Necromancer skills in Divinity: Original Sin 2 are listed here. This Skill Line was called Witchcraft in Divinity: Original Sin, and contains many of the same Skills. Necromancers are very good at healing themselves, and Necromancer abilities can even heal the Undead. Players will get 10% Vitality damage (damage to actual health, not Armour) returned as health for each point into Necromancer, however, Necromancer does NOT increase the damage of Necromancer Skills.
Necromancer Skill Books
- Mona - Fort Joy
- Kerban - Sanctuary of Amadia
- Tarquin - Lady Vengeance
- Trader Bree - Driftwood
- Eithne - Cloisterwood, Reaper's Coast
- Black Ring Alchemist - South of Temple of Rhalic, Nameless Isle (Region)
- Jawbone the Merchant - Temple of Tir-Cendelius, Nameless Isle (Region)
- Trader Aravae - The Arx
- Victor Voss - The Arx Waterfront
Divinity Original Sin 2 Necromancer Skills
|Target character consumes blood surfaces around them, restoring Vitality. The more blood, the more they are healed!|
Restore up to [X] Vitality, depending on relevant surface area.
|Deal [X] physical damage to target character. Sets Decay, so the target will take piercing damage from healing spells and potions.|
|1||1||-||3||Int||2m||Set Decaying for 2 turn(s).|
|Unleash a swarm of giant mosquitos to suck the blood from your enemies, dealing physical damage and healing yourself.|
|1||1||-||4 (3 in def. Edition)||Int||13m||
Restore up to [X] Vitality, depending on the damage dealt.
Set Bleeding for 2 turn(s).
|Target a corpse to raise a bloated cadaver that fights for you. It can explode, dealing Physical Damage.|
A bloated corpse will be summoned at the location of your target(s). Blows up your target.
|Create blood surfaces. Set Bleeding on enemies. Douse fire surfaces.|
|1||-||5||n/a||8m||Set Bleeding for 2 turn(s).|
|Increases Physical Armour by [X] and another [X] Physical Armour for each corpse in the area around you.|
|2||1||-||5||n/a||n/a||--||Set Bone Cage for 3 turn(s).|
|Deal [X] physical damage. Infect a target with a disease that will spread to other nearby characters. Diseased characters deal reduced damage with all attacks and have lowered Constitution.|
Set Infected for 2 turn(s).
|For 2 turns your character's Vitality cannot be reduced below 1 point, keeping them alive against all odds. If the target is a summon, their lifetime will be prolonged for the duration.|
|2||1||-||5||n/a||n/a||13m||Set Death Resist for 2 turn(s).|
|Target character receives a damage bonus equal to the percentage of their lost Vitality. For example, a character with 30% Vitality will gain a 70% damage bonus.|
|2||1||-||5||n/a||n/a||13m||Set Death Wish for 2 turn(s).|
|Raise a walking pile of bones which can consume corpses to restore Vitality and receive a stacking damage buff.|
The stats of the summons will depend on caster level and Summoning ability.
|Mark a target so that it will receive all of the damage you receive.|
|2||1||-||5||n/a||13m||Set Shackles of Pain for 3 turn(s).|
|Sacrifice yourself to bring an ally back to life. Deals [X] piercing damage to you, and resurrects target character with maximum Vitality.|
|Destroy [X-Y] Magic Armour and Silence all enemies in a cone in front of you.|
Set Silenced for 1 turn(s).
|Create a cloud of cursed smoke in an area, setting Suffocating and Blind on all characters within.|
|Undead hands rise from underground, attacking characters that stand in blood surfaces and clouds. Deals [X] physical damage to each character and sets Crippled.|
|3||2||5||Int||13m||Set Crippled for 2 turn(s).|
|The sky weeps bloody tears. Bolts of coagulated blood fall on enemy characters in the area, setting Disease and Decaying Touch. Turns all water in the area into blood.|
|Spawn bone totems near every enemy (alive or dead) in the area. Bone totems have ranged attacks that deal [x] physical damage.|
|5||3||5||n/a||n/a||--||A Bones Totem will be summoned at the location of your target(s).|