Civil Abilities in Divinity Original Sin 2 are listed here. These abilities will save money while buying or selling goods, increase the likelihood of dialogue persuasions/intimidations, confer bonuses to party members, or simply increase the chances of finding loot. You gain a civil ability at level 1, 2, 6, 10, 14, 18, 22, 26, 30, 34. You cannot invest more than 5 points into any Civil Ability, but you can take them past this with gear. Lone Wolf has no effect on Civil Abilities.
|Bartering||Bartering improves your haggling skills with traders.||Bartering improves your haggling skills. With each point invested, traders' items become 2% cheaper and your items become 4% more expensive.|
|Lucky Charm||Lucky Charm increases your likelihood of finding extra treasure whenever loot is stashed.||Every time the character opens a loot stash, Lucky Charm gives a chance that it will have more loot than usual . A unique sound and animation will play if Lucky Charm successfully triggers.|
|Persuasion||Persuasion helps you convince characters to do your bidding in dialogues, and increases how much characters like you.||Increases base Attitude with strangers by 5 per point.|
|Loremaster||Loremaster identifiles enemies and allows you to identify items. Increasing Loremaster allows you to identify more, faster.||To identify, use an identifying glass and click on the item you want to identify. To examine a monster or NPC, right click them and choose Examine. Higher level equipment will need higher Loremaster.|
|Telekinesis||Telekinesis allows you to move items telepathically regardless of weight.||Range of telekinesis is 4m per point.|
||Sneaking determines how well you can sneak without getting caught.||A higher sneaking ability improves your movement speed while sneaking and shrinks NPC sight cones.|
|Thievery||Thievery improves your lockpicking and pickpocketing skills.||To lockpick, use a lockpick and click on the item you want to lockpick. Or right-click the item and choose from the menu.(+2kg and xx gold value)|
When recruiting a new party member in Fort Joy or the Lady Vengeance, each class has one Civil Ability that they specialize in.
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I believe you can gain an extra 2 civil points from being sworn. requires undead character
I love this game but if there is one thing I think should have some change its the Civil Abilities. After getting a 4-man party, everyone is focusing on different stuff and they cap their main (around level 14?) it feels like they are putting wasted points in there. Would be great if there were more abilities or at least you are able to spend your Civil point on Combat abilities.
The most important skills to get are, in my opinion and in order, bartering, persuasion, thievery, lucky charm, and sneaking, with telekinesis and loremaster in last place. This is because with high bartering you can basically get whatever you want from any merchant at any time, without it being marked as stolen, persuasion opens up a lot of options in the game and helps you if you get caught doing something you shouldn't be doing, thievery bc you can take everything from any npc one time at higher levels, lucky charm because its a lot of high quality loot, and sneaking because sometimes you want reduced sight cones to aid with guerrilla and/or stealing. Telekinesis is useless if you have any character that has a strength scaling weapon or skill set, and loremaster isn't really necessary for anything, merchants identify items for cheap if you have a bartering person and doesn't seem to reveal all that much about enemies, although that might be because i have never played w/o an elf
does Sneaking in combat always cost 4 ap regardless of your sneaking level?
Does anyone know when we get these? These seem soooo precious. You only get one at first and it may not be where you want it on your party members. Then when do you get more? Every X amount of levels?