Soothing Cold

Soothing Cold

Regenerate Magical Armour magic_armour-icon for all allies around caster.

Restore [26.5% of total heal value] Magic Armour for 3 turn(s).

Requires Hydrosophist 2cldwn3
Costs 1 Memory

hydrosophist-skills-dos2 Hydrosophist

Soothing Cold is a Hydrosophist Skill in Divinity Original Sin 2.

 

Soothing Cold location

Vendors

 

Soothing Cold effects

 

Soothing Cold trivia & strategies

  • The amount of armour restored is trivial. It becomes largely useless except in the very beginning

 

 

 
Hydrosophist Skills
Arcane Stitch  ♦  Armour of Frost  ♦  Cleanse Wounds  ♦  Cryogenic Stasis  ♦  Cryotherapy  ♦  Deep Freeze  ♦  Global Cooling  ♦  Hail Storm  ♦  Hail Strike  ♦  Healing Ritual  ♦  Healing Tears  ♦  Ice Fan  ♦  Mass Cleanse Wounds  ♦  Mass Cryotherapy  ♦  Rain  ♦  Restoration  ♦  Steam Lance  ♦  Vampiric Hunger  ♦  Vampiric Hunger Aura  ♦  Winter Blast

 

 




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    • Anonymous

      The healing is not "trivial". Unless you are using a shield on every character, then the healing at level 15 with 7 in hydro is 100 magic armor which is pretty good. Every turn that can keep you in the clear from being burst down and/or cced. Valuable for a support tank in particular who might not be doing too much in a battle.

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