Talents in Divinity Original Sin 2 are passive abilities that can change player Characters in subtle or drastic ways. Some talents have requirements in order to be unlocked, often tied to leveling or investment in specific Skills. Some talents are incompatible with others, so plan accordingly. These can be reset on the Lady Vengeance when you reach Act 2.
You gain a talent at level 1, 3, 8, 13, 18, 23, 28, 33.
Undead main characters have an opportunity to get an additional 2 talent points via The Covenant.
New Gift Bag Talents
These talents were released in a free update and can be toggled on from the in-game menu.
|Gladiator||Every time you are hit with a melee attack while wielding a shield, you perform a counterattack. Can happen only once per turn.||None|
|Greedy Vessel||Every time someone casts a Source Spell in combat you receive a 20% chance of gaining a Source Point.||Level 6|
|Haymaker||Your attacks never miss but cannot deal critical strikes. (Note: can still backstab with normal weapon attacks, but not with skills, even weapon based)||None|
|Indomitable||You gain immunity to stunned, frozen, knocked down, polymorphed, petrified, crippled for 1 turn after being affected by one of these statuses. Can happen once every 3 turns||Incompatible with Glass Cannon|
|Magic Cycles||At the start of an encounter, you gain one of two statuses: Cycle of Fire and Water or Cycle of Earth and Air. Cycle of Fire and Water increases your Pyrokinetic and Hydrosophist combat abilities by 2. Cycle of Earth and Air increases your Geomancer and Aerotheurge combat abilities by 2. Statuses swap each turn.||None|
|Master Thief||You become Invisible while pickpocketing.||None|
|Sadist||Melee attacks deal additional fire damage to burning targets, poison damage to poisoned targets and physical damage to bleeding targets.||None|
|Soulcatcher||When an allied character dies, a Zombie Crawler is raised at their corpse, under their control. Zombie crawler lasts 3 turns or until character is resurrected. Range 12m. Does not affect summoned creatures.||None|
Divinity Original Sin 2 Talents
Requirement: Level 2
Reduces the cost of using grenades and scrolls by 1AP if your offhand is free.
Grants a 33% chance to recover a special arrow after firing it.
Immediately grants 2 extra attribute points.
Requirement: Level 2
Once per combat, if an enemy lands a fatal blow, Comeback Kid will help you bounce back to life with 20% health. If you die and are resurrected in combat, Comeback Kid will be available again.
Lowers the Action Point cost of spells by 1 when standing in a surface of the same element.
Allows you to flee combat even when enemies are right next to you.
Gain 2 AP after dealing a killing blow (once per turn). Does not work with The Pawn.
Requirement: Warfare 1
Increase the range of spells and scrolls by 2m. Does not affect melee and touch-ranged skills.
Doubles the effects of foods and potions.
You start every combat round with Maximum AP, but Magic and Physical Armour do not protect you from statuses.
Requirement: Incompatible with Lone Wolf.
While you are at maximum Vitality, Hothead grants you an extra 10% critical chance and 10% more accuracy.
Grants +15% Water resistance and +15% fire weakness. Max water resistance is raised by 10. Cannot work with Demon.
Requirement: Hydrosophist 1
Heals you when standing in blood.
35% of all healing you receive is added to your Magic Armour.
Lone Wolf provides +2 Max AP, +2 Recovery AP, +30% Vitality, +60% Physical Armour, +60% Magic Armour, and doubles invested points in attributes - up to a maximum of 40- and combat abilities (except Polymorph ability) - up to a maximum of 10, while you are adventuring solo or with at most one companion. This bonus is temporarily removed while there are more than two members in the current party.
Requirement: Incompatible with Glass Cannon
Gives you 3 extra points in your Memory attributes.
When resurrected, you resurrect to full health.
Gives you the ability to perform attacks of opportunity.
Gives you a 10% bonus dodge chance while dual wielding.
Enables you to talk to animals.
Gives all magical skills a critical chance equal to your critical chance score.
Adds an extra 5m range to your grenade throws.
Decreases everyone's attitude towards you by 25, but melee combatants will find you less attractive.
With Torturer, certain statuses caused by you are no longer blocked by Magic or Physic Armour, and their duration is extended by one turn. Burning, Poisoned, Bleeding, Necrofire, Acid, Suffocating, Entangled, Death Wish, and Ruptured Tendons are affected by this talent.
You explode upon death, dealing 50% of your vitality as physical damage in a 3 meter radius.
Reduces all status durations by 1 turn. This also affects positive statuses.
Increases your recovery and maximum Action Points by 1 when your health is below 50%.
Spider's Kiss gives you -2 CON and +2 to another Attribute. (depends on your choice in quest)
Requirement: A Web of Desire
Requirement: Human race