Executioner gives you 2 extra Action Points after dealing a killing blow once per turn.

Incompatible with The Pawn

Requirement:Warfare 1

Executioner is a talent in Divinity Original Sin 2.


  • Works better in Lone Wolf, as you will trigger it more often. When playing with a full party it is hard to make use of it unless everyone in the party has it.
  • Strong hitters benefit from this, as they will most likely be the ones who finish off enemies




Divinity Original Sin 2 Builds: Occult Flamewielder



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    • Anonymous

      Does anyone know if you're able to learn this talent if the Warfare level requirement if fulfilled by equipment bonuses? If it is possible, does this mean you lose it whenever you take off that particular piece of equipment?

      • Anonymous

        If you did not start with the warfare or scoundrel skill, can you still get this? I am around level 9 and figured I wanted to use this, cause as a ranger I mostly make the final hit..

        • Anonymous

          to get this skill or the Pawn for free(they remain mutually exclusive still, can't have both), start with inquisitor or rogue preset on any character/race next remove the pre-req skill warfare for executioner and scoundrel for the pawn. Next, select a talent start game and boom done easy peasy.

          • Anonymous

            i see a lot of people over look this talent and i understand why. it means whoever is using it normally should be your last hitter...it is INSANELY nice on people who go last in your party or people with huge damage per turn such as rogues. or mages. or even just a two hander build. archers benefit quite well from this as well but not often enough for me to say its amazing for them.

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