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Hydrosophist skills in Divinity: Original Sin 2 are Intelligence-based. These skills make your character the main healer of your party, both in and outside combat (allowing you to save precious Action Points to heal your members, and using them instead offensively). In addition, Hydrosophists can freeze blood or water that is spilled on the floor, making enemies slip and take damage, or use Action Points to go around the area instead, allowing you to set up some nice traps. 

 

Divinity Original Sin 2 Hydrosophist Skills

 

Armour of Frost

Ice forms a defensive barrier around target character, increasing their Magic Armour. Cures Stunned, Petrified, Diseased, Cursed and Decaying.

 

special-icon.jpgSPECIAL

  • 100% chance to set Magic Shell for 3 turns
  • 1 Memory Slot

action_point-icon.jpgAP COST

  • 1 Use

PROPERTIES

  • 5 turn(s) Cooldown

Hail Strike

Icicles fall from the sky, chilling enemies and dealing X-Y water damage. They create Ice surfaces where they hit the ground.

 

special-icon.jpgSPECIAL

  • 100% chance to set Chilled for 2 turns
  • 1 Memory Slot

action_point-icon.jpgAP COST

  • 1 Use

saving_throws-icon.jpgARMOUR CHECK

  • Magic Armour

PROPERTIES

  • 3 turn(s) Cooldown

2.0m Explode Radius

Creates Ice surfaces when targeted at the ground.

Healing Ritual

Shoots a bolt of healing energy that will jump to nearby allies.

 

special-icon.jpgSPECIAL

  • 100% chance to restore Vitality
  • 1 Memory Slot

action_point-icon.jpgAP COST

  • 2 Use

PROPERTIES

  • 5 turn(s) Cooldown

Rain

Creates water surfaces, douses fires, and makes characters wet.

 

special-icon.jpgSPECIAL

  • 100% chance to set Wet for 1 turn
  • 1 Memory Slot

action_point-icon.jpgAP COST

  • 1 Use

PROPERTIES

  • 6 turn(s) Cooldown
  • Duration 1 turn

Radius: 20.0m

Duration: 6s

Wet makes target less resistant to air spells but more resistant to fire spells.

 

Restoration

Restore Vitality of a target character. Also cures Poisoned and Bleeding.

 

special-icon.jpgSPECIAL

  • 100% chance to restore Vitality for 2 turns
  • 1 Memory Slot

action_point-icon.jpgAP COST

  • 1 Use

PROPERTIES

  • 4 turn(s) Cooldown

Winter Blast

Deal X-Y water damage and Freeze characters in a small aoe.

 

special-icon.jpgSPECIAL

  • 100% chance to set Frozen for 2 turns
  • 1 Memory Slot

action_point-icon.jpgAP COST

  • 1 Use

saving_throws-icon.jpgARMOUR CHECK

  • Magic Armour

PROPERTIES

  • 2 turn(s) Cooldown

Steam Lance

Shot a thin torrent of blessed steam in front of you. Set Regeneration on allies.

 

special-icon.jpgSPECIAL

  • 100% chance to set wet for 1 turn.
  • 100% chance to restore vitality for 3 turns.
  • 3 Memory Slots

action_point-icon.jpgAP COST

  • 2 Use

Source Point Cost

  • 1 use

PROPERTIES

  • 3 turn(s) Cooldown

Global Cooling

Freeze all susceptible surfaces around you. Set Chilled on all non-allied charactersa and deal X-Y water damage.

 

special-icon.jpgSPECIAL

  • 100% chance to set Chilled for 3 turns.
  • 1 Memory Slot

action_point-icon.jpgAP COST

  • 1 Use

saving_throws-icon.jpgARMOUR CHECK

  • Magic Armour

PROPERTIES

  • 3 turn(s) Cooldown



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