Necromancer skills in Divinity: Original Sin 2 are listed here. This Skill Line was called Witchcraft in Divinity: Original Sin, and contains many of the same Skills. Necromancers are very good at healing themselves, and Necromancer abilities can even heal the Undead. Players will get 10% Vitality damage (damage to actual health, not Armour) returned as health for each point into Necromancer, however, Necromancer does NOT increase the damage of Necromancer Skills. Compared to other schools, Necromancer is the least reliable since skills have heavy requirements in order to be useful. However, when combined correctly with other schools, Necromancer can fill their disadvantages or provide specific winning conditions to turn the tide of the combat.
Necromancer Skill Books
- Mona - Fort Joy
- Kerban - Sanctuary of Amadia
- Tarquin - Lady Vengeance
- Trader Bree - Driftwood
- Eithne - Cloisterwood, Reaper's Coast
- Jahan - Cloisterwood, Reaper's Coast
- Black Ring Alchemist - South of Temple of Rhalic, Nameless Isle (Region)
- Jawbone the Merchant - Temple of Tir-Cendelius, Nameless Isle (Region)
- Trader Aravae - The Arx
- Victor Voss - The Arx Waterfront
Divinity Original Sin 2 Necromancer Skills
|Target character consumes blood surfaces around them, restoring Vitality. The more blood, the more they are healed!|
Restore up to [X] Vitality, depending on relevant surface area.
|Deal 100% physical damage to target character. Sets Decay, so the target will take physical damage from healing spells and potions.|
|1||1||-||3||Int||2m||Set Decaying for 2 turn(s).|
|Unleash a swarm of giant mosquitos to suck the blood from your enemies, dealing 100% physical damage and healing yourself.|
|1||1||-||4 (3 in def. Edition)||Int||13m||
Restore up to [X] Vitality, depending on the damage dealt.
Set Bleeding for 2 turn(s).
|Target a corpse to raise a bloated cadaver that fights for you. It can explode, dealing Physical Damage.|
A bloated corpse will be summoned at the location of your target(s). Blows up your target.
|Create blood surfaces. Set Bleeding on enemies. Douse fire surfaces.|
|1||-||5||n/a||8m||Set Bleeding for 2 turn(s).|
|Increases Physical Armour by [X] and another [X] Physical Armour for each corpse within 13m radius around you.|
|2||1||-||5||n/a||n/a||--||Set Bone Cage for 3 turn(s).|
|Deal 155% physical damage. Infect a target with a disease that will spread to other nearby characters. Diseased characters deal reduced damage with all attacks and have lowered Constitution.|
Set Infected for 2 turn(s).
|For 2 turns your character's Vitality cannot be reduced below 1 point, keeping them alive against all odds. If the target is a summon, their lifetime will be prolonged for the duration.|
|2||1||-||5||n/a||n/a||13m||Set Death Resist for 2 turn(s).|
|Target character receives a damage bonus equal to the percentage of their lost Vitality. For example, a character with 30% Vitality will gain a 70% damage bonus.|
|2||1||-||5||n/a||n/a||13m||Set Death Wish for 2 turn(s).|
|Raise a walking pile of bones which can consume corpses to restore Vitality and receive a stacking damage buff.|
The stats of the summons will depend on caster level and Summoning ability.
|Mark a target so that it will receive all of the damage you receive.|
|2||1||-||5||n/a||13m||Set Shackles of Pain for 3 turn(s).|
|Sacrifice yourself to bring an ally back to life. Deals [X] piercing damage to you, and resurrects target character with maximum Vitality.|
|Destroy [X] Magic Armour and Silence all enemies in a cone in front of you.|
Set Silenced for 1 turn(s).
|Create a cloud of cursed smoke in an area, setting Suffocating and Blind on all characters within.|
|Undead hands rise from underground, attacking characters that stand in blood surfaces and clouds. Deals 250% physical damage to each character and sets Crippled.|
|3||2||5||Int||13m||Set Crippled for 2 turn(s).|
|The sky weeps bloody tears. Bolts of coagulated blood fall on enemy characters in the area, dealing 100% damage each and setting Disease and Decaying Touch. Turns all water in the area into blood.|
|Spawn bone totems near every enemy (alive or dead) in the area. Bone totems have ranged attacks that deal [X] physical damage.|
|5||3||5||n/a||n/a||--||A Bones Totem will be summoned at the location of your target(s).|