Bull Horns |
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Magnificent horns sprout from your forehead, making you see red. You can rush at your enemies and gore them. Increases Retribution ability by 1 for the duration. Incompatible with Medusa Head.
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Bull Horns is a Polymorph Skill in Divinity Original Sin 2.
Bull Horns location
Vendors
- Available from the start
- Doctor Leste at Fort Joy Ghetto (Fort Joy)
- Exter at Amadia's Sanctuary (Fort Joy), Lady Vengeance
- Trader Ovis at Driftwood (Reaper's Coast)
- Eithne at Cloisterwood (Reaper's Coast)
- Elven Thorndancer at Reaper's Coast elf camp
- Jawbone the Merchant at Temple of Tir-Cendelius (Nameless Isle)
- Black Ring Alchemist at Wordless' Black Ring camp (Nameless Isle)
- Trader Friel at Arx
Bull Horns' skill
-
Bull Rush
Rush at your enemies, dealing 75% weapon damage and setting Bleeding.
Set Bleeding for 2 turn(s).
Resisted by Physical Armour
2
AP
1 Turn Cooldown
Bull Horns effects
- Scroll crafted by combining Sheet of Paper, Life Essence, and Antler
- Scroll costs 0 AP to use
- Is autocast
- Bull Rush scales with weapon and Warfare
- Bull Rush is not affected by range bonuses (Far Out Man, Farsight)
- Bull Rush can be used with a bow
- Bull Rush cannot be deflected
- Bull Rush can miss
- Bull Rush can be atrophied, but Bull Horns can't
- Bull Rush cannot be silenced, but Bull Horns can
Bull Horns trivia & strategies
- Bull Rush now does the damage type of the weapon you are using as of Patch v3.0.168.526
- Sparking Swings and Master of Sparks work with this skill.
- Elemental Arrowheads does affect this skill.
Bull Horns builds
Divinity Original Sin 2 Builds: Eternal Warrior (Death Knight Perfected)
- Anonymous
why even take the pawn on melee characters when you can take this
- Anonymous
Deal element damage when equipped with wands or staff. Bleed can process with torturer talent.
- Anonymous
- Anonymous
Can someone tell me how bull rush procs sparking swings? It isn't for me when I cast sparking on myself and bulll rush enemies who are right next to each other.I have a staff equiped
- Anonymous
Excellent skill, strong throughout the game. It has never left my bar on a melee fighter. Better than blitz attack if 2 targets r close together. Great for catching up to an enemy that is 1AP movement away, as u can do pretty good dmg to the target AND end up right next to them for just 2AP.
- Anonymous
does this skill function the same as battery ram, except with bleeding instead of knock down effect?
- Anonymous
As of the most recent update, this skill no longer deals pure damage, but regular physical damage.
In my opinion, that's a huge buff.
If only a skill like this existed that also scaled with Finesse... You could use this to backstab and take executioner instead of pawn.
- Anonymous
Probably my favorite choice of starting ability for a few reasons.
Casting bull horns itself costs no AP and gives you 1 retribution. So even if you have no need to use the granted bull rush ability you can gain 5% damage reflect as free action. While 5% reflect is not going to make or break you most times, and I'd recommend saving it for a Bull Rush turn in most instances so your not left hanging in the 2 turn window you can't have it up, it can be useful to finish off some low health enemies you know will attack you and you won't have the AP to deal with this turn.
The granted Bull Rush ability has a 1 turn cooldown. You didn't read that wrong, you can use it every turn for 4 turns. You can move through allies, enemies and destructibles like crates and chests in a straight line up to 12 meters long. Add in the fact that you'll hit and damage all enemies in the path while leaving allies untouched it allows you to be fairly AP efficient if you find yourself out of range of your other abilities or facing a wall of enemies that would take extra AP to move around.
Lastly Bull Rush deals pure damage. This means it will deal damage directly to vitality regardless how much physical or magical Armour enemies hit have. Did the low health enemy you plan on finishing off regain a lot of armour through spells and items before your turn? No problem. Bull Rush doesn't care. However this can be a bit of a double edged sword at times. Since it won't damage physical armour, it's incapable of applying it's bleed condition if the target has even 1 point of physical armour remaining prior to your attack. While this can normally be solved with another ability or a plain old swing of the axe, when using the ability to close space to engage a fresh target you cannot bleed them.
- Anonymous
Where is the link for the actual Bull Rush skill that the Bull Horns give you? What is this amateur hour?
A great skill for both mobility and AOE dmg. The fact that it can be used while silenced(not Bull Horns, only Bull Rush) makes it a perfect skill for Enrage warrior.
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