taken here by force, and you are collared, so no source skills can be cast at the start of the game.
Go search the beach, and collect useful items such as golds and consumables, some treasure are buried so you will need a shovel or a Lizard to dig them up. If your character is not a lizard and you would like to have a lizard in your party, you can find a potential party member The Red Prince to the south, not far from your starting area. To the east of your starting area there is a shrine. In DoS2 this type of shrine serve as waypoints and can be used for fast travel. The bridge to fort is damaged, but you can come back here once you've acquired the teleportation glove (or learned the Teleportation skill) to teleport one of your party member to other side of the bridge, and collect the loot. Near the damaged watch tower, there is a small pathway which leads you to the mountain top, where you can find plenty of useful items.
Continue going south. The game will autosave right before you run into some voidwokens. They are one of the main enemy types in this game. The voidwokens are not hard to kill, but be careful as their bodies may explode when they are killed. So you may want to use ranged attacks when dealing the final blow.
Also, keep in mind that directly attacking your opponents is not always the best strategy in this game. Using environmental effects can make an otherwise impossible battle much easier. For example, oil and poison surfaces are flammable, and water and blood surfaces can conduct electricity (or be frozen, causing a slipping hazard).
After your defeat these voidwokens, keep going south until you reach Fort Joy Camp. Many other sourcerers live here, and there are multiple quest you can complete. Your primary goal at this point is to escape this fort and move to east side of the island.
Quests you may find in this area include:
- Every Mother's Nightmare
- The Shakedown
- The Murderous Gheist
- The Imprisoned Elf
- Withermoore's Soul Jar
Most of these quests rewards you EXP and items, but none of them are necessary. You can also remove your main character's collar in this camp. To do so, simply become the champion of the underground arena (which you can get to via a hatch near the kitchen). Afterwards, talk to Nebora (a merchant woman near the main entrance) and she will remove your collar. See The Collar for more details.
- Tip: Heart of Waterfall
If your character has the Jester tag, he or she can make the little kid near the waterfall laugh. In return, she tells you that about a valuable treasure box hidden inside the waterfall (which you can teleport to).
There are multiple ways to escape this part of the fort. The simplest one (but definitely not the easiest one) is to force your way out. There are four magisters that guard the entrance to the main building and more in the second stair of the building and courtyard. Your characters should be level 5 to stand a chance, otherwise it is very diffcult.
However, if you choose to force your way out, you have the option to save a paladin in the courtyard, who is sent here by Divine Order to investigate what actually happened on this island. The fort also has an abundance of loot (especially paintings, which are worth a pretty penny), so even if you choose another means to escape, you may want to come back later.
Another option is to use Teleportation Glove, which is acquired in quest The Teleporter. Teleportation is an extremely usefull skill, not just for exploration (getting one of your characters to an otherwise unreachable location or getting distant chests closer to your party), but in combat, as well. You can teleport an enemy archer into your trap (like some burning ground, forzen blood, etc.) or send melee enemies far away so they have to burn their AP getting close enough to attack. Even if you use other means to escape, this quest is highly suggested.
If you choose to escape using Teleportation Glove, your characters will wind up in the dungeons of the fort (but not locked up). However if your Thievery is not high enough to open some of these doors, you can leave the dungeon using its south exit. Then go back to Fort Joy camp, teleport one of your party members to the second level of the fort (near the gate guarded by four magisters), put the ladder down, and sneak into the Fort Joy prison. The prison is filled with silent monks but they won't attack you, so don't mind them. There you can find the prison ward, defeat him and ultimately use the sewer of the prison to escape.
Similar to the above method, if you finished the quest Withermoore's Soul Jar, Lord Withermore informs you of a secret lever hidden in the shrine of seven at the camp. When you use that lever, a hatch is revealed, which will also lead you to the dungeon.
You can also sneak your way out. Have one of your party members Sneak past the magisters (via the ladder to second level of the fort, or fort harbour) to the east side of fort, lowering the bridge to another part of the island. You don't need your whole team to sneak through, as there's another Waypoint on the other side of the bridge.
You can also get some clues about escaping the fort by completing Ifan Ben-Mezd's quest, Ulterior Motive.
Once you've escaped this part of the fort, magisters will turn hostile, so be careful.
After you've reached the east part of the island, your primary goal is to find the Sanctuary of Amadia, where others sourcers hide.
There are many voidwokens and undead creatures wandering this part of island, along with some magisters. Save your games frequently is a good habbit here. When you face voidwokens, remember that they may not be as few as you first thought, more voidwokens may join the battle later, so dont use all your consumables at the the start, save some for any unwelcoming surprises. Also, if you find a battle is too hard, try to use environment against your enemies.
You can start exploring this part of island by moving east. On your way there you may find some place is on fire or has poisonous gas, you can put out fire by using Hydrosophist skills (like Rain or Hail Strike), or remove poisonous gas with fire on most occasions. The flaming pigs you meet can be cured with Bless + Rain of Blood combo, but they wont reward you anything.
After you killed some voidwoken salamanders, keep going south along the beach. At the end of the road you will find Sancturay of Amadia, speak to the guard standing on highground and she will let you in.
Sourcerers in this sanctuary tell you that they are planing escape this island by taking magister's ship. To do so, you need to save their leader Gareth and find a source weapon.
Gareth can be found in the ruins on north, he is being attacked by several magisters, see Most Dangerous When Cornered for more infomation.
There are two source weapon you can find on this island, first is inside a illusionist's cave (The pristess in Sanctuary of Amadia will mark it on your map, the entrance is on the beach of southeast island, not far from three salamanders), see The Cursed Ring for more information.
- Tip: Dark Cavern
Dont try to open that blocking field at first, look at your mini-map you will realise that there is another way to bypass it. There is a statue inside this ruin will give you some puzzles, the key is every capital letter in his puzzle stands for one words. (You can learn that by talking to rats, provide you have Pet Pal talent.)
The second source weapon you can find is poessed by a Radeka the Witch, she is hiding in a cave near Gargoyle's Maze, using her wand to control Slane the Winter Dragon. You can break Dragon's chains and promised him you will kill the witch and return the wand to him. He will help you to break in magisters' last bastion, you can also keep the wand for your own. See The Purged Dragon for more information.
After you save Gareth, and the source weapon acquired. It is time to storm the magisters' bastion on northeast of the island. Gareth and his man will stole the boats, you and your team confront magisters and draw their attention. This is a diffcult task, so you can ask Gareth to send two people to assist you, you can chose whether from archer, elemental spellcaster or melee warrior. But it is better to fight magisters on your own, cuz Gareth's people have very low vitality and are useless most of the time (you can not directly control them).
To confront magisters, you must pass the Shriekers magisters created first, use Source Vampirism will kill them instantly. Then, dont just go inside the bastion through front gate, it will put you and your entire team in magisters' crossfire. You can take the door on your right and flank these magisters. Or use the corridor to lure enemies out one by one. The magister knight can use Phoneix Dive skill to ambush you and ignite the oil barrel nearby, so it is better to teleport the oil barrel to some other place.
Bishop Alexander is a very tough enemy and his melee attack can strike down one of your party member in one turn, the best way to defeat him is to keep distance and attack him from a distance. You can use Teleportation to keep him in distance or Hail Strike to freeze him. Once he is down, it's easy to finish the rest of the magisters.
But be careful, Bishop Alexander is not the final boss you need to face. In order to escape this island, you need to defeat Voidwoken Drill Worm, it appears after you killed Bishop Alexander and his magisters. (Sometimes Voidwoken Drill Worm appears early and engage with rest of magisters) So dont use all your consumables when battling Alexander.
If you feel your team need some rest before challenging Voidwoken Drill Worm, you can use flee ability to leave battlefield and come back later.
Voidwoken Drill Worm had more vitality and armour than any other enemies you have encountered. But it is weak against Hydrosophist, using Hail Strike to attack it is a good idea. Also, dont let your party member stay too close to another, Voidwoken Drill Worm has many AOE skills.
After you defeated the Void Drill Worm, you can talk to Gareth and he will thank you. Take the boat and the DoS2 Early Access is completed.
More walkthrough will be added after the game officially released.