Attributes are the base stats of your characters in Divinity Original Sin 2. In that version, when you create a new character, you will start with 10 points into each attribute, and you will have 3 attribute points to allocate yourself, and then gain another attribute point whenever you level up. Attributes have hard caps and are as follows:

Each Attribute will start with a Base of 10 points. You can invest a total of 30 more points into each Attribute for a total of 40 points. Players can take this value higher from equipment, but cannot invest more than 30. Players who have the Lone Wolf Talent can invest an additional 30 points for a total of 60 points invested and a grand total of 70 points per Attribute.


Divinity Original Sin 2 Attributes



Strength increases damage dealt with strength-based weapons and skills.

  • 1 point = +5% damage



Finesse increases damage dealt with finesse-based weapons and skills.

  • 1 point = +5% damage



Intelligence increases damage dealt with intelligence-based weapons and skills.

  • 1 point = +5% damage



Constitution determines how much Vitality you have.



Wits affects your Critical ChanceInitiative, and ability to detect traps and find hidden treasures.



Memory is a new stat that determines how many Skills can be memorized at any one time.  Unlike in previous versions, there is no limit on how many skills can be learned, only how many will be available during combat.  Most skills only require a single memory slot but more powerful skills may require multiple.


Extended statistics

These statistics are determined by your character’s base statistics. They can be affected by skills, stances, statuses, gear, abilities, and talents.

  • Damage:

    The damage you inflict when successfully hitting an enemy or an item.
  • Critical:

    How much chance you have to strike a critical attack when attacking with a weapon or when using a skill that is weapon-based.
  • Accuracy:

    Accuracy determines your chance to hit an enemy.
  • Dodging:

    Dodging determines your ability to evade attacks.
  • Physical Armor:

    How much physical damage your armour absords.
  • Magical Armor:

    The amount of elemental damage your Magic Armour can absorb.
  • Experience:

    Your experience tells you how much you've learned from your quest.
  • Movement:

    The distance your character can run with one action point
  • Initiative

    Initiative affects when you will be taking your turn in combat, but only within your party, since turns always alternate between allies & enemies, making it functionally useless.
  • Fire Resistance:

    Lowers the damage from fire based attacks.
  • Water Resistance

    Lowers the damage from water based attacks.
  • Earth Resistance:

    Lowers the damage from earth based attacks.
  • Air Resistance:

    Lowers the damage from air based attacks.
  • Poison Resistance:

    Lowers the damage from poison based attacks.
  • Vitality:

    Determines how much damage you can take before you die.
  • Action Points:

    How much you can do in one turn.
  • Source Points:

    Source Points are necessary for certain powerful skills.

    • Anonymous

      22 Sep 2017 18:37  

      what do the damage ranges mean? Like if a weapon's damage is 25-29 and another is 23-31 which one is better? What determines when the lower or higher number is used?

      • Anonymous

        22 Sep 2017 06:00  

        Lone wolf no longer allow to put additional point, cap is 40 for all (need to be confirmed by another player), you still double your invested point.

        • Anonymous

          Attribute descriptions from the latest build01 Sep 2016 09:17  

          Strenght:<br/>|Strenght determines your Accuracy with strenght-based weapons, improves |Warfare| skills, decreases movement penalty from heavy equipment|<br/>|1 point = +12% damage bonus and 20% heavy armor movement penalty ignored|<br/><br/>Finesse:<br/>|Finesse determines your chance to hit with finesse-based weapons, improves |Hunting| and |Rogue| skills and increases your Dodge chance|<br/>|1 point = +12% damage bonus and 4% Dodge bonus|<br/><br/>Intelligence:<br/>|Intelligence determines your Accuracy with intelligence-based weapons, improves Elemental, Necromency and Summoning spells|<br/>|1 point = +12% damage bonus|<br/><br/>Constitution:<br/>|Constitution determines how much Vitality you have|<br/>|1 point = +5 Vitality|<br/><br/>Memory:<br/>|Memmory affects number of skills you can use at the same time|<br/>|3 points = 1 memory Slot|<br/><br/>Wits:<br/>|Wits affects your Critical chance, Initiative, Magic Armor, your ability to detect traps and find hidden treasures|<br/>|1 point = 3.0% Critical chance +2 initiative|

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