Black Cat

black cat
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Black Cat is an NPC in Divinity: Original Sin 2 (DOS2) which follows the first character in party it sees. You can converse with it using the Pet Pal talent, but it doesn't tell you much and seems confused.

 

 

Black Cat information

  • Will follow the first character it sees at the beginning of campaign when you arrive in Fort Joy

 

 

Black Cat location

 

 

Notes and Tips

  • Certain NPCs interact negatively with the Black Cat in Fort Joy Ghetto.
    • Buddy will not engage in dialogue with any character if the Black Cat is nearby, even if said character has the Pet Pal talent.
    • The magisters at the closed gate between Nebora and Mona are apparently superstitious and will shoot and kill the Black Cat on sight.
    • If you need to use the character the Black Cat is following to interact with these magisters (such as for trading) or Buddy (for quest dialogue), simply have any other character in your party initiate dialogue with the Black Cat while far away from these NPCs. As long as this character is in the dialogue window, the Black Cat will be stuck in place engaging with them, even if the character doesn't have Pet Pal.
  • If you escape Fort Joy without the cat getting killed by magisters, it gives you the Summon Cat Familiar skill. The easiest way to escape with the cat quickly involves the quest called The Teleporter.
  • After escaping Fort Joy the cat will reveal that it used to be a wizard's cat, but the wizard has left it to wait for him. Her former master used to speak in rhymes, so it can be suggested that it is Bellegar from Divinity OS 1.
  • The Black Cat will usually run away from combat if you engage with anything (crocodiles, your camp mates, etc).
  • The Black Cat cannot traverse ladders, and neither does it follow along when you use waypoints.

 

 

NPCs
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Ganim  ♦  Crispin  ♦  Dain  ♦  Dallis the Hammer  ♦  Dashing June  ♦  Delorus  ♦  Doctor Leste  ♦  Dominick  ♦  Dominik Keller  ♦  Dorian Gall  ♦  Dorotya, The Decadent One  ♦  Dot  ♦  Duggan  ♦  Dwarf Traveller  ♦  Dwarf Worker  ♦  Eddie  ♦  Effie  ♦  Egbert Kemm  ♦  Eithne  ♦  Eleanessa, The Ancestor Tree  ♦  Elf Stormchanter  ♦  Elf Thorndancer  ♦  Elf Treewarden  ♦  Elizabeth  ♦  Ellis Crossley  ♦  Elodi  ♦  Elven High Priestess  ♦  Elven Pilgrim  ♦  Exter  ♦  Eyrhen of Havoc  ♦  Fara  ♦  Featherfall  ♦  Feder  ♦  Fingal Boyd  ♦  Fire Slug  ♦  Francisco Hookbeak  ♦  Frolie  ♦  Fulton  ♦  Galfrid Crossley  ♦  Gareth  ♦  Garvan  ♦  Gawin  ♦  Ghada Ganem  ♦  Ghangha  ♦  Gil  ♦  Glory  ♦  Gorg the Troll  ♦  Grandal  ♦  Gratiana  ♦  Gravekeeper Farimah  ♦  Grebb the Scholar  ♦  Griff  ♦  Grisha, The Philosophical One  ♦  Gundallow  ♦  Gwydian Rince  ♦  Haldur  ♦  Han  ♦  Hannag  ♦  Harriet  ♦  High Judge Orivand  ♦  Hilde  ♦  Historian  ♦  Housegirl  ♦  Human Traveller  ♦  Idonia Crossley  ♦  Isbeil  ♦  Isla Gall  ♦  Jahan  ♦  Jawbone the Merchant  ♦  Jeth  ♦  Jorja Webb  ♦  Jules  ♦  Kalias  ♦  Kana  ♦  Kannox  ♦  Kerban  ♦  Klaud  ♦  Knight of Xantezza  ♦  Kniles the Flenser  ♦  Krug the Troll  ♦  Krylr the Kettlegrinder  ♦  Lady Paulina Kemm  ♦  Lagan  ♦  Laslor  ♦  Leonard  ♦  Leya  ♦  Listener Priest  ♦  Lizard Assassins  ♦  Lizard Dreamer  ♦  Lizard Monk  ♦  Lizard Patron  ♦  Lizardkin Citizen  ♦  Log (The NPC)  ♦  Lohar  ♦  Lord Arhu  ♦  Lord Dread  ♦  Lord Withermoore  ♦  Loremaster Olyvie  ♦  Lorenzo  ♦  Lucian The Divine  ♦  Lulabelle  ♦  Mack Ineen  ♦  Maddeln Kemm  ♦  Magilla  ♦  Magister Alise  ♦  Magister Ames  ♦  Magister Atusa  ♦  Magister Bela  ♦  Magister Bellworth  ♦  Magister Benson  ♦  Magister Borris  ♦  Magister Cadoc  ♦  Magister Captain Trippel  ♦  Magister Carver  ♦  Magister Dayva  ♦  Magister Delorus  ♦  Magister Goa  ♦  Magister Grello  ♦  Magister Grimes  ♦  Magister Hansa  ♦  Magister Holind  ♦  Magister Houndmaster  ♦  Magister Jalen  ♦  Magister Julian  ♦  Magister Loke  ♦  Magister Marel  ♦  Magister Prisoner  ♦  Magister Reimond  ♦  Magister Sevek  ♦  Magister Siwan  ♦  Magister Timery  ♦  Magister Vorra  ♦  Magister Waters  ♦  Magister Yarrow  ♦  Malachy Clawgood  ♦  Malady  ♦  Marg the Troll  ♦  Margo  ♦  Maria  ♦  Marie  ♦  Matis  ♦  Meadow  ♦  Medat  ♦  Meister Siva  ♦  Mhordkan  ♦  Micheil Ros  ♦  Migo  ♦  Mihaly  ♦  Mody  ♦  Mona  ♦  Mordus  ♦  Murga  ♦  Murina the Brave  ♦  Myra  ♦  Myrvl the Accursed  ♦  Narin  ♦  Nebora  ♦  Necromancer Gwick  ♦  Necromancer Rask  ♦  Necromancer Tasmyn  ♦  Needle  ♦  Nicholas  ♦  Noosey  ♦  Nurses  ♦  Owlmistress Aoife  ♦  Paladin Alzette  ♦  Paladin Cork  ♦  Paladin de Blanchefort  ♦  Paladin Defender  ♦  Paladin Deselby  ♦  Paladin Elementalist  ♦  Paladin Josslan Bown  ♦  Paladin Lora Charlet  ♦  Paladin Lydda Margravin  ♦  Paladin Nesta Bartram  ♦  Paladin Ponchus Ree  ♦  Paladin Protector  ♦  Paladin Sauer  ♦  Paladin Tar Cantor  ♦  Paladin Thom Hardwin  ♦  Paladin Trefor  ♦  Paladin Warden  ♦  Papa Thrash  ♦  Patrolman Kraus  ♦  Pressley  ♦  Priestess of Duna  ♦  Prudence  ♦  Quana  ♦  Quartermistress Anna  ♦  Queen Justinia  ♦  Radeka the Witch  ♦  Ralvo  ♦  Rattus Perfidus  ♦  Rezik  ♦  Rosa Crossley  ♦  Rowyn Canterly  ♦  Royal Protector  ♦  Rulah  ♦  Rusty  ♦  Saam  ♦  Saheila  ♦  Samadel  ♦  Sanguinia Tell  ♦  Septa the Ineffable  ♦  Sergeant Zrilla  ♦  Sheep  ♦  Silence  ♦  Simone  ♦  Sir Lora  ♦  Sister Schori  ♦  Skeletal Cat  ♦  Slane the Winter Dragon  ♦  Sliver  ♦  Slug  ♦  Source Hound Argos  ♦  Source Hound Bruno  ♦  Source Hound Emmie  ♦  Source Hound Gracie  ♦  Source Hound Hicka  ♦  Source Hound Liszt  ♦  Source-filled Bodies  ♦  Spirit of a Deer  ♦  Spirit of a Pianist  ♦  Spirit of Brother Kaylan  ♦  Spirit of Candor  ♦  Spirit of Cassialei  ♦  Spirit of Digger Dayvus  ♦  Spirit of Jimmy  ♦  Spirit of Lennard Rawl  ♦  Spirit of Lizard  ♦  Spirit of Magister Harrick  ♦  Spirit of Magister Pavlonia  ♦  Spirit of Magister Wainslow  ♦  Spirit of Master Tremly  ♦  Spirit of Paladin Royceston  ♦  Spirit of Raeladus  ♦  Spirit of Taryan  ♦  Spirit of the Authority Master  ♦  Spirit of the Constitution Master  ♦  Spirit of the Finesse Master  ♦  Spirit of the Intelligence Master  ♦  Spirit of the Strength Master  ♦  Spirit of the Wits Master  ♦  Spirit of Wedding Guest  ♦  Spirit of Wrenly  ♦  Squire Kendrick  ♦  Stewart  ♦  Stingtail  ♦  Tam  ♦  Tarlene  ♦  Tarquin  ♦  The Abducted Bride  ♦  The Advocate (NPC)  ♦  The Burnished One  ♦  The Butler  ♦  The Corrupted Pilgrim  ♦  The Dead Ferryman  ♦  The Doctor  ♦  The Eternal Arbiter  ♦  The Faithful One  ♦  The Great Guardian  ♦  The Idle Begger  ♦  The Lost Knight  ♦  The Sallow Man (NPC)  ♦  The Spirit of Corrupted Ancestor Tree  ♦  The Spirit of Hubert Oak  ♦  The Thorny One  ♦  The Vast One  ♦  The Watcher  ♦  The Waylaid Knight  ♦  Tillya Snook  ♦  Tolemy  ♦  Tormented Magister  ♦  Tovah  ♦  Town Crier Togrof  ♦  Toyseller Sanders  ♦  Trader Adam  ♦  Trader Aravae  ♦  Trader Bree  ♦  Trader Fionola  ♦  Trader Frei  ♦  Trader Friel  ♦  Trader Glas  ♦  Trader Haran  ♦  Trader Jameson  ♦  Trader Keyren  ♦  Trader Non  ♦  Trader Ovis  ♦  Trader Rennald  ♦  Trader Thun  ♦  Trader Vaila  ♦  Trayde the Merchant  ♦  Trice  ♦  Trompdoy  ♦  Unnis  ♦  Valine  ♦  Vasyna  ♦  Verdas  ♦  Victor Voss  ♦  Vissar  ♦  Waltz  ♦  Warden Yona  ♦  Warron  ♦  Wealthy Pilgrim  ♦  White Magister Jonathan  ♦  Wilty Exbourne  ♦  Windego  ♦  Wyyvlia  ♦  Xiuh  ♦  Yammit  ♦  Ymmit  ♦  Zaleskar  ♦  Zanisima the scientist  ♦  Zerachial the Accursed  ♦  Zillik



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    • Anonymous

      Worth mentioning there is a gift bag feature called 'Nine Lives' which makes the cat a follower immediately and also gives you a whistle to summon it or change ownership

      • Anonymous

        Ok i find something a glitch, or a bug... The black cat will stop following you if you do a certain thing : if you go to the left of the place where Dallis and Atusa are but without triggering the death of Atusa, the black cat will, if you close enough do the stairs make a "Hissss" while looking at Dallis and if you leave, the black cat will stay there. Beware if you escape without triggering Atusa death (or fighting Dallis) the black cat will not escape with you. But for the entirety of Fort Joy, if tou go by the ladder at the right each time you have to get in or out (or just teleport to the beach and the middle place) you will be sure that the cat is alive and well. For the Teleporter quest just get out of the fort by the ladder and go close of the right (where the black cat is) and you will see Gawin make it throught, just follow him until he is still by the entrance of the hidden alcove where he say "follow me" and you know the rest.

        • Anonymous

          played the game for the 1st time after my run with stray, cos internet said you have a cat companion in the game and it was a black cat.. after a couple of days, I discovered I'm doing the murder hobo run..

          • Anonymous

            I’ve used teleport on the cat and it loses respect for you, and I also had it killed by a guard in fort joy yes it loves poison thankfully I have rain and restoration (you can heal the thing) I am a dog person so keeping this cat alive is the hardest part so far

            • Anonymous

              If only this stupid cat actually had any redeeming qualities, like give the thing like 3 in the necromancy and retribution abilities even, i've sat here rummaging through a save editor trying to find how to do it myself

              • Anonymous

                After meeting high judge orivand whilst the cat was summoned, my black cat say thank you and for reuniting and after the battle end thanking me for sending his former master to death. I did one of this that trigger the upgrade dialogue, use the cat to attack the High Judge Orivand, cat never get hit/ never re-summoned and use the power of the cat (not sure which one triggered it though). Now without lingering thought he is ready to help our entire group. You can swap the cat with any of your party member now. The lingering thought of his former master prevent him (my black cat is a male :D) from unleashing his true power.

                • Anonymous

                  this cat is dumb af. Runs in the middle of fights, in fire pools, poison pools, you name it. Sometimes he even eats projectiles and ends up saving your enemy. Anyways, he eventually died in some fight, good *****ing riddance!!

                  • Anonymous

                    I got the whistle to summon the cat but I must have pissed it off somehow. Every time I summon it with the whistle (out of combat) it becomes hostile and i have to kill it. If i summon it with the spell it's an ally, but 10 turn limit means you can't just walk around with it permanently.

                    • Anonymous

                      The cat seems to be Bellegar's familiar. When you escape Fort Joy and he gives you the summon skill to call him to battle, he mentions, how his master talked to him in RHYMES, you know Bellegar, the most famous rhyming wizard in Rivellon, also the most lunatic among mages, doing weird stuff with good intentions (Dragon Knight Saga). So he left the cat in Fort Joy to "protect" it, definitely sounds like good intentions, but executed terribly.

                      • Bypass the initial encounter via ladder and the cat will patiently wait there. Quite convenient and much better than having it follow you around.

                        • Anonymous

                          Here I was just minding my own business while Ifan had a little 'chat' with Magister Borris and one of the archers just starts shooting my cat! What the hell!? Had to reset to before the croc fight to get it back.

                          • Anonymous

                            I just now met Orivand with the familiar, having escaped previously with the cat and tested a bit.

                            The only thing I haven't tried is summoning the familiar before the fight and re-summoning it every time it expires during the fight until it is over and the familiar is still there. But apart from that, I had no special dialogue, and in the end, the Swap skill was unchanged, it still only worked with the summoner.

                            In short, for what I can tell, there is no upgrade to it. Not just by going to Orivand after escaping with the cat, at least.

                            • Anonymous

                              Well i lost the cat somewhere between hour 30 and 35. The problem was I exited fort joy via the sewer after killing Kniles without the cat following. You can teleport to waypoints to temporarily lose it and stop it following you, useful when talking to Buddy the dog or taking on a fight with lots of area of effect damage etc.

                              I THINK, If you exit fort joy and get the quest update without the cat following the cat seems to stay in it place. I stumbled on it again after hour 48 at the scaffold tower exit near Orviand. x310 y124 (I was chasing after Gawin trying to kill him).

                              Maybe check all the fort joy exits before you consider the cat dead, since it is a very early summon with a utility teleport ability. Sewers, Scaffolding, Docks, Bridge.

                              • Anonymous

                                I have a slight problem...
                                I killed the cat in order to speak to buddy because it would not stop following me, now the cat is dead and I think it might have been a bad idea, is it very important later on?

                                • Anonymous

                                  If the cat dies, and you didn't reload, you don't get the opportunity to keep the cat as a familiar. but I can 100% confirm that I now have summon cat familiar on my bar. It runs away during most combat, but focus on escaping without it dying before you go back into town and complete any other quests to minimize the chances you don't lose it. Heal it when it's low health from poison, etc. and as soon as you escape with Pet Pal, it will start a conversation about it's previous owner. You have to be a good owner while it follows you in order to keep it. :)

                                  • Anonymous

                                    The cat will follow the first character to approach the area close to the Fort Joy Entrance/Atusa scene

                                    Don't walk by the archer at the gate guarded by 4 magisters and a source hound, he will shoot the cat cause "black cats are unlucky"

                                    For battles, summon him prior to starting a fight so he can jump somewhere and swap spots with you for kiting.

                                    • Anonymous

                                      Same problem here... how can i meet the cat again without loading again and Play everything from Start on?

                                      • Anonymous

                                        I have a problem:
                                        After i Loaded the Game to a older save, the cat just dient wann to appear... so is there a was to Met him or do i have to Play everything again to her him?

                                        • Anonymous

                                          I can confirm that you get the "Summon Cat Familiar" skill after escaping with the cat. I got it after i went through the prison, looted the prison key and entered the main floor of the keep. I went towards the dock and fought two magisters that were interrogating Han. I escaped with him by boat and had a small conversation with the cat sine i dont have pet pal and was given the skill.

                                          • Anonymous

                                            can sombody tell me how the black cat familiar upgrade works? in the notes stands that ''the cat will express gratitude for reuniting it with its previous owner and upgrade the Swap Places skill, allowing it to swap places with any member of your party'' but everytime when i use the skill and enter the room, nothing happens. same when i enter the room and the dialoge starts, nothing happens. after that the fight begins and i summon the cat and still nothing happens.

                                            • Anonymous

                                              Just box the cat in where you find the shovel with the crate up top and one found near where you came ashore.. Just dont have the red prince with you when you encounter the cat unless you want him to have it.

                                              • Anonymous

                                                This f**king cat is completely bug, he went to the fire after a combat... I recommend to go rush the outside of Fort Joy to get the skill.

                                                • Anonymous

                                                  The part about it following characters with Pet Pal seems wrong. We have a multiplayer game where it did not follow our Pet Pal and instead granted someone else the skill. Forum users report something similar for single player: http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=585618
                                                  It seems completely arbitrary who gets the skill.

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