Medusa Head

Medusa Head

Snakes grow out of your head, giving you a petrifying aura and the Petrifying Visage skill. Incompatible with Bull Horns.

 Set Medusa Head for 2 turn(s).

Requires Polymorph 2cldwn5
Costs 1 Memory

polymorph-skills-dos2 Polymorph

Medusa Head is a Polymorph Skill in Divinity Orginal Sin 2.



Medusa Head Spell Book Location



Medusa Head Requirements



Notes and Tips

  • Scroll crafted by combine Sheet of Paper, Source Orb, and Scales Animal
  • Incompatible with Bull Horns
  • Grants the Petrifying Visage skill
    Petrifying Visage

    Deal [X - Y] earth damage and Petrify enemies around you.

     Set Petrified for 1 turn(s).

    Damage is based on your level and receives bonus from Strength.

     Resisted by Magic Armour

    2 AP
    5 Turn Cooldown




Divinity Original Sin 2 Builds: Radiant Battlemage

Divinity Original Sin 2 Builds: Tectonic Sage

Divinity Original Sin 2 Builds: Juggernaut



Polymorph Skills
Apotheosis  ♦  Bull Horns  ♦  Chameleon Cloak  ♦  Chicken Claw  ♦  Equalise  ♦  Flaming Skin  ♦  Flay Skin  ♦  Forced Exchange  ♦  Heart of Steel  ♦  Icy Skin  ♦  Jellyfish Skin  ♦  Poisonous Skin  ♦  Skin Graft  ♦  Spider Legs  ♦  Spread Your Wings  ♦  Summon Oily Blob  ♦  Tentacle Lash  ♦  Terrain Transmutation



    • Anonymous

      12 Jul 2018 22:13  

      Ironically Medusa Head is not canceled out by the Chameleon Clock. You can combo the two to turn your character into an invisible petrifying mine.

      • 02 Jan 2018 07:27  

        Ok. The thing that made this ability an absolute favorite for me was when I watched an enemy leap past me and by passing me they got petrified.

        Just get hast spammed on the person with this and you can now drive by petrify the enemy.

        • Anonymous

          13 Nov 2017 11:05  

          This seems to be bugged. Enemies randomly snap out of the petrified state right after I petrified them by walking up to them and stayed there.

          • Anonymous

            05 Nov 2017 03:48  

            Excellent skill for a hybrid team. It gives your Str character the ability to CC when going up against low magic armor enemies.

            The only bad side is that petrify increases Fire resist by 30%, which if you’re doing magic damage you probably have. Still, the passive aura and the active longer range effect make for some long duration CC.

            • Anonymous

              12 Oct 2017 09:47  

              Maybe people consider this obvious information, but I couldn't find it written down anywhere:

              The petrifying aura from Medusa Head will "permanently" petrify any mobs that have no Magic Armor, but only while the char with Medusa Head stays nearby. If they leave then petrification drops immediately.

              • Anonymous

                11 Oct 2017 16:13  

                This also gives you +1 Geomancer and 50% Earth Resistance while active. Goes away when you use Petrifying Visage.

                • Anonymous

                  03 Oct 2017 18:34  

                  Can I say it's dumb that the damage is based upon the character's Strength attribute? Why can't this be like Warfare where the damage is based off your main weapon attribute?

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