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Huntsman skills in Divinity: Original Sin 2 are ranged skills often performed with Ranged Weapons. They are similar to Divinity: Original Sin's Expert Marksman skill line, dealing physical damage and in some instances piercing damage, that bypasses enemy armour. Huntsman Skills benefit from Finesse.

 

Huntsman Skill Books

 

Divinity Original Sin 2 Huntsman Skills

 

Name Req Mem AP SP CD Res Scale Range Description

Elemental Arrowheads
Target a surface in melee radius. For one turn, elemental damage matching that surface is added to your ranged weapon attacks and ranged weapon-based skills.
huntsman1 1 - 4 - -  3m -

First Aid
First Aid

Heals target for [X] Vitality. Cures Crippled, Knocked Down, Blind, Silenced, Bleeding, Burning, Poisoned, Diseased.
huntsman1 1 - 4 - -  8m

Restore [X] Vitality. Set Rested for 1 turn(s).

Ricochet
Ricochet

Fire a normal arrow that deals 90% Physical Damage and then finds another target within 5m. Forks up to 2 times.
huntsman1 1 - 4 - Fin  13m -


Pin Down

Deals 120% damage and Cripple target character.
huntsman1 1 - 3 physical Fin  13m

Set Crippled for 1 turn(s).


Reactive Shot

Target a circular area. Until your next turn, you will reflexively shoot at the first three enemies moving within this area.
huntsman2 1 - 2 - -  13m Set Reactive Shot for 1 Turn(s)


Barrage

Fire three arrows at three targets of your choice, each dealing 60% damage.
huntsman2 1 - 3 - Fin  13m Damage is based on your basic attack and receive a bonus from Strength.

Tactical Retreat
Tactical Retreat

Apply haste to yourself, then teleport away from imminent danger.
huntsman2 1 - 4 - -  13m Set Hasted for 1 Turn(s)


Ballistic Shot

A shot that deals 100% physical damage and receives 5% bonus damage per 1m distance to target
huntsman2 1 - 4 - Fin  13m -

Marksman's Fang
Marksman's Fang

Shoot an arrow that goes straight through enemies. Each enemy that's hit takes [x] damage, ignoring armour.
huntsman2 1 - 2 - Fin  13m -


Sky Shot

Leap into the air before shooting, gaining damage bonuses for your superior height. Deals 100% Physical Damage
huntsman2 1 - 3 - Fin  20m This skill receives high ground bonuses regardless of elevation.

Mark
Glitter Dust

Target is marked, reducing its ability to dodge. Prevents target from going invisible.
huntsman3 1 - 3 - -  13m Set Marked for 3 turn(s)
Snipe
Assassinate
Attacking your target with meticulous aim, dealing 115% damage in one shot. When performed from stealth, this attack gains a 50% damage increase.
huntsman3 1 - 5 - Fin  13m -

Arrow Spray
Arrow Spray

Fire 16 arrows in a 60 degree arc. Each arrow deals 40% damage.
huntsman3 2 5 - Fin  13m -


Farsight

Increase the range of a targeted character's ranged attacks and skills by 4m.
huntsman3 2 3 - -  13m Set Farsight for 3 Turn(s).


Arrow Storm

16 arrows fall from the sky in the target area, each dealing 100% damage.
huntsman5 3 2 - Fin  13m

Damage is based on your basic attack and receives a bonus from strength.

2m Explode Radius

 




    • Anonymous

      11 Sep 2018 22:14  

      If you are standing right in front of a target, you can use arrow spray as if it was a shotgun effect hitting them easily with 10+ arrows

      • Anonymous

        21 Jan 2018 17:04  

        I think a Huntsman/Conjurer would be awesome. The whole keep away strategy here is so obvious, and with conjurers having those turrents/totems deployable every round i can really see this turning into a artillery firing line real quick.

        • Anonymous

          02 Nov 2017 20:33  

          I have a full-huntsman elf build going, it's ridiculous how much damage I can do with just an Epic XBow I found. Chuck a rune or two on there, and you're dealing elemental damage + height advantage. I can get through most interactions now (level 17) without enemies ever getting through my armors.

          • Anonymous

            29 Oct 2017 11:46  

            Some ask Warfare or Huntsman?

            While it is false that Huntsman's gives 1% crit (that comes from Ranged Skill) I think is worth spending points in Huntsman instead of Warfare if you use bows / crossbows. As someone pointed out, damage from ranged is not only physical but also has a great amount of elemental damage. And, if you're hybrid ranged / magic, the bonus from heigth will apply also to your spells. Isn't that awesome?

            • Anonymous

              06 Oct 2017 23:53  

              Assassinate gets it's bonus damage from stealth, does that have to be stealth like the chameleon ability in polymorph or does sneaking count as stealth too? If so then does it also stack with the bonus damage from the Guerilla talent making it do a bonus of 90% damage when sneaking?

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