Armour in Divinity: Original Sin 2 is protective equipment worn by player characters and NPCs. This page explains how armour works and lists Unique Armour, their descriptions and values. You can find detailed information on armour location and properties on each individual pages linked below. asd

 

Armour

 

Click the table header to sort. Default sorting is alphabetical

Name

Type

Effects

Location

Captain's Charismatic Coak Chest Armor

Physical armor +18

Magic Armor + 44

Persuasion + 1

Unlocks Come Back Kid

Set Bonus: The Captain's capricious mastery is restored with a complete set, boosting the armour's level to 8. An aura of fiery charm surrounds the wearer.

Threads of a Curse
Captain's Dextrous Heels Boots

Physical armor +9

Magic Armor + 24

Lucky Charm +2

Movement +1.5

Immunity to Slipping

+5% Dodging

Set Bonus: The Captain's capricious mastery is restored with a complete set, boosting the armour's level to 8. An aura of fiery charm surrounds the wearer.

Threads of a Curse
Captain's Jaunty Hat Helemt

Physical armor +9

Magic Armor + 24

Scoundrel +2

Bartering +2

Immunity to Drunk

Set Bonus: The Captain's capricious mastery is restored with a complete set, boosting the armour's level to 8. An aura of fiery charm surrounds the wearer.

Threads of a Curse
The Vulture's Talons Boots

Physical armor +63

Magic Armor + 36

Sneaking +2

Accuracy +10%

Set Bonus:

  • Vulture's Prayer, Devour a corpse to heal and increase damage by 15%
  • Wings
Keep Calm and Carrion
The Vulture's Claws Gloves  

Physical armor +63

Magic Armor + 36

Set Perforation

Critical Chance +5%

Accuracy +5%

Set Bonus:

  • Vulture's Prayer, Devour a corpse to heal and increase damage by 15%
  • Wings
Keep Calm and Carrion
The Vulture's Mask Helmet

Physical armor +63

Magic Armor + 36

Immunity to blinded

Critical Chance +5%

Empty Slot

Set Bonus:

  • Vulture's Prayer, Devour a corpse to heal and increase damage by 15%
  • Wings
Keep Calm and Carrion
The Vulture's Legs Leggings  

Physical armor +82

Magic Armor + 47

+3 Constitution

+2 Huntsman

+1 Ranged

Set Bonus:

  • Vulture's Prayer, Devour a corpse to heal and increase damage by 15%
  • Wings
Keep Calm and Carrion
The Vulture's Mantle Chest Armour

Physical armor +118

Magic Armor + 72

+3 Finesse

+4 Initiative

Empty Slot

Set Bonus:

  • Vulture's Prayer, Devour a corpse to heal and increase damage by 15%
  • Wings
Keep Calm and Carrion
The Devourer's Claw Gloves

Physical armor +438

Magic Armor + 55

+3 Strength

+2 Two-Handed

+2 Duel Wielding

Immunity to Atrophy

+5% Critical Chance

(Set Bonus) Devourer's Slumber: At the start of combat, a random enemy will be marked. Killing the target heals you and reset all cooldowns.

A Hunger From Beyond 
The Devourer's Steps Boots

Physical armor +315

Magic Armor +226

+5 Initiative

Empty Slot

(Set Bonus) Devourer's Slumber: At the start of combat, a random enemy will be marked. Killing the target heals you and reset all cooldowns.

A Hunger From Beyond 
The Devourer's Eminence Leggings

Physical armor +562

Magic Armor +84

+5 Initiative

Empty Slot

(Set Bonus) Devourer's Slumber: At the start of combat, a random enemy will be marked. Killing the target heals you and reset all cooldowns.

A Hunger From Beyond 
The Devourer's Maw Helmet

Physical armor +453

Magic Armor +84

+2 Warfare

+2 Perseverance

Immunity to Terrified

(Set Bonus) Devourer's Slumber: At the start of combat, a random enemy will be marked. Killing the target heals you and reset all cooldowns.

A Hunger From Beyond 
The Devourer's Heart Chest Armour

Physical armor +845

Magic Armor +131

+2 Warfare

+10% Critical Chance

+10% Accuracy

Reflect 20% of Damage

3x Empty Slot

(Set Bonus) Devourer's Slumber: At the start of combat, a random enemy will be marked. Killing the target heals you and reset all cooldowns.

A Hunger From Beyond
Boots of Contamination Boots

Physical armor +186

Magic Armor +179

+15% Poison Resistance

+1 Geomancer

-2 Sneaking

-0.5 Movement

Immunity to Knock Down

Immunity to being teleported

(Set Bonus) Rooting Corruption: Increase poison resistance by 75%. Bleeds poison. Once per turn, physical damage causes the Contamination armor to shoot a toxic projectile in the direction its wearer is facing.

Seed of Power
Greaves of Contamination Leggings

Physical armor +220

Magic Armor +198

+3 Intelligence

+3 Constitution

+15% Poison Resistance

2x Empty Slots

 

(Set Bonus) Rooting Corruption: Increase poison resistance by 75%. Bleeds poison. Once per turn, physical damage causes the Contamination armor to shoot a toxic projectile in the direction its wearer is facing.

Seed of Power
Gauntlets of Contamination Gloves

Physical armor +186

Magic Armor +179

+15% Poison Resistance

+2 Hydrosophist

+1 Geomancer

2x Empty Slots

(Set Bonus) Rooting Corruption: Increase poison resistance by 75%. Bleeds poison. Once per turn, physical damage causes the Contamination armor to shoot a toxic projectile in the direction its wearer is facing.

Seed of Power
Cuirass of Contamination Chest Armour

Physical Armor +303

Magic Armor +297

+15% Poison Resistance

+2 Hydrosophist

+1 Geomancer

2x Empty Slots

(Set Bonus) Rooting Corruption: Increase poison resistance by 75%. Bleeds poison. Once per turn, physical damage causes the Contamination armor to shoot a toxic projectile in the direction its wearer is facing.

Seed of Power
Helm of Contamination Helmet

Physical Armor +165

Magic Armor +148

 

+3 Intelligence

+3 Wits

+15% Poison Resistance

+2 Loremaster

Empty Slots

(Set Bonus) Rooting Corruption: Increase poison resistance by 75%. Bleeds poison. Once per turn, physical damage causes the Contamination armor to shoot a toxic projectile in the direction its wearer is facing.

Seed of Power
Acumen Rings

Magic Armor + 20

Intelligence + 2

 
Alexandar's Cloak Chest Armour (Light)

Armor Defense + 100

Magic Armor + 30

Strength + 2

Pain Reflection + 1

 
Amulet of the Deep Amulets

Magic Armor + 14

Constitution + 1

+15% Air Resistance

Immunity to Stunned

1 Rune slot

Voidwoken Deep-dweller, middle of The Hollow Marshes
Amulet of the Void Amulets Finesse + 2  
Armour of the Eternals Chest Armour (Heavy)

Physical armor: based on level

Magic armor: based on level

+20% Air Resistance

+ 0.2 Movement

+ HP: based on level

Immunity to Stunned

Inflict Stunned on contact

Immunity to Shocked

Reflect 10% of melee damage as air damage

Crafted by recipe found in Black Pits Mines
Astarte's Tears Rings

Restoration

Constitution + 2

Vitality + 5

 
Band of Braccus Rings

Magic Armor + 9

Intelligence + 1

Constitution + 1

Set Cursed

Dropped by Trompdoy
Blindfold Helmet (Light)    
Bottled Wish Amulets    
Broken Source Collar Amulet Amulets Magic Armor + 100  
Captain's Compass Amulets

Leadership + 1

Loremaster + 1

Luck + 2

 
Counterfeit Source Collar Amulets    
Cowl of True Sight Helmet (Light)

Dispel Illusion

Intelligence + 2

 
Dallis' Panties Belts

Magic Armor + 40

Finesse + 2

 
Dead Paladin's Gift Rings    
Decomposing Pyromancer's Belt Belts

Earth + 15

Poison + 15

 
Dwarf Temple Helmet Helmet (Heavy)

Armor + 25

Earth + 15

Strength + 2

Constitution + 2

 
Fisherman Ring Rings Persuasion + 2  
Flashing Footsteps Boots (Light)

FireSpecialist + 1

Sneaking -1

 
Halla's Shiny Ribbon Belts

Thievery + 1

 
Heart of the Tyrant Chest Armour (Heavy)

Magic Armor + 20

+10% Fire Resistance

+1 Warfare

 
Hildur's Plate Chest Armour (Heavy) Vitality + 3


+5% Fire Resist


+5% Earth Resist


+5% HP


Reflect 10% damage as fire
 
House of War Apprentice Bracers Gloves

Magic Armor + 20

Finesse + 2

 
House of War Apprentice Mask Helmets

Magic Armor + 20

Strength + 2

 
Justinia's Favour Gloves

Barter + 1


Lucky Charm +1


Air Resistance +20%

 
Magister's Mantle Chest Armour (Light) Reflect 10% of melee damage as water damage Drops from Magister Dayva in Fort Joy Harbor
Migo's Breastplate Chest Armour (Heavy)

Magic Armor + 3

Physical Armor + 17

Strength + 1

Migo
Migo's Ring Rings

Magic Armor + 2

Restoration

Migo
Mistral Robe Chest Armour (Light) Air Specialist + 1  
Mitts of Manipulation Gloves (Light)

Teleportation

Lucky - 1

 
Mordus' Amulet Amulets

Magic Armor + 50

Constitution + 1

Necromancy + 2

 
Old Antique Belt Belts    
Old Antique Ring Rings    
Orc Temple Boots Boots (Heavy) Armor + 50  
Saheila's Crest Amulets

Magic Armor + 7

Intelligence + 1

Lucky Charm + 1

Poison Resistance + 10%

Amyro
Sallow Man Chainmail Chest Armour (Light)

FinesseBoost +1

IntelligenceBoost +1

EarthSpecialist +1

Poisonous Skin

 
Silk spider gloves Gloves (Light) Poison + 15  
Simple Pendant Amulets

Magic Armor + 11

Wits + 1

Poison Resistance + 10%

Room attached by ladder next to Magister Houndmaster in Fort Joy prison. Loot the skeletons.
Skulk Helmets

Physical Armor + 15
Magic Armor + 4
Wits + 1
Warfare + 1
Geomancer + 2

South of Ruined castle at Fort Joy. Take the vines down from the shrieker area and follow the path east across water. Found in the skeleton body.
Slippery Fingers Gloves (Light) Thievery + 1  
Source Battery Amulets

Replenish Source

Max Charges: 5

 
Spymaster's Signet Rings

Finesse + 1

Wits + 1

Thievery + 1

Chameleon Skin

 
The Hands of the Tyrant Gloves (Heavy)

Magic Armor + 20

Two Handed + 1

 
Tracks of the Tyrant Boots (Heavy)

Magic Armor + 20

Sneaking + 1

 
Tyrant's Helm Helmet (Heavy)

Magic Armor + 20

Strength + 1

Leadership + 1

Shackles Of Pain

 
Tyrant's Stride Leggings (Heavy)

Magic Armor + 20

Constitution + 1

 
Visha's Helm Helmet

Poison + 40

 
Withermoore's Girdle Belts

Armor Defense + 40

Magic Armor + 40

Memory + 2

 
Wizard Temple Gloves Gloves (Light)

FireSpecialist +1

WaterSpecialist + 1

AirSpecialist + 1

 
Zanisima's Charm Amulets    

 

 




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