Divinity Original Sin 2 Special Skills
|Create a magical field that restores Magic and Physical Armour and increases elemental resistances on allies in the area.|
Restore Physical Armour + Magical Armour
|Breathe flames in a cone, dealing [X] fire damage and leaving fire surface behind.|
|Lizard||-||-||3||-||7m||Set Burning for 2 turn(s).|
|Encourage allies around you, increasing their primary attributes.|
|Human||-||-||6||-||-||--||Set Encouraged for 3 turn(s).|
|Gain 1 Action Point immediately and a 10% damage boost for 2 turns at the cost of -1 Constitution. Any Action Points over your maximum are lost.|
Set Flesh Sacrifice for 2 turn(s).
|Turn a nearby target to stone, incapacitating it. Deal [X] earth damage. Removes Bleeding, Burning, Poisoned and Crippled.|
|Dwarf||-||-||4||-||2m||Set Petrified for 1 turn(s).|
|Fool enemies into thinking you're dead. Cooldown of skills will be paused. Any action you take will cancel this status.|
|Undead||-||-||-||6||-||-||--||Set Playing Dead for 3 turn(s).
Does not break Invisibility or Sneaking.
|A storm approaches and strong winds rise. They Blind and deal [X] air damage to characters in the target area.|
Set Blinded for 1 turn(s).
|Remove the following negative status effects from yourself: Slowed, Crippled, Chilled, Shocked, Suffocating, Atrophy, Diseased, Infectious Diseased, Silence, Plague and Shackles of Pain. Can be cast while Silenced.|
|Drain [X] Magic Armour from target character and gain that amount yourself.|
|The Red Prince||-||3||-||-||Restore up to 8 Magic Armour depending on damage dealt.|
|Sing, causing enemies in your target area to become Mad. Maddened characters will attack those nearest them, regardless of alignment.|
Set Mad for 1 turn(s).
|Summons your trusty Soul Wolf, which can Howl and Bite enemies.|
The stats of the summons will depend on caster level and Summoning ability.
Duration 10 turn(s)
|Target a character. Whenever this character ends a turn in combat, they immediately get a free turn.|
|Fane||-||-||-||-||6m||Receive an extra turn in combat for 1 turn(s).|
|Perform a heavy attack that deals [X] physical damage.|
|Perform three quick attacks, dealing [X] physical damage.|
|Restore the Physical Armour and Magic Armour of your shield.|
Restore Physical Armour
|Launch a magic missile from your staff that deals [X] damage. (damage type depends on the staff)|
|An unexpected blow, that deals [X] physical damage and knocks down target.|
|Unarmed||-||-||3||-||Set Knocked Down for 1 turn(s).|
|Remove [X-Y] Magic Armour from enemies around you and set Deaf, reducing Wits, Accuracy and Dodging.|
|Quest||1||-||4||-||Set Deaf for 2 turn(s).|