Warfare |
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Warfare increases all Physical damage dealt. |
Physical attacks deal +5% more damage. |
Warfare is a combat ability in Divinity Orginal Sin 2. Warfare increases all physical damage a character deals.
Warfare Notes
- Required for most Warfare Skills.
- Available starting skills: Crippling Blow, Battle Stomp, Battering Ram, Bouncing Shield.
- The Executioner and Picture of Health talents require one point in Warfare.
- Warfare is usually a much better investment physical-damage wise than weapon skills or skills such as Huntsman, as the 5% damage added per point is multiplicative instead of additive. This means the damage increase from Warfare can scale very quickly and very efficiently.
In other languages
- Français: Art de la guerre
- Anonymous
Affects assasinate and sawtooth knife. Maybe a bug but if you use venom coating and then true dmg skill that bonus poison dmg is treated as true dmg too and us increased by warfare(and caster geomancer lvl as well).
- Anonymous
- Anonymous
- Anonymous
Does this apply to Polymorph skills like Bull Rush? Everything I've looked at says different things.
- Anonymous
This wiki says "to physical armour" but in-game is states that it's just a increase to all physical damage dealt.
- Anonymous
Does this affect necromancy spells which deal physical damage but are based on intelligence?
- Anonymous
Does not increase physical damage dealt by healing spells on undead or decayed targets.
The reasoning behind saying this skill line is the king of physical damage buffs is the claim that it is a multiplier applied to current damage while most other buffs are an addition to the base damage. (1) Does anyone have test results? (2) Does each point modify the current damage (ie is the damage boost compounding on itself similar to compounding interest)?
- Anonymous
I've done a little testing and it looks like an example of a portion of the damage formula is base*(1+0.05(STR-10)+0.05(Two-Handed))*(1+0.05(Warfare)). So while it is true that warfare scales multiplicatively with STR and Two-Handed, it does not scale multiplicatively with itself. Still, Warfare seems to be better at attribute values of 15+ unless you have very high crit chance or crit damage.
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