Thick of the fight is an Warfare Skill in Divinity Orginal Sin 2.
Thick of the fight Spell Book Location
- Sold by Gareth and any Warfare trader upon reaching Level 9.
- Trader Haran (central market) - Driftwood
Thick of the fight Requirements
- Warfare 3
- 2 Memory slot
- Alternatively you can acquire Thick Of The Fight by equipping Sundering Cleaver, sold by Zaleskar.
Notes and Tips
- The damage boost is 10% per all nearby characters, this includes yourself, enemies, summons, and totems.
- There is no craftable scroll recipe for this skill
- Thick of the Fight is a "misc" bonus, which figures differently into the damage formulas for weapon-based attacks and spells. The misc bonus is additive with attribute and weapon skill bonuses for weapon-based attacks, but it is a standalone multiplier in the damage formula for spells.
- This means that Thick of the Fight is quite strong for spells throughout the game, but it becomes increasingly mediocre for weapon-based attacks. At level 20, a +50% bonus from Thick of the Fight would likely only increase weapon damage by about 15% multiplicatively.
Divinity Original Sin 2 Builds: Battlemage
Divinity Original Sin 2 Builds: Elemental Champion
Divinity Original Sin 2 Builds: Warden
Divinity Original Sin 2 Builds: Juggernaut
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I don’t understand why people hate this skill so much. Use it all the time in my melee run, almost never have less than 5 chars around me, 50% dmg boost for basically 3 attacks, I’m seriously perplexed why this is so hated on
CRAZY powerful when conbined with earthquake or really any mass area attack, this skill is meant to be (literally) used when you are surrounded by enemies, Ive gotten a +60 % increase from testing it . of course this was done on lone wolf the ap cost may not be as worth it when you play in a group.
Never used this skill. 2 AP is simply too much. Range is way too small, u have to practically be completely surrounded by enemies/friends in order for this to be maybe worth it.
Does it works on healing?
Is it an aura or a one time impulse? Will the bonus change over the course of battle if someone runs away or dies?
Typo in above, not "Arcane stitch".
Alternatively you can acquire Arcane stitch by equipping Sundering Cleaver
also counts enemies
Never find myself using this, the area is too slow and the skill itself is way too slow to execute.
Overpower is the only SP based warrior skill that i find useful enough
Does it stack with summons/totems?
Provides +10% to all damage per nearby character when cast.
So say you're just around your party of 4, it'd provide +40% damage for 2 turns.
Is it a pure damage boost? so it would be worth it on a mage?