Attributes are the base stats of your characters in Divinity: Original Sin 2.
All characters begin with a basic 10 points in each attribute. Characters can be customized with 3 additional attribute points at the start and acquire 2 more points per level. A total of 30 points can be added to an attribute for a maximum of 40 points. This maximum can be further be augmented through equipment. The Lone Wolf talent allows players to double their investment in attributes and combat skills.
|Attribute||Summary||Perks Above 10||Losses Below 10|
|Increases the damage dealt with strength-based weapons and skills, as well as the carry weight and the ability to move heavier objects.||
|Increases damage dealt with finesse-based weapons and skills.||
|Increases damage dealt with intelligence-based weapons and skills.||
|Determines the amount of Vitality the character has.||
|Determines how many Skills can be memorized at any one time. Most skills only require a single memory slot. More powerful skills require more memory slots and source points.||
|Affects your Critical Chance, Initiative, and ability to detect traps and find hidden treasures.||
These statistics are determined by your character’s base statistics. They can be affected by skills, stances, statuses, gear, abilities, and talents.
- The chance a character has of dealing extra damage. Each weapon has a base critical chance which is further modified by Wits and any additional increases found on equipment.
- A critical damage multiplier is the amount of extra damage the attack will do. For example, if a weapon states 180% Critical Damage, a normal hit that does 10 damage will now do 18.
- Damage = (Base Damage) x (1 + Elemental Bonus%) x (1 + Attribute Bonus% + Weapon Skill Bonus% + Misc Bonuses% [if attack]) x (1 + High Ground Bonus% + Crit Bonus%) x ( 1 x Misc Bonus% [if spell])
Physical armor acts as an additional layer of health on top of Vitality that will absorb physical damage first. Once physical armor reaches 0, the character is vulnerable to physically-based crowd control and Vitality will drop from physical attacks. Example of crowd control effects include:
- Knocked Down
- Chicken Form
- Completing quests
- Exploring new areas
- Killing enemies
- Furthering the story
Elemental damage is decreased by a percentage based off of the resistance a character has. For every number past 100%, a character will instead be healed by the attack instead. For example, if a character is hit by a fireball that is set to do 500 damage and has a fire resistance of 150%, the character will be healed for 250 vitality. An undead character will always be healed by poison damage.