There are many things that are unique about Divinity: Original Sin 2, so pay attention because it isn't the easiest game. 

New Player Help

Selecting a Race and a Class

There are 5 races with special abilities and 14 classes in Divinity: Original Sin 2. Each race provides a special bonus which can be seen here, or you can refer to the table below. Classes are presets that automatically assign your skill points and determine the items that you start the game with, but classes are suggested builds only. You can ignore the preset skill and ability points and set your points manually.

It is highly recommended to start with one of the 6 Origin characters if playing for the first time as they get you the most out of the game. They each have their own unique quest line and a lot of unique dialog and exchanges. 

Attributes and Skills

There are 3 types of points in the game:

  1. Attribute points that start at 10 and can be increased to a maximum of 40; Strength, Finesse, Intelligence, Constitution, Memory, and Wits.
  2. Combat Ability points that are capped at 10 but can surpass the cap with gear; Dual-Wielding, Ranged, Single-Handed, Two-Handed, Leadership, Perseverance, Retribution, Aerotheurge, Geomancer, Huntsman, Hydrosophist, Necromancer, Polymorph, Pyrokinetic, Scoundrel, Summoning, and Warfare.
  3. Civil Ability points that are capped at 5 but these stats can surpass the cap with gear; Bartering, Lucky Charm, Persuasion, Loremaster, Telekinesis, Sneaking, and Thievery

Skills can be learned when one point has been allocated in the corresponding Combat Ability. Skills are actions you can perform in combat, in some cases necessitating specific weapon types.

Attribute Description Notes
Strength
  • Strength increases your damage with strength-based weapons and skills.
  • Allows you to lift and carry heavier items.
  • Mostly recommended for melee fighters.
  • +20 Carry Weight per point (starts at 10)
  • For every 1 point of strength there is a +5% damage increase.
  • Weapon types: Swords, Maces, and Axes
  • Skill types: Polymorph and Warfare
Finesse
  • Finesse increases damage with finesse-based weapons and skills.
  • Benefits builds that use bows, crossbows, and daggers.
  • Improves hunting abilities, rogue abilities, and provides a dodge bonus.
Intelligence
  • Intelligence increases the damage of magical spells and effects.
  • Recommended for mages and spellcasters.
  • Improves the power of staffs, wands, and most elemental skills.  
Constitution
  • Constitution is an attribute that increases vitality which indicates how many health points you have total.
  • Useful for everyone but mostly for melee fighters and support characters. 
  •  +7% Vitality (health points) per point.
Memory
  • Memory increases how many Skills you can equip (memorize) and use at one time.
  • More powerful skills require a higher level of memory and while you can learn every skill in the game only a limited amount can be active at one time.
  • Outside of combat, characters can organize their active skills to prepare for their next encounter. 
  • Characters gain an additional Memory slot every 2 levels.
  • Individual skills can cost anywhere from 0 to 3 Memory slots.
Wits
  • +1% Critical Chance per point
  • 1 Initiative per point

 

Recruiting Party Members

The six Origin characters can be found early in the game and be recruited to your party. If you chose an Origin character to start with, they will not be available to recruit. You can customize the build of each of your party members regardless of their default class. You can have a maximum of 4 squad members (the player character and 3 others).  

  • Beast can be found west of Fort Joy past a large crab named Septa the Ineffable standing near a shipwreck. 
  • Fane can be found northeast of Fort Joy in the Hidden Alcove. Walk north from Fort Joy along the small cliffside until you see an opening covered with blue and green foliage. Fane is in the middle of that alcove bent over a corpse. 
  • Ifan Ben-Mezd can be found right inside the front gates of Fort Joy on the left standing with a female elf named Elodi as well as two humans named Burro and Kana
  • Lohse can also be found right inside the front gates of Fort Joy but she is standing in front of the waypoint shrine.  
  • The Red Prince can be found on the northwest coast of the map standing on a rock and gazing out at the ocean. He is directly south from where you first spawn on the map and past the Voidwoken bugs you fight on your way down.  
  • Sebille  can be found below the south gate of Fort Joy near some boat debris. Take note that if you have the Red Prince in your party when you try to recruit her, she won't take kindly to you due to her bad experiences with lizards in the past. You must convince her to join anyway. 

Where can I find a shovel?

If there is no Lizard in your team, you can find a shovel on the broken bridge towards the Fort Joy Gate.

shovel_location

 

How can I restore my health?

  1. Resting on a bed or bed roll which will will restore your health automatically, and a bedroll can be placed in your inventory and on your action bar to restore health out of combat.  
  2. Drinking a health potion (or a poison potion if you're Undead or Fane since regular healing harms Undead characters), though this is not recommended unless you're in the middle of combat and are about to die.  
  3. Healing yourself with a healing spell, most likely from the Hydrosophist school of magic. There are a few other healing spells from other schools like First Aid from Huntsman Skills
  4. Eating food that you find.
  5. Leveling up!   

 

How to open a locked door?

  1. Picking the lock. This requires having a lockpick in your inventory (which can be crafted by combining a hammer and nails) or an Undead character in your party and some locks require points in Thievery.
  2. Attacking it to reduce its health to 0, but attacking with weapons in this way severely reduces weapon durability.  

 

Buy things from NPC's

Some NPC's don't have a proper trading dialogue, but you can click the trading button next to their names while talking to open a trading window. And one key thing to remember; NPCs that sell equipment (armor, weapons) will have "primary" stock at the same level as your main character plus anything you have sold to them in the past.

How do I build my characters?

There are a nearly unlimited number of ways to build up your characters and no one way is the best way, but there are a couple of key points that are worth considering. First, for the support skills like Persuasion, Thievery, Bartering etc, it is not helpful to have multiple characters all specialized in the same skill. If you have multiple characters in your team specialize each one in one of them, i.e. have one good at Bartering and do all your trading through them, one good at Loremaster for identifying items and scanning enemies for their weaknesses, have your main character good at Persuasion for all of the persuasion tests the main character will go through, have one character good at Lucky Charm and have them be the one to open all loot boxes, chests, search bodies, etc...then you can focus the rest of their skillpoints elsewhere.

Second, get movement skills as soon as you can, for two reasons: there are many times you will need to get to out-of-the-way areas by teleporting for treasures, campaigns and the like, and the Teleport skill can be critically useful for teleporting enemies in a fight into more key positions (away from a vulnerable ally they've rushed, off of an isolated safe area closer to your team to be easier to attack, etc).




Load more
⇈ ⇈