Dazing Bolt

Dazing BoltAP3

An electrical bolt falls from the sky, dealing 120% Air Damage to characters and items in the area, and setting Shocked status.

 Sets Shocked for 1 turn(s).

Damage is based on your level and receives a bonus from Intelligence.

3m Explode Radiuscldwn4
Requires Aerotheurge 2
Costs 1 Memory
 Range 13m

aerotehurge-skills-dos2 Aerotheurge

Dazing Bolt is an Aerotheurge Skill in Divinity Orginal Sin 2.

 

Dazing Bolt Vendors

 

Dazing Bolt Effects

  • There is no craftable scroll for this skill
  • Resisted by Magical Armour magic_armour-icon
  • Scales with level, intelligence and Aerotheurge
  • Can be deflected if the lightning hits in an approx. 1m radius around the target
  • Is affected by range bonuses (Far Out Man, Farsight)
  • Electrifies any water or blood surface the aoe hits

 

Dazing Bolt Trivia & strategies

  • There used to be a bug where the spell re-centers on a random enemy target within the area, and does its AoE damage around that target instead. It's fixed in the Definitive Edition
  • This skill is interrupted/blocked by overhead structures like arches and roofs. Check if the indicator line hits to the center of the aoe to see if it's blocked by anything, although there have been cases where it will still hit something above

 

Dazing Bolt Builds

Divinity Original Sin 2 Builds: Stormchaser

 

 

 
Aerotheurge Skills
Apportation  ♦  Blessed Smoke Cloud  ♦  Blinding Radiance  ♦  Breathing Bubble  ♦  Chain Lightning  ♦  Closed Circuit  ♦  Electric Discharge  ♦  Erratic Wisp  ♦  Evasive Aura  ♦  Favourable Wind  ♦  Mass Breathing Bubbles  ♦  Nether Swap  ♦  Pressure Spike  ♦  Shocking Touch  ♦  Smoke Cover  ♦  Superconductor  ♦  Teleportation  ♦  Thunderstorm  ♦  Tornado  ♦  Uncanny Evasion  ♦  Vacuum Aura  ♦  Vacuum Touch  ♦  Vaporize

 

 




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    • Anonymous

      29 Sep 2017 16:44  

      Has a significant problem with targeting, sometimes missing targets inside of the circle aswell as hitting ones without. NOT a conductivity issue.

      • Anonymous

        25 Sep 2017 16:47  

        This skill is interrupted/blocked by overhead structures like arches and roofs, and therefore requires wide open spaces for it to contact.
        On screen indicators will not show the skill being interrupted and can lead to wasted actions.

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