Aerotheurge skills in Divinity: Original Sin 2 are Intelligence-based, allowing the player to deal air damage. These skills allow players to do a variety of things, from teleporting and stunning enemies to giving allies shields and status effects. These skills are generally reliable because few enemies have Air Resistance. Compared to other schools, Aerotheurge provides players with many skills to counter terrain disadvantages, high mobility, and high direct damage output. This school provides few ways to crowd control, but when combined with Hydrosophist will give players ability to a strong but unreliable stun effect.
Aerotheurge Skill Books
- Gawin - Fort Joy
- Gratiana - Sanctuary of Amadia
- Trader Ovis - Driftwood
- Elf Stormchanter - Elven Camp, Reaper's Coast
- Almira - Paradise Down, Lady Vengeance
- Lizard Dreamer - South of Temple of Rhalic, Nameless Isle (Region)
- Trayde the Merchant - Temple of Tir-Cendelius, Nameless Isle (Region)
- Trader Aravae - The Arx
- Trader Friel - The Arx
Divinity Original Sin 2 Aerotheurge Skills
1= Aerotheurge 1, etc
Name | Req | Mem | AP | SP | CD | Res | Scale | Range | Description |
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Control the forces of nature , increasing the movement speed of you and your allies by 1.5m (as long as your allies stays within 10m of you) |
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- | 6 | - | - | 10m | Sets Favourable Winds Aura for 4 turn(s). | |
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Enemies around you receive 90% air damage. You receive a status that turns enemies in a 5m radius Blind. | ||||||||
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- | 4 | ![]() |
Int | 5m | Sets Blinding Radiance for 1 turn(s) | |
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An electrical jolt deals 90% air damage to target character. Sets status Shocked. |
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- | 3 | ![]() |
Int | 13m | Sets Shocked for 2 turn(s) | |
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Sets the Shocked status on a target within arm's length and deals 110% Air Damage. | ||||||||
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- | 3 | ![]() |
Int | 2m | Sets Shocked for 2 turn(s) | |
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Cause target character to teleport in a random direction each time they are attacked. Increases Air Resistance by 40% | ||||||||
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- | 5 | - | - | 13m | Sets Erratic Wisp for 2 turn(s). | |
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Creates a bubble of clean air around your head, allowing you to ignore effects of cloud surfaces. Immune to suffocation and Silence. | ||||||||
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- | 5 | - | - | -- | Sets Breathing Bubble for 5 turn(s). | |
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Deal 80% Air Damage. Set Suffocation and Silence on target | ||||||||
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- | 5 | ![]() |
Int | 2m | Sets Suffocating for 1 turn(s). Sets Silenced for 1 turn(s). |
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Remove Petrified and Frozen from target character. Vaporise ground surfaces into clouds. Does not work on Oil, Ice or Lava surfaces | ||||||||
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- | 4 | - | - | 13m | - | |
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Create a smoke cloud around you, hiding from sight. | ||||||||
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- | 5 | - | - | -- | - | |
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Teleport a target character or item to a point of your choosing | ||||||||
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- | 4 | - | Int | 13m | Damage is based on your level and receive bonus from Intelligence. | |
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An electrical bolt falls from the sky, dealing 120% Air Damage to characters and items in the area, and setting Shocked status. | ||||||||
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- | 4 | ![]() |
Int | 15m | Sets Shocked for 1 turn(s). 3m Explode Radius |
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Make two characters switch places. One of the characters can be you. | ||||||||
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- | 3 | - | - | 13m | Sets Nether Swap for 1 turn(s). | |
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Condense all cloud surfaces in the area. Deals 70% air damage to enemies and douses fire. | ||||||||
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- | 3 | ![]() |
Int | 13m | Damage is based on your level and Intelligence | |
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Dodging for targeted character is increased by 90% and your Movement Speed is increased by 20%. | ||||||||
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- | 4 | - | - | 15m | Sets Evading for 1 turn(s) | |
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Transport pickable items in the target area into your inventory. | ||||||||
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- | 2 | - | - | 8m Area of Effect 4m Radius |
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Deal 80% Air Damage to enemies in the area. Caster receives an aura that sets Silence and Suffocating on enemies | ||||||||
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5 | - | Int | -- | Sets Vacuum Aura for 3 turn(s). | |
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Set Breathing Bubbles on allies around you, allowing them to ignore effects of cloud surfaces and making them immune to suffocation and Silence. | ||||||||
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5 | - | - | -- | Sets Mass Breathing Bubbles for 5 turn(s). | |
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Your dodging chance and those of allies around you is increased by 90% and your Movement Speed is increased by 1m. | ||||||||
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5 | - | - | -- | Sets Evasive Aura for 1 turn(s). | |
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Conjure a cloud of thick blessed smoke that makes characters invisible. | ||||||||
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5 | - | 13m | 13m. Area of Effect: 4m radius. Ground-targettable. |
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Shoot a stunning bolt of lightning that forks up to 8 times in a 8m radius and deals 150% Air Damage to each target. | ||||||||
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Int | 13m | Sets Shocked for 2 turn(s) | |
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A tornado moves randomly around the battlefield, removing surfaces and revealing invisible characters. Also clears Invisible, Burning and Slowed. | ||||||||
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- | 5 | - | - | 13m | - | |
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Shoot forking spikes at all enemies within the area, dealing 100% Air Damage and setting Shocked. | ||||||||
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- | 3 | ![]() |
Int | 8m | Sets Shocked for 1 turn(s) Damage is based on your level and receive bonus from Intelligence |
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Deals 220% Air Damage to enemies around you; then creates cursed static clouds on the edges of the spell. | ||||||||
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Int | -- | Sets Air Immunity for 1 turn(s). Sets Shocked for 2 turn(s) |
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A storm rages in the target area, hitting enemies with lightning bolts, each dealing 100% Air Damage. | ||||||||
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Int | 17m | Duration 2 turns |
- Anonymous
Flesh sacrifice, peace of mind, adrenaline, apotheosis, rain, skin graft, flesh sacrifice again, adrenaline again, thunderstorm, chain lightning. Elf lone wolf max aero, scoundrel, two handed, hot head, savage sortilege. Everybody dies
- Anonymous
Magic feels underwhelming whenever you spread too thin so plan for two /three main magic schools you will spec in and focus on one of them , then any becomes viable, some of them combo like hydro and aero but as of now on definitive edition hydro is the weakest damage school and paired with aerotheurge just doesn't do as well as pyro wtt geomancy which oneshots enemies during one turn. At least it's not the lolrandom goddamn geomancy which pairs best with your warriors and necromancers because "muh resised by physical" statuses it inflicts.
- Anonymous
- Anonymous
- Anonymous
FYI, as of 6/Jul/2020, the Tornado icon on the Aerothurge Skills Page isn't clickable (at least for me)--only the name is, if you want to access the Tornado page. Maybe it just needs a link attached. :)
- Anonymous
With Aero, I lack more air magic and a little more variety in the magic. Aero felt kind of boring and didn't look too good. I would have liked more synergies with fire. So a burning place, which you can then chase with a wind spell as a flame wave a few meters over the map and the enemies. Or use a whirlwind to make a burning area a pillar of fire for a few rounds, which slowly moves across the battlefield and causes severe fire damage. Something like that. Aero was too unpleasant for me .. but I am not the flash type either.
- Anonymous
Make these tables sortable or stop being the first result on Google. Every single Fextralife wiki is horribly formatted or doesn't have complete information. Stop wasting my time.
- Anonymous
i am a total noob but is this page up to date? i am creating a character right now and even though she has 2 points in aero, i can only choose out of 4 skills, 2 of which are pretty similar.
- Anonymous
Not getting why so many people say this skill set is boring... what could possibly be boring about going Palapatine on your enemies? Perfect skill set for those that want to role play as an evil character ready to stab his “friends” in the back to achieve godhood.
- Anonymous
Aero and Hydro have always been support based skills because of the disables. They were never meant for raw dmg. But if you plan around it you can do insane dmg even on Honor. I mean, all you should care about is stripping the enemies armor in one turn then casting rain skill/scroll for stunning, if you can't even do that then you need better gear at current lvl ( Start stacking up that int and scoundrel ). They are not like a mine pyro which are meant for one shotting enemies in a single turn.
- Anonymous
Kids love to pretend Aero is still the best, simply because it started out blatantly overpowered. News Flash: check the patch notes. Pyro and Geo does more damage than Aero + Hydro, doesn't get punished by Perseverance or Indomitable, and still has huge defensive options with Geo for physical armor regen + (Living Armor + Pyro's massive damage) Pyro for magic armor regen. Yes, Aero and Hydro do still work -- and work well. But to pretend that Geo and Pyro are playing second fiddle is ass-backwards. Pyro and Geo are kings, Aero and Hydro are princes.
- Anonymous
The auras would be useful if they were a permanent effect like on some of the special enemies. Obviously evasion would be the exception because it would be too cheesy.
- Anonymous
Chain lightning *****s everything up with a crit and it's only 1 source point.
- Anonymous
I'm not gonna act like it's the best just because stunning and teleporting is so strong. Because it's not. This skill set cannot succeed without the help of another tree. Using lightning as a primary means of attack? NOPE! Too few, options. It's best for close range and even then it's not safe. While it's supportive and defensive abilities are to die for, it's attacking options have a disparity in usefulness. It's either so good you'd be stupid not to use it, or so much of a bad idea, why did you even bother. There is NO in between.
- Anonymous
man aerotheurge got some of the best skill in the game but it also have the worse skill in the game . i do wish it got more attack spell
What do you mean I just crit everything around me for 10k and everything that's still standing is slowly choking and losing magic armor? PSSSSSSSSSH. One of if not my favorite spell line for damage and utility, I've always gone for air magic when using spells if I could and this game does not let me down when it comes to doing the skills right.
- Anonymous
- Anonymous
You are missing the Electric Infusion and Cursed Electric Infusion on this list.
- Anonymous
I wonder why there is no Electric Ray either, considering one of the Eternal Guardians (blue golems) uses it on Arx if you take the sword in the stone.
- Anonymous
- Anonymous
10 skills "deal x air dmg and set shocked" its so boring...
- Anonymous
Why the noticeable lack wind magic compared to lightning? Seems like big missed opportunity...
Wind wall : more range on projectiles passing through it one way, shortens or blocks projectiles going the other way.
A Skill to disperse fields / gases like in DOA 1.
Tornado Punch to knock people back.
etc.
So pyro increase the burning DOT, goe increases armour buffs and poison dot, hydro does healing amount and magic armour buffs. Why would i put points into this above the skill requirement (which im probs getting from gear), i can just rely on my scale with 40 intelligence for +150% instead of the +50% or the whole point that this is never really resisted so its strong enough?
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