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Daggers are a type of One-Handed Weapon in Divinity: Original Sin 2. These items are equipped by players to deal damage during Combat.

Basics of the Daggers category:

  • Require: 8+ Finesse
  • Attack AP Cost: 2 AP
  • Damage Type: Physical
  • Damage: 1
  • Damage Range: 5
  • Damage From Base: 55
  • Critical Damage: 150%
  • Critical Chance: 0%
  • Weapon Range: 0.80m
  • Durability: 20
  • Durability Degrade Speed: 6
  • Weight: 0.50

 

Daggers List

 

Name

Effects

Description

Value

Abstinence 10% chance to set Muted for 1 turn(s) "The encrusted blood still sticking to this dagger reminds you of something Mama always told you. Those who deny their appetites make up for them in other ways. One way or another, the blood will flow." 100
Baran's Burning Dagger Damage Boost + 10 "This dagger has a chance to set the target to Burning." 600
Baran's Electrifying Dagger Damage Boost + 10 "This dagger has a chance to set the target to Stunned." 600
Chastity 10% chance to set Bleeding for 1 turn(s) "The encrusted blood still sticking to this dagger reminds you of something Mama always told you. Those who deny their appetites make up for them in other ways. One way or another, the blood will flow." 125
Dagger None "Short and shadowy, this dagger is capable of piercing to the very heart of an argument. Twice." 7
Lover's Quarrel   "Etched along the blade of this ornate dagger is a quote from the famous Ancient Empire love poet Farshid: 'Your eyes pierce me deeper than any blade ever could."  
Terrorbite Damage Boost + 10 "An enchanted dagger having belonged to Dorotya. Its blade distorts the reflection of your face, making you feel uneasy." 600
Venombite Damage Boost + 10 "An enchanted dagger having belonged to Dorotya. Its pommel is adorned with the shape of a spider." 600



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