Flay Skin

Flay SkinAP2

Destroy [X] Magic Armour magic-armour on target character. Set status that halves resistances.

 Set Nullified Resistance for 2 turn(s).

Damage is based on your level and receives bonus from Strength.

Requires Polymorph 3cldwn5
Costs 1 Memory
 Range 13m

polymorph-skills-dos2 Polymorph

Flay Skin is a Polymorph Skill in Divinity Orginal Sin 2.



Flay Skin Spell Book Location

  • Sold by Polymorph Skill Book vendors upon reaching level 16



Flay Skin Requirements



Notes and Tips



Polymorph Skills
Apotheosis  ♦  Bull Horns  ♦  Chameleon Cloak  ♦  Chicken Claw  ♦  Equalise  ♦  Flaming Skin  ♦  Forced Exchange  ♦  Heart of Steel  ♦  Icy Skin  ♦  Jellyfish Skin  ♦  Medusa Head  ♦  Poisonous Skin  ♦  Skin Graft  ♦  Spider Legs  ♦  Spread Your Wings  ♦  Summon Oily Blob  ♦  Tentacle Lash  ♦  Terrain Transmutation



    • Anonymous

      11 Nov 2018 07:42  

      This is a very good to have on your warfare tank to help your mages burst down melee enemies. useful on your rouge too.

      • Anonymous

        26 Sep 2018 11:06  

        Decent way to make enemies very vulnerable to stuff, for example if you play pyro you can get -20% fire from necrofire -20% from bleed fire and -50% from flay skin pretty much making it so enemy now take double damage, add to that high ground damage and possible crit and you can start hitting realy hard.

        • Anonymous

          15 Sep 2018 06:20  

          Boost all damage from your spells 50% for two turns. Must have for pyro mages as they lack cc so they need to push through with even more damage.

          • Anonymous

            10 Sep 2018 12:40  

            Worthless. The only one who might want to use this skill is an elemental mage, yet the magic armor damage scales with strength, not intelligence and is absolutely laughable: at lvl14 the skill deals sub 100 magic armor damage on 10 str mage. Complete garbage, since, if you can destroy a target's magic armor with your magic bypassing resistances, you don't need this worthless skill in the first place.

            • 29 Nov 2017 17:09  

              It doesn't "halve" resistances, it reduces them all by 50%. If the targes has 10% resists by default, with this status they will become -40%.

              • Anonymous

                31 Oct 2017 00:38  

                The wording on this ability is a little different to that of say, Chloroform. Does it shred [X] Magic Armor and then _attempt_ to apply Nullify Resistances? Or does it always apply the Nullify Resistances debuff regardless?

                Side note: this spell's Divinity 1 counterpart (Nullify Resistances) was perhaps the most useless Witchcraft spell in the game, given that the target's resistances applied _before_ the spell was applied (meaning if the target had high resistances, the spell would never land, and if the target had low resistances, there was basically no point in casting it).

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