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Necromancer skills in Divinity: Original Sin 2 are listed here. This Skill Line was called Witchcraft in Divinity: Original Sin, and contains many of the same Skills. Necromancers are very good at healing themselves, and Necromancer abilities can even heal the Undead. Players will get 10% Vitality damage (damage to actual health, not Armour) returned as health for each point into Necromancer, however, Necromancer does NOT increase the damage of Necromancer Skills. Compared to other schools, Necromancer is the least reliable since skills have heavy requirements in order to be useful. However, when combined correctly with other schools, Necromancer can fill their disadvantages or provide specific winning conditions to turn the tide of the combat. 

 

SBk NecromancerNecromancer Skill Books

 

Divinity Original Sin 2 Necromancer Skills

Name Req Mem AP SP CD Res Scale Range Description

necromancer blood sucker icon
Blood Sucker

Target character consumes blood surfaces around them, restoring Vitality. The more blood, the more they are healed!
necromancer skills s 1 1 AP - 3 n/a n/a  13m

Restore up to [X] Vitality, depending on relevant surface area.

necromancer decaying touch icon
Decaying Touch

Deal 100% physical damage to target character. Sets Decay, so the target will take physical damage from healing spells and potions.
necromancer skills s 1 1 AP2 - 3 physical armour icon Int  2m Set Decaying for 2 turn(s).

necromancer mosquito swarm icon
Mosquito Swarm

Unleash a swarm of giant mosquitos to suck the blood from your enemies, dealing 100% physical damage and healing yourself.
necromancer skills s 1 1 AP2 - 4 (3 in def. Edition) physical armour icon Int  13m

Restore up to [X] Vitality, depending on the damage dealt. 

Set Bleeding for 2 turn(s).

necromancer raise bloated corpse
Raise Bloated Corpse

Target a corpse to raise a bloated cadaver that fights for you. It can explode, dealing Physical Damage.
necromancer skills s 1 1 AP - 3 n/a n/a  13m

A bloated corpse will be summoned at the location of your target(s). Blows up your target.

necromancer rain of blood icon
Raining Blood

Create blood surfaces. Set Bleeding on enemies. Douse fire surfaces.
necromancer skills s 1
hydrosophist skills s 1
1 AP2 - 5 physical armour icon n/a  8m Set Bleeding for 2 turn(s).

necromancer bone cage icon
Bone Cage

Increases Physical Armour by [X] and another [X] Physical Armour for each corpse within 13m radius around you.
necromancer skills s 2 1 AP - 5 n/a n/a  --  Set Bone Cage for 3 turn(s).

necromancer infect icon
Infect

Deal 155% physical damage. Infect a target with a disease that will spread to other nearby characters. Diseased characters deal reduced damage with all attacks and have lowered Constitution.
necromancer skills s 2 1 AP3 - 3 physical armour icon Int  13m

Set Infected for 2 turn(s).

necromancer 17 9
Living on the Edge

For 2 turns your character's Vitality cannot be reduced below 1 point, keeping them alive against all odds. If the target is a summon, their lifetime will be prolonged for the duration.
necromancer skills s 2 1 AP3 - 5 n/a n/a  13m Set Death Resist for 2 turn(s).

necromancer death wish icon
Death Wish

Target character receives a damage bonus equal to the percentage of their lost Vitality. For example, a character with 30% Vitality will gain a 70% damage bonus.
necromancer skills s 2 1 AP2 - 5 n/a n/a  13m Set Death Wish for 2 turn(s).

necromancer 14 27
Raise Bone Widow

Raise a walking pile of bones which can consume corpses to restore Vitality and receive a stacking damage buff.
necromancer skills s 2 1 AP2 - 5 n/a n/a  13m

The stats of the summons will depend on caster level and Summoning ability.

necromancer shackles of pain icon
Shackles of Pain

Mark a target so that it will receive all of the damage you receive.
necromancer skills s 2 1 AP - 5 physical armour icon n/a  13m Set Shackles of Pain for 3 turn(s).

necromancer last rites icon
Last Rites

Sacrifice yourself to bring an ally back to life. Deals [X] piercing damage to you, and resurrects target character with maximum Vitality.
necromancer skills s 3 1 AP3 - - n/a n/a  13m Set Potion.

necromancer silencing stare icon
Silencing Stare

Destroy [X] Magic Armour and Silence all enemies in a cone in front of you.
necromancer skills s 3 1 AP2 - 2 magic armour icon Int  13m

Set Silenced for 1 turn(s).

necromancer black shroud icon
Black Shroud

Create a cloud of cursed smoke in an area, setting Suffocating and Blind on all characters within.
necromancer skills s 3 2 AP SP 5 n/a n/a  13m -

necromancer grasp of the starved icon
Grasp of the Starved

Undead hands rise from underground, attacking characters that stand in blood surfaces and clouds. Deals 250% physical damage to each character and sets Crippled.
necromancer skills s 3 2 AP2 SP2 5 physical armour icon Int  13m Set Crippled for 2 turn(s).

necromancer 15 26
Blood Storm

The sky weeps bloody tears. Bolts of coagulated blood fall on enemy characters in the area, dealing 100% damage each and setting Disease and Decaying Touch. Turns all water in the area into blood.
necromancer skills s 3
hydrosophist skills s 3
3 AP4 SP3 5 physical armour icon Int  17m

-

necromancer totems of the necromancer icon
Totems of the Necromancer

Spawn bone totems near every enemy (alive or dead) in the area. Bone totems have ranged attacks that deal [X] physical damage.
necromancer skills s 5 3 AP2 SP3 5 n/a n/a  -- A Bones Totem will be summoned at the location of your target(s).

 




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    • Anonymous

      at <10 summoning, the bone widow is much better than the incarnate. and you can just use frost armour on the bone widow.

      • Anonymous

        Seems to me necromancy is meant to be a back up for your real focus. Draining health whenever you do vitality damage is pretty good. But so many of its skills are set ups rather than direct damage. Tis why it comes across as better for a physical build than magic. But notice mages generally have low physical armor and high magic armor. Among other things. So seems to me a mage can benefit too. You just need to know when to use it.

        • Anonymous

          Unstable + savage sortilege + shackles of pain + last rites + phoenix idol + dead ally + enemies near you:

          Very situational, but happens quite often and will nuke everyone.

          • Anonymous

            Well, it seems like they made the highest level 3 source point spell really bad, realised it, and added blood storm as an afterthought

            • Anonymous

              earlygame necro is bad because mosquito swarm and Infect are the only damage spells you get acces to early, both being single-target. If you want to go necro then i recommend doing Aero+Hydro or Aero+Scoundrel build instead untill you reach level 10 , then go for necromancy and pump warfare. Or get it on your fighter with maxed out warfare and be both ranged AND meele powerhouse.

              • Anonymous

                Necro skills scales with warfare AND intelligence?Can I have a necro character investing just in int or just in warfare?

                I'm planning a full phisical damage party and I'm considering a melee necro (tank) and a mage necro (with usefull elemetal skills like frost armour, teleport etc. and some phisical damge from mosquito, decaying etc). But the tank necro would have just warfare and mage necro just intelligence. Would this work??

                By the way, the othere 2 in the party would be a juggernaut (another tank) and a summoner ranger.

                • Anonymous

                  Necro is crazy strong! Try playing Sebille with 3 necro, max warfare(damage), then dump into scoundrel (crit dmg), and a few points into polymorph for skin graft. Max int put a few points into fin/str for gear, dump into wits for crit. Have elemental affinity, executioner, savage sortilage. On gear stack int/warfare/scoundrel/crit/wit. Turn 1 is crazy! open with flesh sacrifice (5ap) &gt; blood rain (4ap) &gt; grasp of the staved (3ap1sp) &gt;adrenaline (5ap) &gt; decaying touch (4ap) &gt; mosquito (3ap) &gt; executioner (5ap) &gt; infect (3ap) &gt;skin graft (2ap0sp) &gt; flesh sacrifice (3ap) &gt; adenaline (5ap) &gt; decaying touch (4ap) &gt; mosquito (3ap) &gt; infect (1ap). Use move abilities as needed (Phoenix dive/ Cloak and dagger/ Tactical retreat) by try to stay in blood or move before you use flesh sacrifice. Alternatively use flesh sacrifice (5ap) &gt; living on the edge (3ap) &gt; death wish (2ap) to become immortal and get a damage bonus. If someone dies use flesh sacrifice (5ap) &gt; living on the edge (3ap) &gt; death wish (2ap) shackles 0f pain (1ap) &gt; adrenaline (3ap) &gt; last rite (1ap) to revive them, inflict major damage with shackles, become immortal, and get a 100% damage bonus.

                  • Anonymous

                    Necro is best for a tank. On my main game I had a tank with high necro and warfare, healing himself for a high amount of health each turn

                    • Anonymous

                      People complaining about Necro, I dont know what they on. I picked Necro to "support" my 2h warrior I found myself being more mage than warrior (standing back using spells) because the spells in this school are VERY strong. Blood Rain+Grasp the Starved is a KO. Blood Rain+Decay+Blood Sucker is a KO, Corpse Explosion is another. Bone Cage is insane.

                      For a person who suppose to be "beating my enemies to a pulp" with my 2h weapon, Im casting spells rather than swinging. This school so good I almost feel I can go into battle naked and bare handed. With Living On The Edge and Bone Cage as my armor, the other spells as offense. Im NOT saying this school is OP but most certainly one of the strongest school you can build from. Its possible to be a total Necro mage if choose too (dip in scrod &amp; poly a little for adrenaline and skin graft). Love Necro

                      • Anonymous

                        The skill tree is ok for support melee, but a pretty boring and weak magic by itself. The damage is then of a physical nature, which makes it difficult to combine with other magic schools, since it does not conjure magic armor, but physical armor. The whole magic tree also makes little difference. As a Necro it is somehow not coherent enough. But as I said, as a 2nd class it is a good thing for almost everything, just not if you want to play a necromancer ^^ A bit stupid ...

                        • Anonymous

                          People in the comments section complaining about this skill, like it isn't one of the most valuable skills in the game. Useful for melee, magic users, and healers.

                          • Anonymous

                            Another Occult class pretending to be a necromancer. A necromancer is a minion-mancer... not just a regular dark mage.

                            • Anonymous

                              It’s a badass subclass. It’s meant as a reinforcement for pyro or warfare or something, gives lifesteal (which can be countered with decaying touch. )With an ability like shackles of pain high hp and str/dex/int (I’d only pick one to maximize damage And hp. Put a lil provoke skill slap shackles take damage share exact same damage, and avoid death like a Necro a certain should, with lifesteal. Are you guys *****ing new?

                              • Anonymous

                                If I mix melee and Necro, I know that Warfare and intelligence scale the damage, but does wielding a STR based 2 hander with the two-handed skill also raise the Necro spell damage?

                                • Anonymous

                                  Challenge from warfare + shackles + living on the edge + last rites is my favourite combo in this tree. For the longest time my mage seemed pretty useless in my party which had 3 phys(Rogue, Warrior, Ranger) until I discovered the necromancer tree. Now I can have a caster who can also actually do something along with my phys guys now instead tapping magic armor like a wet noodle all on her own. The amount of fights where shes just scratched the surface of magic armour while my phys guys had already eaten through the phys armour and almost have the enemy dead were too many to count. 10 in warfare + high int and savage sortilege i have seen some mega crits out of infect and mosquitos too. The bloated corpse for 1 ap is amazing aswell for finishing off enemies, you cant see it here but if you combine a pyro book and a necro book you get a spell called corpse explosion, You can teleport a corpse ontop of an enemy for 2ap, blow it up for 1ap for hefty damage and then summon a bloated corpse from the same corpse you just blew up and then blow up the bloated corpse. Its alot of damage and its aoe.

                                  • Anonymous

                                    I'm missing a lot of summon abilities like raise corpse etc. Now you have a different summoning class but there is one thing i don't get. Since it is a different class ... why can't i use "raise bonewidow" and "conjure incarnate" at the same time? One of them always vanishes when i raise the other. Don't have this problem with raise bloated corpse?? And all the NPC necros are also able to raise multiple summons.

                                    • Anonymous

                                      As i love so many necromancer characters this is the crappiest necromancer skill tree iv ever seen, No undead minions to summon or corpse spells and hardly anything that has to do with death spells WTF, I was interested in buying this game but after seeing this Ya no thanks

                                      • Anonymous

                                        This skill tree has a lot of less then ideal entries, but the fact that this allows health recovery for even undead characters does make it worth at least a point or two. Also, a necromancer warfare hybrid build with high intelligence and strength certainly has its merits.

                                        The only skills I would say are worth picking up are mosquito swarm, decaying touch, shackles of pain, and raise bone widow.

                                        • Anonymous

                                          Tarquin and the grave robber both have the ability to summon literal skeletons. Is this something only they can do?

                                          • Anonymous

                                            This is not only the worst skill tree, but also have absolutely no sence to call it Necromancy. Bloodmancy? WasteOfPointsMancy?

                                            • Anonymous

                                              does any damage you do translate to life drain? like will totems and summons work also for draining? will using a bow and arrow?

                                              • Anonymous

                                                i invited losche as a cleric into my party, had no idea how she was healing herself, then the fine print says damage heals you. i never have to worry about her hp, she is free to nuke and slash and heal the whole time. cleric is a bad ass class.
                                                I want to try this with huntsman. maybe do a sort of dark archer type by dropping geomancer from wayfarer and taking necro.

                                                in my experience, you need people who can hammer down physical and magical armor both depending on opponent. but you want the character you play to be able to focus on one specifically....unless you are summons, then you do whatever you want

                                                • Anonymous

                                                  So does raise bone widow scale with summoning rank not necromancer? Cause im a summoner and I would like to be able to use the skill only if it scales with summoner levels.

                                                  • Anonymous

                                                    Technically a necromancer should only be able to talk to the dead, compared to a necromonger who wields the dead. Either way I would like more corpse-based abilities.

                                                    • Anonymous

                                                      Wondering if last rites will work with other game mechanics, shackles of pain mainly as well as living on edge, comeback kid, unstable, morning person(with comeback kid)?

                                                      • Anonymous

                                                        Personally I can't wait to try an undead retribution/necro /warfare build. Death knight with plenty of life steal

                                                        • Anonymous

                                                          Is there any good combo builds for this class, having no real Elemental damage I can only really combined spells with the blood surfaces same way I would with water

                                                          • Anonymous

                                                            Guys tell me, the undead necromancer gets damage from a swarm of mosquitoes. If you believe in the description, then yes, about how it is not logical.

                                                            • Anonymous

                                                              "This is not a necromancer, it's more of a blood-mage."
                                                              Judging by the spells I'd say it's kinda half and half.

                                                              • Anonymous

                                                                This is not a necromancer, it's more of a blood-mage. Where's the skeletons, zombies and the ability to raise the fallen?

                                                                • Anonymous

                                                                  Why is there no summon/raise dead? I'm pretty sure necromancers have nothing to do with blood and curses and everything to do with death. Necro = death, mancer = master of.

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