Vitality |
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Vitality is the amount of health a character has |
Vitality is a combat ability in Divinity Orginal Sin 2 (DOS 2). Vitality is the amount of health a character has. The amount of vitality gained per level becomes exponential throughout the game, even if the amount of constitution is low.
Divinity Original Sin 2 Vitality Information
Base Health per Level |
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Level 1 | 30 |
Level 2 | 45 |
Level 3 | 65 |
Level 4 | 85 |
Level 5 | 110 |
Level 6 | 135 |
Level 7 | 165 |
Level 8 | 200 |
Level 9 | 235 |
Level 10 | 285 |
Level 11 | 345 |
Level 12 | 415 |
Level 13 | 560 |
Level 14 | 685 |
Level 15 | 840 |
Level 16 | 1015 |
Level 17 | 1255 |
Level 18 | 1790 |
Level 19 | 2240 |
Level 20 | 2815 |
Level 21 | 3545 |
Level 22 | 4480 |
Level 23 | 5670 |
Level 24 | 7190 |
Level 25 | 9130 |
Increasing Vitality in Divinity Original Sin 2
Armor that Increases Vitality
Items that Increase Initiative
Skills that Increases Vitality
Divinity Original Sin 2 Vitality Notes, Tips & Trivia go here
- Vitality Notes, Tips & Trivia go here.
- Anonymous
Wtf? From 2k to 9k. It's multiplying obviously. It's percentage based.. inwas curious is there was any long term benefits to leveling constitution first, like Oblivion did... I leveled health first in that game (geez that was like 15 years ago??).
Base health at level 10 is 245 rather than 285. DOS2:DE v3.6.36.3440
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no constitution simply gives you bonus % vitality per point of constitution. This is during the whole game, you don't gain extra per level up, its just a set base and factors in your base vitality (determined by your level) and then your bonus's to vitality (constitution score, items, etc). So leveling health etc up early doesn't give any benefits or penalties compared to doing it later. I find other things more important then raising constitution or vitality. First of course is offensive power, best defense is a strong offense. 2nd is armor. Vitality and health don't protect you from status effects. Now there is nothing wrong with a little more health if you have glass cannon etc since status effects will work on you, but against, see point 1. Kill stuff before they hurt you. There are some abilities that do ok with a very high health/vitality, but again those are usually defensive builds of some sort. I've played through many times, and never used any health or vitality boosting except what might be on equipped items and such. Offense over defense, armor over health.
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