Sneaking determines how well you can sneak without getting caught.
Increasing this ability shrinks NPC sight cones and improves your movement speed while sneaking.
Sneaking is a civil ability in Divinity Orginal Sin 2. Sneaking determines how well you can sneak without getting caught.
A higher sneaking ability improves your movement speed while sneaking and shrinks NPC sight cones.
- Default Key: [ C ] to enter/exit sneaking
- Default Key: [ LShift ] to view NPC sight cones*
- If you have 1 or more levels in Thievery, Sneak mode will also allow you to Pickpocket NPCs.
- Sneaking levies a movement penalty of 30%. Default movement is 5.0m per AP, therefore lvl 0 sneaking is 3.5m per AP.
- Lvl 0 -- -30% movement while sneaking ( base 3.5 per AP ), sight cones approx 90 degrees (default)
- Lvl 1 -- -24% movement while sneaking ( base 3.8 per AP ), and sight cones decreased
- Lvl 2 -- -18% movement while sneaking ( base 4.1 per AP ), and sight cones decreased
- Lvl 3 -- -12% movement while sneaking ( base 4.4 per AP ), and sight cones decreased (approx 50 degrees)
- Lvl 4 -- -6% movement while sneaking ( base 4.7 per AP ), and sight cones decreased
- Lvl 5 -- -0% movement while sneaking ( base 5.0 per AP ), and sight cones decreased
- *sight cones will always show as the default ~90 degrees unless the character is currently sneaking
- Sneaking is cancelled immediately if the player enters an NPC's active sight cone. Seems to ignore non-hostile animals.
- The degrees to which sight cones are reduced to are only approximations.
- NPC sight distance is unaffected. Only affects the vision "cones" in which they will notice a sneaking player.
- Sneaking costs 4 AP in a fight, and 0 AP to cancel. Note that the Guerilla Talent, as of the Definitive Edition, now also reduces the cost of Sneak by 1 AP to 3 AP.
- Because characters that join a fight "late" are put at the back of the turn order for that round, if a character is sneaking while another of your characters starts a fight, it is extremely likely that they will end up at the back of the turn order (for that round).
- The above happens because one of the following will occur: either the sneaking character gets revealed by an NPC turning toward one of your other characters as soon as the fight begins (this counts as them "joining late"), OR, the sneaking character stays sneaking while the rest of the party fights, and is placed at the back of the round's turn order as soon as they attack or reveal themselves (or otherwise willingly enter the fight).
- Movement speed penalties in the game seem to be additive, or at least for sneaking + slows and sneaking + overencumbered. For example, lvl 0 sneaking + oil leads to 80% slow (50% + 30%), and lvl 3 sneaking + oil leads to 62% slow (50% + 12%).
- Sneaking can be used tactically to get optimal positioning before a fight begins. It can also be beneficial to start a fight with one of your characters while the rest of the party sneaks into position while the enemies all stand still. This does come at the cost of having them act last in the round once they join the fight, and having your one fight-starter get focused, but at least the rest of your roster will have "perfect positioning" and won't be attacked/debuffed/targeted that round.
- Some actions that consume AP will not break sneaking. These include: switching weapons, looting/dropping items, moving an object, lockpicking.... (add more if more are found).
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sneaking still trigger attack of opportunity
Honestly not all that necessary but its a fun skill to have.
If you find those teleporting pyramids then your one Sneak focused character can get into position and have others teleport on him by using pyramids.
You can sneak up on Radeka and just pickpocket her wand off of her without ever needing to initiate the fight with her. Enter sneak mode out of her sight, sneak in, pickpocket the wand, sneak back out. BAM. Quest done.
since there is a lot of skill can turn you invisible (smoke cover,cameleon cloak, etc) i think sneaking ability is a garbage talent but maybe i can be wrong? what do you think?
4ap to sneak in combat is too much, and sneaking outside of combat is pretty easy even with 0 sneak. Avoid this skill
Pass on this... Speed? who cares? if you are in stealth during a fight... TIME IS FROZEN... so speed is for getting past 1 or 2 patrols in the entire game? Most glaring downside to this game is the stealth mechanics... just put your points into thievery and lucky charm.. and maybe telekinesis
Isn't it 4AP to enter sneak in combat?
sneaking seems like more trouble than it's worth, during battle at least. spend 3 AP just to enter sneaking, and the only real benefit is 25% damage to 1 attack if you have guerilla? and it's so easy for the enemy to break...
Lockpicking doesen't break the sneaking.