Help
Help

Erratic Wisp

Erratic Wisp

Cause target character to teleport in a random direction each time they are attacked. Increases Air Resistance by 40%

 Sets Erratic Wisp for 2 turn(s).

Requires Aerotheurge 1
Requires Huntsman 1
Costs 1 Memory

AP

SP

COOLDOWN

RESIST

1

-

5

None

aerotehurge-skills-dos2 Aerotheurge

Erratic Wisp is an Aerotheurge Skill in Divinity Orginal Sin 2.

 

 

Erratic Wisp Spell Book Location

 

 

Erratic Wisp Requirements

 

 

Notes and Tips

  • Crafted by combining  1 Aerotheurge skill book and 1 Hunstman Skill book
  • Ruaney's Boots provide permanent erratic wisp.
  • Teleportation only triggers from physical attacks and not magic or elemental damage.

 

 

 
Aerotheurge Skills
Apportation  ♦  Blessed Smoke Cloud  ♦  Blinding Radiance  ♦  Breathing Bubble  ♦  Chain Lightning  ♦  Closed Circuit  ♦  Dazing Bolt  ♦  Electric Discharge  ♦  Evasive Aura  ♦  Favourable Wind  ♦  Mass Breathing Bubbles  ♦  Nether Swap  ♦  Pressure Spike  ♦  Shocking Touch  ♦  Smoke Cover  ♦  Superconductor  ♦  Teleportation  ♦  Thunderstorm  ♦  Tornado  ♦  Uncanny Evasion  ♦  Vacuum Aura  ♦  Vacuum Touch  ♦  Vaporize

 

 




    • Anonymous

      05 May 2018 21:33  

      So there's a pretty abusive combo with this and reactive shot from the huntsman tree. If an AI character with erratic wisps enter the reactive shot zone, they'll be shot and teleported away, but since the AI is stupid they'll keep entering the zone and teleported away, which allows you to basically have 3 free attacks and prevent an enemy from getting close to you.

      • Anonymous

        10 Jan 2018 07:56  

        Has anyone tied to use this with Rupture Tendons? Since neither Rupture Tendons or Erratic Wisp are resisted by armor, this might be a useful combo to kill an enemy without having the need to strip the enemy's armor. Just cast RT and then EW and keep attacking the enemy -> Teleporting should kill the enemy, right?

        • Anonymous

          20 Oct 2017 22:37  

          Do notice that from my tests, the target can only be teleported when it is attacked by a physical attack and not magic.

          • Anonymous

            30 Sep 2017 05:39  

            There are shoes called "Lord Ruaney's Booets" at the cellar/dungeon of the Doctor (Arx), which is locked behind a magic seal.
            It is one of a whole set being an "eternal wispy, angelish thing."

            Discovered by VegasVolt3ya9a :P

          Load more

          Chat