Flay Skin

Flay SkinAP2

Destroy [100% of total damage value] Magic Armour magic-armour on target character. Set status that halves resistances.

 Set Nullified Resistance for 2 turn(s).

Damage is based on your level and receives bonus from Strength.

Requires Polymorph 3cldwn5
Costs 1 Memory
 Range 13m

polymorph-skills-dos2 Polymorph

Flay Skin is a Polymorph Skill in Divinity Orginal Sin 2.


Flay Skin location

  • Can be crafted as early as level 12 if you manage to find a scroll either from vendors or around the world. Craft skillbook with a High Tier Blank Polymorph Skillbook


Flay Skin effects

  • Scroll cannot be crafted, but can be found from vendors and as loot around the world
  • Scroll costs 3 AP to use
  • Resisted by Magical Armour magic_armour-icon
  • Scales with level and strength
  • Tooltip says it halves resistances, but in actuality it gives -50% resistances to all elements
  • Is affected by range bonuses (Far Out Man, Farsight)
  • Cannot be deflected


Flay Skin trivia & strategies

  • Flay Skin now costs 2 AP, destroys less Magic Armour, debuff lasts 3 turns as of Patch v3.0.168.526
  • Allows for strength characters to aid mages. Character with Nullified Resistance gets very quickly destroyed by capable mages
  • Combine with Curse for more resistance debuffs



Polymorph Skills
Apotheosis  ♦  Bull Horns  ♦  Chameleon Cloak  ♦  Chicken Claw  ♦  Equalise  ♦  Flaming Skin  ♦  Forced Exchange  ♦  Heart of Steel  ♦  Icy Skin  ♦  Jellyfish Skin  ♦  Medusa Head  ♦  Poisonous Skin  ♦  Skin Graft  ♦  Spider Legs  ♦  Spread Your Wings  ♦  Summon Oily Blob  ♦  Tentacle Lash  ♦  Terrain Transmutation



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    • Anonymous

      My current party in my first run is all magic, and predominantly pyro/earth. It held up fine but in Arx so many enemies start to resist fire and poison 60-100%. I didn’t really need this spell much but now I just had to put it on both pyros in order to…do damage lol

      • Anonymous

        Due to it's garbage dmg even with max str, useless when playing 2x phisical dmg LW party ( which is the most popular choice according to the web sites ). Shame.

        • Anonymous

          I FIGURED IT OUT! If you can get the timing right, You can KILL A SHRIEKER! JUST USE FLAY SKIN AND THEN A REALLY POWERFUL ATTACK THAT IS ABOVE 300 - 1600 damage, depending on their health. To put it simpler, multiply their health times 2, and find an attack that is a bit higher than the answer, and your shrieker is dead...

          • Anonymous

            This is a very good to have on your warfare tank to help your mages burst down melee enemies. useful on your rouge too.

            • Anonymous

              Decent way to make enemies very vulnerable to stuff, for example if you play pyro you can get -20% fire from necrofire -20% from bleed fire and -50% from flay skin pretty much making it so enemy now take double damage, add to that high ground damage and possible crit and you can start hitting realy hard.

              • Anonymous

                Boost all damage from your spells 50% for two turns. Must have for pyro mages as they lack cc so they need to push through with even more damage.

                • Anonymous

                  Worthless. The only one who might want to use this skill is an elemental mage, yet the magic armor damage scales with strength, not intelligence and is absolutely laughable: at lvl14 the skill deals sub 100 magic armor damage on 10 str mage. Complete garbage, since, if you can destroy a target's magic armor with your magic bypassing resistances, you don't need this worthless skill in the first place.

                  • It doesn't "halve" resistances, it reduces them all by 50%. If the targes has 10% resists by default, with this status they will become -40%.

                    • Anonymous

                      The wording on this ability is a little different to that of say, Chloroform. Does it shred [X] Magic Armor and then _attempt_ to apply Nullify Resistances? Or does it always apply the Nullify Resistances debuff regardless?

                      Side note: this spell's Divinity 1 counterpart (Nullify Resistances) was perhaps the most useless Witchcraft spell in the game, given that the target's resistances applied _before_ the spell was applied (meaning if the target had high resistances, the spell would never land, and if the target had low resistances, there was basically no point in casting it).

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