All

 

Warfare Skills in Divinity: Original Sin 2 are based on your current weapon scaling. These skills are focused around dealing direct damage to the target and increase the team's damage output. Some skills provide heavy crowd control Status Effects such as Knocked Down, Cripple and Taunt

Scaling: Skills using weapons to deal damage will have attribute scaling depending on main-hand weapon.

When using a staff or wand(s), all abilities that scale with weapon damage are converted into magic damage based on the staff's element or wands element(s) (if dual wielding) and will gain bonuses from intelligence. Please note that this damage does not benefit from warfares leveling bonus of 5% physical damage per combat point as the damage is no longer physical. Also note that many Warfare Skills require a melee weapon on main hand, which Wands are not. 

Warfare Skill Books Vendors

 

Divinity Original Sin 2 Warfare Skills

Name Req Mem AP SP CD Res Scale Range Description

Battering Ram

Rush forward in a straight line, to a designated point, hitting all enemies in your path for 50% weapon damage and setting Knockdown.
1 1 - 5 Dynamic 12m

Set Knocked Down for 1 turn(s).
Scale depending on main weapon.

Battle Stomp

Smash your weapon into the ground, knocking down non-allied characters in front of you, and hitting them for 60% weapon damage. Also clears non-cursed surfaces and clouds.        
1 1   - Dynamic 10m

Set Knocked Down for 1 turn(s). 4m wide cone.
Require Melee weapon.
Scale depending on main weapon.

Bouncing Shield

Throw your shield at an enemy dealing 75% physical damage. Shield can bounce to another enemy in 5m range.
1 1 - 2 n/a n/a  13m Damage is based on the 70-77% Physical Armour of your shield.
Require Shield.

Crippling Blow

Cripple the target with a sweeping blow, and all characters around it. Deals 115% weapon damage.        
1 1 - 3 Dynamic 3m

Set Crippled for 1 turn(s).
Require Melee weapon.

Scale depending on main weapon.

Blitz Attack

Jump from one target to another, hitting up to 2 targets, dealing 70% weapon damage to each. Targets are chosen randomly in a 10m radius.
2 1 - 3 n/a Dynamic  8m Require Melee weapon.
Scale depending on main weapon.

Deflective Barrier

Projectiles that hit you are reflected back at the caster. This does not prevent the original projectile effects. Provides [X] Physical Armour. Requires a shield.
2 1 - 5 n/a n/a  -- Set Deflecting for 3 turn(s).

Enrage

Motivate an allied character with the power of rage. Target allied character is guaranteed to land critical hits with basic attacks and weapon skills, but is muted. Clears Taunted, Terrified, Charmed, Mad and Clear-Minded statuses.
2 1 - 5 n/a n/a  2m Set Enraged for 1 turn(s).

Phoenix Dive

Leap through the air to a target position, creating a fire surface upon landing.
2 1 - 4 n/a n/a  13m -

Provoke

Taunt the enemies around you. Provoke and tease them so that they want to attack you.
2 1 - 5 none n/a  -- Set Taunted for 1 turn(s).

Whirlwind

Perform a whirlwind attack, hitting enemies around you for 100% weapon damage.
2 1 - 3 Dynamic 4.5m Require Melee weapon.
Scale depending on main weapon.

Challenge

Mark target enemy. If they die in the next 3 turns, you are healed and receive damage and armour bonuses. If target survives, their Vitality is healed to full and caster receives damage.
3 1   - 5 n/a n/a  13m Apply Challenge to target, betting whether they will be dead in 3 turn(s).

Guardian Angel

Allies in melee range redirect 50% of received damage to you.
3 1 - 6 n/a n/a  -- Set Guardian Angel Aura for 2 turn(s).

Onslaught

Attack five times with astonishing speed, each hit dealing 50% weapon damage.
3 2 6 n/a Dynamic  2.5m Scale depending on main weapon.

Thick of the Fight

The more the merrier! Gain a damage boost for every nearby character.
3 2 4 n/a n/a  -- Set Thick of the Fight for 2 turn(s).

Overpower

Deals 150% weapon damage. If your Physical Armour is higher than your opponent's, destroy all their Physical Armour. Can set Knocked Down.
5 3 SP3 3 Dynamic  

Set Knocked Down for 1 turn(s).
Scale depending on main weapon.

 




Tired of anon posting? Register!
    • Anonymous

      Onslaught scales extremely well with Enrage and can easily destroy opponents in just one turn, even bosses with appropriate gear and talents

      • Don't forget my fellow casters, these skills can help you bring the pain too with skills like whirlwind and such. They will scale off your INT and turn your staff into a weapon of destruction! Solid skills for every class or roll.

        • Anonymous

          The ap cost of Battering Ram(50% damage)/Battle Stomp(60%)/Onslaught(250%/4a2s) should be reduced. Bouncing Shield is a little op, probably should get a nerf. Phoenix dive should give fire immunity for one turn(Creating a small Fire surface is almost useless except for pyro mage, also vendors should be selling this skill at level 4 instead of 9)

          • I would greatly appreciate it if instead of all the Deal [X] physical damage, we got 100% of 60% of 120% physical damage (Meaning what are the percentages) for the tooltips like the Huntsman skills in the wiki. Thanks.

            • Anonymous

              Why scaling changed to Str/Fin?Isn't the scaling supposed to change depending on the weapon.If you have Staffmthen the scaling is INT,right?

              • Anonymous

                Some of these scale with weapon damage, such as Battering Ram. If you switch to daggers or a staff, you'll get a different tooltip. This is why an Inquisitor (2H+Int+warfare+spells) or fighter/rogue (dagger+scoundrel+warfare) scales well enough to work.

              Load more
              ⇈ ⇈