Enchantment in D:OS 2 allows you to enhance your Weapons/Armors by combining it with certain items.

Enchantment

Effect

Ingredient 1

Ingredient 2

Ingredient 3

Weapon deals X-X bonus poison damage based on item level Weapon Any Poison Source, Ooze Barrel

 

Weapon deals X-X bonus fire damage based on item level* Weapon (except wand) Oil Barrel Campfire
Grants immunity to slipping on ice  Nails Boots   
2 finesse, 1 huntsman, adds physical armor  Helmet Eternal Artefact  
10% air resistance, adds physical armor  Chest Eternal Artefact  
2 strength, 1 warfare, adds physical armor  Belt Eternal Artefact  
2 constitution, 10% earth resistance, adds physical armor  Gloves Eternal Artefact  
1 polymorph, 10% air resistance, adds physical armor  Leggings Eternal Artefact  
1 thievery, 0.1 move points, adds physical armor  Boots Eternal Artefact  
1 scoundrel Ring Eternal Artefact  
10% fire resistance, 2% critical chance, 5% dodging, adds physical armor Necklace  Eternal Artefact  

 

Notes & Tips

  • There are two types of Eternal Artefact, although they have same name, the enchantment effects are different.
  • Some Eternal artefacts counts as Ingredients, others as miscellaneous. The Artefacts labeled "Miscellaneous" can't be used in crafting, despite looking the same.
  • *Asterisk = based on game version/gift bag status



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    • Anonymous

      Word of warning, don’t enchant unique in inventory before put on your character. My Luronta Temva had its name changed to Nameless Item. If you enchant directly on your character no issue.

      • Anonymous

        I am running DE with no giftbags (other than default 4 armors of Rivellon). The oven+oil+weapon = +flame damage does not work. However, I *was* able to combine an eternal artifact with Delorus's Bow to get +air damage. The eternal artifact I used was one of the asymetric skinny ones that cannot be used to enhance armor.

        • Anonymous

          Could someone please post back the other weapon enchants (elemental types). It was removed because a lot of confused people commented they didn't work.
          They work in the DE version of the game, with the specific gift bags switched on. It's a shame this info is now missing on this site because people are lazy and jump to conclusions.

          Ideal would be to post them with an asterisk disclaiming they only work with the gift bags

          • Anonymous

            No, the fire enchantment does not work in Definitive Edition without the gift bags. It's really not so hard to test yourself.

            • Anonymous

              Fire enchant DOES NOT work unless you have the gift bags turned on - I used it last week on my other play through, which had giftbags, but my current run has no giftbags being used and there is no book in the magister tent in fort joy (new Paladin Cork) and I can't use the recipe.

              • Anonymous

                The poison enchant (ooze barrel) and the fire enchant (fire from campfire etc + oil barrel) definitely works in definitive (22 Aug 2020). But only on edge weapons, crossbows and bows - not on wands or staffs.

                • Anonymous

                  Someone removed the fire weapon enchantmens, and they actualy worked!

                  I'm sorry if it did not work in your version but they DO WORK in mine. Also the poison, and the phase capacitor for air damage.

                  You don't need to have the recipe, just go to a fire place, select it, and choose combine:
                  - Fire Source (a Fireplace, bonefire, or campire)
                  - An Oil Source (I always carry an Oil barrel with me)
                  - A weapon (worked with unequipped spears, swords, daggers, mazes, and bows)


                  I have the Definitive edition with gift bags, although I found people who says it works without it

                  • Anonymous

                    I kept trying to 'extract' the rune's powers, trying to put them in my weapon when i finally realised that u just need to put it in at level 10 act 2.

                    • Anonymous

                      Can confirm the fire recipe only works with crafting gift bag turned on. The recipe tome is in the big magister tent with the bear skin rug in the rafters of Fort Joy.

                      • Anonymous

                        Using the crafting gift bag, but using the "Eternal Artefact" crafting component with a weapon provides the air enchantment - Phase Capacitor has no effect.

                        • Anonymous

                          The fire recipe certainly works in Definitive. But it only works if you've found the recipe. It's in Fort Joy on the ramparts in a Magister tent on the way to Paladin Cork. You may need to activate the crafting gift bag for it to show up as I don't remember that having been there before. The air one still works as well, but I think only the Phase Capacitors will do it. Also doesn't work for wands or staves.

                          • Anonymous

                            As some folks seem to be confused about the artifacts, I recently tested the artifacts and they still work everywhere that's listed above. HOWEVER, some artifacts don't combine. How can you tell which ones do? Simple. Right click on the artifact. If the "combine" options is available, click it, and combine with whatever you're combining with. If the "combine" is NOT available, you have one of the oddball duds. It's not a failure of the recipe, it's a failure of some of the artifacts.

                            • Anonymous

                              Good to note that applying poison to weapons, and applying nails to boots, increases the value of the items anywhere from 1-20 gold each. Since the ooze barrel isn't consumed when poisoning weapons, you can actually make a little bit of extra gold by poisoning them prior to vendoring.

                              • Anonymous

                                So far applying nails to boots to give immunity to slipping on ice does NOT interfere with other previous enchants.

                                • Anonymous

                                  Amulet + Eternal artifact = +10 % Fire Resistence, +2 % Critical Chance, +5 % Dodging, Adds physical armour (< 10%)

                                  • Anonymous

                                    Poison enchant not working for crafted Tongs roped together, but is working for 1h daggers so far in my test. More testing needed to see if Poison does not work with "blunt" weapons...

                                    • Anonymous

                                      How does this wind enchant work? Does it stack with poison? What is an eternal artifact and why something so neutral sounding gives wind and not any other element?

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