Taunt the enemies around you. Provoke and tease them so that they want to attack you.

 Set Taunted for 1 turn(s).

 Requires Warfare 2cldwn3
 Costs 1 Memory

warfare-skills-dos2 Warfare

Provoke is an Warfare Skill in Divinity Orginal Sin 2.



Provoke Spell Book Location



Provoke Requirements



Notes and Tips



Warfare Skills
Battering Ram  ♦  Battle Stomp  ♦  Blitz Attack  ♦  Bouncing Shield  ♦  Challenge  ♦  Crippling Blow  ♦  Deflective Barrier  ♦  Enrage  ♦  Guardian Angel  ♦  Onslaught  ♦  Overpower  ♦  Phoenix Dive  ♦  Thick of the fight  ♦  Whirlwind

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    • Anonymous

      24 Mar 2021 12:50  

      My rogue Sebille got taunted by paladin tank, moved away from him, triggering his Opportunist talent, then casted ruptered tendons on him, AND THEN SHE TELEPORTED HIM INTO DEATHFOG CLOUD LMAO. AI in this game does a good job of pretending to be smart, but in reality it is hilariously dumb.

      • Anonymous

        31 Dec 2020 07:34  

        When i use this skill: Enemies run away, then use a couple of auto attacks

        When enemy uses this skill: My character wastes all source points, then heals them even if the enemy is not undead

        • 30 Jun 2020 23:28  

          Hit or miss with this skill which really defeats the entire point. AI can use a non-attack option after being taunted, then can assume other targeting. I had enemy archer use Tactical Retreat after getting taunted in his turn and proceeded to snipe my weaker mage behind my tank.

          • 19 May 2020 21:07  

            I'm pretty sure this attack stripped me naked like I was about to be literally raped. Does it lower base stats or something or did I get naked just for the hell of it?

            • Anonymous

              12 Mar 2020 08:46  

              So many people complaining that this skill is broken while it never failed me. My tank jumping in the melee with phoenix dive, taunting 2-3 ennemies and using uncanny evasion won me so many fights in tactician.

              • Anonymous

                02 Mar 2019 11:27  

                Garbage. Used it like twice and it was evident it does not do jack*****. AI easily circumvents the effect, making it entirely useless. The skill should be free for how little it does, how short it is, and how long its cd is. The way it should work is: affected characters can only use basic attacks (no spells, no items no nothing) and have to target the caster. I used it a total of twice and I was never attacked, the enemy just ran away from me doing nothing. Useless.

                • Anonymous

                  10 Jan 2019 14:43  

                  Sometimes works, most of the time doesn't. The issue is that NPCs do more than "attack" and those other scripted actions have priority over attacking. For example: - Archer has knockdown arrow and another party member has low/no armor/glass cannon: They will use the knockdown arrow on them instead of the target that taunted them. - Action that requires being in a different place is scheduled for use on next turn/AP is to be saved: They will move/not do anything instead of attacking the target that taunted them. - One of their allies is low on health/armor/magic armor/on fire/whatever: They will cast those spells on their allies instead of attacking the target that taunted them. In other words, IF THE taunted NPC does NOT have non-attack options ready or scheduled, then they will attack the taunter. If they DO, then they will do that stuff instead. Sometimes they'll even go so far as to attack another ally of yours if it removes armor/magic armor enough for one of their allies to stun them. As such, it's pretty much only GUARANTEED to be effective on "dumb" enemies without spells.

                  • Anonymous

                    26 Jul 2018 20:52  

                    Still a garbage skill. Only taunts for 1 round with a 5 turn cooldown and an insanely short range. 2 AP cost is simply too high. So many better utility spells have 1 or no AP cost.

                    • Anonymous

                      10 Jul 2018 13:56  

                      When applied to enemies, the AI seems to always choose the most optimal choices to bypass my setups with this skill, sometimes just outright ignoring it in the case of casters tagged with this spell, moving at complete random and sometimes treating it as if I feared them instead of coming closer to attack if they're in melee, or staying put if they're ranged. I don't understand what's going on with this skill, but when it works it works wonders and forces enemies to hit the beefiest member of my team.

                      • Anonymous

                        20 Mar 2018 12:53  

                        Those comments are old by-the-by. Taunt goes right on through armor nowadays. Also I haven't used it extensively but I can tell you that on honour mode its really damned annoying when an NPC taunts my entire party and they procede to use my source points, rare life-saving dire situation scrolls/potions, and I lose control of them for a turn. So I imagine the AI gets equally frustrated.

                        • Anonymous

                          05 Dec 2017 09:01  

                          Maybe it was broken before, I dont know, but it's been working for me when applied. People may still say it's garbage even if it works and it should have no resistance, but without it it would be op with the current cooldown. You can potentially save the life of a teammate on a bad spot or make one or several enemies' attacks useless if you combo with basically evasion(dodging or transportation skills) or high resistance from skills(cryo stasis) and potions on the caster.

                          • Anonymous

                            13 Oct 2017 20:54  

                            I found a Legendary shield with this Skill provided, along with Shields Up, and it did not work for characters who had the skill in their book (but not memorized), meaning you can't use it to save a memory slot. It provided the skill for all characters without the skill already. All other items I have used in the past that provide skills I already had worked fine, it simply removes it from the left side of your skillbook while equipped, and puts it on the right side. I guess it doesn't matter though, since the skill is quite broken anyways.

                            • Anonymous

                              09 Oct 2017 23:15  

                              It says the "taunted" status lasts for 1 turn...

                              I have the impression that when you taunt someone who has already played in the current turn, and because the taunted status wears off at the beginning of the next turn, it doesn't work. It happened to me several times, when i taunted a guy who was going to play right after me but ... nope ! it'll be a new turn ! :/ Though it worked when I taunted a guy who hadn't played in the current turn yet ... I don't know, maybe it's not that and the skill is just broken

                              • Anonymous

                                01 Oct 2017 10:56  

                                This ability is fundamentally broken. Do not pick it, waste of money/AP/memory slot.

                                First, the player must remove all armor before the taunt effect can be applied, meaning you likely cannot provoke a target at a point in the fight when it matters.

                                Second, the mob is free to use any ability besides basic attacks on any target of its choice, even when taunted.

                                Taunted an archer? They'll use an elemental arrow on your healer anyways.
                                Taunted a caster? They'll use a spell on your healer anyways.
                                Taunted a melee attacker? They'll move to the healer and use an ability on him anyways.
                                Taunted a character with absolutely no skills on cooldown and no arrows/scrolls/potions? They'll move away from you without attacking.

                                I cannot emphasize enough how useless this ability currently is. I have played 50+ hours, I have tried taunt in about 200 different fights. I have literally NEVER seen it cause the taunted mob to attack the tank that used provoke on it.

                                This move is fundamentally broken.

                                • Anonymous

                                  19 Sep 2017 00:18  

                                  Not sure what the "Taunt" status is supposed to do. When armor is removed, and I use Provoke, it says "taunted", but the mobs just run away from me and attack my allies still. Kind of agree with previous poster, using this skill is a waste of AP.

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