Dimensional bolt


Shoot a volatile bolt that deals 100% of a random type, and then creates a corresponding surface

Damage is based on your level and receives bonus from Intelligence.

 Requires Summoning 1cldwn6
 Cost 1 Memory
 Range 13m  

summoning-skill Summoning

Dimensional bolt is a Summoning Skill in Divinity Orginal Sin 2.



Dimensional bolt Spell Book Location



Dimensional bolt Requirements



Notes and Tips

  • Scroll crafted by combine Sheet of Paper, Tormented Soul, and Pepper
  • Dimensional Bolt damage increased by 10% as of Patch v3.0.168.526



Summoning Skills
Acid Infusion  ♦  Cannibalise  ♦  Conjure Incarnate  ♦  Cursed Electric Infusion  ♦  Dominate Mind  ♦  Door to Eternity  ♦  Electric Infusion  ♦  Elemental Totem  ♦  Ethereal Storm  ♦  Farsight Infusion  ♦  Fire Infusion  ♦  Ice Infusion  ♦  Necrofire Infusion  ♦  Planar Gateway  ♦  Poison Infusion  ♦  Power Infusion  ♦  Rallying Cry  ♦  Shadow Infusion  ♦  Soul Mate  ♦  Summon Cat Familiar  ♦  Summon Condor  ♦  Summon Dragonling  ♦  Summon Inner Demon  ♦  Supercharger  ♦  Warp Infusion  ♦  Water Infusion

    • Anonymous

      30 Jul 2019 08:02  

      Reasons to cast Dimensional Bolt: #1 Can create a surface that could otherwise be difficult/time consuming to set up (oil, ice, electrified water, etc) #2 Is often a damage+debuff skill (damage+poisoned/burning/slow/shocked/etc). Do consider getting the Torturer talent if you're using this #3 One-turn cooldown, so you always have the option to add it to your rotation when you've run out of things to do for that combat round. Good for finishing off enemies, especially from high ground #4 If your summoner has an eclectic skillset, a lot of surfaces can potentially be a prelude to a nice, tasty combo # Damage-type can be re-rolled by the power of reload Reasons not to cast Dimensional Bolt: #1 Random damage type, can use a damage type the target is immune against (or worse) #2 Not as damaging as other skills (assuming they're not on cooldown)

      • Anonymous

        15 Feb 2018 10:44  

        It's a guaranteed magical damage. It can be cast on every turn white you have to wait 4 turns before you can use fireball again. Plus, you can use the surface it creates to infuse an element in your Incarnate. All in all pretty cool skill.

        • Anonymous

          14 Oct 2017 02:40  

          Maybe I'm not getting it, but this thing is pretty terrible. At Lvl 17 and 29 INT, it does 198-219 dmg. Compare to Fireball, which does 397-439 dmg and is guaranteed not to pick exactly the wrong element every damn time.

          What's the point of this thing?

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