Sir Lora

 sir-lora-gallery-npc-divinity2-wiki-guide

Sir Lora and his cat steed Quercus.

Sir Lora is a NPC pet in Divinity: Original Sin 2.

 

Sir Lora information

  • Sir Lora is a squirrel. He will follow you once you reached Fort Joy beach, but does not participate in combat.
  • The player requires Pet Pal to talk with him, like with any animal.
  • Sir Lora is riding on a skeleton cat named Quercus.
  • If Sir Lora dies, he will follow you in spirit form. You can see him with Spirit Vision.
  • His quest yields no experience and is not noted in the logbook.

 

Sir Lora location

  • Sir Lora appears in Fort Joy Beach and will follow your main character for the rest of the story.
  • If shooed away, he can be found on the top floor of the Lady Vengeance.

 

Sir Lora Quest

  • Sir Lora is obsessed with saving the world from the "Great Acorn". He was previously a "Knight of Drey", however he quit the order when he realized that their goals and ideals were too extreme. He considers himself on the run and in hiding from the knights.
  • Sir Lora occasionally wants to talk with you when you make progress, as indicated by a yellow exclamation mark above his head. Sometimes he gives you a recipe.
  • Once you receive Bless from your god, Sir Lora gives you the recipe for the skill book Erratic Wisp.
  • Once you escape from Dallis aboard the Lady Vengeance, Sir Lora will give you the recipe for the skill book Bleed Fire.

 

Notes and Tips

  • Sir Lora apparently revived Quercus after he was publicly executed by his fellow Knights, for being another kind of animal. This explains why Quercus is a skeleton.
  • While there is no evidence of the "Great Acorn" throughout the story, you can however find two Knights of Drey. Sir Lora recognises one of them as a dead squirrel on the eastern troll bridge in Driftwood. The other can be found alive and spoken to at the Lady Vengeance's crash site in Arx.
  • Sir Lora runs off right before the final fight to "save the world from the Giant Acorn". He can later be encountered in the epilogue on the ship.
  • Sir Lora has no use gameplay-wise apart from the occasional recipes he gives you. He only serves as a pet. The "Great Acorn" will never be encountered by the player and none of Sir Lora's interactions give experience. 
  • He can absorb up to three source points by walking over source puddles. The player can in turn cast Source Vampirism on him.
  • Because Sir Lora's spirit will continue to follow you even after he dies, there is no point in reloading the game just to keep him alive. Additionally, he cannot trigger traps or status effects when he is in spirit form.
  • Shooing him away has no consequences and may actually be helpful.

 

 

NPCs
A Mysterious Trader in Cheese  ♦  Ada Laird  ♦  Almira  ♦  Aloysius Whitefeather  ♦  Alva Vinter  ♦  Amyro  ♦  Andras  ♦  Arp-kha, the Elemental Knight  ♦  Arran, The Raucous One  ♦  Audrey  ♦  Auntie Flann  ♦  Badelore  ♦  Bahara  ♦  Baladir  ♦  Barin Pruitt  ♦  Barstan Tungs  ♦  Basatan, the Wishmaster  ♦  Bear Cub  ♦  Beitris Milne  ♦  Ben Buttons  ♦  Beryl Griff  ♦  Bewitcheed Moppet  ♦  Big Tomorrah  ♦  Birdie  ♦  Bishop Alexandar  ♦  Black Cat  ♦  Blaithin  ♦  Bobi  ♦  Bottle Top  ♦  Brayton Barnes  ♦  Bridgekeeper Mari Pruitt  ♦  Brother Bire  ♦  Brother Lyle  ♦  Buddy  ♦  Burro  ♦  Butter  ♦  Calvert Webb  ♦  Captain Ana Orell  ♦  Carolan Fluffinster  ♦  Chtylchia, Mistress of Agony  ♦  Citizen  ♦  Conail, The Boastful One  ♦  Confused Crocodile  ♦  Connie Gregar  ♦  Cook Kono  ♦  Coral  ♦  Corpse of Alice Alisceon  ♦  Cottontail  ♦  Cranley Huwbert  ♦  Creg Ganim  ♦  Crispin  ♦  Dain  ♦  Dallis the Hammer  ♦  Dashing June  ♦  Delorus  ♦  Doctor Leste  ♦  Dominick  ♦  Dominik Keller  ♦  Dorian Gall  ♦  Dorotya, The Decadent One  ♦  Dot  ♦  Duggan  ♦  Dwarf Traveller  ♦  Dwarf Worker  ♦  Eddie  ♦  Effie  ♦  Egbert Kemm  ♦  Eithne  ♦  Elf Stormchanter  ♦  Elizabeth  ♦  Ellis Crossley  ♦  Elodi  ♦  Elven High Priestess  ♦  Elven Pilgrim  ♦  Exter  ♦  Eyrhen of Havoc  ♦  Fara  ♦  Featherfall  ♦  Feder  ♦  Fingal Boyd  ♦  Fire Slug  ♦  Francisco Hookbeak  ♦  Frolie  ♦  Fulton  ♦  Galfrid Crossley  ♦  Gareth  ♦  Garvan  ♦  Gawin  ♦  Ghada Ganem  ♦  Ghangha  ♦  Gil  ♦  Glory  ♦  Gorg the Troll  ♦  Grandal  ♦  Gratiana  ♦  Gravekeeper Farimah  ♦  Grebb the Scholar  ♦  Griff  ♦  Grisha, The Philosophical One  ♦  Gundallow  ♦  Gwydian Rince  ♦  Haldur  ♦  Han  ♦  Hannag  ♦  Harriet  ♦  High Judge Orivand  ♦  Hilde  ♦  Historian  ♦  Housegirl  ♦  Human Traveller  ♦  Idonia Crossley  ♦  Isbeil  ♦  Isla Gall  ♦  Jahan  ♦  Jawbone the Merchant  ♦  Jeth  ♦  Jorja Webb  ♦  Jules  ♦  Kalias  ♦  Kana  ♦  Kannox  ♦  Kerban  ♦  Klaud  ♦  Kniles the Flenser  ♦  Krug the Troll  ♦  Krylr the Kettlegrinder  ♦  Lady Paulina Kemm  ♦  Lagan  ♦  Laslor  ♦  Leonard  ♦  Leya  ♦  Listener Priest  ♦  Lizard Assassins  ♦  Lizard Dreamer  ♦  Lizard Monk  ♦  Lizard Patron  ♦  Lizardkin Citizen  ♦  Log (The NPC)  ♦  Lohar  ♦  Lord Dread  ♦  Lord Withermoore  ♦  Loremaster Olyvie  ♦  Lorenzo  ♦  Lulabelle  ♦  Mack Ineen  ♦  Maddeln Kemm  ♦  Magilla  ♦  Magister Alise  ♦  Magister Ames  ♦  Magister Atusa  ♦  Magister Bela  ♦  Magister Bellworth  ♦  Magister Benson  ♦  Magister Borris  ♦  Magister Cadoc  ♦  Magister Captain Trippel  ♦  Magister Carver  ♦  Magister Dayva  ♦  Magister Delorus  ♦  Magister Goa  ♦  Magister Grello  ♦  Magister Grimes  ♦  Magister Hansa  ♦  Magister Holind  ♦  Magister Houndmaster  ♦  Magister Jalen  ♦  Magister Julian  ♦  Magister Loke  ♦  Magister Marel  ♦  Magister Prisoner  ♦  Magister Reimond  ♦  Magister Sevek  ♦  Magister Siwan  ♦  Magister Timery  ♦  Magister Vorra  ♦  Magister Waters  ♦  Magister Yarrow  ♦  Malachy Clawgood  ♦  Malady  ♦  Marg the Troll  ♦  Margo  ♦  Maria  ♦  Marie  ♦  Matis  ♦  Meadow  ♦  Medat  ♦  Meister Siva  ♦  Micheil Ros  ♦  Migo  ♦  Mihaly  ♦  Mody  ♦  Mona  ♦  Mordus  ♦  Murga  ♦  Murina the Brave  ♦  Myra  ♦  Myrvl the Accursed  ♦  Narin  ♦  Nebora  ♦  Necromancer Gwick  ♦  Necromancer Rask  ♦  Necromancer Tasmyn  ♦  Needle  ♦  Nicholas  ♦  Noosey  ♦  Nurses  ♦  Owlmistress Aoife  ♦  Paladin Alzette  ♦  Paladin Cork  ♦  Paladin de Blanchefort  ♦  Paladin Defender  ♦  Paladin Deselby  ♦  Paladin Elementalist  ♦  Paladin Josslan Bown  ♦  Paladin Lora Charlet  ♦  Paladin Lydda Margravin  ♦  Paladin Nesta Bartram  ♦  Paladin Ponchus Ree  ♦  Paladin Protector  ♦  Paladin Sauer  ♦  Paladin Tar Cantor  ♦  Paladin Thom Hardwin  ♦  Paladin Trefor  ♦  Paladin Warden  ♦  Papa Thrash  ♦  Patrolman Kraus  ♦  Pressley  ♦  Priestess of Duna  ♦  Prudence  ♦  Quana  ♦  Quartermistress Anna  ♦  Queen Justinia  ♦  Radeka the Witch  ♦  Ralvo  ♦  Rattus Perfidus  ♦  Rezik  ♦  Rosa Crossley  ♦  Rowyn Canterly  ♦  Royal Protector  ♦  Rulah  ♦  Rusty  ♦  Saam  ♦  Saheila  ♦  Samadel  ♦  Sanguinia Tell  ♦  Septa the Ineffable  ♦  Sergeant Zrilla  ♦  Sheep  ♦  Silence  ♦  Simone  ♦  Sister Schori  ♦  Skeletal Cat  ♦  Slane the Winter Dragon  ♦  Sliver  ♦  Slug  ♦  Source Hound Argos  ♦  Source Hound Bruno  ♦  Source Hound Emmie  ♦  Source Hound Gracie  ♦  Source Hound Hicka  ♦  Source Hound Liszt  ♦  Source-filled Bodies  ♦  Spirit of a Deer  ♦  Spirit of a Pianist  ♦  Spirit of Brother Kaylan  ♦  Spirit of Candor  ♦  Spirit of Cassialei  ♦  Spirit of Digger Dayvus  ♦  Spirit of Jimmy  ♦  Spirit of Lennard Rawl  ♦  Spirit of Lizard  ♦  Spirit of Magister Harrick  ♦  Spirit of Magister Pavlonia  ♦  Spirit of Magister Wainslow  ♦  Spirit of Master Tremly  ♦  Spirit of Paladin Royceston  ♦  Spirit of Raeladus  ♦  Spirit of Taryan  ♦  Spirit of the Authority Master  ♦  Spirit of the Constitution Master  ♦  Spirit of the Finesse Master  ♦  Spirit of the Intelligence Master  ♦  Spirit of the Strength Master  ♦  Spirit of the Wits Master  ♦  Spirit of Wedding Guest  ♦  Spirit of Wrenly  ♦  Squire Kendrick  ♦  Stewart  ♦  Stingtail  ♦  Tam  ♦  Tarlene  ♦  Tarquin  ♦  The Abducted Bride  ♦  The Advocate (NPC)  ♦  The Burnished One  ♦  The Butler  ♦  The Corrupted Pilgrim  ♦  The Dead Ferryman  ♦  The Doctor  ♦  The Faithful One  ♦  The Great Guardian  ♦  The Idle Begger  ♦  The Lost Knight  ♦  The Spirit of Corrupted Ancestor Tree  ♦  The Spirit of Hubert Oak  ♦  The Thorny One  ♦  The Vast One  ♦  The Watcher  ♦  The Waylaid Knight  ♦  Tillya Snook  ♦  Tolemy  ♦  Tormented Magister  ♦  Town Crier Togrof  ♦  Toyseller Sanders  ♦  Trader Adam  ♦  Trader Aravae  ♦  Trader Bree  ♦  Trader Fionola  ♦  Trader Frei  ♦  Trader Friel  ♦  Trader Glas  ♦  Trader Haran  ♦  Trader Jameson  ♦  Trader Keyren  ♦  Trader Non  ♦  Trader Ovis  ♦  Trader Rennald  ♦  Trader Thun  ♦  Trader Vaila  ♦  Trayde the Merchant  ♦  Trompdoy  ♦  Unnis  ♦  Valine  ♦  Vasyna  ♦  Verdas  ♦  Victor Voss  ♦  Vissar  ♦  Waltz  ♦  Warron  ♦  Wealthy Pilgrim  ♦  White Magister Jonathan  ♦  Wilty Exbourne  ♦  Windego  ♦  Wyyvlia  ♦  Xiuh  ♦  Yammit  ♦  Ymmit  ♦  Zaleskar  ♦  Zanisima the scientist  ♦  Zerachial the Accursed  ♦  Zillik



Join the page discussion Tired of anon posting? Register!

    • Anonymous

      22 Apr 2020 09:40  

      I love Sir Lora and Quercus. They're funny and adorable. I'd pay money for a DLC where you get to play the game as Sir Lora.

      • Anonymous

        12 Mar 2020 17:10  

        Tbh with him running around too much, he ended up going in death fog multiple time so I got tired of reloading and at one point I forgot to save and it had been a while so when he decided to run just in front of the corpse I wanted to source vamp, welp he met the ultimate end of having his soul destroyed/eaten by me and I was honestly pissed, but I didn't want to reload so he stayed dead.

        • Anonymous

          23 Feb 2020 23:54  

          I kept him alive throughout the entire game. It isn’t impossible to keep him alive through the queen/Isbell battle in the poison pit, but what WAS insanely annoying was I tried teleporting him out of the pit first turn and he immediately spawned back into the pit because my main character was still in there. I had to reload and heal his magic armor and wait until my main character used tactical retreat to get out, then teleport him again. What really bothers me is there is zero payout for keeping him alive. (Spoilers I guess): he says before the final battle he is going to aid you in the final fight with a spell he’s been working on to destroy the “great acorn”... no such spell is EVER USED. His entire so-called quest seems utterly unfinished, and you never really get closure with this character or his story arc whatsoever. I wish I could find the developers addressing this because it is extremely odd considering how well crafted almost everything else in the game is.

          • Anonymous

            14 Dec 2019 05:05  

            What's up with the various times Sir Lora touches you and you see visions of potential spells? It seems like he might have some legitimate powers...but so far hasn't passed anything onto me...

            • Anonymous

              06 Dec 2019 00:07  

              Idk if my quest bugged or whatever but I didn't get his dialogue about being an ex-knight of drey and 'death' of querqus. anyways I think that was because I shooed him away right before the last fight on nameless isle so if you want to listen to this dialogue for yourself do not shoo him away before arena of the one

              • Anonymous

                22 Jun 2019 04:13  

                there is a bug, he ended up dying during the reaper coast corrupted tree scenario in the graveyard, i reloaded to try and save him but he died every single time, and i could never get to him to resurrect him in time, even though his spirit follows me around in the trees memories Lora refuses to leave them and is thus trapped forever.....not the WORST bug in the world, but i liked having him tag along.

                • Anonymous

                  13 Jan 2019 16:47  

                  I hate Sir Loras AI. When he decides to run through the battlefield he consumes all my healing tears charges and spreads disease all around.

                  • Anonymous

                    02 Jan 2019 00:48  

                    the AI is bad and he gets himself killed but he can still follow you as a ghost after he dies making him impervious to damage but if this happens you wont be able to talk to him until act two

                    • Anonymous

                      29 Dec 2018 13:36  

                      Most annoying character in the game. He just died meanwhile I was in a battle, because he gets teleported back where I fight which is a fire field and stupidly runs around. Why don't he just leave like the black cat did? It was annoying sometimes too and ran inside the battle, but not everytime like Sir Lora

                      • Anonymous

                        22 Dec 2018 22:09  

                        So far he is just useless and sometimes even annoying (like most of comments below), but I found one thing which you can think of as 'positive'... he counts as ally, so Rallying Cry got +1 member effect.

                        • Anonymous

                          04 Dec 2018 17:28  

                          I managed to keep him alive into Arx, unfortunately there is at least one place where I believe it is impossible to keep him alive (damn Isbeil) and so without a mod you're going to be stuck with a ghostly Lora anyway eventually. Other fights he can be kept out of for the most part, usually by keeping him & your main on the edge of a fight so that he runs out rather than into it.

                          • Anonymous

                            13 Oct 2018 12:20  

                            Seriously one of the worst implemented things in the game. I've seen Sir Lora run during a fight into some fire, reach max distance from me, teleport back, run through the same fire and die in less than one turn. While all your party members are usually careful walking around traps, Sir Lora doesn't care and just loves walking on newly discovered explosives. And the worst? He wanders. If you're standing still, he wanders about in a tiny area, which also causes him to walk into fire, acid, mines, etc. The only good thing I can say about him is that he doesn't reveal you when you're sneaking if enemies spot him.

                            • Anonymous

                              11 Sep 2018 02:38  

                              Is there ANY use for him? He is annoying and often stays in my way during battle, and you can't move or even teleport him out of the way.

                              • Anonymous

                                04 Sep 2018 23:30  

                                When does the quest start? I've already hit act2 and still he hasn't prompted a quest or anything and i'm sick of having to heal the him.

                              Load more
                              ⇈ ⇈