Medusa Head

Medusa Head

Snakes grow out of your head, giving you a petrifying aura and the Petrifying Visage skill. Incompatible with Bull Horns.

 Set Medusa Head for 2 turn(s).

Requires Polymorph 2cldwn5
Costs 1 Memory

polymorph-skills-dos2 Polymorph

Medusa Head is a Polymorph Skill in Divinity Orginal Sin 2.

 

Medusa Head location

Vendors
Equipment

 

Medusa Head's skill

  • Petrifying Visage

    Deal 100% earth damage and Petrify enemies around you.

     Set Petrified for 1 turn(s).

    Damage is based on your level and receives bonus from Strength.

     Resisted by Magic Armour

    2 AP
    5 Turn Cooldown

 

 

Medusa Head effects

  • Scroll cannot be crafted
  • Resisted by Magical Armour magic_armour-icon
  • Petrifying Visage scales with level, strength and Warfare
  • Is autocast
  • Petrifying Visage range 13m
  • Petrifying aura's range is 3m
  • Is not affected by range bonuses (Far Out Man, Farsight)
  • Petrifying Visage cannot be deflected

 

 

Medusa Head trivia & strategies

  • A very powerful CC, as simply going near enemies without magical armour petrifies them, and staying near them will keep them so for 2 turns
  • Be mindful of the duration of this skill, however: all enemies caught by the petrification will be immediately unpetrified after your turn
  • In the last turn, to keep them petrified for one more turn, move away from the petrified enemies until they unpetrify, then use Petrifying Visage
  • Do note that you first need to move away for the enemies to get unpetrified before using Petrifying Visage. If you use it while they're petrified by the aura, the petrification's length won't become 1 turn, instead it will end at the same time the caster's Medusa Head ends
  • Will petrify characters that fly overhead with Flight, but if their flight end point isn't next to the character with Medusa Head active, they won't stay petrified

 

Medusa Head builds

 

Divinity Original Sin 2 Builds: Radiant Battlemage

Divinity Original Sin 2 Builds: Tectonic Sage

Divinity Original Sin 2 Builds: Juggernaut

 

 

 
Polymorph Skills
Apotheosis  ♦  Bull Horns  ♦  Chameleon Cloak  ♦  Chicken Claw  ♦  Equalise  ♦  Flaming Skin  ♦  Flay Skin  ♦  Forced Exchange  ♦  Heart of Steel  ♦  Icy Skin  ♦  Jellyfish Skin  ♦  Poisonous Skin  ♦  Skin Graft  ♦  Spider Legs  ♦  Spread Your Wings  ♦  Summon Oily Blob  ♦  Tentacle Lash  ♦  Terrain Transmutation

 

 




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    • Anonymous

      12 Jul 2018 22:13  

      Ironically Medusa Head is not canceled out by the Chameleon Clock. You can combo the two to turn your character into an invisible petrifying mine.

      • 02 Jan 2018 07:27  

        Ok. The thing that made this ability an absolute favorite for me was when I watched an enemy leap past me and by passing me they got petrified.

        Just get hast spammed on the person with this and you can now drive by petrify the enemy.

        • Anonymous

          13 Nov 2017 11:05  

          This seems to be bugged. Enemies randomly snap out of the petrified state right after I petrified them by walking up to them and stayed there.

          • Anonymous

            05 Nov 2017 03:48  

            Excellent skill for a hybrid team. It gives your Str character the ability to CC when going up against low magic armor enemies.

            The only bad side is that petrify increases Fire resist by 30%, which if you’re doing magic damage you probably have. Still, the passive aura and the active longer range effect make for some long duration CC.

            • Anonymous

              12 Oct 2017 09:47  

              Maybe people consider this obvious information, but I couldn't find it written down anywhere:

              The petrifying aura from Medusa Head will "permanently" petrify any mobs that have no Magic Armor, but only while the char with Medusa Head stays nearby. If they leave then petrification drops immediately.

              • Anonymous

                11 Oct 2017 16:13  

                This also gives you +1 Geomancer and 50% Earth Resistance while active. Goes away when you use Petrifying Visage.

                • Anonymous

                  03 Oct 2017 18:34  

                  Can I say it's dumb that the damage is based upon the character's Strength attribute? Why can't this be like Warfare where the damage is based off your main weapon attribute?

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