Quests in Divinity Original Sin 2 are shown below. Players can expect various Personal and Individual Quests.
Quests
The Merryweather
Fort Joy
- A Fate Worse Than Death
- A Rare Prey
- A Wolf Alone
- Artefacts of the Tyrant
- Beast
- Blessing from Afar
- Call to Arms
- Champion of the Gods
- Every Mother's Nightmare
- Fane
- Finding Emmie
- Healing Touch
- Ifan ben-Mezd
- Lohse
- Most Dangerous When Cornered
- Nothing But Child's Play
- Redemption
- Saheila's Signet (Saheila's People)
- Sebille
- Signs of Resistance
- The Arena of Fort Joy
- Seed of Power (Four Relics of Rivellon)
- Threads of a Curse (Four Relics of Rivellon)
- The Armoury
- The Burning Pigs
- The Collar (Hot Under the Collar)
- The Cursed Ring
- The Escape (Escape from Fort Joy)
- The Eternal Worshipper
- The Gargoyle's Maze
- The Imprisoned Elf
- The Injured Magister
- The Murderous Gheist
- The Purged Dragon
- The Red Prince
- The Shakedown
- The Shriekers
- The Teleporter
- The Tribe of Saheila
- The Vault of Braccus Rex
- The Voices
- To the Hall of Echoes
- Withermoore's Soul Jar
- A Scholar from Times Past
- A Hunger From Beyond (Four Relics of Rivellon)
- Keep Calm and Carrion (Four Relics of Rivellon)
I, The Godwoken
Mastering the Source
- A Danger to Herself and Others
- A Generous Offer
- A Hunter of Wicked Things
- A Man and His Dog
- A Prize Kill
- A Taste of Freedom
- A Trial for All Seasons
- A Web of Desire
- Aggressive Takeover
- All in the Family
- Almira's Request
- An Existential Crisis
- An Eye for an Eye
- Bitter Tonic
- Bound by Pain
- Burial Rites
- Burying the Past
- Business Rivals
- Counting Your Chickens
- Dark Dealings in the Blackpits
- Delusions of Grandeur
- Doctor's Orders
- Drowning Her Sorrows
- Eithne the Trader
- Finder's Fee
- Grebb the Scholar
- Heroes' Rest
- Hide & Seek
- Infestation
- Lost and Found
- Love Has a Price
- No Laughing Matter
- No Way Out
- Old Flames
- On the Ropes
- Opposites Attract
- Popularity Contest
- Powerful Awakening
- Press-ganged
- Red Ink in the Ledger
- Shadow over Driftwood
- Speaking in Forked Tongues
- Strange Cargo
- Stranger in a Strange Land
- The Advocate
- The Bark's Bite
- The Burning Prophet
- The Covenant
- The Driftwood Arena
- The Druid
- The Elven Seer
- The Forgotten and the Damned
- The Law of the Order
- The Midnight Oil
- The Missing Magisters
- The Reluctant Servants
- The Secrets of Bloodmoon Island
- The Silent One
- The Snoozing Adventurer
- The Stoic Spirit
- The Three Altars
- The Ugly Little Bird
- The Weaver
- The Wrecked Caravan
- The Merchant
- They Shall Not Pass
- Treated Like Cattle
- Unlikely Lovers
- Vengeance for the Fallen
- Window of Opportunity
- Wishful Thinking
The Nameless Isle
The Hunt for Dallis
To be Divine
- Anonymous
The Merryweather also has "Death Belowdecks". I know it's a dumb and self solving one but it isn't listed.
- Anonymous
Alguém me explica como funciona as habilidades que usam pontos de origem e como eu consigo esses pontos de origem
- Anonymous
- Anonymous
I'm 90 hours in and there are at least 3, but I think there are 4 acts.
- Anonymous
- Anonymous
I can't find any information in this Wiki on the Quest "THE MERCHANT" given by the spirit of Baran Levere when you use "Spirit vision" in the Tavan close to the two chests.
- Anonymous
I found a few quests that aren't on this guide. All the quest you get from the Abandoned Livewood Sawmill. If you use Spirit Vision you can talk with the ghost there and complete some quests for them.
An Eye for an Eye - Spirit of elderly mage - wants revenge
Bitter Tonic - Spirit of Black Widowmaker - wants revenge
Old Flames - Spirit of Edie Engrym - wants her killer to say her name
The Bark's Bite - The Log on the saw mill - wants revenge
No Laughing Matter -Spirit Mudbarrow - wants his money back
New players: You need Summoning with at least two players, as you're always out-numbered, and since you're also frequently with a low-ground penalty for enemies on ledges and cliffs above you, Wings is a must since it helps get to hard places to reach too. The other essential for every character to have is Teleport, you can move foes far away for a breather or to get them stuck somewhere out of reach, as well as bringing ranged characters into melee range to clobber, and grabbing many things out of reach. Of which there is a lot. Good luck!
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