Necromancer skills in Divinity: Original Sin 2 are listed here. This Skill Line was called Witchcraft in Divinity: Original Sin, and contains many of the same Skills. Necromancers are very good at healing themselves, and Necromancer abilities can even heal the Undead. Players will get 10% Vitality damage (damage to actual health, not Armour) returned as health for each point into Necromancer, however, Necromancer does NOT increase the damage of Necromancer Skills. Compared to other schools, Necromancer is the least reliable since skills have heavy requirements in order to be useful. However, when combined correctly with other schools, Necromancer can fill their disadvantages or provide specific winning conditions to turn the tide of the combat.
Necromancer Skill Books
- Mona - Fort Joy
- Kerban - Sanctuary of Amadia
- Tarquin - Lady Vengeance
- Trader Bree - Driftwood
- Eithne - Cloisterwood, Reaper's Coast
- Jahan - Cloisterwood, Reaper's Coast
- Black Ring Alchemist - South of Temple of Rhalic, Nameless Isle (Region)
- Jawbone the Merchant - Temple of Tir-Cendelius, Nameless Isle (Region)
- Trader Aravae - The Arx
- Victor Voss - The Arx Waterfront
Divinity Original Sin 2 Necromancer Skills
Name | Req | Mem | AP | SP | CD | Res | Scale | Range | Description |
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Target character consumes blood surfaces around them, restoring Vitality. The more blood, the more they are healed! | ||||||||
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- | 3 | n/a | n/a | 13m | Restore up to [X] Vitality, depending on relevant surface area. |
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Deal 100% physical damage to target character. Sets Decay, so the target will take physical damage from healing spells and potions. | ||||||||
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- | 3 | ![]() |
Int | 2m | Set Decaying for 2 turn(s). | |
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Unleash a swarm of giant mosquitos to suck the blood from your enemies, dealing 100% physical damage and healing yourself. | ||||||||
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1 | ![]() |
- | 4 (3 in def. Edition) | ![]() |
Int | 13m | Restore up to [X] Vitality, depending on the damage dealt. Set Bleeding for 2 turn(s). |
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Target a corpse to raise a bloated cadaver that fights for you. It can explode, dealing Physical Damage. | ||||||||
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- | 3 | n/a | n/a | 13m | A bloated corpse will be summoned at the location of your target(s). Blows up your target. |
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Create blood surfaces. Set Bleeding on enemies. Douse fire surfaces. | ||||||||
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- | 5 | ![]() |
n/a | 8m | Set Bleeding for 2 turn(s). | |
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Increases Physical Armour by [X] and another [X] Physical Armour for each corpse within 13m radius around you. | ||||||||
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- | 5 | n/a | n/a | -- | Set Bone Cage for 3 turn(s). | |
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Deal 155% physical damage. Infect a target with a disease that will spread to other nearby characters. Diseased characters deal reduced damage with all attacks and have lowered Constitution. | ||||||||
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- | 3 | ![]() |
Int | 13m | Set Infected for 2 turn(s). |
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For 2 turns your character's Vitality cannot be reduced below 1 point, keeping them alive against all odds. If the target is a summon, their lifetime will be prolonged for the duration. | ||||||||
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- | 5 | n/a | n/a | 13m | Set Death Resist for 2 turn(s). | |
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Target character receives a damage bonus equal to the percentage of their lost Vitality. For example, a character with 30% Vitality will gain a 70% damage bonus. | ||||||||
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- | 5 | n/a | n/a | 13m | Set Death Wish for 2 turn(s). | |
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Raise a walking pile of bones which can consume corpses to restore Vitality and receive a stacking damage buff. | ||||||||
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- | 5 | n/a | n/a | 13m | The stats of the summons will depend on caster level and Summoning ability. |
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Mark a target so that it will receive all of the damage you receive. | ||||||||
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- | 5 | ![]() |
n/a | 13m | Set Shackles of Pain for 3 turn(s). | |
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Sacrifice yourself to bring an ally back to life. Deals [X] piercing damage to you, and resurrects target character with maximum Vitality. | ||||||||
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- | - | n/a | n/a | 13m | Set Potion. | |
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Destroy [X] Magic Armour and Silence all enemies in a cone in front of you. | ||||||||
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- | 2 | ![]() |
Int | 13m | Set Silenced for 1 turn(s). |
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Create a cloud of cursed smoke in an area, setting Suffocating and Blind on all characters within. | ||||||||
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2 | ![]() |
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5 | n/a | n/a | 13m | - | |
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Undead hands rise from underground, attacking characters that stand in blood surfaces and clouds. Deals 250% physical damage to each character and sets Crippled. | ||||||||
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2 | ![]() |
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5 | ![]() |
Int | 13m | Set Crippled for 2 turn(s). | |
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The sky weeps bloody tears. Bolts of coagulated blood fall on enemy characters in the area, dealing 100% damage each and setting Disease and Decaying Touch. Turns all water in the area into blood. | ||||||||
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3 | ![]() |
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5 | ![]() |
Int | 17m | - |
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Spawn bone totems near every enemy (alive or dead) in the area. Bone totems have ranged attacks that deal [X] physical damage. | ||||||||
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5 | n/a | n/a | -- | A Bones Totem will be summoned at the location of your target(s). |
- Anonymous
Seems to me necromancy is meant to be a back up for your real focus. Draining health whenever you do vitality damage is pretty good. But so many of its skills are set ups rather than direct damage. Tis why it comes across as better for a physical build than magic. But notice mages generally have low physical armor and high magic armor. Among other things. So seems to me a mage can benefit too. You just need to know when to use it.
- Anonymous
Unstable + savage sortilege + shackles of pain + last rites + phoenix idol + dead ally + enemies near you:
Very situational, but happens quite often and will nuke everyone.
- Anonymous
Well, it seems like they made the highest level 3 source point spell really bad, realised it, and added blood storm as an afterthought
- Anonymous
Thinking of max retribution build+provoke and shackles of pain, tank of course
- Anonymous
earlygame necro is bad because mosquito swarm and Infect are the only damage spells you get acces to early, both being single-target. If you want to go necro then i recommend doing Aero+Hydro or Aero+Scoundrel build instead untill you reach level 10 , then go for necromancy and pump warfare. Or get it on your fighter with maxed out warfare and be both ranged AND meele powerhouse.
- Anonymous
Anybody find a legit reason to use Totems of the Necromancer over Blood Storm?
- Anonymous
Necro skills scales with warfare AND intelligence?Can I have a necro character investing just in int or just in warfare?
I'm planning a full phisical damage party and I'm considering a melee necro (tank) and a mage necro (with usefull elemetal skills like frost armour, teleport etc. and some phisical damge from mosquito, decaying etc). But the tank necro would have just warfare and mage necro just intelligence. Would this work??
By the way, the othere 2 in the party would be a juggernaut (another tank) and a summoner ranger.
- Anonymous
Necro is crazy strong! Try playing Sebille with 3 necro, max warfare(damage), then dump into scoundrel (crit dmg), and a few points into polymorph for skin graft. Max int put a few points into fin/str for gear, dump into wits for crit. Have elemental affinity, executioner, savage sortilage. On gear stack int/warfare/scoundrel/crit/wit. Turn 1 is crazy! open with flesh sacrifice (5ap) > blood rain (4ap) > grasp of the staved (3ap1sp) >adrenaline (5ap) > decaying touch (4ap) > mosquito (3ap) > executioner (5ap) > infect (3ap) >skin graft (2ap0sp) > flesh sacrifice (3ap) > adenaline (5ap) > decaying touch (4ap) > mosquito (3ap) > infect (1ap). Use move abilities as needed (Phoenix dive/ Cloak and dagger/ Tactical retreat) by try to stay in blood or move before you use flesh sacrifice. Alternatively use flesh sacrifice (5ap) > living on the edge (3ap) > death wish (2ap) to become immortal and get a damage bonus. If someone dies use flesh sacrifice (5ap) > living on the edge (3ap) > death wish (2ap) shackles 0f pain (1ap) > adrenaline (3ap) > last rite (1ap) to revive them, inflict major damage with shackles, become immortal, and get a 100% damage bonus.
- Anonymous
Necro is best for a tank. On my main game I had a tank with high necro and warfare, healing himself for a high amount of health each turn
- Anonymous
People complaining about Necro, I dont know what they on. I picked Necro to "support" my 2h warrior I found myself being more mage than warrior (standing back using spells) because the spells in this school are VERY strong. Blood Rain+Grasp the Starved is a KO. Blood Rain+Decay+Blood Sucker is a KO, Corpse Explosion is another. Bone Cage is insane.
For a person who suppose to be "beating my enemies to a pulp" with my 2h weapon, Im casting spells rather than swinging. This school so good I almost feel I can go into battle naked and bare handed. With Living On The Edge and Bone Cage as my armor, the other spells as offense. Im NOT saying this school is OP but most certainly one of the strongest school you can build from. Its possible to be a total Necro mage if choose too (dip in scrod & poly a little for adrenaline and skin graft). Love Necro
- Anonymous
The skill tree is ok for support melee, but a pretty boring and weak magic by itself. The damage is then of a physical nature, which makes it difficult to combine with other magic schools, since it does not conjure magic armor, but physical armor. The whole magic tree also makes little difference. As a Necro it is somehow not coherent enough. But as I said, as a 2nd class it is a good thing for almost everything, just not if you want to play a necromancer ^^ A bit stupid ...
The passive healing from Necromancer works even when the character is affected by Decaying.
- Anonymous
People in the comments section complaining about this skill, like it isn't one of the most valuable skills in the game. Useful for melee, magic users, and healers.
- Anonymous
Another Occult class pretending to be a necromancer. A necromancer is a minion-mancer... not just a regular dark mage.
- Anonymous
It’s a badass subclass. It’s meant as a reinforcement for pyro or warfare or something, gives lifesteal (which can be countered with decaying touch. )With an ability like shackles of pain high hp and str/dex/int (I’d only pick one to maximize damage And hp. Put a lil provoke skill slap shackles take damage share exact same damage, and avoid death like a Necro a certain should, with lifesteal. Are you guys *****ing new?
- Anonymous
If I mix melee and Necro, I know that Warfare and intelligence scale the damage, but does wielding a STR based 2 hander with the two-handed skill also raise the Necro spell damage?
- Anonymous
Challenge from warfare + shackles + living on the edge + last rites is my favourite combo in this tree. For the longest time my mage seemed pretty useless in my party which had 3 phys(Rogue, Warrior, Ranger) until I discovered the necromancer tree. Now I can have a caster who can also actually do something along with my phys guys now instead tapping magic armor like a wet noodle all on her own. The amount of fights where shes just scratched the surface of magic armour while my phys guys had already eaten through the phys armour and almost have the enemy dead were too many to count. 10 in warfare + high int and savage sortilege i have seen some mega crits out of infect and mosquitos too. The bloated corpse for 1 ap is amazing aswell for finishing off enemies, you cant see it here but if you combine a pyro book and a necro book you get a spell called corpse explosion, You can teleport a corpse ontop of an enemy for 2ap, blow it up for 1ap for hefty damage and then summon a bloated corpse from the same corpse you just blew up and then blow up the bloated corpse. Its alot of damage and its aoe.
- Anonymous
I'm missing a lot of summon abilities like raise corpse etc. Now you have a different summoning class but there is one thing i don't get. Since it is a different class ... why can't i use "raise bonewidow" and "conjure incarnate" at the same time? One of them always vanishes when i raise the other. Don't have this problem with raise bloated corpse?? And all the NPC necros are also able to raise multiple summons.
- Anonymous
Theres also necro+geo skill corosive touch: destroy phys armor and set acid
- Anonymous
As i love so many necromancer characters this is the crappiest necromancer skill tree iv ever seen, No undead minions to summon or corpse spells and hardly anything that has to do with death spells WTF, I was interested in buying this game but after seeing this Ya no thanks
- Anonymous
This skill tree has a lot of less then ideal entries, but the fact that this allows health recovery for even undead characters does make it worth at least a point or two. Also, a necromancer warfare hybrid build with high intelligence and strength certainly has its merits.
The only skills I would say are worth picking up are mosquito swarm, decaying touch, shackles of pain, and raise bone widow.
- Anonymous
Overlord add in made this obselte minus the health drain skills
- Anonymous
Tarquin and the grave robber both have the ability to summon literal skeletons. Is this something only they can do?
- Anonymous
This is not only the worst skill tree, but also have absolutely no sence to call it Necromancy. Bloodmancy? WasteOfPointsMancy?
- Anonymous
does any damage you do translate to life drain? like will totems and summons work also for draining? will using a bow and arrow?
- Anonymous
- Anonymous
i invited losche as a cleric into my party, had no idea how she was healing herself, then the fine print says damage heals you. i never have to worry about her hp, she is free to nuke and slash and heal the whole time. cleric is a bad ass class.
I want to try this with huntsman. maybe do a sort of dark archer type by dropping geomancer from wayfarer and taking necro.
in my experience, you need people who can hammer down physical and magical armor both depending on opponent. but you want the character you play to be able to focus on one specifically....unless you are summons, then you do whatever you want
- Anonymous
So does raise bone widow scale with summoning rank not necromancer? Cause im a summoner and I would like to be able to use the skill only if it scales with summoner levels.
- Anonymous
Technically a necromancer should only be able to talk to the dead, compared to a necromonger who wields the dead. Either way I would like more corpse-based abilities.
- Anonymous
Wondering if last rites will work with other game mechanics, shackles of pain mainly as well as living on edge, comeback kid, unstable, morning person(with comeback kid)?
- Anonymous
Personally I can't wait to try an undead retribution/necro /warfare build. Death knight with plenty of life steal
- Anonymous
Is there any good combo builds for this class, having no real Elemental damage I can only really combined spells with the blood surfaces same way I would with water
- Anonymous
A lot of these skill are underwhelming compared to other skill trees
- Anonymous
Guys tell me, the undead necromancer gets damage from a swarm of mosquitoes. If you believe in the description, then yes, about how it is not logical.
- Anonymous
Why are there so few skills in each specialization? What happened to higher tiers/ranks?
- Anonymous
i think it's not all ability what we have in game just some of them what will founded already.
- Anonymous
"This is not a necromancer, it's more of a blood-mage."
Judging by the spells I'd say it's kinda half and half.
- Anonymous
This is not a necromancer, it's more of a blood-mage. Where's the skeletons, zombies and the ability to raise the fallen?
- Anonymous
Why is there no summon/raise dead? I'm pretty sure necromancers have nothing to do with blood and curses and everything to do with death. Necro = death, mancer = master of.
at <10 summoning, the bone widow is much better than the incarnate. and you can just use frost armour on the bone widow.
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