Classes available in Divinity Original Sin 2 will be shown below. When starting the game, the player will create a character with different Origin and type. During this customization, many aspects of the classes can be altered - both gameplay choices (Attributes, Abilities, etc) and cosmetic choices (gender, skin color, hair style, portrait icon, etc). All characters start with 10 points in each Attribute. Each character gets 3 more Attribute points, 2 Combat Ability points, 1 Civic Ability Point and 1 Talent point to spend as they see fit.
Choosing a particular class affects the starting gear and items a player has. In Divinity Original Sin 2, your class/origin in particular also affects your gameplay. Your background has varying consequences. While the extent of these consequences remains to be seen, it is evident from this video that it will affect dialogue choices and quests
Classes in DOS2

Enchanter
Casters who prefer to turn the tides of battle from afar, manipulating foes with powerful magic.

Wayfarer
Survivalists and practitioners of magic, Wayfarers are hard to hit and even harder to evade.

Witch
Witches possess an intimidating presence, their bone-chilling powers terrify friends and foe alike.

Wizard
Scholars of magic specialised in starting and ending battles with a flick of the wrist, exacting swift victory from a safe distance.
Starting gear for all classes, in addition to the backpack, minor healing potion and resurrection scroll:
Battlemage: fireball scroll
Cleric: water balloon
Conjurer: firestorm grenade
Enchanter: nothing
Fighter: firestorm grenade
Inquisitor: electric discharge scroll
Knight: firestorm grenade
Metamorph: oil flask
Ranger: fire arrow + knockdown arrow
Rogue: poison flask
Shadowblade: oil flask
Wayfarer: fire arrow + poison arrow
Witch: poison flask
Wizard: fireball scroll
- Anonymous
- Anonymous
Class called "Blood Witch", A necromancer/hydrosophist that is really powerful alongside a "Storm Spring", an aerotheurge/summoner.
- Anonymous
What this page really needs is a table where you can compare the starting skills and talents all at once. Having the right or wrong skillbooks and talents can be a setback for all of Act 1.
- Anonymous
Useless section in this game. Literally has no impact in the game. Pick any class change abilities the way u like and go into your adventure. U pick Warrior and build him as Mage, Archer and make his as summoner and so on. Nothing changes in the entire game.
- Anonymous
I like rangers with 1 in warfare instead of pyromancer to get executioner take glass cannon and get hydrophorics for combat control and get soooooo much ap in 1 turn
- Anonymous
- Anonymous
is there a way to use created character to play multiple times like in baldurs gate?
- Anonymous
More classes can be created out of the norm.
For Example my friend likes a class he found called Death Knight which is Warfare/Necromancer.
We're starting an Undead playthrough and i'm actually trying out a "Corrupt Paladin" Class that I thought up, Warfare/Geomancer where you can tank and poison everything.
I'm looking at creating more fun mixes.
- Anonymous
There needs to be something class-specific like a talent that changes when you respec. Otherwise classes are meaningless, everyone is just a hybrid of skills
- Anonymous
This class page isnt even super necessary, all these classes are is a mix of attributes or focusing on 1 attribute, you can make your own path
- Anonymous
- Anonymous
i though there was going to be a class that used a lance as it´s main weapon but there is no information about it, just asking because you cant use a lance for the rogue skills which its bad on itself, and being a finesse weapon you cant used it properly with warfare so it seems that lances in this game are trash because you cant use them properly for anything else than doing the basic attack.
- Anonymous
LOL at the description of wayfarers, "... and practitioners of sucking cock/*****, Wayfarers are easy to hit and even easier to fuc."
- Anonymous
- Anonymous
Shadownbalde is cool
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