Blood Storm

Blood StormAP4SP3

The sky weeps bloody tears. Bolts of coagulated blood fall on enemy characters in the area, setting Disease and Decaying. Does 100% physical damage. Turns all water in the area into blood.

 Requires Necromancer 3
 Requires Hydrosophist 3
 Costs 3 Memory
 Duration 2 turn(s)

AP

SP

COOLDOWN

RESIST

4

3

5

None

necromancer-skills Necromancer

Blood Storm is a Necromancer Skill in Divinity Original Sin 2.

 

Blood Storm location

 

Blood Storm effects

  • Scroll cannot be crafted
  • Resisted by Physical Armour physical
  • Range 17m
  • AoE radius 10m
  • Blood clot AoE radius 1m
  • Scales with level, intelligence and Warfare
  • Is affected by range bonuses (Far Out Man, Farsight)
  • Can be deflected, but will not damage the caster or their allies
  • Both Diseased and Decaying status effects last for 2 turns
  • Blood clots hit enemies when this skill is cast and two turns after that when it's the caster's turn
  • Leaves a blood surface under each enemy hit

 

Blood Storm builds

 

Divinity Original Sin 2 Builds: Terramancer

Divinity Original Sin 2 Builds: Blood Mage

 

 

 

 

 
Necromancer Skills
Black Shroud  ♦  Blood Sucker  ♦  Bone Cage  ♦  Death Wish  ♦  Decaying Touch  ♦  Grasp Of The Starved  ♦  Infect  ♦  Last Rites  ♦  Living on the Edge  ♦  Mosquito Swarm  ♦  Raining Blood  ♦  Raise Bloated Corpse  ♦  Raise Bone Widow  ♦  Shackles of Pain  ♦  Silencing Stare  ♦  Totems of the Necromancer
 



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    • Anonymous

      10 Mar 2021 18:00  

      This skill has a misleading range indicator. When an enemy is near the outside edge of the range indicator the skill wont actually hit them, despite being in range.

      • Anonymous

        07 Jun 2020 15:53  

        Just use a blood/water mage and a necromancer, blood mage cast this spell and the necromancer cast the hands necro spell, easy fight

        • Anonymous

          01 Feb 2020 15:36  

          Under Tips one thing is missing: 'waiting' causes it to trigger, since the round begin is when your character acts instead. So, you can actually have all 3 turns of damage in before the enemy even reacts. Here is how to do it: - your Necromancer is out of combat, while the enemies are locked in combat with about anything (summon, teammate, etc.) - You wait until the enemies have acted. Ideally, you used your summon/teammate to somehow clump the enemies together (Teleport, Netherswap, ...) - before you end the turn of your character, you sneak upon the enemies with your Necromancer (he needs to stay out of combat). Then cast Blood Storm. - Blood Storm will trigger once due to being cast. It forces your Necromancer to join in on the fight. End the turn with your active character and your Necromancer will now act. Blood Storm triggers another time. You wait with your Necromancer. Blood Storm triggers a 3rd, final time. Now you can use some other skills like Corpse Explosion, Healing Ritual or similar to clean the enemies up. If your Necromancer is fully commited to Blood Storm, he will have maxed int and high Wits, with Savage Sortilege. Chances are high that he will be the first to act next turn as well.... And yes, the more enemies, the merrier this skill gets. If 3 are clumped together, they get 9 time the damage of Bloodstorm before they can act! Only few enemies survive such a burst....^^

          • Anonymous

            27 Aug 2019 14:56  

            Ah, good memories on how this skill would oneshot pretty much anything but bosses and that was in a 4 man team, never got to try it with lone wolf and in def. edition it's nerfed.

            • Anonymous

              05 Jan 2019 10:46  

              Extremely powerful with a lonewolf spec: 2h mage with everything in warfare, scoundrel and two handed. pack enemies with Teleport / Nether Swap, cast this (optionally Apotheosis first) and enjoy the massacre. If some bad buys are still alive, finish them with a corpse explosion (another terrific spell). Even non weakened Daeva dies in first combat turn. See Sin Tee's "Elder Blood God (Necromancer)" build for more information. The way he makes his builds forced me to do 3rd walkthrough of the game just to test them ^_^'

              • Anonymous

                17 Sep 2018 10:37  

                It scales with Intelligence and Warfare primarily. Damage is also increased by the Savage Sortilege talent giving it a chance to crit and following that the spell can scale with Wits and Scoundrel. Lastly it scales with Huntsman if you cast it from an elevated position. Neither Hydrosophist nor Necromancer have an effect on the damage of the skill.

                • Anonymous

                  12 Dec 2017 02:08  

                  Why do the descriptions suck so much? Is it so difficult to do a good job on them? It is very important to say it does physical damage for foack sake!

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