Classes available in Divinity Original Sin 2 (DOS2) will be shown below. When starting the game, the player will create a character with different Origins and fighting styles. During this customization, many aspects of the classes can be altered - both gameplay choices (Attributes, Abilities, etc) and cosmetic choices (gender, skin color, hairstyle, portrait icon, etc). All characters start with 10 points in each Attribute. Each character gets 3 more Attribute points, 2 Combat Ability points, 1 Civic Ability Point, and 1 Talent point to spend as they see fit. 

Choosing a particular class affects the starting gear and items a player has. In Divinity Original Sin 2, your class/origin in particular also affects your gameplay. Your background has varying consequences. While the extent of these consequences remains to be seen, it is evident from this video that it will affect dialogue choices and quests.

 

Divinity Original Sin 2 Classes Quick Navigation

Click to jump to a specific section of the page

 

Divinity Original Sin 2 Class Full List


battlemage
Battlemage

Warriors who amplify brute strength with powerful magic.


cleric
Cleric

Clerics heal allies or smash skulls, depending on the direction of the wind.


conjurer
Conjurer

Conjures a trusty personal demon and elemental totems to aid in battle.

 

enchanter
Enchanter

Casters who prefer to turn the tides of battle from afar, manipulating foes with powerful magic.

fighter
Fighter

Brutal warriors and experts in close combat.

inquisitor
Inquisitor

Daring wand-wielders who risk life and limb to decimate evil head-on.

 


knight
Knight

Specialized in war tactics, knights are trained not only to fight, but to rally troops.


metamorph1
Metamorph

Adapts to dangerous situations with transformational tricks of nature.


ranger
Ranger

Marksmen with a legendary knack for self-perservation.

 


rogue
Rogue

With a lot of skill and a little luck,  rogues see the world as an open offer.


shadowblade
Shadowblade

Powerful assassins who use magic and illusions as well as cold steel


wayfarer
Wayfarer

Survivalists and practitioners of magic, Wayfarers are hard to hit and even harder to evade.

 


witch
Witch

Witches possess an intimidating presence, their bone-chilling powers terrify friends and foe alike.

wizard
Wizard


Scholars of magic specialised in starting and ending battles with a flick of the wrist, exacting swift victory from a safe distance.

 

 

DOS 2 Classes Comparison Table

Quick Search of All Classes in DoS2

 Classes
Attributes
Combat Abilities
Civil Abilities
Starting Skills
Talents
Battlemage

Strength +1
Intelligence +1
Constitution +1

Aerotheurge
Warfare

Persuasion

Blinding Radiance
Shocking Touch
Battering Ram

Comeback Kid

Cleric Strength +1
Intelligence +1
Constitution +1
Hydrosophist
Necromancer
Bartering Decaying Touch
Blood Sucker
Restoration
Hothead
Conjurer Intelligence +1
Constitution +2
Leadership
Summoning
Loremaster Conjure Incarnate
Dimensional Bolt
Elemental Totem
Pet Pal
Enchanter Constitution +2
Intelligence +1
Aerotheurge
Hydrosophist
Loremaster Hail Strike
Electric Discharge
Restoration
Far Out Man
Fighter Strength +1
Intelligence +1
Constitution +1
Geomancer
Warfare
Bartering Contamination
Fortify
Battle Stomp
Opportunist
Inquisitor Strength +1
Intelligence +1
Constitution +1
Necromancer
Warfare
Telekinesis
Battering Ram
Crippling Blow
Mosquito Swarm
Warlord
Knight Strength +2
Constitution

Two-Handed
Warfare

Bartering Battering Ram
Crippling Blow
Battle Stomp
Opportunist
Metamorph Finesse +2
Strength +2
Two-Handed
Polymorph
Persuasion Tentacle Lash
Chicken Claw
Bull Horns
Opportunist
Ranger Finesse +2
Wits +1
Huntsman
Pyrokinetic
Lucky Charm Ricochet
Peace Of Mind
Elemental Arrowheads
Arrow Recovery
Rogue Finesse +2
Constitution +1
Scoundrel
Dual Wielding
Sneaking Throwing Knife
Backlash
Adrenaline
The Pawn
Shadowblade Finesse +2
Wits +2
Scoundrel
Polymorph
Thievery Chameleon Cloak
Backlash
Chicken Claw
Guerilla
Wayfarer Finesse +2
Intelligence +1
Huntsman
Geomancer
Bartering Pin Down
Fossil Strike
Elemental Arrowheads
Pet Pal
Witch Finesse +1
Intelligence +1
Constitution +1
Scoundrel
Necromancer
Persuasion Raise Bloated Corpse
Chloroform
Mosquito Swarm
Leech
Wizard
Intelligence +2
Constitution +1
Pyrokinetic
Geomancer
Loremaster Searing Daggers
Fossil Strike
Ignition
Far Out Man

 

DOS 2 Classes: Everything You Should Know

Which Class Should I Choose in Divinity Original Sin 2?

Each class comes with a set of 3 starting skills that you can use when choosing a class at the Character Creation section, each class also comes with pros and cons. You will need to choose a class that fits your playstyle.

Battlemage

  • Suitable for new players and players who enjoy balanced combat in physical and magical attributes
  • May need to be changed during higher levels as higher difficulties will require more damage focus

Conjurer

  • Powerful in summoning elemental minions
  • Might have a hard time distributing points in the beginning

Fighter

  • Great defensive and combat abilities
  • Geomancy may not be the best option for most players

Knight

  • Higher physical damage capabilities compared to the Fighter
  • Difficulties in penetrating through magic armor

Ranger

  • Suitable for those who enjoy ranged attacks with a bow and various arrows
  • Has low armor so it would be harder against close combat

Shadowblade

  • A mix of Battlemage and Rogue with higher mobility and versatility
  • May cause difficulty in distributing attributes

Witch

  • Has extra health and good in close combat
  • Recommended as a support and avoid the attention of enemies

Cleric

  • Suitable for players who enjoy the support role, or have a mix in support and physical damage
  • May need to be changed during higher levels when encountering difficult enemies

Enchanter

  • Effective crowd control 
  • May be difficult against bosses

Inquisitor

  • Similar to the Battlemage, good mix of physical and magical abilities
  • May have some difficulty against higher level enemies

Metamorph

  • Very versatile in abilities, can be used for any situation
  • May be difficult to use for new players

Rogue

  • Suitable for those who enjoy stealth, backstabbing will deal higher damage
  • Players need careful positioning when playing Rogue to deal higher damage from backstabbing

Wayfarer

  • Suitable for those who enjoy long range battle with magic attacks
  • May have difficulties against close-range combat

Wizard

  • Powerful elemental damage
  • May need to change initial skill set to better fit your playstyle

 

How To Pick a Class in Divinity Original Sin 2?

During the Character Creation section, you will begin to choose your Origin, Appearance, Preset, Talents, Tags, and Instruments. In the Origin section, you will be able to choose your gender, your background and your build preset which is your class. Each Build present comes with 3 starting skills.

 

Party Composition in Divinity Original Sin 2

Your party should consist of different roles to cover different bases and balance your defenses and offenses as a team. If you are having troubles with your party, you can respec your skills or your party member's skills at the Magic Mirror to better fit your play style or different scenarios.

 

How to Learn a Skill in Divinity Original Sin 2?

There are three ways you can learn skills in DOS 2, by reading them in books, by investing skill points, or by obtaining equipment with skills in them. Skill Books that you can purchase from vendors, obtained as loot, or crafting them. You will need to craft an empty skill book with a skill scroll or combine two books to create a new skill entirely, read the book to learn the skill. Invest skill points into a Combat Ability corresponding to your skill tree. Stronger skills require higher levels of Combat Ability, and crafted skills require points in their component school's abilities. Skills are not tied to difficulty in DOS 2, but you will need enough memory slots to occupy higher level skills.

 

Can I Respec My Character in Divinity Original Sin 2?

You can respect your character in Divinity Original Sin 2 by finding the Magic Mirror, you will have unlimited chances to respec your character without any cost. You will have the option to change your appearance, attributes, abilities, talents, and instruments. You may also respect your party members' skills.

You can find the Magic Mirror on the Lady o' War in Act 2. However, in the Gift Bag #2 update, you can find a Magic Mirror below the kitchen in the Fort Joy Arena, you will need to enable the option to find the Magic Mirror in Fort Joy in the game's menu to be able to find it there. To use the Magic Mirror, you will simply need to interact with the mirror so that you can respec your character.




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    • Does i understood that you can choose class preset, change it and still have starter item? If it's true, the best for money is ranger, it give fire arrow 50 and knockdown arrow 90.

      All: get something
      Enchanter: I get nothing! Good day, sir!

      • Anonymous

        Hi, I made a table that includes starting attributes, abilities, talents, and skills for all classes. I can't edit this page but I can put it here:

        ###
        Class Attributes Combat Abilities Civil Abilities Talents Skills
        STR INT CON FIN WIT Aero Hydro Pyro Geo Necro Summoning Warfare Huntsman Scoundrel Poly 2-Handed Dual Wield Leadership Persuasion Bartering Loremaster Telekinesis Lucky Charm Sneaking Thievery
        Battlemage 1 1 1 1 1 1 Comback Kid Blinding Radiance Shocking Touch Battering Ram
        Cleric 1 1 1 1 1 1 Hothead Decaying Touch Blood Sucker Restoration
        Conjurer 1 2 1 1 1 Pet Pal Conjure Incarnet Dimensional Bolt Elemental Totem
        Enchanter 2 1 1 1 1 Far Out Man Electric Discharge Hail Strike Rain
        Fighter 1 2 1 1 1 Opportunist Battle Stomp Bouncing Shield Fortify
        Inquisitor 1 1 1 1 1 1 Executioner Mosquito Swarm Blood Sucker Battering Ram
        Knight 2 1 1 1 1 Opportunist Battle Stomp Crippling Blow Battering Ram
        Metamorph 2 2 1 1 1 Opportunist Tentacle Leash Chicken Claw Bull Horns
        Ranger 2 1 1 1 1 Arrow Recovery Ricochet Peace of Mind Elemental Arrowheads
        Rouge 1 2 1 1 1 The Pawn Backlash Throwing Knife Adrenaline
        Shadowblade 2 2 1 1 1 Guerilla Backlash Chicken Claw Chameleon Cloak
        Wayfarer 1 1 1 1 1 Pet Pal Pin Down Fossil Strike Elemental Arrowheads
        Witch 1 1 1 1 1 1 Leech Mosquito Swarm Raise Bloated Corpse Chloroform
        Wizard 2 1 1 1 1 Far Out Man Searing Daggers Fossil Strike Ignition
        ###

        There is no formatting option in this comment text field so it's hard to see which entry belongs to which column but you can copy-paste the the ### block in a regular table program like Excel or Calc to see the data with proper table alignment.
        Cheers!

        • Starting gear for all classes, in addition to the backpack, minor healing potion and resurrection scroll:
          Battlemage: fireball scroll
          Cleric: water balloon
          Conjurer: firestorm grenade
          Enchanter: nothing
          Fighter: firestorm grenade
          Inquisitor: electric discharge scroll
          Knight: firestorm grenade
          Metamorph: oil flask
          Ranger: fire arrow + knockdown arrow
          Rogue: poison flask
          Shadowblade: oil flask
          Wayfarer: fire arrow + poison arrow
          Witch: poison flask
          Wizard: fireball scroll

          • Anonymous

            Class called "Blood Witch", A necromancer/hydrosophist that is really powerful alongside a "Storm Spring", an aerotheurge/summoner.

            • Anonymous

              What this page really needs is a table where you can compare the starting skills and talents all at once. Having the right or wrong skillbooks and talents can be a setback for all of Act 1.

              • Anonymous

                Useless section in this game. Literally has no impact in the game. Pick any class change abilities the way u like and go into your adventure. U pick Warrior and build him as Mage, Archer and make his as summoner and so on. Nothing changes in the entire game.

                • Anonymous

                  I like rangers with 1 in warfare instead of pyromancer to get executioner take glass cannon and get hydrophorics for combat control and get soooooo much ap in 1 turn

                  • Anonymous

                    More classes can be created out of the norm.
                    For Example my friend likes a class he found called Death Knight which is Warfare/Necromancer.
                    We're starting an Undead playthrough and i'm actually trying out a "Corrupt Paladin" Class that I thought up, Warfare/Geomancer where you can tank and poison everything.
                    I'm looking at creating more fun mixes.

                    • Anonymous

                      There needs to be something class-specific like a talent that changes when you respec. Otherwise classes are meaningless, everyone is just a hybrid of skills

                      • Anonymous

                        This class page isnt even super necessary, all these classes are is a mix of attributes or focusing on 1 attribute, you can make your own path

                        • Anonymous

                          i though there was going to be a class that used a lance as it´s main weapon but there is no information about it, just asking because you cant use a lance for the rogue skills which its bad on itself, and being a finesse weapon you cant used it properly with warfare so it seems that lances in this game are trash because you cant use them properly for anything else than doing the basic attack.

                          • Anonymous

                            LOL at the description of wayfarers, "... and practitioners of sucking cock/*****, Wayfarers are easy to hit and even easier to fuc."

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