Arrows in Divinity: Original Sin 2 can be utilized by players with Bows and points into Huntsman. Arrows can be found, purchased or crafted by the player and are consumed upon use. Below is a list Arrows found in the game and the Recipes for them.
Arrows
Final Product |
Ingredient 1 |
Ingredient 2 |
Damage Type |
Effect |
Surface |
Effect Radius |
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Healing | Restore 775 Vitality (+5% per Hydrosophist level) for 2 turns | Blessed Water | 2m |
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Healing | Restore 775 Vitality (+5% per Hydrosophist level) for 2 turns | Blessed Water | 2m |
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Set Charmed for 1 turn | |||
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Set Charmed for 1 turn | |||
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Fire | Deals 100% Basic Attack Damage as Fire Damage (+5% per Pyrokinetic level) and Set Burning for 1 turn | Cursed Fire | 2m |
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Fire | Deals 70% Basic Attack Damage as Fire Damage (+5% per Pyrokinetic level) and Set Burning for 1 turn | Fire | 2m |
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Fire | Deals 70% Basic Attack Damage as Fire Damage (+5% per Pyrokinetic level) and Set Burning for 1 turn | Fire | 2m |
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Fire | Deals 70% Basic Attack Damage as Fire Damage (+5% per Pyrokinetic level) and Set Burning for 1 turn | Fire | 2m |
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Water | Deals 70% Basic Attack Damage as Water Damage (+5% per Hydrosophist level) and Set Chilled for 2 turns |
Ice | 2m |
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Water | Deals 70% Basic Attack Damage as Water Damage (+5% per Hydrosophist level) and Set Chilled for 2 turns |
Ice | 2m |
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Physical | Deals 70% Basic Attack Damage (+5% per Warfare level) and set Knocked Down for 1 turn |
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Poison | Deals 70% Basic Attack Damage as Poison Damage (+5% per Geomancer level) and set Poisoned for 3 turns |
Poison | 2m |
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Poison | Deals 70% Basic Attack Damage as Poison Damage (+5% per Geomancer level) and set Poisoned for 3 turns | Poison | 2m |
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Poison | Deals 70% Basic Attack Damage as Poison Damage (+5% per Geomancer level) and set Poisoned for 2 turns | Poison Cloud | 2m |
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Poison | Deals 70% Basic Attack Damage as Poison Damage (+5% per Geomancer level) and set Poisoned for 2 turns | Poison Cloud | 2m |
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Air | Deals 70% Basic Attack Damage as Air Damage (+5% per Aerotheurge level) and set Shocked for 1 turn |
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Air | Deals 70% Basic Attack Damage as Air Damage (+5% per Aerotheurge level) and set Shocked for 1 turn | ||
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Physical | Deals 100% Basic Attack Damage (+5% per Warfare level) and set Slowed for 2 turns |
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Physical | Deals 100% Basic Attack Damage (+5% per Warfare level) and set Slowed for 2 turns | ||
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Smoke Cloud | 3m | ||
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Air | Deals 70% Basic Attack Damage as Air Damage (+5% per Aerotheurge level) |
Electrified Steam Cloud | 2m |
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Water | Deals 70% Basic Attack Damage as Water Damage (+5% per Hydrosophist level) and set Wet for 2 turns |
Steam Cloud | 3m |
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Water | Deals 70% Basic Attack Damage as Water Damage (+5% per Hydrosophist level) and set Wet for 2 turns | Water | 2m |
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Water | Deals 70% Basic Attack Damage as Water Damage (+5% per Hydrosophist level) and set Wet for 2 turns | Water | 2m |
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- Anonymous
- Anonymous
- Anonymous
- Anonymous
20 May 2019 22:21
I think what it could be is just the recipes with Arrowhead and show Arrowhead plus arrow shaft equals that type of arrow and stuff like that including arrow plus that thing equals that type of arrow Anyone else agree with me? This wiki would be a lot easier to find stuff then
- Anonymous
- Anonymous
01 Dec 2018 04:50
Oil/water/poison barrels can be used as a unlimited ingredient to make special arrows. The same works for honeycombs.
- Anonymous
07 Aug 2018 20:49
I imagine the cursed arrow is either crafted with an arrowhead of some kind and a source orb, as that is how you make cursed grenades that or its an unique item you can only find not craft
- Anonymous
- Anonymous
- Anonymous
- Anonymous
28 Sep 2017 06:32
So the only way to make fire arrows is with fire essences. Wish they let me use a campfire or something else.
- Anonymous
- Anonymous
- Anonymous
- Anonymous
- Anonymous
18 Oct 2020 21:23
Shocking Arrow + water source = static cloud arrow
2
+10
-1