Sir Lora and his cat steed Quercus.
Sir Lora is a NPC pet in Divinity: Original Sin 2.
Sir Lora information
- Sir Lora is a squirrel. He will follow you once you reached Fort Joy beach, but does not participate in combat.
- The player requires Pet Pal to talk with him, like with any animal.
- Sir Lora is riding on a skeleton cat named Quercus.
- If Sir Lora dies, he will follow you in spirit form. You can see him with Spirit Vision.
- His quest yields no experience and is not noted in the logbook.
Sir Lora location
- Sir Lora appears in Fort Joy Beach and will follow your main character for the rest of the story.
- If shooed away, he can be found on the top floor of the Lady Vengeance.
Sir Lora Quest
- Sir Lora is obsessed with saving the world from the "Great Acorn". He was previously a "Knight of Drey", however he quit the order when he realized that their goals and ideals were too extreme. He considers himself on the run and in hiding from the knights.
- Sir Lora occasionally wants to talk with you when you make progress, as indicated by a yellow exclamation mark above his head. Sometimes he gives you a recipe.
- Once you receive Bless from your god, Sir Lora gives you the recipe for the skill book Erratic Wisp.
- Once you escape from Dallis aboard the Lady Vengeance, Sir Lora will give you the recipe for the skill book Bleed Fire.
- Once you arrive at the gates to Arx, Sir Lora will have a quest update and give you the recipes for the Blood Storm skillbook.
Notes and Tips
- Sir Lora apparently revived Quercus after he was publicly executed by his fellow Knights, for being another kind of animal. This explains why Quercus is a skeleton.
- While there is no evidence of the "Great Acorn" throughout the story, you can however find two Knights of Drey. Sir Lora recognises one of them as a dead squirrel on the eastern troll bridge in Driftwood. The other can be found alive and spoken to at the Lady Vengeance's crash site in Arx.
- Sir Lora runs off right before the final fight to "save the world from the Giant Acorn". He can later be encountered in the epilogue on the ship.
- Sir Lora has no use gameplay-wise apart from the occasional recipes he gives you. He only serves as a pet. The "Great Acorn" will never be encountered by the player and none of Sir Lora's interactions give experience.
- He can absorb up to three source points by walking over source puddles. The player can in turn cast Source Vampirism on him.
- He can be targeted by certain spells such as Nether Swap which may be beneficial in combat.
- Because Sir Lora's spirit will continue to follow you even after he dies, there is no point in reloading the game just to keep him alive. Additionally, he cannot trigger traps or status effects when he is in spirit form.
- Shooing him away has no consequences and may actually be helpful (you can pick him back up on the Lady Vengeance).
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The Great Acorn is the Lady Vengeance. Speak to the squirrels near the crash site in Arx
I forgave him for breaking my immersion and following me to the spirit realm where only I am supposed to go. And just now he actually activated a trap that damaged my whole part. Now I read that he is pretty much useless! I just cant anymore, sending him away immediately.
Tip for people who dislike Sir Lora: purging his corpse prevents him from respawning in future acts. Can use Source Vampirism in Act 2, or Purging Wand / Corrupted Tyrant's Helm in Act 1.
He will give you skill books and has some interesting dialogues. However, he's not a big part of the story at all and without those, he's just a nuisance
This was my only 'companion' in my first completed run - played a custom hero and didn't bother picking anyone, and I didn't even have Pet Pal either
Sir Lora you the real MVP for sticking with me even though I didn't understand anything you said o7
I did shoo him away because he was messing up one puzzle
Try source vampirism on him, C O N S U M E Sir Lora's spirit.
Claro que importa si muere, yo cargue múltiples veces mi partida con tal de mantenerlo vivo y así fue. Vivió hasta el final como un héroe más de mi equipo.
I love talking like "Sir Lora" to my friends and family. Just imagine the face of (your mom!) when you say weird stuff like "The giant speaks, Quercus.". Totally nuts and almost ruined my life, totally worth it tho.
"Because Sir Lora's spirit will continue to follow you even after he dies, there is no point in reloading the game just to keep him alive"
WHATS WITH THIS PARAGRAPH RIGHT HERE?? Its so cruel I don't even have words right now! What if he doesn't have a real purpose in game? Him following you as a spirit doesn't mean it is ok to let him die, poor Sir Lora! Poor Quercus! He's the one character I really grew attached to in this game, and would move montains to save him till the end of the game ( unless he died, you know, half a game ago and I didn't noticed, but if I didn't lose much? You can bet I'll reload to save him)
Fun fact: Quercus = Oak tree in Latin :)
Useful for cheesing fights by getting a char in dialogue with him so another char can apply buffs that don't start to expire until leaving convo. Never shoo him away.
honestly sir lora has some combat use when alive, i used the nether swap on him to teleport my units out of harm for basically free, cause he stands away from combat and usually is in a better location than the one my units are in (due to fire or ice or what have you) so id swap em an boom lora runs back out and my units arnt in harm either, heck i used him to get the high ground one time cause he was below everyone else
I used source vampirism on the spirit of Sir Lora and he was gone
Nothing can stop Sir Lora, fire, acid, mines nor even death fog!! At least his spirit lol
Seriously he died for me in middle arc 2 in death fog so it was quite early even then i can't count how many times i saw him getting damaged or i accidentally hit him, even if i was simply moving objects Sir Lora was finding a way to getting hit!! I wish it was a spirit from beginning as he is far less annoying now...
Sir Lora should find the acorn
It would be really nice if you could play as Sir Lora...
I love Sir Lora and Quercus. They're funny and adorable. I'd pay money for a DLC where you get to play the game as Sir Lora.
Tbh with him running around too much, he ended up going in death fog multiple time so I got tired of reloading and at one point I forgot to save and it had been a while so when he decided to run just in front of the corpse I wanted to source vamp, welp he met the ultimate end of having his soul destroyed/eaten by me and I was honestly pissed, but I didn't want to reload so he stayed dead.
I kept him alive throughout the entire game. It isn’t impossible to keep him alive through the queen/Isbell battle in the poison pit, but what WAS insanely annoying was I tried teleporting him out of the pit first turn and he immediately spawned back into the pit because my main character was still in there. I had to reload and heal his magic armor and wait until my main character used tactical retreat to get out, then teleport him again. What really bothers me is there is zero payout for keeping him alive. (Spoilers I guess): he says before the final battle he is going to aid you in the final fight with a spell he’s been working on to destroy the “great acorn”... no such spell is EVER USED. His entire so-called quest seems utterly unfinished, and you never really get closure with this character or his story arc whatsoever. I wish I could find the developers addressing this because it is extremely odd considering how well crafted almost everything else in the game is.
What's up with the various times Sir Lora touches you and you see visions of potential spells? It seems like he might have some legitimate powers...but so far hasn't passed anything onto me...
Idk if my quest bugged or whatever but I didn't get his dialogue about being an ex-knight of drey and 'death' of querqus. anyways I think that was because I shooed him away right before the last fight on nameless isle so if you want to listen to this dialogue for yourself do not shoo him away before arena of the one
there is a bug, he ended up dying during the reaper coast corrupted tree scenario in the graveyard, i reloaded to try and save him but he died every single time, and i could never get to him to resurrect him in time, even though his spirit follows me around in the trees memories Lora refuses to leave them and is thus trapped forever.....not the WORST bug in the world, but i liked having him tag along.
You can Nether Swap things with Sir Lora, which imo makes him incredibly useful in combat.
Thanks for the spoiler about the final fight I guess...
Updated the page. It seemed so empty. I also made clear that there is no reason to keep him alive. No more reloads.
I hate Sir Loras AI. When he decides to run through the battlefield he consumes all my healing tears charges and spreads disease all around.
the AI is bad and he gets himself killed but he can still follow you as a ghost after he dies making him impervious to damage but if this happens you wont be able to talk to him until act two
Most annoying character in the game. He just died meanwhile I was in a battle, because he gets teleported back where I fight which is a fire field and stupidly runs around. Why don't he just leave like the black cat did? It was annoying sometimes too and ran inside the battle, but not everytime like Sir Lora
So far he is just useless and sometimes even annoying (like most of comments below), but I found one thing which you can think of as 'positive'... he counts as ally, so Rallying Cry got +1 member effect.
I managed to keep him alive into Arx, unfortunately there is at least one place where I believe it is impossible to keep him alive (damn Isbeil) and so without a mod you're going to be stuck with a ghostly Lora anyway eventually. Other fights he can be kept out of for the most part, usually by keeping him & your main on the edge of a fight so that he runs out rather than into it.
I just attack him and finish him off, he's useless and annoying.
there is a mod to revive sir lora
He is invulnerable to shriekers so at least he's useful for purging them. That's about it though.
It walked over some source on the ground and took it. >_>
Seriously one of the worst implemented things in the game. I've seen Sir Lora run during a fight into some fire, reach max distance from me, teleport back, run through the same fire and die in less than one turn. While all your party members are usually careful walking around traps, Sir Lora doesn't care and just loves walking on newly discovered explosives. And the worst? He wanders. If you're standing still, he wanders about in a tiny area, which also causes him to walk into fire, acid, mines, etc. The only good thing I can say about him is that he doesn't reveal you when you're sneaking if enemies spot him.
Can you eat him up as a spirit with source vampirism?
Is there ANY use for him? He is annoying and often stays in my way during battle, and you can't move or even teleport him out of the way.
When does the quest start? I've already hit act2 and still he hasn't prompted a quest or anything and i'm sick of having to heal the him.