Builds for Divinity: Original Sin 2 are player-created combinations of skills and gear to adhere to a specific theme or reach a min-max objective. This page features the builds created by Castielle on youtube, you can find detailed written build guides here. Also please feel free to add your Build! (text only) to this page.
Do note that below builds are roleplay builds. They significantly increase the difficulty of the game if you follow them, use at your own risk.
Optimized DOS2 builds are flexible; there are no set builds, all you do is maximize one type of damage according to the damage formula. Another thing to note is that the game itself is forgiving enough that you can make any builds, including these, work if you play well enough.
DOS 2 Builds
Divinity Original Sin 2 Builds - Blazing Deepstalker
Divinity Original Sin 2 Builds - Venomous Sentry
Divinity Original Sin 2 Builds: Eternal Warrior (Death Knight Perfected)
Divinity Original Sin 2 Builds – Ranger
Divinity Original Sin 2 Builds – Stormchaser
Divinity Original Sin 2 Builds – Assassin
Divinity Original Sin 2 Builds – Blood Mage
Divinity Original Sin 2 Builds – Juggernaut
Divinity Original Sin 2 Builds - Occult Flamewielder
Divinity Original Sin 2 Builds - Elusive Enchanter
- Battle Stomp
- Blitz Attack
- Guardian Angel
- Bouncing Shield (if Shield)
- Deflective Barrier (if Shield)
Death Knight Tips
- Having high Constitution allows you to take many hits and gives you time to heal up via damage afterwards.
- Having someone in your group that can remove disabling effects works well with this build
- Increase Necromaner if you want to gain more healing
- Healing from Necromancer does work with Living Armour
- Undead can play this build as Necromancer Skills do heal them.
Supportive char that helps you dealing with trades, talks and find the hidden treasures. Undead is the best choice for this kind of character, they are good at opening locks and can play dead to avoid fight.
- Wit and Intelligence focus. (Although other attributes can be used in persuasion, intelligence and wits usually yield better outcomes.)
- Pet Pal (needed to persuade animals)
- Trader's Secrets
- Lucky Charm
Blazing Champion (Lone Wolf Build)
Super Aggressive, Highly Explosive. Uses a Staff with Warfare abilities and Pyrokinetic Buffs to do INSANE critical damage. Also works from long range
Stat Spread at Level 15 (Lone Wolf)
- Intelligence-25 (40) (+15 from Lone Wolf)
- Memory-15 (20) (+5 from Lone Wolf)
- Wits-20 (30) (+10 from Lone Wolf)
After this point spread your stats as 2:1:1 in Intelligence : Memory : Wits until Intelligence is maxed out, then dump all your points into Wits
or just do that from the start if you’re not using lone wolf
Talents at Level 20
- Executioner (2nd Pick, Level 3)
- Lizard-Demon/Human-Savage Sortilege (5th Pick, Level 18)
- Opportunist (4th Pick, Level 13)
- Lone Wolf (1st Pick, Character Creation)
- Elemental Affinity (3rd Pick, Level 8)
If it wasn’t already obvious, play as either a Human for extra critical chance or Lizard for extra fire resist+dragon’s blaze (This Build works pretty well with Red Prince!)
your Level 18 talent is interchangeable, demon with lizard makes it easier to push above 100% fire resist which means fire heals you. Savage sortilege with human means taking advantage of your extra critical chance with your spells.
it goes without saying if you make it to level 23 during Arx, take the opposite talent to the one you picked at Level 18
Put your Warfare point in early and then in a ratio of 2:1:1 of pyro :scoundrel : 2Handed. Add another point in warfare when thick of the fight becomes available. Add polymorph as/when you feel appropriate
- Warfare 4
- Pyrokinetic 10
- Scoundrel 10
- Two-Handed 10
- Polymorph 2 (Optional later on for flaming skin)
- Laser Ray
- Sparking Swings (Pyro+Warfare)
- Flaming Tongues
- Blitz Attack
- Phoenix Dive
- Thick of the Fight
- Battle Stomp (Clears fire at lower levels so you don’t burn your self to death)
- Cloak and Dagger
- Bless (Holy Fire heals you. And can disable Necrofire)
- Flaming skin (ignore your own fire pools while making them bigger if you bleed!)
- Wind-Up Toy and Fire Slug. Throw your summons into the fray! They both make fire!
- Peace of Mind (Extra Wits means Extra Crits!, and a nice Intelligence bonus!)
- Use your movement spells to get into the battle and set everything on fire.
- Pyro skill tree gives you a ton of buffs, use them!
- Fire attacks on the fire slug will heal it!
- Sparking Swings + Blitz attack = Fireworks!
- Use Giant Flame Runes of Power on weapons for increased Intelligence and fire damage!
- Use them on Jewellery too for extra crit chance!
The Foot Cataphract
This is a melee physical assassin built that does not require you to spec (many) points into Scoundrel. The primary focus of this build is the use of dashes to allow you to spread out debuffs while locking down and quickly eliminating high value targets.
Wits is important because this build focusses on the use of daggers and positioning to maximize critical strike damage. However, this build can be built tankier by prioritizing Constitution instead. That said, if you're building a tank, I find death knights to be better in most ways.
- Lone Wolf (?)
- The Pawn/Executioner
- Parry Master
- Picture of Health
- Comeback Kid
- Dual Wielding
- Bull Horns (Level 1)
- Tentacle Lash (Level 1)
- Chicken Claw
- Spread Your Wings
- Heart of Steel (a must-have for overpower, given the use of finesse armour)
- Forced Exchange
- Skin Graft
- Battering Ram (Level 1)
- Battle Stomp (first skill you should take)
- Crippling Blow
- Rupture Tendons (after you get Chicken Claw. Watch them run away for an opportunist backstab and then bleed themselves to death)
- Adrenaline is siutationally useful but not a core element of this build.
- You don't need Sawtooth knife as Bull Horns already applies a bleed.
- Cataphracts were the heavy cavalry units of iron age antiquity, whose role, much like medival knights, was to charge down groups of soldiers, sending them flying and disorganizing their ranks. They were also used to flank and engage with high value enemy targets. This is exactly what this build does. You don't need a horse because you can turn into a bull.
- Geometry is key to this build. Carefully line up your dashes so that you strike as many enemies as possible and use those dashes to end up in a backstab position on high value targets. Taking The Pawn can be useful for this but you typically get more out of Executioner in the long run. Isolate, lock down, and kill. When it's getting too dangerous, just dash back out.
- Start your character with Bull Horns, Battering Ram, and Tentacle Lash.
- Next get Battle Stomp, followed by Chicken Claw. Then spec 2 levels into Scoundrel and get Rupture Tendons. Then Spread Your Wings.
- You will automatically get tanky thanks to Picture Of Health because Warfare points are extremely important to this build.
- All races are viable, but Lizards are probably the weakest because Dragon's Blaze will result in you constantly dashing over your own fire surfaces, shredding your magic armor. (unfortunately, Spread your wings combined with a dash does not avoid surface damage. However, the Vulture Armour Set does avoid surface damage in dashes and it's absolutely busted until you find stronger armour on the Nameless Isle.) You also don't do much magic damage with this build so it doesn't synergize well.
- Obviously this build is highly flexible. This guide focusses primarily on assassination but tankier builds are completely viable if you focus strength and consitution instead of finesse and wits. Your plethora of AOE CC will be useful regardless.