Polymorph Skills in Divinity Original Sin 2 (DOS 2) draw inspiration from nature, blending the strengths and dangers of various creatures into powerful combat abilities. For instance, you can sprout wings to fly over hazardous surfaces, and then use the Flight skill to extend your aerial mobility even further. What sets Polymorph apart is its flexibility—every Ability Point invested grants a free Attribute Point, making it an invaluable choice for any build. Whether you’re a physical melee fighter looking for high-impact skills or a supportive player seeking versatile tools, Polymorph offers something for everyone, easily complementing other skill schools.
Polymorph Skill Books
- Doctor Leste - Fort Joy
- Exter - Sanctuary of Amadia, Lady Vengeance
- Trader Ovis - Driftwood
- Elf Thorndancer - Elven Camp, Reaper's Coast
- Black Ring Alchemist - South of Temple of Rhalic, Nameless Isle (Region)
- Jawbone the Merchant - Temple of Tir-Cendelius, Nameless Isle (Region)
- Trader Friel - The Arx
Divinity Original Sin 2 Polymorph Skills
Quick Search of All DOS 2 Polymorph Skills
Name |
Req |
Mem |
AP |
SP |
CD |
Res |
Scale |
Range |
Effect |
Description |
---|---|---|---|---|---|---|---|---|---|---|
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1 | 1 | - | - | 6 | - | Str/Fin | -- | Magnificent horns sprout from your forehead, making you see red. You can rush at your enemies and gore them. Increases Retribution ability by 1 for the duration. Incompatible with Medusa Head. | Set Bull Horns for 4 turn(s). |
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1 | 1 | - | 6 | - | 2m | Turn the target character into a chicken. Squawk! | Set Chicken Form for 2 turn(s). | ||
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1 | 1 | - | 3 | Str | 8m | Lash out at your opponent dealing, physical damage and setting Atrophy on them. | Set Atrophy for 1 turn(s). | ||
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1 | 1 | - | 6 | - | - | -- | Grants you the ability to blend in with any enviroment as if invisible. | Set Invisible for 2 turn(s). | |
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2 | 1 | - | 5 | - | - | -- | Your heart pumps liquid metal, creating a robust layer of Physical Armor. This regenerates each turn. | Restore [X] Physical Armour for 4 turn(s). | |
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2 | 1 | - | 6 | - | - | -- | Sprout temporary wings to fly when you move, allowing you to ignore ground surfaces. Incompatible with Spider Legs. | Sets wings for 3 turns. Allows use of the ability Fly. | |
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2 | 1 | - | - | 5 | - | - | -- | Spider legs burst from your back. You can create web surfaces in an area to entangle foes. Incompatible with Wings. | Set Spider Legs for 3 turn(s). |
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2 | 1 | - | 2 | - | - | 13m | Target two circular areas. Swap surfaces and clouds. | - | |
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2 | 1 | - | 5 | - | -- | Snakes grow out of your head, giving you a petrifying aura and the Petrifying Visage skill. Incompatible with Bull Horns. | Set Medusa Head for 2 turn(s). | ||
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2 | 1 | - | 6 | - | Str | 13m | Fling an Oil Blob at a target point, dealing [X] Earth Damage in the area. Oil Blob deals earth damage with melee attacks and leaves an oil puddle on death. | 3m Explode Radius | |
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2 2 |
2 | 5 | - | - | -- | You get immunity to fire, but lowered resistance to water. You bleed fire. | Set Flaming Skin for 2 turn(s). | ||
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2 2 |
2 | 5 | - | - | -- | You get immunity to water, but lowered resistance to fire. You bleed ice. | Set Icy Skin for 2 turn(s). | ||
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2 2 |
2 | 5 | - | - | -- | You get immunity to poison and earth, but lowered resistance to air. You bleed poison. | Set Poisonous Skin for 2 turn(s). | ||
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2 2 |
2 | 5 | - | - | -- | Bleed electrified water. You get immunity to electricity, but lowered resistance to poison and earth damage. | Set Jellyfish Skin for 2 turn(s). | ||
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3 | 2 | - | - | - | -- | Reset all cooldowns. Removes Burning, Necrofire, Poisoned and Bleeding. | Set Skin Graft | ||
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3 | 2 | 1 | - | 2m | Exchange Vitality percentages with target character. | Exchange vitality percentages with target character | |||
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3 | 1 | - | 5 | - | - | 13m | Vitality and Armour percentages of characters in target area are summed up and redistributed equally. | - | |
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3 | 1 | - | 5 | Str | 13m | Destroy [X] Magic Armour on target character. Set status that halves resistances. | Set Nullified Resistance for 3 turn(s). | ||
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5 | 3 | - | - | ? | -- | You take the first step towards godhood. The cost of all Source skills is reduced by -3 Source Point. | Set Apotheosis for 2 turn(s). |
- Anonymous
Pairs well with Sebille Blood Mage w/Elemental Affinity: Pre-Cast Hasted (5AP), Flesh Sacrifice (6AP), Apotheosis (3AP), Adrenaline (5AP), Blood Storm (3AP), Grasp of Starved (2AP), Skin Graft (1AP), Flesh Sacrifice (1AP), Adrenaline (3AP), Blood Storm (1AP), Grasp of the Starved (0AP). Executioner not required but a bonus.
- Anonymous
In icy skin if you open it, the skill says that it requires 1 memory slot, while in the chart it says that requires 2
- Anonymous
I wonder if you can stack skins, like getting full immunity from both fire and water. there isnt a rule that says you can like the bull horns/mudusa head, or icy king/demon. Just pop Apotheosis, and then you can cast the rest of the skins for free without source, making you immune to all elemental damage. if you were running lone wolf, glass cannon you can do all of it on turn 1. I'll have to try it next time i play.
- Anonymous
Apotheosis is the best skill in the game. Skin Graft is just OP. Invi is nice for any class. And +1 stats for each point (+2 stats on lone wolf).
This is a skill tree for any class.
- Anonymous
This school tree is OP.
I've completed tactician mode with ease using a Polymorph main build. The school tree scales with strength, but can deal both Physical and Magical damage while also maintaining abnormal statuses. My favorite skills being : Tentacle Lash (Deals a ton of damage and can easily -1 melee characters) and Flay Skin (This is a TON of damage at a cost of 2 AP) and scales with STR. Imagine running with 4 man Polymorph with OP stats and you'd just run over weapon users with Tentacle Lash and if there are enemies with high magic armor? Flay the Skin out of them.
All STR Based rofl
- Anonymous
Polymorph has something. It's a nice encore for many options. But by itself it is not enough. You always need something else. I would also have wished for a real shape-changing tree towards a beast shape like the classic werewolf, of course, or at least something beastly. Nevertheless, I would like to keep polymorph and expand and maintain it in another DOS part. Somehow the many options were fun. Sometimes flying, sometimes charging, making invisible, ironing a steel skin over it, or turning whom into a chicken. However, the last kick was missing. In addition to a real shapeshifter skill tree, I would like to have Poly with me again.
- Anonymous
Lone wolf necro, pyro, geo, poly. Elf, elemental affinity Start with 6 ap Flesh sacrifice into 7ap apotheosis down to 5 ap adrenaline up to 7 ap summon inner demon down to 6 ap Peace of mind down to 5 ap skin graft down to 4 ap flesh sacrifice again up to 5 adrenaline again up to 7 then Blood Storm (Down to 4), Grasp of the Starved (Down to 3), Totems of the Necromancer ( Down to 2), Black Shroud (Down to 1) Now the fight is over and you still have one ap left. and if its not over just use that one ap for demonic tutelege so that if someone gets close it kills them.
- Anonymous
polymorph does not stack with lone wolf unlike other skills, you have to invest all points into polymorph instead of just half
- Anonymous
- Anonymous
There is gonna be a new polymorph skill called metronome, and it gives you a random skill from any skill set, 10% chance for each, and the cool thing about it is that there is a 70% chance normal skill (not source consuming), 15% chance 1 source skill (such as Summon Fire Slug), 10% chance 2 source skill (such as forced exchange or closed circuit), and a 5% chance of a 3 source skill (such as thunderstorm or apotheosis), and you have no requirements for a skill, such as if you have only 3 polymorph, and you got laser ray or something, of course, the damage will still scale with it, but it does not require 2 pyrokinetic. It will, though, scale with polymorph. It also does not cost a source point.
- Anonymous
I have to admit, polymorph has the strongest and best skills ever, especially APOTHEOSIS! #WereAtGodhood
- Anonymous
i really expected the polymorph spells to be more about you transforming into various beast or giving yourself various attacks, this isn't what i had in mind really.
- Anonymous
- Anonymous
i am currently doing a retribution/necromancy character with this in the mix. using lone wolf. it words really well together. picked up the elf girl as a summoner, it is a really great team up, focus on physical damage, also since the main is an elf also, they can flesh sacrifice, use the puddles of blood to raise totems and incarnate.
- Anonymous
- Anonymous
- Anonymous
Correction, medusa head scale with magic armor, so its not that usefull
Taz
- Anonymous
really usefull for a assassin (scoundrel) put 3 point in poly (which also give 3 stats points) and choose chiken clow and medusa for crowd control (pick this one because they work against armor, and you do dmg to armor), and also pick skin graft both usefull to removes "curse" and reset skill, and pick chamelon to hide afterr your first engage (in order to not be fully attack by the other party (work against npc not sure against real player ^^)
Taz
- Anonymous
Only 2 abilities scale off strength. I think bull horns as well but the damage isn't all that great its the statues they inflict. The reason they put 2 finesse and 2 strength is that you have enough strength to equip armor requirements and pump most of the points in finesse to get better damage from your spear. I think its pretty cool. You have armor, longer melee range and a skills that allow you to adapt to any situation. If you choose lone wolf you still only get 1 point for polymorph so if you put that into finesse you get 10% more strength plus 20% if you put all in finesse. compare to putting into warfare its the same thing except if you take picture of health. This is what I have learned so far.
- Anonymous
Jellyfish skin still allows you to be healed by poison.I think it may even increase the healing.Use that plus rain and contamination when you need poison surfaces.
- Anonymous
polymorph class starts with 2 str 2 fin. it is pointless to stick with that, change it around. i suggest doing str and just dual wield or even two hander, maybe give the 2 in finesse to constitution instead. taking this with warfare would be amazing. if you wanted to be able to buff both physical armor and magical armor, maybe take water magic also.
also, if undead, i wonder if poison skin messes up your ability to heal from poison or if it would be smart to take this with undead
- Anonymous
so, they start you off with a dex weapon, but luckly your abilities scale off strength. If anyone sees this, make sure to start with strength class like Knight, then change their talents/perks or what ever around.
It seems like no one is referring to it, but you can actually get Lone Wolf buff (Double ability points) if it's in the character creation. When you choose Polymorph, it just only adds 1 like it does in the game, however, after you confirm it, it becomes 2.
I've personally never used Apotheosis as I found it a bit OP and never really needed it for real although it feels like it is a symbolic skill of this game since you'd really become like a chosen "Godwoken".
However, if you are planning to get it, I think it's a good idea to invest 2 Polymorph in the character creation since it would become 4 if you are playing Lone Wolf. So you can only invest 1 level to reach Polymorph level 5 after actually starting the game instead of spending 5 levels. You can simply get 1 Polymorph from your gears as well.
Besides, this also means that you get 4 attribute point bonuses which is a huge boost. You can start from 18 Strength at level 1.
Anyway, I think Polymorph skills are really great even if you don't use Apotheosis, so I'd really recommend you to give it a try if you haven't. All of the starting skills are uniquely very powerful, too.
Tentacle Lash is the strongest non-source melee skill in the game even though it only cost 2 AP. It basically deals double amount of damages than the other attacks which is insane.
And you can continuously use Bull Rush every turn for 4 turns unlike the other normal skills. Bull Rush can attack many targets at once and it also can be used as a moving skill, especially in the beginning, when you don't have any other teleporting skills.
Chicken Claw can make basically any enemy into a vulnerable chicken even bosses.
Lastly, Chameleon Cloak can let you get away with most of the situations, and can be used very offensively, too.
They are really useful through out the game from the beginning to the end.
Very reliable in my opinion.
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