Aerotheurge skills in Divinity: Original Sin 2 are Intelligence-based, allowing player to deal damage using power of the Air. These skills allow players to do a large variety of things from teleporting and stunning enemies to giving allies shields and status effects. These skills are generally reliable to have because very few enemies have Air Resistance.


Aerotheurge Skill Books


Divinity Original Sin 2 Aerotheurge Skills

aerothurge1= Aerotheurge 1, etc

Name Req Mem AP SP CD Res Scale Range Description

Favourable Wind
Favourable Wind

Control the forces of nature , increasing the movement speed of you and your allies by 1.5m (as long as your allies stays within 10m of you)

aerothurge1 1 - 6 - - 10m Sets Favourable Winds Aura for 4 turn(s).

Blinding Radiance
Blinding Radiance

Enemies around you receive 90% air damage. You receive a status that turns enemies in a 5m radius Blind.
aerothurge1 1 - 4 Int 5m Sets Blinding Radiance for 1 turn(s)

Electric Discharge
Electric Discharge

An electrical jolt deals 90% air damage to target character. Sets status Shocked.

aerothurge1 1 - 3 Int 15m Sets Shocked for 2 turn(s)

Shocking Touch
Shocking Touch

Sets the Shocked status on a target within arm's length and deals 110% Air Damage.
aerothurge1 1 - 3 Int 2m Sets Shocked for 2 turn(s)

Erratic Wisp

Cause target character to teleport in a random direction each time they are attacked. Increases Air Resistance by 40%
1 - 5 - - 13m Sets Erratic Wisp for 2 turn(s).

Breathing Bubble

Creates a bubble of clean air around your head, allowing you to ignore effects of cloud surfaces. Immune to suffocation and Silence.
1 - 5 - - -- Sets Breathing Bubble for 5 turn(s).

Vacuum Touch

Deal 80% Air Damage. Set Suffocation and Silence on target
1 - 5 Int 2m Sets Suffocating for 1 turn(s).
Sets Silenced for 1 turn(s).


Remove Petrified and Frozen from target character. Vaporise ground surfaces into clouds. Does not work on Oil, Ice or Lava surfaces
1 - 4 - - 13m -

Smoke Cover

Create a smoke cloud around you, hiding from sight.
1 - 5 - - -- -
Teleport a target character or item to a point of your choosing
aerothurge2 1 - 4 - Int 13m Damage is based on your level and receive bonus from Intelligence.

Dazing Bolt

An electrical bolt falls from the sky, dealing 120% Air Damage to characters and items in the area, and setting Shocked status.
aerothurge2 1 - 3 Int 15m Sets Shocked for 1 turn(s).
3m Explode Radius

Nether Swap

Make two characters switch places. One of the characters can be you.
aerothurge2 1 - 3 - - 13m Sets Nether Swap for 1 turn(s).

Pressure Spike

Condense all cloud surfaces in the area. Deals 70% air damage to enemies and douses fire.
aerothurge2 2 - 3 Int 13m Damage is based on your level and Intelligence

Uncanny Evasion

Dodging for targeted character is increased by 90% and your Movement Speed is increased by 20%.
aerothurge2 1 - 4 - - 15m Sets Evading for 1 turn(s)


Transport pickable items in the target area into your inventory.
aerothurge2 1 - 2 - -

8m Area of Effect

4m Radius


Vacuum Aura

Deal 80% Air Damage to enemies in the area. Caster receives an aura that sets Silence and Suffocating on enemies
2 5 - Int  -- Sets Vacuum Aura for 3 turn(s).

Mass Breathing Bubbles
Set Breathing Bubbles on allies around you, allowing them to ignore effects of cloud surfaces and making them immune to suffocation and Silence.
2 5 - -  -- Sets Mass Breathing Bubbles for 5 turn(s).

Evasive Aura

Your dodging chance and those of allies around you is increased by 90% and your Movement Speed is increased by 1m.
2 5 - -  -- Sets Evasive Aura for 1 turn(s).

Blessed Smoke Cloud
Conjure a cloud of thick blessed smoke that makes characters invisible.
2 5 - 13m

13m. Area of Effect:

4m radius. Ground-targettable.

Chain Lightning
Chain Lightning
Shoot a stunning bolt of lightning that forks up to 8 times in a 8m radius and deals 150% Air Damage to each target.
aerothurge3 2 5 Int  13m Sets Shocked for 2 turn(s)


A tornado moves randomly around the battlefield, removing surfaces and revealing invisible characters. Also clears Invisible, Burning and Slowed.
aerothurge3 1 - 5 - -  13m -

Shoot forking spikes at all enemies within the area, dealing 100% Air Damage and setting Shocked.
aerothurge3 1 - 3 Int  8m

Sets Shocked for 1 turn(s)

Damage is based on your level and receive bonus from Intelligence

Electric Fence
Closed Circuit

Deals 220% Air Damage to enemies around you; then creates cursed static clouds on the edges of the spell.
aerothurge3 2 4 Int  -- Sets Air Immunity for 1 turn(s).
Sets Shocked for 2 turn(s)


A storm rages in the target area, hitting 6 enemies with lightning bolts for 3 turns.
aerothurge5 3 5 ? ?  17m Duration 2 turns


    • Anonymous

      18 Sep 2019 16:47  

      The auras would be useful if they were a permanent effect like on some of the special enemies. Obviously evasion would be the exception because it would be too cheesy.

      • Anonymous

        25 Mar 2019 04:16  

        I'm not gonna act like it's the best just because stunning and teleporting is so strong. Because it's not. This skill set cannot succeed without the help of another tree. Using lightning as a primary means of attack? NOPE! Too few, options. It's best for close range and even then it's not safe. While it's supportive and defensive abilities are to die for, it's attacking options have a disparity in usefulness. It's either so good you'd be stupid not to use it, or so much of a bad idea, why did you even bother. There is NO in between.

        • Anonymous

          10 Sep 2018 18:54  

          man aerotheurge got some of the best skill in the game but it also have the worse skill in the game . i do wish it got more attack spell

          • 20 Apr 2018 13:29  

            What do you mean I just crit everything around me for 10k and everything that's still standing is slowly choking and losing magic armor? PSSSSSSSSSH. One of if not my favorite spell line for damage and utility, I've always gone for air magic when using spells if I could and this game does not let me down when it comes to doing the skills right.

            • Anonymous

              30 Oct 2017 23:48  

              I wonder why there is no Electric Ray either, considering one of the Eternal Guardians (blue golems) uses it on Arx if you take the sword in the stone.

              • Anonymous

                08 Sep 2017 22:33  

                Why the noticeable lack wind magic compared to lightning? Seems like big missed opportunity...

                Wind wall : more range on projectiles passing through it one way, shortens or blocks projectiles going the other way.
                A Skill to disperse fields / gases like in DOA 1.
                Tornado Punch to knock people back.


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