Battlemage is a preset class in Divinity: Original Sin II.
"Amplifies brute strength with powerful magic."
Comeback Kid: If an enemy lands a fatal blow, come back to life with 20% Vitality
Blinding Radiance: Enemies around you take Air damage and become Blind
Shocking Touch: Deals Air damage and Shocked status to target in melee range
Battering Ram: Rush forward, dealing Physical damage while knocking down foes
Whirlwind: Perform a whirlwind attack, dealing damage to all enemies around you
Nether Swap: Force two characters to swap places
Enrage: Enrage an ally, ensuring critical hits with basic attacks at the cost of being Muted
Favourable Wind: Allies around you gain an increase in movement speed