Summon Oily Blob
Fling an Oil Blob at a target point, dealing 70% Earth Damage in the area. Oil Blob deals earth damage with melee attacks and leaves an oil puddle on death.
Damage is based on your level and receives bonus from Strength.
Requires Polymorph 2
Summon Oily Blob is a Polymorph Skill in Divinity Original Sin II.
Summon Oily Blob location
- Available starting from level 9
- Exter at Amadia's Sanctuary (Fort Joy), Lady Vengeance
- Trader Ovis at Driftwood (Reaper's Coast)
- Eithne at Cloisterwood (Reaper's Coast)
- Elven Thorndancer at Reaper's Coast elf camp
- Jawbone the Merchant at Temple of Tir-Cendelius (Nameless Isle)
- Black Ring Alchemist at Wordless' Black Ring camp (Nameless Isle)
- Trader Friel at Arx
Oily Blob's skills
A giant rock with sticky oil that deals 85% Earth Damage. Creates an oil surface where it lands.
Damage is bases on your level and receives bonus from your Intelligence .
2m Explode radius
Turn to Oil
Turn water and blood surfaces into oil. Remove Stun and Shocked from characters.
Costs 1 Memory
Summon Oily Blob effects
- Scroll crafted by combining Sheet of Paper, High Quality Life Essence or Alien Life Essence, and Oil
- Scroll costs 2 AP to use
- Resisted by Magical Armour
- 3 turn lifetime
- Summon scales with level and Summoning
- Damage splash scales with level, Strength and Geomancer
- Is affected by range bonuses (Far Out Man, Farsight)
- Can be deflected. Oily Blob changes allegiances to the deflector's and its turn comes last in the round
- Oily Blob's Fossil Strike and Turn to Oil are identical to the player character's skills
Summon Oily Blob trivia & strategies
- As of definitive edition, the blob has the skills Fossil Strike and Turn To Oil
- The Oily Blob is very frail, and enemies will often target it to get rid of it quickly. It has no armor so it will be CC'd very easily. This makes it decent for drawing aggro while also dealing some damage, but there's always the chance that enemies will not care about it at all. A rather poor summoning skill compared to others, but it does have its uses.
- The Oily Blob can combo decently with Medusa Head, even with little to no investment in Summoning. The Petrified status debuffs earth resistance, and the Oily Blob may actually survive for more than one turn if several enemies are completely disabled.
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Very much worth it for any build with executioner talent. Drop this summon near enemy then use AOE spell near them. You dmg the enemy and kill the summon, geting 2 ap points back. Or you can just use it for turn oil. Love this blob guy, kinda sad that the cool summons are disposable ones.
Why is it classified as a polymorph skill and not summoning, I mean it even has “summon” in the name
I know is says it scales with strength, but could this skill replace Fossil strike for geomancers (int geomancers)? it has similar geo scalling (75% for blob and 80% for fossil) but has a larger AOE and would give you a free summon. They both leave an oil surface.
Basically is the loss of Int scalling worth gaining a summon and having the aoe a bit larger?
Well, this is efficiency. A summon and an AOE in one skill just for 2 AP. I say worth.
Most people says this sucks, so i build my summoner around this. Running an all magic team, so summoner got max summon, max geo and max strenght, with the benefit of carrying capacity and armor distribution. So if there are grouped enemies, a fire surface or somebody is weak to earth, i toss this blob onto them. Hit a bit weaker than a fossil strike, then 2 hits on his own and enemies usually target the blob more than the do target my incarnate. All for 2 ap...but i run ambidextrous, so scrolls cost 1ap. Also strenght sinergizaes with flail skin medusa head (plus geo). Sure, this may not be the best, but is fun if you want to use the blob
best skill in the game. few enemies survive being shot with oily blobs until they die
does this unsummon my incarnate?
As of definitive edition, the blob has the skills Fossil Strike and Turn To Oil
The oil blob itself leaves a trail of oil wherever it moves, and deals a decent amount of pure earth damage with its attacks.
"Damage is based on your level and receives bonus from Strength."
Character strength (str scaling) or the blob's strength (summoning scaling)?