Peace of Mind

Peace of Mind

Target gains Clear-Minded, which increases Strength, Finesse, Intelligence by (1 + amount scaled by level), Wits by (2 + amount scaled by level). Removes Blinded, Terrified, Charmed, Taunted, Sleeping, Enraged and Mad.

 Set Clear-Minded for 3 turn(s).

Requires Pyrokinetic 1cldwn3
Costs 1 Memory
 Range 13m

pyrokinetic-skill Pyrokinectic

Peace of Mind is a Pyrokinetic Skill in Divinity Original Sin 2.

Peace of Mind location

Vendors
Equipment

 

Peace of Mind effects

  • Scroll crafted by combine Sheet of Paper, Fire Essence, and Crab's Claw
  • Scroll cost 1 AP
  • Stat boost scales with level; see table below
  • Additionally cleanses Drunk, for whatever it's worth

 

Peace of Mind scaling

  Strength Finesse Intelligence Wits
Level 1 1 1 1 1
Level 2 1 1 1 2
Level 3 1 1 1 2
Level 4 1 1 1 3
Level 5 2 2 2 3
Level 6 2 2 2 4
Level 7 2 2 2 4
Level 8 2 2 2 5
Level 9 3 3 3 5
Level 10 3 3 3 6
Level 11 3 3 3 6
Level 12 3 3 3 7
Level 13 3 3 3 7
Level 14 4 4 4 8
Level 15 4 4 4 8
Level 16 4 4 4 9
Level 17 4 4 4 9
Level 18 5 5 5 10
Level 19 5 5 5 10
Level 20 5 5 5 11
Level 21 5 5 5 12
Level 22 5 5 5 12
Level 23 6 6 6 13

 

Peace of Mind trivia & strategies

  • As it requires only one level in Pyrokinetic, many builds can benefit from it and Haste. Necromancers will also be able to use Corpse Explosion
  • Use to find most hidden treasure and objects of interest without Wits investment

 

Peace of Mind builds

 

Divinity Original Sin 2 Builds: Blazing Deepstalker

Divinity Original Sin 2 Builds: Druid

 

 

 

 
Pyrokinectic Skills
Bleed Fire  ♦  Corpse Explosion  ♦  Deploy Mass Traps  ♦  Epidemic Of Fire  ♦  Fire Whip  ♦  Fireball  ♦  Firebrand  ♦  Flaming Crescendo  ♦  Flaming Tongues  ♦  Haste  ♦  Ignition  ♦  Infectious Flame  ♦  Laser Ray  ♦  Mass Corpse Explosion  ♦  Mass Sabotage  ♦  Master Of Sparks  ♦  Meteor Shower  ♦  Sabotage  ♦  Searing Daggers  ♦  Sparking Swings  ♦  Spontaneous Combustion  ♦  Summon Fire Slug  ♦  Supernova  ♦  Throw Explosive Trap

 

 




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    • Anonymous

      05 Oct 2019 07:43  

      imo the fact that pyro offers no cc really hurts since you can literally chain stun to death, yet it provides the best offensive buff among all the schools

      • Anonymous

        18 Jul 2018 14:36  

        Great general buff that stays useful throughout the whole game. If you keep your character's initiative relatively even, pre-buffing with this is a handy way to adjust turn order before a fight. It's also very good to use on a Summoner's Incarnate, since they scale quite well with extra stats.

        • Anonymous

          21 May 2018 17:30  

          this spell give a nice stats buff which scale on character, cast this spell can remove a lot of status AND can protect you against the next "mental status" like fear/charm/silence

          • Anonymous

            30 Sep 2017 23:29  

            The stats scale per level. At the End, the Wits bonus was greater than 10. IMO a useful buff for any char, getting Pyro from Equipment isn't hard at all. It cures a lot of important debuffs (charm, blind and terrified are widely used debuffs). Also very useful for finding secrets or crit builds

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