Erratic Wisp

Erratic WispAP

Cause target character to teleport in a random direction each time they are attacked. Increases Air Resistance by 40%

 Sets Erratic Wisp for 2 turn(s).

Requires Aerotheurge 1cldwn5
Requires Huntsman 1
Costs 1 Memory
 Range 13m

aerotehurge-skills-dos2 Aerotheurge

Erratic Wisp is an Aerotheurge Skill in Divinity Original Sin 2.

 

Erratic Wisp Location

 

Erratic Wisp Effects

  • There is no craftable scroll for this skill
  • Is affected by range bonuses (Far Out Man, Farsight)
  • Teleportation only triggers from physical attacks and not magic or elemental damage.
  • Won't teleport if an attack is a miss
  • Teleportation occurs even if character is crippled, enwebbed or entangled
  • Gets teleported twice when hit by a dual-wielding character

 

Erratic Wisp Builds

Divinity Original Sin 2 Builds: Stormchaser

 
 
 
 
 
 
 
 
 

Divinity Original Sin 2 Builds: Druid

 
 
 
 
 
 
 
 
 

 

 

 

 
Aerotheurge Skills
Apportation  ♦  Blessed Smoke Cloud  ♦  Blinding Radiance  ♦  Breathing Bubble  ♦  Chain Lightning  ♦  Closed Circuit  ♦  Dazing Bolt  ♦  Electric Discharge  ♦  Evasive Aura  ♦  Favourable Wind  ♦  Mass Breathing Bubbles  ♦  Nether Swap  ♦  Pressure Spike  ♦  Shocking Touch  ♦  Smoke Cover  ♦  Superconductor  ♦  Teleportation  ♦  Thunderstorm  ♦  Tornado  ♦  Uncanny Evasion  ♦  Vacuum Aura  ♦  Vacuum Touch  ♦  Vaporize

 

 




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    • Anonymous

      If you use this spell it'll teleport you to worst places yet if the enemy uses it they'll go to the clutch places where you can't land a single shot. Thats my experience with this skill so far.

      • Anonymous

        Enemy AI seems to have issues considering more than one target in a turn, so this is an oddly effective way of making weapon users waste a bit of their turn. After getting hit once and teleporting, it's likely the enemy will waste AP trying to move to the target's new location, or just skip his turn if it's too far away.

        • Anonymous

          Does the Erratic Wisps still trigger on a missed physical attack? (Due to high dodge chance from Uncanny Evasion, for example)

          • Anonymous

            Combos decently with flaming tongues. Enemy moves to hit you, gets tongues, hits you and then you teleport away. Rinse and repeat.

            • Anonymous

              Very unusual but effective tool for archer style builds. Throw an oil flask at the ladder/vines of your high ground and fire a stray shot whenever someone climbs it.

              • Anonymous

                So there's a pretty abusive combo with this and reactive shot from the huntsman tree. If an AI character with erratic wisps enter the reactive shot zone, they'll be shot and teleported away, but since the AI is stupid they'll keep entering the zone and teleported away, which allows you to basically have 3 free attacks and prevent an enemy from getting close to you.

                • Anonymous

                  Has anyone tied to use this with Rupture Tendons? Since neither Rupture Tendons or Erratic Wisp are resisted by armor, this might be a useful combo to kill an enemy without having the need to strip the enemy's armor. Just cast RT and then EW and keep attacking the enemy -> Teleporting should kill the enemy, right?

                  • Anonymous

                    Do notice that from my tests, the target can only be teleported when it is attacked by a physical attack and not magic.

                    • Anonymous

                      There are shoes called "Lord Ruaney's Booets" at the cellar/dungeon of the Doctor (Arx), which is locked behind a magic seal.
                      It is one of a whole set being an "eternal wispy, angelish thing."

                      Discovered by VegasVolt3ya9a :P

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