Soothing Cold |
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Regenerate Magical Armour for all allies around caster. Restore [26.5% of total heal value] Magic Armour for 3 turn(s). Requires Hydrosophist 2 |
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Hydrosophist |
Soothing Cold is a Hydrosophist Skill in Divinity Original Sin 2.
Soothing Cold location
Vendors
- Available starting from level 4
- Rezik at Fort Joy Ghetto (Fort Joy)
- Simone at Sanctuary of Amadia (Fort Joy), Lady Vengeance
- Trader Bree at Driftwood (Reaper's Coast)
- Almira at Paradise Downs (Reaper's Coast), Lady Vengeance (Reaper's Coast, Nameless Isle), Hall of Echoes (Arx)
- Elf Stormchanter at Reaper's Coast elf camp
- Trayde the Merchant at Temple of Tir-Cendelius (Nameless Isle)
- Lizard Dreamer at Wordless' Black Ring camp (Nameless Isle)
- Trader Friel at Arx
- Trader Aravae at Arx
Soothing Cold effects
- Scroll crafted by combining Sheet of Paper, Water Essence, and Red Snapper
- Scales with level and Hydrosophist
- Range 3m
- Is not affected by range bonuses (Far Out Man, Farsight)
Soothing Cold trivia & strategies
- The amount of armour restored is trivial. It becomes largely useless except in the very beginning
- Anonymous
"around" the caster but what exactly does it mean? What's its actual range?
- Anonymous
Healed vitality ? What are you talking about. This spell doesn't heal vitality.
- Anonymous
The spell tooltip is poorly worded. Soothing Cold also affects the caster unlike Leadership.
- Anonymous
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The healing is not "trivial". Unless you are using a shield on every character, then the healing at level 15 with 7 in hydro is 100 magic armor which is pretty good. Every turn that can keep you in the clear from being burst down and/or cced. Valuable for a support tank in particular who might not be doing too much in a battle.
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