Shackles of Pain

necromancer shackles of pain icon

Mark a target so that it will receive all of the damage you receive. Damage transferred in this way ignores any resistances the target may have.

special divinity original sin 2 Set Shackles of Pain for 3 turn(s).

properties divinity original sin2 icon Requires Necromancer 2
properties divinity original sin2 icon Costs 1 Memory

AP

SP

COOLDOWN

RESIST

1

-

5

physical armour icon

necromancer skills s Necromancer

Shackles of Pain is a Necromancer Skill in Divinity Original Sin 2.

 

Shackles of Pain location

Vendors
Equipment

 

Shackles of Pain effect

  • Scroll crafted by combining Sheet of Paper, Shadow Essence, and Skull
  • Range 13m
  • Is affected by range bonuses (Far Out Man, Farsight)
  • Does not trigger self-healing from the Necromancer ability, but does trigger from the Life Steal attribute
  • Damage passed is the same type inflicted on the caster

 

Shackles of Pain trivia & strategies

  • Dispelled by Cryogenic Stasis or Sebille's special skill, Break the Shackles
  • The A.I will usually avoid attacking you if you have activated this spell. Interestingly, this doesn't seem to apply to the enemy that you applied the Shackled to, only any other enemies. Thus, the main function is to stop enemies from attacking you except in special situation or with special builds.
  • You can hurt enemies through drinking poison (or healing potions if you're undead or decayed) with this ability.
  • Casting your own Shackles of Pain on a character who already has been shackled will completely overwrite the previous shackling. Can be useful to save the Black Ring Members in the house in the Blackpits or if one of your squishier characters gets shackled.
  • Combines well with Living on the Edge, as all damage even past 1 HP will still go to the shackled character as full damage
  • Any skill that can deal damage to the caster combines well with this:  Reactive Armour, Last Rites, Supernova, Guardian Angel
  • Elemental damage passed will deplete magic armour first but shackled character's resistance is ignored. This means if a human shackles an undead and the human drinks a poison potion, the poison damage will pass to the undead after magic armour

 

Shackles of Pain builds

 

Divinity Original Sin 2 Builds: Terramancer

 

Divinity Original Sin 2 Builds: Blood Mage

 

Divinity Original Sin 2 Builds: Death Knight

 

 

 

 
Necromancer Skills
Black Shroud  ♦  Blood Storm  ♦  Blood Sucker  ♦  Bone Cage  ♦  Death Wish  ♦  Decaying Touch  ♦  Grasp Of The Starved  ♦  Infect  ♦  Last Rites  ♦  Living on the Edge  ♦  Mosquito Swarm  ♦  Raining Blood  ♦  Raise Bloated Corpse  ♦  Raise Bone Widow  ♦  Silencing Stare  ♦  Totems of the Necromancer
 

 




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    • Anonymous

      i teleporter vorhh down to the beach before initiating dialogue and he couldnt shackle, also with vorhh out of the room you can just walk in and nothing will happen

      • Anonymous

        I found a glitch where if you use one of your party to initiate the dialogue by walking in then leave it on the first screen, you can fight the non-white coats first and they become invulnerable. Then I advanced the dialogue one screen and used Onslaught to get in some good damage before the fight started. I had a two-hander with knockdown and was able to kill him before he even had a turn.

        • Anonymous

          Living on the Edge is a great counter to Shackles of Pain. For 2 turns HP cannot fall below 1, just go ham on the enemy.

          • Anonymous

            I don't know if it's a DE thing or because of the last patch, but it does trigger the healing from Necromancer when I use it. Once my tank reached 10 in Necromancer, Shackles of Pain made him pretty much invulnerable for the duration of the skill.

            • Anonymous

              When you use the Tyrant Helmet's Purge 3 times a demon pops out, kill the demon and the helmet drops again with this ability instead. I highly recommend putting this on a tank character with Agro abilities, like Provoke.

              • Anonymous

                I don't know if it's been patched out since this page was last edited, but using shackles of pain on a mage that has used shackles of pain on another does NOT override the mage's SoP. Black Ring members in the Blackpit died.

                • Anonymous

                  If I'm undead and cast this on a living enemy, then poison myself will my shackled enemy heal or take damage? Have an idea of a "voodoo doll" like character.

                  • Anonymous

                    strange, whenever I used it, most creatures or bosses would simply move away and just not attack anything and would just wait for it to wear off.

                    • Anonymous

                      I was in a boss fight with this skill active on the boss, he always did melee on my party and receive buffs with damage. at the end of the fight he literally killed himself. The best fight in the game for me

                      • Anonymous

                        Use this to double the damage of anything that does AoE damage to self in addition to the enemy, i.e. Reactive Armor, Corpse Explosion, etc.

                        Can also be combo'd with Last Rites for a huge one-time nuke + full HP res for 4 AP total.

                        • Anonymous

                          Lol I remember a fight early in the game: It was my mage's turn. Next to him was an enemy swordfighter with full magic armor but no physical and only 10hp left. I had 2 AP but unfortunately no attacks or skill to deal physical damage to finish him. So I used Shackles of Pain on this enemy and ran away with my last AP. He automatically attacked me with opportunity attack which led to his death because of Shackles of Pain. Love this combat system :)

                          • Anonymous

                            Great spell - a fun combo is using an undead to cast this spell on an enemy, then drink health potions to deal incredibly high damage for only one ap/potion. This works because, unlike poison potions which linger after drinking, health potions instantly deal their full healing and are an effective nuke to those pesky enemies who you're having trouble damaging with normal attacks.

                            • Anonymous

                              Obtained after killing a demon that gets summoned after using Tyrant's Helmet 3 times (Purge ability). New ability also comes with the helmet.

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