Sebille is a Companion or Origin in Divinity: Original Sin 2. Sebille is a beautiful elf, and a former slave of lizards. Sebille's default class is Rogue.
"I used to be a slave, kept under the thumb of the Master: the bastard that made me hunt down my own kin. How did he do that, you ask? With the living scar you see on my cheek, this horror that takes no more than a song sung by Master dearest to control my very thoughts. But now the tables have turned. I broke my shackles. And when I finally find him, I will make the Master sing a very different kind of song..."
- "Slave no more, you still bear scars your master gave you, and wield the skills he taught you: femme fatale, spy, assassin. Skills you plan to use against all masters."
- If not chosen as your Origin, Sebille can be found outside Fort Joy, near south gate. She can be asked to join your team. However, due to been enslaved by lizards before, if your character is a Lizard, or you are travelling with The Red Prince, you need to persuade her first.
- After progressing far enough in the story she may also be located in the Sanctuary of Amadia, even before you actually discover that location.
- Another chance of find her is in the southwest of Fort Joy, close to Buddy (the dog).
- Can also be recruited on the Lady Vengeance, after fighting Alexandar. Sebille is in the lowest zone of the ship, sitting by some cages on the upper walkway.
- If Sebille is not in your party before fighting Dallis on Lady Vengeance, she will die and can no longer be recruited.
- Ancestral Knowledge: Gives you +1 to Loremaster
- Corpse Eater: Corpse Eater let you eat body parts to access the memory of the dead.
Break the Shackles
Tips and Notes
- Despite reducing your Constitution, if managed proper, Sebille as your starting out character can do perfectly well as Knight or Fighter. Especially the former, given its easy access to Enrage, which combined with Flesh Sacrifice and the Warlord talent can easily one to two-shot any enemy you come across in the early game with a two hander or dual wield, and let you score additional blows to perhaps further the streak. Do not underestimate the 25% bonus damage on a two handed axe.
- Eating a Chunk of Flesh will grant her the Adrenaline Skill.
- Eating the Severed Head will grant her the First Aid Skill.
- Eating Atusa's Leg will grant the quest Blood Memories.
- If you miss Sebille's quest in Fort Joy, you can still continue it once you reach Driftwood.
First you must speak with the Dreamer: Stingtail at Fort Joy. He is on the beach area south of Fort Joy. He will only appear after you begin the quest: An Imprisoned Elf and have spoken with Griff in Fort Joy. Sebille will ask to speak to him when you do, and if you say yes she will kill him. He is a Pyrokinetic Skills Book vendor, so be sure you have purchased whichever Skill Books you want from him before this occurs. If she doesn't kill him you cannot advance her quest line. Also, if you tell Griff Stingtail was the thief during the quest: An Imprisoned Elf, then you will not be able to advance this quest. So be sure to either let Sebille kill him first, or don't tell Griff the thief's identity. If you tell Griff the thief's identity then he will dispatch an assassin to kill Stingtail - if you split your party you can intercept the assassin (must force attack her) before Stingtail dies and still advance all quests.
Next have her speak with Griff in Fort Joy and she will learn that she needs to speak with Zaleskar in the Hollow Marshes. This means you will need to escape Fort Joy before continuing on her quest.
At Driftwood Tavern, A man named Baran will inform you that Roost is hiding in a nearby sawmill. (you need to have Ifan ben-Mezd in your team)
Roost is hiding in the sawmill, to reach there, you need to get past a lot of lone wolves. (if you have Ifan ben-Mezd on your team, you can let him do the talking) From Roost you will learn the location of your former master, then you need to fight Roost.
If you save Saheila from Roost in The Elven Seer, she will reveal the true identity of Sebille, and give Sebille a choice to be the heart of scions.
Sebille's master is at the Nameless Isle. When you first reach there, she will teach you a song that breaks her master's control. Travel to the Temple of Zorl-Stissa, find the Shadow Prince at Lava Field. Sing the song when Shadow Prince wants to control Sebille.
When Shadow Prince turns hostile, a group of shadow assassins will also appear, defeat them to set Sebille free.
After you killed the Shadow Prince, the mother tree wants to speak to Sebille. Go to the heart of the mother tree (using the flower to teleport), it will ask Sebille to grow to be the next mother tree. If you don't agree with this, the elves will turn hostile and attack you, but Sebille will live. (Get Rooted talent if agree)
When you leave the mother tree heart room, Saheila will approach you (if she's still alive), she asked you to kill the mother tree, so all the elves will live freely. Get back to the heart to kill the mother tree, the quest is complete but the remaining elves at the temple will turn hostile.
When you reached the Academy, you need to convince Sebille you are the right one to be the divine. (If you finished her personal quest there is no need of persuasion)
The personalized tag for Sebille which is aptly labeled "Sebille" allows the player to make especially vicious remarks, which is remarkable when considering characters like Septa are out there. These dialogue options should really only be chosen when "Let's see what happens." is your modus operandi in character interactions.
I also found out that despite doing the trick Red Prince still acts like he did not talk to him, after you killed him. Heck he even asks about Sadha although we already checked the Mirror
I am playing Sebille as a Lone Wolf (alone, not duo), and came across an interesting situation after rescuing Saheila during The Elven Seer quest. After Saheila returns to the elven encampment, thereby closing The Elven Seer quest, she will automatically talk to me (Sebille) if I enter the camp again and offer me the choice to be the heart of the scions (as described on this wiki page). I accepted in order to progress with Sebille's quest line. But then I reloaded to see what would happen if I refused, and that choice makes Saheila and the entire camp turn hostile. Since that made me angry, I defeated them all (also killing Saheila) and will continue on the quest line as such. In the Journal, under "My Story So Far...", there is now an entry called "Strike at the Heart - Sebille", which reads: "I shall not be the Mother Tree's thrall. The elven tyrant on the Nameless Isle must die". I find this result much more in line with Sebille's personality than accepting the choice to be the heart of the scions (an anti-slavery/tyrant stance). I was just surprised that Saheila then stated that she will then become Prime Scion and then decides to kill me for refusing. Pissed me off and made killing her very satisfying. Even more satisfying was that I used her corpse to summon a bloated corpse, and then used a supercharged Vile Burst explosion to take out Tovah, her mother. Still wearing the smile from that fight.
Had no idea of the song she teaches prior the meeting of the master and was already on the nameless island and in contact with the shadow prince (without her nearby). Fortunately for me after talking with the shadow prince I went and kicked her out of my party and reaquired her on Lady Vengence. Then I could talk to her on deck and trigger the dialog to teach me the song. Now I guess I won't have to do the beginning of act 3 all over again because of a simple oversight (there was no exclamation mark symbol above her head on deck). Hope that helps others as well.
I sorta...killed Griff before finding out Sebille needed to talk to him. Whoops...
Didn't know she threatens you no matter what. I thought she did that becuase I startled and tried to flirt with her, and to make things worse I'm a lizard lol
Just got the game and when I talk to Sebille at Fort Joy I don't have the dialect to chance her class when she joins my party, any idea why?
A solution. Before I went to Nameless Island, Sebille had an attitude of 45. I installed the Dahlia Uniques mod. I bought the fisherman charm ring (+1 persuasion). With Captain Charimatic Coat from Act 1 (+1 persuasion) I managed to increase her confidence. I talked to her before I left and as soon as I arrived on Nameless Island
i cant recruit sebille on lady vengance, what i can do if i want recruit her?
Flesh Sacrifice + Elemental Arrows is also a decent starting combo if you decide to try a Ranger build on her.
5 tries on The Elven Seer trying to go right through the front door sixth try i realize i could just slip past the horrid mommy dearest and take a small side walk past the poison exploding traps
I find that she threatens with a needle kinda funny. I know it's lore reasons and all but just reminds me of Austin Powers. "Who throws a shoe!?! Honestly"
So many people saying they killed her cos she threatens you when you first meet. What, you guys never made friends with a psycho before?
Drove that ***** into the ground, how dare she put a needle in my throat just because I said 'Hi'?
A little guide on how not to break Sebille's quest, because it's really f***** easy to ruin it on Act 3. In order to learn the freaking song that sets her free, you have to talk to her as soon as you arrive at the Nameless Isle on Lady Vengeance when the excalamation mark appears on top of your companions. TALK TO HER FIRST. Otherwise the exclamation point on top of her head will disappear and you will never be able to learn the song after that, no matter how high her attitude towards you. In order for this exclamation mark to trigger you also need to have at least attitude 50 with her. If you are past this point already, you can keep her parked outside the fight with the Shadow Prince and bring her in once he is dead. You will be able to close the quest and get the achievement by doing this, but will miss on the cool dialogue with the Shadow Prince and the warm moment between your main char and Sebille when she teaches the song. If you are trying to romance her, this means you will have lost a chunck of romance with her during Act 3 as well. Hope this helps.
Best waifu for all your Spooky boy Boney needs
I kiled this b**ch after keeping her knife on my throat despite me playing all nice and polite...but everything has a limit and this one crossed it. Didn't care much the thing that she could be a potential companion, she got too much cocky and got what she asked :P
what's her family name ?
I accidentally killed her. ._.*****.
I kill this ***** at Fort Joy. Putting a knife to my throat like I won't mutilate her.
My type of woman :3
Anyone else having the gamebreaking bug with Sebille where she's invincible? She's getting hammered while at 0 hp with no living on the edge buff at all and just taking it.
My first play through I had no idea who she was, and just assumed it was yet another fight. Never occurred to me that she's only putting the dagger to my throat since the Red Prince is standing right there.
" If she doesn't kill him you cannot advance her quest line. "
Wrong, you can let the skillbook vendor live...
Sebille (and any other elf) greatly benefits off being an archer, as blood arrows via the Elemental Arrows ability can be used immediately upon using flesh sacrifice, granting a bonus to physical damage. As such is with archers, physical damage is their main suit, making the combination of a free action point with it all the more beneficial. I was capable of dealing between 60 to 100% of an enemy's health from high ground advantages with the setup using her, alongside having executioner, allowed me to clean house.
So if you ever take an elf, it is highly recommended to make them a ranger along with not taking leech, as it will remove the blood pool you are on. Instead, just get four Phoenix idols from the undertavern quest.
I found out that if you Pickpocket the guy and have sibile stand outside his vison, he will approch her because he was stolen from and you can fight him normally without sibille being controlled.
why is she alweys wet,how can i change that?
On tip and note 1, I've used Sebille as a dual-wielding rogue to beat the entire game, with a lot of flesh sacrifice usage, and the -1 constitution wasn't a major issue, outside of cases where the enemy can do a ridiculously large amount of damage (which are so few and far between, they're barely worth thinking about) despite the fact that I never increased my constitution. Sure you lose some maximum health (and some health with it, if you're above the limit -1 would give you) but generally, it's not problematic, since by the time it has a really noticeable effect on your health, you'll be in the mid-hundreds of HP at least..
You can make any character anything you want
Can you make her a ranger if you take her as a companion (and not as a starting character)?
I've been playing as Sebille for about 8 hours now, didn't class her as a Rogue, so I went Shadow Blade, and it's worked really well so far.
She doesn't die nearly as easily as you'd think when fighting on the front lines, though it helps to have a ring with Restoration.
As a side-note on Stingtail, you can leave it alive if you're playing Sebille yourself.
The quest advances as expected, you just threaten to kill him, a lot, though you get like 3-4 opportunities to actually end his life.
Stupid that you can't advance her quest without Griff, even when meeting Zaleskar.
It's not my fault that he attacked me.
Just going to say that, Sebille makes an excellent Hydro-Necro-Pyro-Geo-Conjurer. Had her in my party and she was the strongest hands down. She was usually up front and Flesh Sacrifice never hindered her.
Her portrait is not the same as the model that she uses if she is not customized as an origin. Her incorrect settings are Samoa Silk skin, Head 7, Hair 7, and the Bear hair color.
Despite reducing your constitution, if managed proper, Sebille as your starting out character can do perfectly well as knight or fighter. Especially the former, given its easy access to rage, which combined with flesh sacrifice and the Warlord talent, can easily one to twoshot any enemy you come across in the early game with a twohander or dual wield and let you score additional blows to perhaps further the streak. Do not underrestimate those 25% bonus dmg on a twohanded axe.
Where does she go when you dismiss her?