Special skills in Divinity: Original Sin 2 are a collection of different but strong skills. Many of them are acquired during Character Creation or can only be used by certain Companions.


Divinity Original Sin 2 Special Skills


Name Req Mem AP SP CD Res Scale Range Description

Dome of Protection

Create a magical field that restores Magic and Physical Armour and increases elemental resistances on allies in the area.
Custom Origin - 6 n/a n/a  13m

Restore Physical Armour + Magical Armour

Dragon's Blaze
Dragon's Blaze

Breathe flames in a cone, dealing [X] fire damage and leaving fire surface behind.
Lizard - - 3 n/a  7m Set Burning for 2 turn(s).


Encourage allies around you, increasing their primary attributes.
Human - - 6 n/a n/a  -- Set Encouraged for 3 turn(s).

Flesh Sacrifice
Flesh Sacrifice

Gain 1 Action Point immediately and a 10% damage boost for 2 turns at the cost of -1 Constitution. Any Action Points over your maximum are lost.
Elf - - - 5 n/a n/a  --

Set Flesh Sacrifice for 2 turn(s).

Petrifying Touch
Petrifying Touch

Turn a nearby target to stone, incipacitating it. Deal [X] earth damage. Removes Bleeding, Burning, Poisoned and Crippled.
Dwarf - - 4 n/a  2m Set Petrified for 1 turn(s).

Play Dead
Play Dead

Fool enemies into thinking you're dead. Cooldown of skills will be paused. Any action you take will cancel this status.
Undead - - - 6 n/a n/a  -- Set Playing Dead for 3 turn(s).
Does not break Invisibility or Sneaking.

Blinding Squall

A storm approaches and strong winds rise. They Blind and deal [X] air damage to characters in the target area.
Beast - 5 n/a  

Set Blinded for 1 turn(s).

Break the Shackles
Break the Shackles

Remove the following negative status effects from yourself: Slowed, Crippled, Chilled, Shocked, Suffocating, Atrophy, Diseased, Infectious Diseased, Silence, Plague and Shackles of Pain. Can be cast while Silenced.
Sebille - - 2 n/a n/a  -- -

Demonic Stare
Demonic Stare

Drain [X] Magic Armour from target character and gain that amount yourself.
The Red Prince - 3 n/a n/a   Restore up to 8 Magic Armour depending on damage dealt.

Maddening Song
Maddening Song

Sing, causing enemies in your target area to become Mad. Maddened characters will attack those nearest them, regardless of alignment.
Lohse - 5 n/a  

Set Mad for 1 turn(s).

Summon Ifan's Soul Wolf

Summons your trusty Soul Wolf, which can Howl and Bite enemies.
Ifan ben-Mezd - 6 n/a n/a  15m

The stats of the summons will depend on caster level and Summoning ability.

Duration 10 turn(s)


Time Warp

Target a character. Whenever this character ends a turn in combat, they immediately get a free turn.
Fane - - n/a n/a  6m Receive an extra turn in combat for 1 turn(s).

All In

Perform a heavy attack that deals [X] physical damage.
Two-Handed Weapon - - 1 n/a Fin/Str  2.5m



Peform 3 quick attacks, dealing [X] physical damage.

Dual Wield

- - 1 n/a Fin/Str  2.2m -

Shields Up

Restore the Physical Armour and Magic Armour of your shield.
Shield - - 3 n/a n/a  --

Restore Physical Armour
Restore Magical Armour

Requires shield

Staff of Magus
Staff of Magus

Launch a magic missile from your staff that deals [X] damage. (damage type depends on the staff)
Staff - - 1 n/a Int  15m


Sucker Punch
Sucker Punch

An unexpected blow, that deals [X] physical damage and knocks down target.
Unarmed - - 3 n/a   Set Knocked Down for 1 turn(s).

Deafening Shriek
Deafening Shriek

Remove [X-Y] Magic Armour from enemies around you and set Deaf, reducing Wits, Accuracy and Dodging.
Quest 1 - 4 n/a   Set Deaf for 2 turn(s).


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