Special skills in Divinity: Original Sin 2 are a collection of different but strong skills. Many of them are acquired during Character Creation or can only be used by certain Companions.
Divinity Original Sin 2 Special Skills
Name | Req | Mem | AP | SP | CD | Res | Scale | Range | Description |
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Create a magical field that restores Magic and Physical Armour and increases elemental resistances on allies in the area. | ||||||||
Custom Origin | - | ![]() |
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6 | - | - | 13m | Restore Physical Armour + Magical Armour |
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Breathe flames in a cone, dealing [X] fire damage and leaving fire surface behind. | ||||||||
Lizard | - | ![]() |
- | 3 | ![]() |
- | 7m | Set Burning for 2 turn(s). | |
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Encourage allies around you, increasing their primary attributes. | ||||||||
Human | - | ![]() |
- | 6 | - | - | -- | Set Encouraged for 3 turn(s). | |
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Gain 1 Action Point immediately and a 10% damage boost for 2 turns at the cost of -1 Constitution. Any Action Points over your maximum are lost. | ||||||||
Elf | - | - | - | 5 | - | - | -- | Set Flesh Sacrifice for 2 turn(s). |
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Turn a nearby target to stone, incapacitating it. Deal [X] earth damage. Removes Bleeding, Burning, Poisoned and Crippled. | ||||||||
Dwarf | - | ![]() |
- | 4 | ![]() |
- | 2m | Set Petrified for 1 turn(s). | |
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Fool enemies into thinking you're dead. Cooldown of skills will be paused. Any action you take will cancel this status. | ||||||||
Undead | - | - | - | 6 | - | - | -- | Set Playing Dead for 3 turn(s). Does not break Invisibility or Sneaking. |
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A storm approaches and strong winds rise. They Blind and deal [X] air damage to characters in the target area. | ||||||||
Beast | - | ![]() |
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5 | ![]() |
- | Set Blinded for 1 turn(s). |
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Remove the following negative status effects from yourself: Slowed, Crippled, Chilled, Shocked, Suffocating, Atrophy, Diseased, Infectious Diseased, Silence, Plague and Shackles of Pain. Can be cast while Silenced. | ||||||||
Sebille | - | - | ![]() |
2 | - | - | -- | - | |
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Drain [X] Magic Armour from target character and gain that amount yourself. | ||||||||
The Red Prince | - | ![]() |
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3 | - | - | Restore up to 8 Magic Armour depending on damage dealt. | ||
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Sing, causing enemies in your target area to become Mad. Maddened characters will attack those nearest them, regardless of alignment. | ||||||||
Lohse | - | ![]() |
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5 | ![]() |
- | Set Mad for 1 turn(s). |
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Summons your trusty Soul Wolf, which can Howl and Bite enemies. | ||||||||
Ifan ben-Mezd | - | ![]() |
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6 | - | - | 15m | The stats of the summons will depend on caster level and Summoning ability. Duration 10 turn(s)
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Target a character. Whenever this character ends a turn in combat, they immediately get a free turn. | ||||||||
Fane | - | ![]() |
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- | - | - | 6m | Receive an extra turn in combat for 1 turn(s). | |
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Perform a heavy attack that deals [X] physical damage. | ||||||||
Two-Handed Weapon | - | ![]() |
- | 1 | - | Fin/Str | 2.5m | - |
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Perform three quick attacks, dealing [X] physical damage. | ||||||||
Dual Wield |
- | ![]() |
- | 1 | - | Fin/Str | 1.8m | - | |
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Restore the Physical Armour and Magic Armour of your shield. | ||||||||
Shield | - | ![]() |
- | 3 | - | - | -- | Restore Physical Armour Requires shield |
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Launch a magic missile from your staff that deals [X] damage. (damage type depends on the staff) | ||||||||
Staff | - | ![]() |
- | 1 | - | Int | 15m | - |
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An unexpected blow, that deals [X] physical damage and knocks down target. | ||||||||
Unarmed | - | ![]() |
- | 3 | ![]() |
- | Set Knocked Down for 1 turn(s). | ||
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Remove [X-Y] Magic Armour from enemies around you and set Deaf, reducing Wits, Accuracy and Dodging. | ||||||||
Quest | 1 | ![]() |
- | 4 | ![]() |
- | Set Deaf for 2 turn(s). |
- Anonymous
Flesh Sacrifice is the most useful non-SP one there, along with Doom of protection
- Anonymous
Why does two wands not have there own skill, seems kinda lame too me
- Anonymous
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