Gain 2 AP after dealing a killing blow. Does not work with The Pawn.

Requirement:Warfare 1

Executioner is a talent in Divinity Original Sin 2.


  • Can only trigger once per round (turn).
  • Works better in Lone Wolf, as you will trigger it more often. When playing with a full party it is hard to make use of it unless everyone in the party has it.
  • Strong hitters benefit from this, as they will most likely be the ones who finish off enemies




Divinity Original Sin 2 Builds: Occult Flamewielder



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    • Anonymous

      08 Jan 2020 15:01  

      Does anyone know if you're able to learn this talent if the Warfare level requirement if fulfilled by equipment bonuses? If it is possible, does this mean you lose it whenever you take off that particular piece of equipment?

      • Anonymous

        06 Sep 2018 11:41  

        If you did not start with the warfare or scoundrel skill, can you still get this? I am around level 9 and figured I wanted to use this, cause as a ranger I mostly make the final hit..

        • Anonymous

          20 Jun 2018 08:22  

          to get this skill or the Pawn for free(they remain mutually exclusive still, can't have both), start with inquisitor or rogue preset on any character/race next remove the pre-req skill warfare for executioner and scoundrel for the pawn. Next, select a talent start game and boom done easy peasy.

          • Anonymous

            12 Oct 2017 18:33  

            i see a lot of people over look this talent and i understand why. it means whoever is using it normally should be your last hitter...it is INSANELY nice on people who go last in your party or people with huge damage per turn such as rogues. or mages. or even just a two hander build. archers benefit quite well from this as well but not often enough for me to say its amazing for them.

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