Sir Lora


Sir Lora and his cat steed Quercus.

Sir Lora is a NPC pet in Divinity: Original Sin 2.


Sir Lora information

  • Sir Lora is a squirrel. He will follow you once you reached Fort Joy beach, but does not participate in combat.
  • The player requires Pet Pal to talk with him, like with any animal.
  • Sir Lora is riding on a skeleton cat named Quercus.
  • If Sir Lora dies, he will follow you in spirit form. You can see him with Spirit Vision.
  • His quest yields no experience and is not noted in the logbook.


Sir Lora location

  • Sir Lora appears in Fort Joy Beach and will follow your main character for the rest of the story.
  • If shooed away, he can be found on the top floor of the Lady Vengeance.


Sir Lora Quest

  • Sir Lora is obsessed with saving the world from the "Great Acorn". He considers himself a "Knight of Drey".
  • Sir Lora occasionally wants to talk with you when you make progress, as indicated by a yellow exclamation mark above his head. Sometimes he gives you a recipe.
  • Once you receive Bless from your god, Sir Lora gives you the recipe for the skill book Erratic Wisp.
  • Once you escape from Dallis aboard the Lady Vengeance, Sir Lora will give you the recipe for the skill book Bleed Fire.


Notes and Tips

  • Sir Lora apparently revived Quercus after he was publicly executed by his fellow Knights, for being another kind of animal. This explains why Quercus is a skeleton.
  • While there is no evidence of the "Great Acorn" throughout the story, you can however find two Knights of Drey. Sir Lora recognises one of them as a dead squirrel on the eastern troll bridge in Driftwood. The other can be found alive and spoken to at the Lady Vengeance's crash site in Arx.
  • Sir Lora runs off right before the final fight with Lucian, Dallis and Vredeman, to "save the world from the Giant Acorn". He can later be encountered in the epilogue on the ship.
  • Sir Lora has no use gameplay-wise apart from the occasional recipes he gives you. He only serves as a pet. The "Great Acorn" will never be encountered by the player and none of Sir Lora's interactions give experience. 
  • He can absorb up to three source points by walking over source puddles. The player can in turn cast Source Vampirism on him.
  • Because Sir Lora's spirit will continue to follow you even after he dies, there is no point in reloading the game just to keep him alive. Additionally, he cannot trigger traps or status effects when he is in spirit form.
  • Shooing him away has no consequences and may actually be helpful.

    • Anonymous

      13 Jan 2019 16:47  

      I hate Sir Loras AI. When he decides to run through the battlefield he consumes all my healing tears charges and spreads disease all around.

      • Anonymous

        02 Jan 2019 00:48  

        the AI is bad and he gets himself killed but he can still follow you as a ghost after he dies making him impervious to damage but if this happens you wont be able to talk to him until act two

        • Anonymous

          29 Dec 2018 13:36  

          Most annoying character in the game. He just died meanwhile I was in a battle, because he gets teleported back where I fight which is a fire field and stupidly runs around. Why don't he just leave like the black cat did? It was annoying sometimes too and ran inside the battle, but not everytime like Sir Lora

          • Anonymous

            22 Dec 2018 22:09  

            So far he is just useless and sometimes even annoying (like most of comments below), but I found one thing which you can think of as 'positive'... he counts as ally, so Rallying Cry got +1 member effect.

            • Anonymous

              04 Dec 2018 17:28  

              I managed to keep him alive into Arx, unfortunately there is at least one place where I believe it is impossible to keep him alive (damn Isbeil) and so without a mod you're going to be stuck with a ghostly Lora anyway eventually. Other fights he can be kept out of for the most part, usually by keeping him & your main on the edge of a fight so that he runs out rather than into it.

              • Anonymous

                13 Oct 2018 12:20  

                Seriously one of the worst implemented things in the game. I've seen Sir Lora run during a fight into some fire, reach max distance from me, teleport back, run through the same fire and die in less than one turn. While all your party members are usually careful walking around traps, Sir Lora doesn't care and just loves walking on newly discovered explosives. And the worst? He wanders. If you're standing still, he wanders about in a tiny area, which also causes him to walk into fire, acid, mines, etc. The only good thing I can say about him is that he doesn't reveal you when you're sneaking if enemies spot him.

                • Anonymous

                  11 Sep 2018 02:38  

                  Is there ANY use for him? He is annoying and often stays in my way during battle, and you can't move or even teleport him out of the way.

                  • Anonymous

                    04 Sep 2018 23:30  

                    When does the quest start? I've already hit act2 and still he hasn't prompted a quest or anything and i'm sick of having to heal the him.

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