Peace of Mind

Peace of Mind

Target gains Clear-Minded, which increases Strength, Finesse, Intelligence by (1 + amount scaled by level), Wits by (2 + amount scaled by level). Removes Blinded, Terrified, Charmed, Taunted, Sleeping, Enraged and Mad.

 Set Clear-Minded for 3 turn(s).

Requires Pyrokinetic 1cldwn3
Costs 1 Memory
 Range 13m

pyrokinetic-skill Pyrokinetic

Peace of Mind is a Pyrokinetic Skill in Divinity Original Sin 2.

Peace of Mind location

Vendors
Equipment

 

Peace of Mind effects

  • Scroll crafted by combine Sheet of Paper, Fire Essence, and Crab's Claw
  • Scroll cost 1 AP
  • Stat boost scales with level; see table below
  • Additionally cleanses Drunk, for whatever it's worth

 

Peace of Mind scaling

  Strength Finesse Intelligence Wits
Level 1 1 1 1 1
Level 2 1 1 1 2
Level 3 1 1 1 2
Level 4 1 1 1 3
Level 5 2 2 2 3
Level 6 2 2 2 4
Level 7 2 2 2 4
Level 8 2 2 2 5
Level 9 3 3 3 5
Level 10 3 3 3 6
Level 11 3 3 3 6
Level 12 3 3 3 7
Level 13 3 3 3 7
Level 14 4 4 4 8
Level 15 4 4 4 8
Level 16 4 4 4 9
Level 17 4 4 4 9
Level 18 5 5 5 10
Level 19 5 5 5 10
Level 20 5 5 5 11
Level 21 5 5 5 12
Level 22 5 5 5 12
Level 23 6 6 6 13

 

Peace of Mind trivia & strategies

  • As it requires only one level in Pyrokinetic, many builds can benefit from it and Haste. Necromancers will also be able to use Corpse Explosion
  • Use to find most hidden treasure and objects of interest without Wits investment

 

Peace of Mind builds

 

Divinity Original Sin 2 Builds: Blazing Deepstalker

 
 
 
 
 
 
 
 
 

Divinity Original Sin 2 Builds: Druid

 
 
 
 
 
 
 
 
 

 

 

 

 
Pyrokinetic Skills
Bleed Fire  ♦  Corpse Explosion  ♦  Deploy Mass Traps  ♦  Epidemic Of Fire  ♦  Fire Whip  ♦  Fireball  ♦  Firebrand  ♦  Flaming Crescendo  ♦  Flaming Tongues  ♦  Haste  ♦  Ignition  ♦  Infectious Flame  ♦  Laser Ray  ♦  Mass Corpse Explosion  ♦  Mass Sabotage  ♦  Master Of Sparks  ♦  Meteor Shower  ♦  Sabotage  ♦  Searing Daggers  ♦  Sparking Swings  ♦  Spontaneous Combustion  ♦  Summon Fire Slug  ♦  Supernova  ♦  Throw Explosive Trap

 

 




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    • Anonymous

      24 Sep 2021 01:42  

      In combat will likely mean you will be able to act first each round with about a +10% critical hit chance and 10% bonus to damage for 3 rounds (Summoned creatures benefit from more damage).
      Outside combat will mean you can find most hidden treasures or traps.
      For equipment it will allow you to bypass requirements for equipping most gear while active.

      • Anonymous

        05 Oct 2019 01:43  

        imo the fact that pyro offers no cc really hurts since you can literally chain stun to death, yet it provides the best offensive buff among all the schools

        • Anonymous

          18 Jul 2018 08:36  

          Great general buff that stays useful throughout the whole game. If you keep your character's initiative relatively even, pre-buffing with this is a handy way to adjust turn order before a fight. It's also very good to use on a Summoner's Incarnate, since they scale quite well with extra stats.

          • Anonymous

            21 May 2018 11:30  

            this spell give a nice stats buff which scale on character, cast this spell can remove a lot of status AND can protect you against the next "mental status" like fear/charm/silence

            • Anonymous

              30 Sep 2017 17:29  

              The stats scale per level. At the End, the Wits bonus was greater than 10. IMO a useful buff for any char, getting Pyro from Equipment isn't hard at all. It cures a lot of important debuffs (charm, blind and terrified are widely used debuffs). Also very useful for finding secrets or crit builds

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