Unlikely Lovers

almira and mihaly
Almira and Mihaly in Almira's hideout,

decaying due to the dark clouds in the area

Location Reaper's Coast
Suggested Level 15
Next Quest Almira's Request
Previous Quest  n/a

Unlikely Lovers is a Quest in Divinity: Original Sin II

 

 

Important NPCs

 

Unlikely Lovers Objectives

  1. Kill the Harbinger of Doom for Almira

 

 

Unlikely Lovers Walkthrough

 Almiralocation

Find Almira in a ruined house in Paradise Downs, and agree to either escort the couple to safety, or to kill the Harbinger of Doom for her.

The Harbinger is located in the northeast corner of the map. Kill it and the zombified Magisters, then report back to Almira.

You can let Almira kiss you to give you more source points or an item reward. If you refuse her advances, she and Mihaly both become hostile and attack your party.

If you agreed to the kiss, she will follow up with another quest, Almira's Request.

 

 

Tips & Tricks

  • The decision to escort or kill must be made during the initial conversation.
  • ???

 

 

Quests
A Craftsman of Dreams and Nightmares  ♦  A Danger to Herself and Others  ♦  A Familiar Face  ♦  A Fate Worse Than Death  ♦  A Generous Offer  ♦  A Hunger From Beyond  ♦  A Hunter of Wicked Things  ♦  A King Reborn  ♦  A Man and His Dog  ♦  A Most Urgent Matter  ♦  A Prize Kill  ♦  A Rare Prey  ♦  A Taste of Freedom  ♦  A Trial for All Seasons  ♦  A Web of Desire  ♦  A Wolf Alone  ♦  Aggressive Takeover  ♦  All In The Family  ♦  Almira's Request  ♦  An Existential Crisis  ♦  An Eye for an Eye  ♦  An Unlikely Patron  ♦  Artefacts of the Tyrant  ♦  Battle at the Gates  ♦  Bitter Tonic  ♦  Blessing from Afar  ♦  Blood Dowry  ♦  Bound by Pain  ♦  Burial Rites  ♦  Burying the Past  ♦  Business Rivals  ♦  Call to Arms  ♦  Champion of the Gods  ♦  Counting your Chickens  ♦  Crippling a Demon  ♦  Dark Dealings in the Blackpits  ♦  Delusions of Grandeur  ♦  Doctor's Orders  ♦  Drowning her Sorrows  ♦  Eithne the Trader  ♦  End Times  ♦  Escape from Fort Joy  ♦  Every Mother's Nightmare  ♦  Fane  ♦  Fane (Quest)  ♦  Finder's Fee  ♦  Finding Emmie  ♦  Finding Lord Arhu  ♦  Grebb the Scholar  ♦  Hammerfall  ♦  Healing Touch  ♦  Heroes' Rest  ♦  Hide & Seek  ♦  Hot Under the Collar  ♦  Infestation  ♦  Invaders  ♦  Keep Calm and Carrion  ♦  Lady o' War  ♦  Lost and Found  ♦  Love has a Price  ♦  Mercy is Power  ♦  Most Dangerous When Cornered  ♦  No Laughing Matter  ♦  No Way Out  ♦  Nothing But Child's Play  ♦  Old Flames  ♦  Old means Gold  ♦  On the Ropes  ♦  Opposites Attract  ♦  Past Mistakes  ♦  Popularity Contest  ♦  Powerful Awakening  ♦  Press-ganged  ♦  Proving Ground  ♦  Red Ink in the Ledger  ♦  Redemption  ♦  Running like Clockwork  ♦  Saheila's People  ♦  Saheila's Signet  ♦  School's Out  ♦  Seed of Power  ♦  Seeking Revenge  ♦  Shadow over Driftwood  ♦  Signs of Resistance  ♦  Silence Broken  ♦  Speaking in Forked Tongues  ♦  Strange Cargo  ♦  Stranger in a Strange Land  ♦  The Academy  ♦  The Advocate  ♦  The Arena of Fort Joy  ♦  The Arena of the One  ♦  The Armoury  ♦  The Bark's Bite  ♦  The Burning Pigs  ♦  The Burning Prophet  ♦  The Collar  ♦  The Consulate  ♦  The Covenant  ♦  The Cursed Ring  ♦  The Driftwood Arena  ♦  The Drowned Temple  ♦  The Druid  ♦  The Elven Seer  ♦  The Escape  ♦  The Eternal Worshipper  ♦  The Execution  ♦  The Forgotten and the Damned  ♦  The Gargoyle's Maze  ♦  The Imprisoned Elf  ♦  The Injured Magister  ♦  The Key to Freedom  ♦  The Last Stand of the Magisters  ♦  The Law of the Order  ♦  The Loremaster  ♦  The Merchant  ♦  The Midnight Oil  ♦  The Missing Magisters  ♦  The Missing Prisoners  ♦  The Mother Tree  ♦  The Murderous Gheist  ♦  The Nameless Isle  ♦  The Purged Dragon  ♦  The Reluctant Servants  ♦  The Sallow Man  ♦  The Secrets of Bloodmoon Island  ♦  The Secrets of the Dwarves  ♦  The Shakedown  ♦  The Shriekers  ♦  The Silent One  ♦  The Snoozing Adventurer  ♦  The Stoic Spirit  ♦  The Teleporter  ♦  The Three Altars  ♦  The Tribe of Saheila  ♦  The Ugly Little Bird  ♦  The Vault of Linder Kemm  ♦  The Watcher's Mercy  ♦  The Weaver  ♦  The Wrecked Caravan  ♦  They Shall Not Pass  ♦  Thinning the Herd  ♦  Threads of a Curse  ♦  To the Hall of Echoes  ♦  Treated Like Cattle  ♦  Troubled Waters  ♦  Unscholarly Pursuits  ♦  Up in the Clouds  ♦  Vengeance for the Fallen  ♦  What a Fuss to have Wrought  ♦  Window of Opportunity  ♦  Wishful Thinking  ♦  Withermoore's Soul Jar



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    • Anonymous

      There is a few opportunities to miss out of a couple of exp rewards, if you rush straight into the boss fight. To squeeze maximum out of this quest, i propose the following course of actions:
      NOTE: make sure you didn't kill Harbinger of Doom beforehand.
      1) Speak to Almira, agree to help her and to clear the path, starting the subquest "Saving Magister Mihaly". You may trigger another subquest "Shroud of the Voidwoken" in dialogue, but it is not mandatory, since you will progress with it once you encounter the Harbinger of Doom.
      2) Tell Almira that the way is clear, starting the escort mission - 5200 exp - (Bedroll doesn't care if you under decaying debuff and it's a relyable way to heal yourself and your baggage before departure) Mihaly woudn't mind if you teleport him, unlike Almira - she can jump over obstickles by herself - to be safe try to avoid damaging him with teleport spell while transporting him over the border of Paradise Downs e.g. brocken bridge. Just use the netherswap instead.
      3) Only if Harbinger of Doom is still alive, while approaching the edge of the tainted land, you will be ambushed by 6 level 14 voidwoken which worth total of 41600 exp. After dealing with voidwoken, you may park Mihaly via dialogue oprion, near the waypoint or any less hazardous piece of Paradise Downs. Now it is time to go kick that Garbinger's butt.
      4) Before the completion of Almira and Mihaly escape, pay a visit to the Harbinger of Doom to get extra 5200 exp for approaching him close enough and another 5200 exp for slaying him - you wont receive this experience if Almira already escaped the Paradise Downs. Nonetheless, you'll receive 36100 exp for the boss and 20800 exp for total of 4 level 14 undead magisters at any time. (You gain no exp for an additional undead which the Harbinger may rise up during battle)
      5) Return to Mihaly and Almira to escort them out of this Chernobyl and receive 25959 exp for your troubles.
      On DoS 2 DE you receive 140050 exp in total, if you did everything right.

      • Anonymous

        They are all grouped up, worm tremor with torturer from the high ground will allow you to pot shot everything for 3 turns

        • Anonymous

          I’ve found what *may* be the easiest way to kill the Harbinger. If you explore north from the Ancient Empire Caravan, you can climb a hill and look down on the Harbinger from quite a distance. My ranger, Sebille, put herself at extreme range and took a shot. The Harbinger got mad and FIGHT notice flashed, but it did NOT go to battle mode but stayed in real time mode. The Harbinger hopped up and down, but basically stayed in one place as I put arrow after arrow into him until he died. Since I had not yet encountered Almira, I reloaded to do that first, then came back and killed him again. So not a fluke.

          Sebille had the Far Out Man talent and was wearing the vulture armor which gives Far Sight so her range was extremely good, especially with a height advantage. I was standing at about X:659 Y:455

          I don’t know if it is possible to do this without the vulture armor, but if so, it is the simplest way to kill him and is possible at a fairly low level.

          • Anonymous

            the harbinger is a really easy kill if you can set things up nicely. otherwise.... not so much. there's lots of corpses nearby. enough that if you can put them all together, you can kill him with mass corpse explosion. the minions are vulnerable to fire; use the ooze bulbs to make the poison gas and then laser ray.

            • Anonymous

              After killing the Harbinger, I found this quest. There is a persuasion check, so maybe save before talking to them. (I confirmed that you DO NOT want to say that you killed the Harbinger, as you miss out on 29K of experience.) I cleared out all of the poison (by burning it) and led them to the nearest waypoint and head for the ship. You can teleport the magister across the gap between their house and the Paradise Downs waypoint. (I healed him before hand). He didn't aggro, and the succubus can get across on her own with Phoenix Dive. Once you trigger the waypoint, they will be waiting in the hold for you to give you your reward...so save before you go below decks if you want to reload a few times to find item attributes that you need.

              • Anonymous

                Ok don't judge but I just teleported the Harbinger to the paladins using 2 characters that know teleport, entered the battel with everyone else and then we ganked the sh*t out of it. It took a while but it saved me a lot of time and rage. Delicious cheese

                (Sidenote: I teleported it through the Lone Wolves camp hoping they would engage it but they all ignored it...)

                • Anonymous

                  I finished Unlikely Lovers quest and then almira disappeared. She is not at the boat since I have yet to give her the tablet. Does anybody knows where she is?

                  • Anonymous

                    There are multiple ooze bulbs (produce infinite poison clouds) in the area. If you have high telekinesis (use gear to boost temporarily), you can move the ooze bulbs to be within the undead crowd while sneaking. Then drop a candle and move it into the clouds. The fire aoe should be enough to whittle them down if you move the ooze bulbs around to trigger the clouds and explosions fast enough. I killed all of the minions on the ground before combat even started.

                    Then it's just a matter of Armor DPS and Knock Down on the harbinger and GG.

                    • Anonymous

                      Before combat stack all the corpses near the minions. After starting teleport Harbinger to corpses and use mass corpse explosion for one shot kill

                      • For escorting Mihaly, you bring him over to Coordinates X585, Y342 - Completes once you get him over the broken bridge. You need to heal and teleport him. (Also expect ambush if you did not kill that Harbinger.)

                        • Anonymous

                          I beat the harbinger fight easily on Honor Mode. I snuck my 4 people (archer, rogue, 2 mages) to the cliffs on either side. They all stayed out of view, so each could enter the fight with an attack. Started off with the mage with Torturer and high initiative using Worm Tremor and was able to entangle the Harbinger and his undead cronies. Harbinger got a turn before his when the fight started, but none of them could move so it couldn't do much. Had others enter combat using multi-target skills and was able to kill off most of the minions before the first round. None of the enemies could move, and I was able to break Harbinger's Armor and be able to stun/knock down, etc to keep him from doing anything at all the entire fight, which was only 2 rounds of actual combat, so 3 counting the surprise attacks.

                          • Anonymous

                            PSA: Do NOT report back to Almira that the Harbinger of Doom is dead. Instead choose the option to escort Mihaly back to safety. This quest has two subquests: Saving "Magister Mihaly" and "Shroud of the Voidwoken." You can accept both subquests. (The first time I spoke to Almira, I agreed to clear a path, ending the dialogue. Then I spoke to her again and said I was going to clear the decaying shroud first.) However, it seems you can only complete one subquest. Saving Magister Mihaly grants 25950 experience upon speaking to Almira, whereas Shroud of the Voidwoken grants none upon speaking to Almira. For all the journal updates and the most experience, first accept the Saving Magister Mihaly quest. Then accept the Shroud of the Voidwoken quest. Then locate and kill the Harbinger of Doom. Clear the path for Mihaly. Speak to Almira and offer to escort Mihaly back to the entrance of Paradise Downs to collect 25950 extra experience. Do not tell her the Harbinger is dead.

                            • Anonymous

                              I'm having trouble getting them to safety. I defeated the voidwoken causing the plague, but I can't secure a path for them to safely go... anywhere. I tried teleporting them to get them across the cliffs, but they just get hostile. They won't fast travel with me to any waypoints. Any suggestions?

                              • Anonymous

                                Use the Lady Vengance waypoint if you are trying to escort them, go to the bottom floor. Worked for us once they got stuck.

                                • Anonymous

                                  it just need under 5 turn I win the game, just pile the dead body (using teleport skill) in top left cliff where it will jump on, start the battle with archer hit from highest cliff too, and mass corpse (1 hit kill) after he jump

                                  • Anonymous

                                    Living on the edge so you cant die, death wish so you do 99% more damage, flesh sacrifice if you're an elf. Teleport all of the corpses onto one spot before you start combat, right before you get close enough for her to aggro cast living on the edge then walk up to her, she'll whack you with a fireball that takes you down to 1 HP, cast death wish, teleport her onto the four corpses and cast mass corpse explode. 1 shot kill.

                                    • Anonymous

                                      2 lone wolf lv 11 + lv 9 stuff in tactician mode: use the perma electric steam + chest to block path to clear magic armor without engaging in combat. And using air wand to perma stun. PS: (A texture bug?) When harbinger is stuck and take constantly the damage from elect steam, if you save+load, he will disapper (and regen the magic armor) until you engage, so you have to finish him in one load.

                                      • Anonymous

                                        You will get much more XP if you don’t report to her of killing the Harbringer and instead survey her to escape. The reward is the same and there will be no ambush. I killed the Harbinger, they helped them escape and got about 30k XP more. You still can do her other quest with tablet.

                                        • Anonymous

                                          Get your mage and ranger up on the tallest cliff if you can. You will need sneaking or invisibility. Get your tank to tank the initial burst damage, he will need frost armor or he will die. Ranger should attack the poison flower and then mage blow the poison cloud up and that should nearly kill all the minions. Now all thats left is the boss which is easy.

                                          • Anonymous

                                            Before the fight, i placed all the green looking plants that produce poison near the enemies. Then i blast em using fireball. I significantly droppes their hp. Then i used knockdown arrows and physical skills to take down the harbinger dragon. It worked! I alao aummon totems and encarcates

                                            • Anonymous

                                              We just teleported him into us, then destroyed the armour and one shotted him. (Daggers Drawn ability - Rogue Lvl 14)

                                              • Anonymous

                                                The f*ck? I cleared the ambush, got em across the bridge and out of the aura, almira and mihaly port to the ship. Now, I teleport myself a few times and Mihaly is still following me? Quest complete 100%, rewards and all, but Mihaly is still following my main character...

                                                • Anonymous

                                                  I chose to escort them. i came to a point with an ambush which seemed to be the final step. cleared everything and dont know where to go now. both still say the same. the last thing i know is, that they wanted to go south. i brought them all the way to driftwood where they got attacked and also way down to the shore direct south. Still nothing. i have no idea. i healed the guy up by resting, not healing and i think i broke it somehow. i'm probably just going to reload.

                                                  • Anonymous

                                                    uhhh what??? but the quest is that you have to escort her and Mihaly to savety. But I have no idea where to

                                                    • Anonymous

                                                      you can just teleport it to the top of the hill, have your battlemage/fighter/rogue keep it knocked out/stunned and put your wizard/cleric in the back, prepare laser ray/any fire aoe spell to CC the minions with one swoop, mine just works fine with fane as cleric and lohse battlemage

                                                      • Anonymous

                                                        Harbinger of Doom is a fun fight. I just beat it on Tactician mode, and the key to the fight is to CC the Harbinger from the high ground with Air and Water / Ice spells as i's immune to Fire and Poison. The other guys don't do much melee damage but they do seem to spread poison and fire everything, especially with those noxious bulbs, so keep up your magic armour. Got about 44k + 32k for killing him and for quest progress. He comes with 4 undead magisters that give 5200 XP apiece, and he can summon more from nearby dead bodies, but this won't reward XP upon death.

                                                        • Anonymous

                                                          Not sure if it makes a difference, but you can either elect to find out and stop the source of the decaying shroud, or clear a path for them.

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