Weapons in Divinity: Original Sin II are used to improve damage dealt to enemies. These could be Swords, Bowes, Staffs, Axes, Maces, Shovels, Rods, Sticks and almost anything you can wield. Weapons can have charms and enchantments added to them to complement your skills used in combat. You can get weapons through random loot, through Boss-drops, trading with NPCs and even Crafting!
See also Unique Items
Weapon Types
All Divinity Unique Weapons List
Click the header to sort. Default Sorting is Alphabetical
Name |
Type |
Dmg |
Crit |
Effect |
Req |
Location |
Abstinence | Dagger | 9-10 Physical | +155% Dmg | Set Silenced for 1 turn (10% chance) Can Backstab for Critical damage |
Finesse 11 | Kniles the Flenser |
Accursed Wand | Wand | |||||
Alexandar's Staff | Staff | +2 Intelligence +1 Two-Handed +1 Fire Specialist |
||||
Alexandar's Sword | Sword | DamageBoost + 10 Constitution + 2 |
||||
Archaic Spear | Spear | |||||
Baran's Burning Dagger | Dagger | Damage Boost + 10 | ||||
Baran's Electrifying Dagger | Dagger | DamageBoost + 10 | ||||
Burro's Club | Club | Physical | +150% Dmg | None | Strength 10 | Dropped by Burro |
Chamore Doran | Wand | +155% Dmg | +2 Intelligence +1 Aerotheurge +1 Summoning +1 Dual Wielding Set Sleeping for 1 turn (20% chance) Immunity to Sleeping |
Sold by Trader Ovis in Driftwood square | ||
Chastity | Dagger | Physical | +150% Dmg | Set Bleeding for 1 turn (10% chance) Can Backstab for Critical damage |
Finesse 11 | Kniles the Flenser |
Commander of the Tides | Staff | Water | +150% Dmg | +1 Intelligence Grants Skill: Arcane Stitch |
Intelligence 11 | Dropped or sold by Zaleskar |
Darling Bow | Bow | Physical | +150% Dmg | +1 Finesse | Finesse 10 | Secret dig pile, Fort Joy (X:235 Y:252) |
Deer Bow | Bow | DamageBoost + 10 Finesse + 1 Sneaking + 1 Earth Resistance + 15 |
||||
Delorus Bow | Bow | Physical | +155% Dmg | +3 Finesse |
Finesse 14 | Quest reward for A Familiar Face |
Divine Reckoning | Staff | +150% Dmg | +3 Intelligence +1 Two-Handed +1 Aerotheurge |
|||
Djinn's Scimitar | Sword | Physical | +165% Dmg | +3 Intelligence +1 Two-Handed +1 Aerotheurge 1 Rune Slot |
||
Dumora Lam | Wand | Earth | +159% Dmg | +3 Intelligence +2 Geomancer +1 Dual Wielding Create a 1m Poison surface when targeting terrain Grants Skill: Siphon Poison 1 Rune Slot |
Intelligence 14 | |
Elf Temple Axe | Axe | DamageBoost + 15 Strength + 1 Two Handed + 1 Warrior Lore + 1 |
||||
Excruciating Echo | Crossbow | 42-44 Physical | +150% Dmg |
-1 Movement +5% Accuracy Grants Skill: Arrow Spray 1 Rune Slot |
Level 11 Finesse 12 |
|
Fang of the Winter Dragon | Sword | Water |
+150% Dmg +10% Chance |
+1 Strength |
Strength 12 | Dropped by Slane the Winter Dragon |
Fancy Dagger | Dagger | 2-4 Piercing 19-20 Physical |
+150% Dmg |
+1 Finesse Can Backstab for critical damage Grants skill: Rupture Tendons |
Level 9 Finesse 12 |
Lohar |
Fetch Crossbow | Crossbow | |||||
Grand Scepter | Wand | 13-14 |
+150% Dmg | + 1 Intelligence |
11 Intelligence | Void-Woken Deep-dweller |
Griff's Potato Peeler | Dagger | Piercing Physical |
+150% Dmg | Can Backstab for critical damage | Finesse 10 | Dropped by Griff in Fort Joy Ghetto |
Hallorn's Blade | Dagger | Physical | +150% Dmg | None | Finesse 11 | Kerban in Sanctuary of Amadia |
Hanal Lechet | Two-Handed Axe | Water Physical |
+180% Dmg +10% Chance |
+2 Strength +1 Constitution +1 Two-handed +1 Hydrosophist Set Chilled for 1 turn +25% Cleave Damage |
Strength 12 | Chest in Reaper's Coast by wrecked caravan |
Hollind's Bow | Bow | Physical | +150% Dmg | None | Finesse 11 | Dropped by Magister Hollind in Fort Joy Ghetto |
Houndmaster's Crossbow | Crossbow | Physical | +150% Dmg | Set Slowed for 2 turn (20% chance) +5% Accuracy -1 Movement |
Finesse 11 | Fort Joy Prison |
Kalias' Stunner | Sword | Air Physical |
+150% Dmg +5% Chance |
+1 Strength Set Shocked for 1 turn (10% chance) |
Strength 11 | Sold by Kalias |
Lohar's Two-Handed Source Hammer | Two-Handed Mace | 48-51 Physical | +150% Dmg +20% Chance | +2 Strength +1 Warfare +1 Two-Handed Set Knocked Down for 2 turns (15% chance) Grants skill Onslaught |
Level 11 Strength 12 | Given to you by Lohar for finding out what happened in the caves. |
Lover's Quarrel | Dagger | |||||
Magister Orivand's Mace | Two-Handed Mace | Physical | +150% Dmg +5% Chance |
None | Strength 11 | Dropped by High Judge Orivand |
Magister Trippel's Twohander | Two-Handed Sword | Physical | +150% Dmg +5% Chance |
+1 Strength | Strength 11 | Dropped by Magister Captain Trippel |
Magister's Sword | Sword | Physical | +150% Dmg +5% Chance |
None | Strength 11 | Dropped by a Magister Swordsman fighting Gareth |
Needle's Wand | Wand | Air | +150% Dmg | +1 Intelligence | Intelligence 10 | Dropped by Needle in Fort Joy Ghetto |
Radeka's Thorn | Wand | +150% Dmg | +1 Intelligence +1 Hydrosophist |
Dropped by Radeka the Witch | ||
Reaver's Axe | Two-Handed Axe | 91-106 Physical | +150% Dmg +20% Chance | +1 Two-Handed +50% Cleave Damage 1 Rune Slot | Level 15 Strength 13 | Located on a body on Bloodmoon Island |
Resurrection Prevention Staff | Staff | Necromancy + 1 Anti Resurrection |
||||
River's Daughter | DamageBoost + 10 Staff Of Magus |
|||||
Scepter of the Grand Judge | Wand | DamageBoost + 10 Necromancy + 1 |
||||
Shadow's Eye | Crossbow | +155% Dmg +5% Chance |
-1 Movement +25% Accuracy Grants Skill: Chameleon Cloak |
Given to Ifan ben-Mezd during personal quest by Zaleskar | ||
Slug's Axe | Axe | Physical | +5% Chance | None | Dropped by Slug at gambler's table in Fort Joy | |
Smuggling Crossbow | Crossbow | |||||
Smuggling Sword | ||||||
Spear of Braccus Rex | Spear | Earth Physical |
+150% Dmg +5% Chance |
Set Petrified for 1 turn (10% chance) Set Slowed for 1 turn (10% chance) |
Finesse 10 | Impaled in Lord Withermoore (Strength check to remove) |
Spear of Foes | Spear | |||||
Spring Hero | ||||||
Stolen Magister Weapon | ||||||
Stormforger | One-Handed Mace | Physical | +159% Dmg | Grants Skill: Closed Circuit | ||
Summer Hero | ||||||
Sundering Cleaver | Two-Handed Axe | Physical | +150% Dmg | +1 Strength +1 Warfare |
Strength 11 | Sold by Zaleskar outside Fort Joy |
Survival Dagger | ||||||
Terrorbite | Dagger | |||||
The Illuminator | One-Handed Mace | Fire Physical |
+150% Dmg +5% Chance |
+1 Pyrokinetic Set Necrofire for 1 turn (50% chance) Set Burning for 1 turn (10% chance) |
Strength 11 | Dropped by Scapor during The Burning Pigs quest |
The Promise Breaker | ||||||
The Reckoning | Two-Handed Mace | Physical | +150% Dmg | +2 Strength +2 Intelligence +2 Necromancer |
Strength 11 | Dropped by Dallis the Hammer |
The Viper's Tongue | Sword | Physical | +150% Dmg | +1 Strength +1 Warfare |
Strength 11 | Fort Joy (X:228, Y:320) |
Thrall | ||||||
Trompdoy's Hatchet | One-Handed Axe | Air Physical |
+150% Dmg +5% Chance |
+1 Wits Set Shocked for 1 turn (5% chance) |
Strength 11 | Dropped by Trompdoy |
Turtle's Claw | Wand | Poison | +150% Dmg | None | Intelligence 10 | Dropped by Ancient Tainted Turtle |
Venombite | Dagger | |||||
Voor d'Aravel | One-Handed Sword | Physical | +159% Dmg +10% Chance |
+3 Strength +2 Constitution +2 Warfare Set Taunted for 2 turns (25% chance) +25% Cleave damage Grants Skill: Guardian Angel 1 Rune Slots |
Strength 14 | |
Waltz's Staff | Staff | Water | +150% Dmg | None | Intelligence 10 | Dropped by Waltz |
Winter Hero | ||||||
Xhaxh's Staff of Parasitic Decay | Staff |
- Anonymous
I'm not so sure about this but apparently unique weapons are better than divine weapons
- Anonymous
- Anonymous
Okay is Good Part Of A Sword more uncommon than it’s supposed to be because I haven’t found any information about it.
- Anonymous
You're missing the only divine weapon I've found in the game so far. A 2 handed sword known as Blade X (Nameless Isle near the Masters locations. There's a cliff with a wilted tree and diggable plot of dirt. Ignore the plot of dirt and look out at the wreckage of the nearby ship in the waters below. You'll see a ornate chest containing Blade X along with some other weapons and gear and gold.) (Gotta use the teleporter gloves or something similar, the ships wreckage and coastline are surrounded by lava.)
- Anonymous
Turtles Claw has a unique effect of leaving behind a poison puddle. The poison puddle seems to scale in damage with the casters ability. The poison puddle will explode if hit with fire causing additional damage and applying burning. So with Turtle claw and a fire wand you can poison, explode and burn the enemy. other poison wands don't seem to leave behind a puddle. Casting subsequent poison at anything on fire causes an immediate explosion. Poison puddle great for a healing node for a skeleton type.
- Anonymous
WUUUUSCH ZUUUUUSCH DING
HAHAHAHA LIGHTSABRE
0
+10
-1