Huntsman skills in Divinity: Original Sin 2 are ranged skills often performed with Ranged Weapons. They are similar to Divinity: Original Sin's Expert Marksman skill line, dealing physical damage and in some instances piercing damage, that bypasses enemy armour. Huntsman Skills benefit from Finesse.


Huntsman Skill Books


Divinity Original Sin 2 Huntsman Skills


Name Req Mem AP SP CD Res Scale Description

Elemental Arrowheads
Target a surface in melee radius. For one turn, elemental damage matching that surface is added to your ranged weapon attacks and ranged weapon-based skills.
huntsman1 1 - 4 - - -

First Aid
First Aid

Heals target for [X] Vitality. Cures Crippled, Knocked Down, Blind, Silenced, Bleeding, Burning, Poisoned, Diseased.
huntsman1 1 - 4 - -

Restore [X] Vitality. Set Rested for 1 turn(s).


Fire a normal arrow that deals 90% damage and then finds another target within 5m. Forks up to 2 times.
huntsman1 1 - 4 - Fin -

Pin Down

Deals 120% damage and Cripple target character.
huntsman1 1 - 3 physical Fin

Set Crippled for 1 turn(s).

Reactive Shot

Target a circular area. Until your next turn, you will reflexively shoot at the first three enemies moving within this area.
huntsman2 1 - 2 - - Set Reactive Shot for 1 Turn(s)


Fire three arrows at three targets of your choice, each dealing 60% damage.
huntsman2 1 - 3 - Fin -

Tactical Retreat
Tactical Retreat

Apply haste to yourself, then teleport away from imminent danger.
huntsman2 1 - 4 - - Set Hasted for 1 Turn(s)

Ballistic Shot

A shot that deals 100% damage and receives 5% bonus damage per 1m distance to target
huntsman2 1 - 4 - Fin -

Marksman's Fang
Marksman's Fang

Shoot an arrow that goes straight through enemies. Each enemy that's hit takes 100% damage, ignoring armour.
huntsman2 1 - 2 - Fin -

Sky Shot

Leap into the air before shooting, gaining damage bonuses for your superior height. Deals 100% Damage
huntsman2 1 - 3 - Fin This skill receives high ground bonuses regardless of elevation.

Glitter Dust

Target is marked, reducing its ability to dodge. Prevents target from going invisible.
huntsman3 1 - 3 - - Set Marked for 3 turn(s)
Attacking your target with meticulous aim, dealing 115% damage in one shot. When performed from stealth, this attack gains a 50% damage increase.
huntsman3 1 - 5 - Fin -

Arrow Spray
Arrow Spray

Fire 16 arrows in a 60 degree arc. Each arrow deals 40% damage.
huntsman3 2 5 - Fin -


Increase the range of a targeted character's ranged attacks and skills by 4m.
huntsman3 2 3 - - Set Farsight for 3 Turn(s).

Arrow Storm

16 arrows fall from the sky in the target area, each dealing 100% damage.
huntsman5 3 2 - Fin 2m Explode Radius


    • Anonymous

      21 Jan 2018 17:04  

      I think a Huntsman/Conjurer would be awesome. The whole keep away strategy here is so obvious, and with conjurers having those turrents/totems deployable every round i can really see this turning into a artillery firing line real quick.

      • Anonymous

        02 Nov 2017 20:33  

        I have a full-huntsman elf build going, it's ridiculous how much damage I can do with just an Epic XBow I found. Chuck a rune or two on there, and you're dealing elemental damage + height advantage. I can get through most interactions now (level 17) without enemies ever getting through my armors.

        • Anonymous

          29 Oct 2017 11:46  

          Some ask Warfare or Huntsman?

          While it is false that Huntsman's gives 1% crit (that comes from Ranged Skill) I think is worth spending points in Huntsman instead of Warfare if you use bows / crossbows. As someone pointed out, damage from ranged is not only physical but also has a great amount of elemental damage. And, if you're hybrid ranged / magic, the bonus from heigth will apply also to your spells. Isn't that awesome?

          • Anonymous

            06 Oct 2017 23:53  

            Assassinate gets it's bonus damage from stealth, does that have to be stealth like the chameleon ability in polymorph or does sneaking count as stealth too? If so then does it also stack with the bonus damage from the Guerilla talent making it do a bonus of 90% damage when sneaking?

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