Armour in Divinity: Original Sin 2 is protective equipment worn by player characters and NPCs. This page explains how armour works and lists Unique Armour, their descriptions and values. You can find detailed information on armour location and properties on each individual pages linked below.
Armour
Click the table header to sort. Default sorting is alphabetical
Name |
Type |
Effects |
Location |
Captain's Charismatic Coat | Chest Armor | Physical armor +18 Magic Armor + 44 Persuasion + 1 Unlocks Come Back Kid Set Bonus: The Captain's capricious mastery is restored with a complete set, boosting the armour's level to 8. An aura of fiery charm surrounds the wearer. |
Threads of a Curse |
Captain's Dexterous Heels | Boots | Physical armor +9 Magic Armor + 24 Lucky Charm +2 Movement +1.5 Immunity to Slipping +5% Dodging Set Bonus: The Captain's capricious mastery is restored with a complete set, boosting the armour's level to 8. An aura of fiery charm surrounds the wearer. |
Threads of a Curse |
Captain's Jaunty Hat | Helmet | Physical armor +9 Magic Armor + 24 Scoundrel +2 Bartering +2 Immunity to Drunk Set Bonus: The Captain's capricious mastery is restored with a complete set, boosting the armour's level to 8. An aura of fiery charm surrounds the wearer. |
Threads of a Curse |
The Vulture's Talons | Boots | Physical armor +63 Magic Armor + 36 Sneaking +2 Accuracy +10% Set Bonus:
|
Keep Calm and Carrion |
The Vulture's Claws | Gloves | Physical armor +63 Magic Armor + 36 Set Perforation Critical Chance +5% Accuracy +5% Set Bonus:
|
Keep Calm and Carrion |
The Vulture's Mask | Helmet | Physical armor +63 Magic Armor + 36 Immunity to blinded Critical Chance +5% Empty Slot Set Bonus:
|
Keep Calm and Carrion |
The Vulture's Legs | Leggings | Physical armor +82 Magic Armor + 47 +3 Constitution +2 Huntsman +1 Ranged Set Bonus:
|
Keep Calm and Carrion |
The Vulture's Mantle | Chest Armour | Physical armor +118 Magic Armor + 72 +3 Finesse +4 Initiative Empty Slot Set Bonus:
|
Keep Calm and Carrion |
The Devourer's Claws | Gloves | Physical armor +438 Magic Armor + 55 +3 Strength +2 Two-Handed +2 Duel Wielding Immunity to Atrophy +5% Critical Chance (Set Bonus) Devourer's Slumber: At the start of combat, a random enemy will be marked. Killing the target heals you and reset all cooldowns. |
A Hunger From Beyond |
The Devourer's Steps | Boots | Physical armor +315 Magic Armor +226 +5 Initiative Empty Slot (Set Bonus) Devourer's Slumber: At the start of combat, a random enemy will be marked. Killing the target heals you and reset all cooldowns. |
A Hunger From Beyond |
The Devourer's Eminence | Leggings | Physical armor +562 Magic Armor +84 +5 Initiative Empty Slot (Set Bonus) Devourer's Slumber: At the start of combat, a random enemy will be marked. Killing the target heals you and reset all cooldowns. |
A Hunger From Beyond |
The Devourer's Maw | Helmet | Physical armor +453 Magic Armor +84 +2 Warfare +2 Perseverance Immunity to Terrified (Set Bonus) Devourer's Slumber: At the start of combat, a random enemy will be marked. Killing the target heals you and reset all cooldowns. |
A Hunger From Beyond |
The Devourer's Heart | Chest Armour | Physical armor +845 Magic Armor +131 +2 Warfare +10% Critical Chance +10% Accuracy Reflect 20% of Damage 3x Empty Slot (Set Bonus) Devourer's Slumber: At the start of combat, a random enemy will be marked. Killing the target heals you and reset all cooldowns. |
A Hunger From Beyond |
Boots of Contamination | Boots | Physical armor +186 Magic Armor +179 +15% Poison Resistance +1 Geomancer -2 Sneaking -0.5 Movement Immunity to Knock Down Immunity to being teleported (Set Bonus) Rooting Corruption: Increase poison resistance by 75%. Bleeds poison. Once per turn, physical damage causes the Contamination armor to shoot a toxic projectile in the direction its wearer is facing. |
Seed of Power |
Greaves of Contamination | Leggings | Physical armor +220 Magic Armor +198 +3 Intelligence +3 Constitution +15% Poison Resistance 2x Empty Slots
(Set Bonus) Rooting Corruption: Increase poison resistance by 75%. Bleeds poison. Once per turn, physical damage causes the Contamination armor to shoot a toxic projectile in the direction its wearer is facing. |
Seed of Power |
Gauntlets of Contamination | Gloves | Physical armor +186 Magic Armor +179 +15% Poison Resistance +2 Hydrosophist +1 Geomancer 2x Empty Slots (Set Bonus) Rooting Corruption: Increase poison resistance by 75%. Bleeds poison. Once per turn, physical damage causes the Contamination armor to shoot a toxic projectile in the direction its wearer is facing. |
Seed of Power |
Cuirass of Contamination | Chest Armour | Physical Armor +303 Magic Armor +297 +15% Poison Resistance +2 Hydrosophist +1 Geomancer 2x Empty Slots (Set Bonus) Rooting Corruption: Increase poison resistance by 75%. Bleeds poison. Once per turn, physical damage causes the Contamination armor to shoot a toxic projectile in the direction its wearer is facing. |
Seed of Power |
Helm of Contamination | Helmet | Physical Armor +165 Magic Armor +148
+3 Intelligence +3 Wits +15% Poison Resistance +2 Loremaster Empty Slots (Set Bonus) Rooting Corruption: Increase poison resistance by 75%. Bleeds poison. Once per turn, physical damage causes the Contamination armor to shoot a toxic projectile in the direction its wearer is facing. |
Seed of Power |
Acumen | Rings | Magic Armor + 20 Intelligence + 2 |
|
Alexandar's Cloak | Chest Armour (Light) | Armor Defense + 100 Magic Armor + 30 Strength + 2 Pain Reflection + 1 |
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Amulet of the Deep | Amulets | Magic Armor + 14 Constitution + 1 +15% Air Resistance Immunity to Stunned 1 Rune slot |
Voidwoken Deep-dweller, middle of The Hollow Marshes |
Amulet of the Void | Amulets | Finesse + 2 | |
Armour of the Eternals | Chest Armour (Heavy) | Physical armor: based on level Magic armor: based on level +20% Air Resistance + 0.2 Movement + HP: based on level Immunity to Stunned Inflict Stunned on contact Immunity to Shocked Reflect 10% of melee damage as air damage |
Crafted by recipe found in Black Pits Mines |
Astarte's Tears | Rings | Constitution + 2 Vitality + 5 |
|
Band of Braccus | Rings | Magic Armor + 9 Intelligence + 1 Constitution + 1 Set Cursed |
Dropped by Trompdoy |
Blindfold | Helmet (Light) | ||
Bottled Wish | Amulets | ||
Broken Source Collar Amulet | Amulets | Magic Armor + 100 | |
Captain's Compass | Amulets | Leadership + 1 Loremaster + 1 Luck + 2 |
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Counterfeit Source Collar | Amulets | ||
Cowl of True Sight | Helmet (Light) | Intelligence + 2 |
|
Dallis' Panties | Belts | Magic Armor + 40 Finesse + 2 |
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Dead Paladin's Gift | Rings | ||
Decomposing Pyromancer's Belt | Belts | Earth + 15 Poison + 15 |
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Dwarf Temple Helmet | Helmet (Heavy) | Armor + 25 Earth + 15 Strength + 2 Constitution + 2 |
|
Fisherman Ring | Rings | Persuasion + 2 | |
Flashing Footsteps | Boots (Light) | FireSpecialist + 1 Sneaking -1 |
|
Halla's Shiny Ribbon | Belts | Thievery + 1 |
|
Heart of the Tyrant | Chest Armour (Heavy) | Magic Armor + 20 |
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Hildur's Plate | Chest Armour (Heavy) | Vitality + 3 +5% Fire Resist +5% Earth Resist +5% HP Reflect 10% damage as fire |
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House of War Apprentice Bracers | Gloves | Magic Armor + 20 Finesse + 2 |
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House of War Apprentice Mask | Helmets | Magic Armor + 20 Strength + 2 |
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Justinia's Favour | Gloves | Barter + 1 |
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Magister's Mantle | Chest Armour (Light) | Reflect 10% of melee damage as water damage | Drops from Magister Dayva in Fort Joy Harbor |
Migo's Breastplate | Chest Armour (Heavy) | Magic Armor + 3 Physical Armor + 17 Strength + 1 |
Migo |
Migo's Ring | Rings | Magic Armor + 2 |
Migo |
Mistral Robe | Chest Armour (Light) | Air Specialist + 1 | |
Mitts of Manipulation | Gloves (Light) | Lucky - 1 |
|
Mordus' Amulet | Amulets | Magic Armor + 50 Constitution + 1 Necromancy + 2 |
|
Old Antique Belt | Belts | ||
Old Antique Ring | Rings | ||
Orc Temple Boots | Boots (Heavy) | Armor + 50 | |
Saheila's Crest | Amulets | Magic Armor + 7 Intelligence + 1 Lucky Charm + 1 Poison Resistance + 10% |
Amyro |
Sallow Man Chainmail | Chest Armour (Light) | FinesseBoost +1 IntelligenceBoost +1 EarthSpecialist +1 |
|
Silk spider gloves | Gloves (Light) | Poison + 15 | |
Simple Pendant | Amulets | Magic Armor + 11 Wits + 1 Poison Resistance + 10% |
Room attached by ladder next to Magister Houndmaster in Fort Joy prison. Loot the skeletons. |
Skulk | Helmets | Physical Armor + 15 |
South of Ruined castle at Fort Joy. Take the vines down from the shrieker area and follow the path east across water. Found in the skeleton body. |
Slippery Fingers | Gloves (Light) | Thievery + 1 | |
Source Battery | Amulets | Max Charges: 5 |
|
Spymaster's Signet | Rings | Finesse + 1 Wits + 1 Thievery + 1 |
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The Hands of the Tyrant | Gloves (Heavy) | Magic Armor + 20 Two Handed + 1 |
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Tracks of the Tyrant | Boots (Heavy) | Magic Armor + 20 Sneaking + 1 |
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Tyrant's Helm | Helmet (Heavy) | Magic Armor + 20 Strength + 1 Leadership + 1 |
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Tyrant's Stride | Leggings (Heavy) | Magic Armor + 20 Constitution + 1 |
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Visha's Helm | Helmet | Poison + 40 |
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Withermoore's Girdle | Belts | Armor Defense + 40 Magic Armor + 40 Memory + 2 |
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Wizard Temple Gloves | Gloves (Light) | FireSpecialist +1 WaterSpecialist + 1 AirSpecialist + 1 |
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Zanisima's Charm | Amulets |
- Anonymous
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- Anonymous
They spelled armor wrong in the original game or just the remake?
- Anonymous
- Anonymous
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- Anonymous
I got an armour piece named "Sanctum" and has a line below write "Scales With Strength", what does that mean?
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