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Hydrosophist skills in Divinity: Original Sin 2 are based on your skill-level for damage and based on character level for healing and buffing. These skills make your character the main healer of your party, both in and outside combat (allowing you to save precious Action Points to heal your members, and using them instead offensively). In addition, Hydrosophists can freeze blood or water that is spilled on the floor, making enemies slip and take damage, or use Action Points to go around the area instead, allowing you to set up some nice traps. 

Hydrosophist Skill Books

 

Divinity Original Sin 2 Hydrosophist Skills

Name Req Mem AP SP CD Res Scale Description

Armour of Frost
Armour of Frost

Ice forms a defensive barrier around the target, providing 8 Magic Armour. Cures Burning, Poisoned, Stunned, Frozen, Suffocating and Petrified.
1 1 - 4 - - Set Magic Shell for 3 turn(s).

Rain
Rain

Create a spreading water surface which douses fires. Set Wet status on characters in the area.
1 1 - 6 - - Set Wet for 1 turn(s)
Restoration
Restoration
Restore Vitality of a target character. Restoration also cures Poisoned and Bleeding.
1 1 - 4 - -

Restore 15 Vitality for 2 turn(s).


Hail Strike

Icicles fall from the sky, chilling enemies and dealing water damage. They create ice surfaces where they hit the ground.
1 1 - 3 magic_armour Int Set Chilled for 2 turn(s). 1m Explode Radius

Cryotherapy
Consume Frozen surfaces around you and convert them to Magic Armour.
1
huntsman1
1 - 3 - - Restore up to 34 Magic Armour depending on relevant surface area.


Healing Tears

Three healing tears circle around you. Everytime an ally walks into melee range near you, a healing tear bathes them.
1
polymorph1
1 - 5 - - Set Healing Tears for 3 Turn(s)


Vampiric Hunger

Set Vampiric Hunger on target character, adding 50% Life Steal for 2 turns. Life Steal heals you in proportion to the damage you deal to Vitality.
1
scoundrel1
1 - 5 - - Set Vampiric Hunger for 2 Turn(s)


Cleanse Wounds

Heal target and create a water puddle beneath them. Remove Necrofire, Burning, Diseased, Decaying Touch, Poisoned, Bleeding, Suffocation and Acid.
1
warfare1
1 - 5 - - Restore 15 Vitality


Soothing Cold

Regenerate Magic Armour for all alies around caster.
2 1 - 3 - - Restore 8 Magic Armour for 3 turn(s).

Winter Blast
Winter Blast

Deal [X] Water Damage and set Chilled status on characters in the area. Freeze blood and water surfaces.
2 1 - 3 magic_armour Int Set Chilled for 2 Turn(s)


Ice Fan

Target 3 positions and shoot an ice shard at each one, dealing [X] Water Damage and making targets Chilled.
2 1 - 4 magic_armour Int Set Chilled for 1 turn(s).

Global Cooling
Global Cooling

Set Chilled on enemies around you and deal [X] Water Damage. Freeze all succeptible surfaces.
2 1 - 3 magic_armour Int Set Chilled for 3 turn(s).

Cryogenic Stasis
Target ally becomes immune to all damage, and heals over time.
2 1 - 4 - - Set Permafrost for 1 Turn(s)

Healing Ritual
Healing Ritual

Shoot a bolt of healing energy that will jump to nearby allies.
2 1 - 5 - - Restore 7 Vitality

Mass Cleanse Wounds
Heal yourself and allies around you. Create a water puddle beneath every target. Remove Necrofire, Burning, Diseased, Decaying Touch, Poisoned, Bleeding, Suffocation and Acid.
2
warfare2
2 5 - - Restore 15 Vitality

Vampiric Hunger Aura
Set Vampiric Hunger Aura on every ally around you, adding 50% Life Steal for 2 turns. Life Steal heals you in proportion to the damage you deal to Vitality.
2
scoundrel2
2 5 - - Set Vampiric Hunger Aura for 2 Turn(s)

Mass Cryotherapy
Each ally consumes Frozen surfaces around them, converting the frozen surfaces to Magic Armour.
2
huntsman2
2 5 - - Restore up to 34 Magic Armour depending on relevant surface area.


Deep Freeze

Targets in the cone that are frozen and under 10% Vitality shatter and instantly die. Otherwise they receive [X] Water Damage and become Frozen.
3 1 - 6 magic_armour Int Instantly kill targets with Frozen status below 10% Vitality.
Set Frozen for 1 Turn(s)


Arcane Stitch

Fully restore target character's Magic Armour
3 2 4 - - Restore [X] Magic Armour

Steam Lance
Steam Lance

Releases a stream of Blessed Steam that heals characters in its path.
3 2 3 - - Restore 6 Vitality for 3 Turn(s)

Hail Strike
Hail Storm

20 ice shards fall from the sky, each dealing [X] Water Damage to characters within 13m range from impact.
5 3 4 magic_armour Int Set Chilled for 1 turn(s). 4m Explode Radius

Ice Breaker

Sets off a chain reaction that causes ice areas to explode into water puddles, dealing water damage and setting Chilled.
3 1 - 3 Int  

 




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