Enchantment in D:OS 2 allows you to enhance your Weapons/Armors by combining it with certain items.

Enchantment

Effect

Ingredient 1

Ingredient 2

Ingredient 3

Weapon deals X-X bonus poison damage based on item level Weapon Any Poison Source, Ooze Barrel  
Weapon deals X-X bonus fire damage based on item level Weapon Any Oil Source, Oil Barrel Any Fire Source
Weapon deals X-X bonus air damage based on item level Weapon Eternal Artefact  
Grants immunity to slipping on ice   Nails Boots   
2 finesse, 1 huntsman,  Adds physical armor  Helmet Eternal Artefact  
10% air resistence,  Adds physical armor  Chest Eternal Artefact  
2 strength, 1 warfare,  Adds physical armor  Belt Eternal Artefact  
2 constitution, 10% earth resistence,  Adds physical armor  Gloves Eternal Artefact  
1 polymorph, 10% air resistence,  Adds physical armor  Leggings Eternal Artefact  
1 thievery, 0.1 move points,  Adds physical armor  Boots Eternal Artefact  
1 scoundrel Ring Eternal Artefact  

 

Notes & Tips

  • There are two types of Eternal Artefact, although they have same name, the enchantment effects are different.
  • Some Eternal artefacts counts as Ingredients, others as miscellaneous. The Artefacts labeled "Miscellaneous" can't be used in crafting, despite looking the same.



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    • Anonymous

      06 Sep 2020 13:38  

      Fire enchant DOES NOT work unless you have the gift bags turned on - I used it last week on my other play through, which had giftbags, but my current run has no giftbags being used and there is no book in the magister tent in fort joy (new Paladin Cork) and I can't use the recipe.

      • Anonymous

        22 Aug 2020 05:10  

        The poison enchant (ooze barrel) and the fire enchant (fire from campfire etc + oil barrel) definitely works in definitive (22 Aug 2020). But only on edge weapons, crossbows and bows - not on wands or staffs.

        • Anonymous

          11 Aug 2020 15:32  

          Someone removed the fire weapon enchantmens, and they actualy worked!

          I'm sorry if it did not work in your version but they DO WORK in mine. Also the poison, and the phase capacitor for air damage.

          You don't need to have the recipe, just go to a fire place, select it, and choose combine:
          - Fire Source (a Fireplace, bonefire, or campire)
          - An Oil Source (I always carry an Oil barrel with me)
          - A weapon (worked with unequipped spears, swords, daggers, mazes, and bows)


          I have the Definitive edition with gift bags, although I found people who says it works without it

          • Anonymous

            30 Jun 2020 00:54  

            I kept trying to 'extract' the rune's powers, trying to put them in my weapon when i finally realised that u just need to put it in at level 10 act 2.

            • Anonymous

              09 May 2020 02:48  

              Can confirm the fire recipe only works with crafting gift bag turned on. The recipe tome is in the big magister tent with the bear skin rug in the rafters of Fort Joy.

              • Anonymous

                25 Apr 2020 23:10  

                Using the crafting gift bag, but using the "Eternal Artefact" crafting component with a weapon provides the air enchantment - Phase Capacitor has no effect.

                • Anonymous

                  17 Apr 2020 21:50  

                  The fire recipe certainly works in Definitive. But it only works if you've found the recipe. It's in Fort Joy on the ramparts in a Magister tent on the way to Paladin Cork. You may need to activate the crafting gift bag for it to show up as I don't remember that having been there before. The air one still works as well, but I think only the Phase Capacitors will do it. Also doesn't work for wands or staves.

                  • Anonymous

                    12 Feb 2020 05:00  

                    As some folks seem to be confused about the artifacts, I recently tested the artifacts and they still work everywhere that's listed above. HOWEVER, some artifacts don't combine. How can you tell which ones do? Simple. Right click on the artifact. If the "combine" options is available, click it, and combine with whatever you're combining with. If the "combine" is NOT available, you have one of the oddball duds. It's not a failure of the recipe, it's a failure of some of the artifacts.

                    • Anonymous

                      02 Oct 2018 03:18  

                      Good to note that applying poison to weapons, and applying nails to boots, increases the value of the items anywhere from 1-20 gold each. Since the ooze barrel isn't consumed when poisoning weapons, you can actually make a little bit of extra gold by poisoning them prior to vendoring.

                      • Anonymous

                        07 Jan 2018 09:25  

                        So far applying nails to boots to give immunity to slipping on ice does NOT interfere with other previous enchants.

                        • Anonymous

                          13 Nov 2017 05:10  

                          Amulet + Eternal artifact = +10 % Fire Resistence, +2 % Critical Chance, +5 % Dodging, Adds physical armour (< 10%)

                          • Anonymous

                            19 Oct 2017 15:24  

                            Poison enchant not working for crafted Tongs roped together, but is working for 1h daggers so far in my test. More testing needed to see if Poison does not work with "blunt" weapons...

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