Polymorph Skills in Divinity Original Sin 2 (DOS 2) draw inspiration from nature, blending the strengths and dangers of various creatures into powerful combat abilities. For instance, you can sprout wings to fly over hazardous surfaces, and then use the Flight skill to extend your aerial mobility even further. What sets Polymorph apart is its flexibility—every Ability Point invested grants a free Attribute Point, making it an invaluable choice for any build. Whether you’re a physical melee fighter looking for high-impact skills or a supportive player seeking versatile tools, Polymorph offers something for everyone, easily complementing other skill schools.

 

 

SBk PolymorphPolymorph Skill Books

 

Divinity Original Sin 2 Polymorph Skills

Quick Search of All DOS 2 Polymorph Skills

Name

Req

Mem

AP

SP

CD

Res

Scale

Range

Effect

polymorph 12 17
Bull Horns

polymorph skills s1 1 - - 6 - Str/Fin  -- Magnificent horns sprout from your forehead, making you see red. You can rush at your enemies and gore them. Increases Retribution ability by 1 for the duration. Incompatible with Medusa Head.

polymorph 12 14
Chicken Claw

polymorph skills s1 1 AP2 - 6 physical armour icon -  2m Turn the target character into a chicken. Squawk!

polymorph 12 18
Tentacle Lash

polymorph skills s1 1 AP2 - 3 physical armour icon Str 8m Lash out at your opponent dealing, physical damage and setting Atrophy on them.

polymorph 9 25
Chameleon Cloak

polymorph skills s1 1 AP - 6 - - -- Grants you the ability to blend in with any enviroment as if invisible.

polymorph 12 16
Heart of Steel

polymorph skills s2 1 AP2 - 5 - - -- Your heart pumps liquid metal, creating a robust layer of Physical Armor. This regenerates each turn.

polymorph 12 12
Spread Your Wings

polymorph skills s2 1 AP - 6 - - -- Sprout temporary wings to fly when you move, allowing you to ignore ground surfaces. Incompatible with Spider Legs.

polymorph 16 2
Spider Legs

polymorph skills s2 1 - - 5 - - -- Spider legs burst from your back. You can create web surfaces in an area to entangle foes. Incompatible with Wings.

polymorph terrain transmutation icon
Terrain Transmutation

polymorph skills s2 1 AP - 2 - - 13m Target two circular areas. Swap surfaces and clouds.

polymorph 15 21
Medusa Head

polymorph skills s2 1 AP2 - 5 magic armour icon - -- Snakes grow out of your head, giving you a petrifying aura and the Petrifying Visage skill. Incompatible with Bull Horns.

polymorph 15 3
Summon Oily Blob

polymorph skills s2 1 AP2 - 6 - Str 13m Fling an Oil Blob at a target point, dealing [X] Earth Damage in the area. Oil Blob deals earth damage with melee attacks and leaves an oil puddle on death.

pyrokinetic 15 15
Flaming Skin

polymorph skills s2
pyrokinetic skill s2
2 AP SP 5 - - -- You get immunity to fire, but lowered resistance to water. You bleed fire.

hydrosophist 16 21
Icy Skin

polymorph skills s2
hydrosophist skills s2
2 AP SP 5 - - -- You get immunity to water, but lowered resistance to fire. You bleed ice.

geomancer 17 8
Poisonous Skin

polymorph skills s2
geomancer skills s2
2 AP SP 5 - - -- You get immunity to poison and earth, but lowered resistance to air. You bleed poison.

aerotheurge 16 12
Jellyfish Skin

polymorph skills s2
aerotheurge skills s2
2 AP SP 5 - - -- Bleed electrified water. You get immunity to electricity, but lowered resistance to poison and earth damage.

polymorph 12 13
Skin Graft

polymorph skills s3 2 AP SP - - - -- Reset all cooldowns. Removes BurningNecrofirePoisoned and Bleeding.

polymorph forced exchange icon
Forced Exchange

polymorph skills s3 2 AP SP2 1 physical armour icon - 2m Exchange Vitality percentages with target character.

polymorph equalise icon
Equalise

polymorph skills s3 1 AP2 - 5 - -  13m Vitality and Armour percentages of characters in target area are summed up and redistributed equally.

polymorph 16 3
Flay Skin

polymorph skills s3 1 AP2 - 5 magic armour icon Str 13m Destroy [X] Magic Armour on target character. Set status that halves resistances.

polymorph apothesis icon
Apotheosis

polymorph skills s5 3 AP2 SP3 - - ? -- You take the first step towards godhood. The cost of all Source skills is reduced by -3 Source Point.



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    • Anonymous

      It seems like no one is referring to it, but you can actually get Lone Wolf buff (Double ability points) if it's in the character creation. When you choose Polymorph, it just only adds 1 like it does in the game, however, after you confirm it, it becomes 2.

      I've personally never used Apotheosis as I found it a bit OP and never really needed it for real although it feels like it is a symbolic skill of this game since you'd really become like a chosen "Godwoken".

      However, if you are planning to get it, I think it's a good idea to invest 2 Polymorph in the character creation since it would become 4 if you are playing Lone Wolf. So you can only invest 1 level to reach Polymorph level 5 after actually starting the game instead of spending 5 levels. You can simply get 1 Polymorph from your gears as well.

      Besides, this also means that you get 4 attribute point bonuses which is a huge boost. You can start from 18 Strength at level 1.

      Anyway, I think Polymorph skills are really great even if you don't use Apotheosis, so I'd really recommend you to give it a try if you haven't. All of the starting skills are uniquely very powerful, too.

      Tentacle Lash is the strongest non-source melee skill in the game even though it only cost 2 AP. It basically deals double amount of damages than the other attacks which is insane.

      And you can continuously use Bull Rush every turn for 4 turns unlike the other normal skills. Bull Rush can attack many targets at once and it also can be used as a moving skill, especially in the beginning, when you don't have any other teleporting skills.

      Chicken Claw can make basically any enemy into a vulnerable chicken even bosses.

      Lastly, Chameleon Cloak can let you get away with most of the situations, and can be used very offensively, too.

      They are really useful through out the game from the beginning to the end.
      Very reliable in my opinion.

      • Anonymous

        Pairs well with Sebille Blood Mage w/Elemental Affinity: Pre-Cast Hasted (5AP), Flesh Sacrifice (6AP), Apotheosis (3AP), Adrenaline (5AP), Blood Storm (3AP), Grasp of Starved (2AP), Skin Graft (1AP), Flesh Sacrifice (1AP), Adrenaline (3AP), Blood Storm (1AP), Grasp of the Starved (0AP). Executioner not required but a bonus.

        • Anonymous

          In icy skin if you open it, the skill says that it requires 1 memory slot, while in the chart it says that requires 2

          • Anonymous

            I wonder if you can stack skins, like getting full immunity from both fire and water. there isnt a rule that says you can like the bull horns/mudusa head, or icy king/demon. Just pop Apotheosis, and then you can cast the rest of the skins for free without source, making you immune to all elemental damage. if you were running lone wolf, glass cannon you can do all of it on turn 1. I'll have to try it next time i play.

            • Anonymous

              Apotheosis is the best skill in the game. Skin Graft is just OP. Invi is nice for any class. And +1 stats for each point (+2 stats on lone wolf).

              This is a skill tree for any class.

              • Anonymous

                This school tree is OP.
                I've completed tactician mode with ease using a Polymorph main build. The school tree scales with strength, but can deal both Physical and Magical damage while also maintaining abnormal statuses. My favorite skills being : Tentacle Lash (Deals a ton of damage and can easily -1 melee characters) and Flay Skin (This is a TON of damage at a cost of 2 AP) and scales with STR. Imagine running with 4 man Polymorph with OP stats and you'd just run over weapon users with Tentacle Lash and if there are enemies with high magic armor? Flay the Skin out of them.

                All STR Based rofl

                • Anonymous

                  Polymorph has something. It's a nice encore for many options. But by itself it is not enough. You always need something else. I would also have wished for a real shape-changing tree towards a beast shape like the classic werewolf, of course, or at least something beastly. Nevertheless, I would like to keep polymorph and expand and maintain it in another DOS part. Somehow the many options were fun. Sometimes flying, sometimes charging, making invisible, ironing a steel skin over it, or turning whom into a chicken. However, the last kick was missing. In addition to a real shapeshifter skill tree, I would like to have Poly with me again.

                  • Anonymous

                    Lone wolf necro, pyro, geo, poly. Elf, elemental affinity Start with 6 ap Flesh sacrifice into 7ap apotheosis down to 5 ap adrenaline up to 7 ap summon inner demon down to 6 ap Peace of mind down to 5 ap skin graft down to 4 ap flesh sacrifice again up to 5 adrenaline again up to 7 then Blood Storm (Down to 4), Grasp of the Starved (Down to 3), Totems of the Necromancer ( Down to 2), Black Shroud (Down to 1) Now the fight is over and you still have one ap left. and if its not over just use that one ap for demonic tutelege so that if someone gets close it kills them.

                    • Anonymous

                      polymorph does not stack with lone wolf unlike other skills, you have to invest all points into polymorph instead of just half

                      • Anonymous

                        There is gonna be a new polymorph skill called metronome, and it gives you a random skill from any skill set, 10% chance for each, and the cool thing about it is that there is a 70% chance normal skill (not source consuming), 15% chance 1 source skill (such as Summon Fire Slug), 10% chance 2 source skill (such as forced exchange or closed circuit), and a 5% chance of a 3 source skill (such as thunderstorm or apotheosis), and you have no requirements for a skill, such as if you have only 3 polymorph, and you got laser ray or something, of course, the damage will still scale with it, but it does not require 2 pyrokinetic. It will, though, scale with polymorph. It also does not cost a source point.

                        • Anonymous

                          i really expected the polymorph spells to be more about you transforming into various beast or giving yourself various attacks, this isn't what i had in mind really.

                          • Anonymous

                            i am currently doing a retribution/necromancy character with this in the mix. using lone wolf. it words really well together. picked up the elf girl as a summoner, it is a really great team up, focus on physical damage, also since the main is an elf also, they can flesh sacrifice, use the puddles of blood to raise totems and incarnate.

                            • Anonymous

                              really usefull for a assassin (scoundrel) put 3 point in poly (which also give 3 stats points) and choose chiken clow and medusa for crowd control (pick this one because they work against armor, and you do dmg to armor), and also pick skin graft both usefull to removes "curse" and reset skill, and pick chamelon to hide afterr your first engage (in order to not be fully attack by the other party (work against npc not sure against real player ^^)

                              Taz

                              • Anonymous

                                Only 2 abilities scale off strength. I think bull horns as well but the damage isn't all that great its the statues they inflict. The reason they put 2 finesse and 2 strength is that you have enough strength to equip armor requirements and pump most of the points in finesse to get better damage from your spear. I think its pretty cool. You have armor, longer melee range and a skills that allow you to adapt to any situation. If you choose lone wolf you still only get 1 point for polymorph so if you put that into finesse you get 10% more strength plus 20% if you put all in finesse. compare to putting into warfare its the same thing except if you take picture of health. This is what I have learned so far.

                                • Anonymous

                                  Jellyfish skin still allows you to be healed by poison.I think it may even increase the healing.Use that plus rain and contamination when you need poison surfaces.

                                  • Anonymous

                                    polymorph class starts with 2 str 2 fin. it is pointless to stick with that, change it around. i suggest doing str and just dual wield or even two hander, maybe give the 2 in finesse to constitution instead. taking this with warfare would be amazing. if you wanted to be able to buff both physical armor and magical armor, maybe take water magic also.

                                    also, if undead, i wonder if poison skin messes up your ability to heal from poison or if it would be smart to take this with undead

                                    • Anonymous

                                      so, they start you off with a dex weapon, but luckly your abilities scale off strength. If anyone sees this, make sure to start with strength class like Knight, then change their talents/perks or what ever around.

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