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Summoning

Summoning increases Vitality, Damage, Physical Armour and Magical Armour of your summons and totems.

Summons starts with 5% more Vitality, Damage, Physical Armour and Magical Armour.

Summoning is a combat ability in Divinity Orginal Sin 2. Summoning increases Vitality, Damage, Physical Armour and Magical Armour of your summons and totems.

  

Summoning Notes

 




    • Anonymous

      30 May 2018 07:44  

      Am I understanding correctly that all of the abilities in the Summoning skill tree scale completely independent of the Intelligence stat? Meaning a character who never puts the first point into Intelligence will still get 100% of the benefits of Summoning?

      • Anonymous

        10 Mar 2018 01:48  

        Adds 10% per level, not 5%. The only correct tool tip in-game can be found by examining the 'Soulbound' status of your summon.

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